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Posts
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Joined
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Soul Drain
Follow Up
Blinding Feint
Warshades Mires
Might be one or two others.
Reason I ask is you are kind of forced into slotting (or frankenslotting) these powers. It would be nice to have an Accurate ToHit Buff recipe set, or add in another ToHit Buff set that has at least some accuracy built into it. -
Just out of curiosity... why has there never been an Accurate ToHit Buff IO recipe set added?
IIRC, the stated reasons were initially that there were a limited number of powers that would be able to slot it, but the same could be said for Healing and ToHit Debuffs... and we did get Accurate ToHit Debuff and Accurate Healing IO sets.
Tried doing a little search-fu and didn't find anything. Any thoughts? -
Quote:I don't see the development resources going into this because your suggestion really limits the use of this to 1 specfic type of mission (stop boss from escaping). Second, if I can fly in any direction and shoot fire at the boss, why would I want to get into a car and shoot him with a gun? That's just plain silly.I know this idea has been suggested, i have studied those threads and came up with a solution that just might work.
2 different types: cars, motorcycles
These aren't regular vehicles, they've been developed specially for Heroes/Villains. They are heavily armored and armed (explained later.)
As for animation i know this will be a pain, the cars will be fairly easy as they already have moving cars. So due to the long hours my suggestion doesn't expect it soon.
Now for the details,
A vehicle moves as fast as fly because it's safe, you can't be attacked (yet.) It's included in it's own power pool but you purchase it at new stores instead of at a level up, so speed enhancements are allowed.
Combat: certain missions will involve the vehicles, you go after a boss but he escapes in his getaway car, you have no choice but to follow. You go in to an alternate Paragon like the Bank Robbery missions. He will be marked as the mission so you won't get lost. This is where you arms and armor comes into play. They will have guys shooting out the windows at you, and you will be able to shoot while driving or if you have a team they get a temp. power that gives them a gun to shoot at the car. The goal is to kill the gunners and blow up the car. Sometimes the boss will live and you have to kill him using your powers.
If you have any more suggestion please leave them, thanks for reading.
I now direct you to Failblog.org -
Quote:I do this on my Fire/EM blaster. I can punch them so far with Power Thrust, they disappear into the distance....play Hellion Golf in Atlas Park. You know who they are - those first two Hellions stealing someone's purse out on the sidewalk directly south of Ms. Liberty? Yeah. You get a hole in one if one of them lands in the water around the base of the Atlas Statue directly behind Ms. Liberty. It's a par 1 course.
I don't know why it's so funny, but it is.
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3% DEF and 3% Resistance to Psi from Impervium Armor is not really worth it IMO. My experience is it is much more survivable to not get hit at all vs. getting hit and resisting some of it. YMMV.
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Quote:Yes and not true at all. Try downloading Mids Hero Designer (if you haven't got it already). You can try out a few builds with it.Is elec/sr a possible build for farming? I've heard that if i want to farm 53-54 that /sr is squishy.
Is this true? -
Quote:Ok
I know
I have piktures, but most of them involve religious pariodies, and would get me lolforumbannd
SO I will express in werds.
Triumph is a collection of:
Rabid Yeti's
Crack Addicted Lemurs
Evil Conniving Giraffes
Very very poor gold fishz
Living soda machines with grudges
Half Labotomized 1980's Super Computers
Animated Skelotons stuck in the 70's
Mental Asylum Escapee's
Karl's
Onions
Gorrilas
Crackers(Saltine)
Evil ragin cynical people
And everyone else.
Everything on this list is made after someone different on the triumph server. Someone in particular. Except the karl one, dunno who thats going to be. GL finding out who.
You left Monkeys off your list... -
Not sure if it will help you with ideas, but thought I'd share it any way. This build differs slightly from my MA/SR in that he doesn't have Combat Jumping (I'm at 63 Months Vet time so I can skip it). I included it though in case you aren't there yet.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (A) Gift of the Ancients - Defense
- (11) Gift of the Ancients - Defense/Endurance
- (13) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Hecatomb - Damage
- (19) Hecatomb - Damage/Recharge
- (19) Hecatomb - Accuracy/Damage/Recharge
- (21) Hecatomb - Accuracy/Recharge
- (21) Hecatomb - Damage/Endurance
- (23) Hecatomb - Chance of Damage(Negative)
- (A) Endurance Reduction IO
- (23) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - Endurance/Recharge
- (27) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (45) Numina's Convalescence - Heal
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
- (29) Performance Shifter - EndMod/Accuracy/Recharge
- (45) Performance Shifter - Accuracy/Recharge
- (45) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - Chance for +End
- (A) Gift of the Ancients - Defense
- (31) Gift of the Ancients - Defense/Endurance
- (31) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Gift of the Ancients - Defense
- (34) Gift of the Ancients - Defense/Endurance
- (34) Luck of the Gambler - Recharge Speed
- (A) Run Speed IO
- (A) Crushing Impact - Accuracy/Damage
- (36) Crushing Impact - Damage/Endurance
- (36) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Endurance
- (37) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Aegis - Resistance
- (39) Aegis - Resistance/Endurance
- (40) Aegis - Resistance/Endurance/Recharge
- (40) Aegis - Endurance/Recharge
- (40) Aegis - Psionic/Status Resistance
- (A) Gift of the Ancients - Defense/Endurance
- (42) Gift of the Ancients - Defense/Recharge
- (42) Gift of the Ancients - Endurance/Recharge
- (42) Gift of the Ancients - Defense/Endurance/Recharge
- (50) Gift of the Ancients - Defense
- (50) Gift of the Ancients - Run Speed +7.5%
- (A) Recharge Reduction IO
- (A) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Accuracy
- (48) Performance Shifter - Chance for +End
- (48) Regenerative Tissue - +Regeneration
- (A) Jumping IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 13.6% Defense(Fire)
- 13.6% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 15.5% Defense(Ranged)
- 19.6% Defense(AoE)
- 1.8% Max End
- 6% Enhancement(Heal)
- 57.5% Enhancement(RechargeTime)
- 49% Enhancement(Accuracy)
- 15% FlySpeed
- 180.7 HP (13.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 8.25%
- MezResist(Immobilize) 4.95%
- MezResist(Stun) 2.2%
- 17% (0.28 End/sec) Recovery
- 42% (2.35 HP/sec) Regeneration
- 5.02% Resistance(Fire)
- 2.52% Resistance(Cold)
- 5% Resistance(Toxic)
- 5.5% Resistance(Psionic)
- 27.5% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Touch of Death
(Storm Kick)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Focused Fighting)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Senses)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Agile)- 2% (0.03 End/sec) Recovery
(Agile)- 7.5% Enhancement(RechargeTime)
(Focus Chi)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Crane Kick)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Combat Jumping)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Super Jump)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Health)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Dodge)- 2% (0.03 End/sec) Recovery
(Dodge)- 7.5% Enhancement(RechargeTime)
(Dragon's Tail)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Lucky)- 2% (0.03 End/sec) Recovery
(Lucky)- 7.5% Enhancement(RechargeTime)
(Eagles Claw)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Evasion)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
(Tough)- 3% Defense(All)
(Tough)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3% Resistance(Psionic)
(Weave)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
- MezResist(Held) 2.2%
- 2.5% Resistance(Psionic)
- 7.5% RunSpeed
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
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Quote:Guardian players: belief: Shatner, no toupeeKRM: Amusing.
Triumph: Temporarily spared
Cat: Too Far: Gone: Possibly
Current Targets: Virtue and Guardian: Doomed
Virtue players: belief: Bigfoot, real
Triumph: pantsless
Pet monkey: pooped on floor: O'NO
Action: away walk: swiftly... -
ITF time: Too long. much
Turbo: Noob
Mini EM: level received. To end: 6 more
Monkey: poo'ping: imminent... -
It's also a completely ridiculous idea for the inumerable reasons offered in response to threads like this that have been started since time began.
I second all the /facepalming
I think that says it all. -
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Quote:Noooooooooooooooooooooooooooooooooooo!Me, that's who
. I am hoping that my trip overseas will be canceled so that I can have game time. Right now it looks like I will be overseas when this thing finally gets delivered. If i still have to go then I will be back on 2/4.....
Stop travelling! I need your help planning our wedding!
Be safe on your trip! And don't forget to bring me back the "item" we discussed -
Do these count as "side boobs"? If yes, then I love side bewbies. -
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Quote:I like Tasty cakes for breakfastI prefer to keep it in a cup, it is nice to have with the ice and all.
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This thread: Funny
Rikti speak: lol
Rikti pack: agreed good
Would buy: yes
Must have tho: Monkey that throws poo -