Shard_Warrior

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  1. I'm kind of torn on this one... on one hand, the challenge that Cysts pose is a good thing, yet I've seen a **** ton of them being spawned on ITF's (including Rom) that make him impossible to hit. I guess that is the only instance where I'd say a cap on the spawn amount could use some adjustment.
  2. I don't think NR is killing travel powers. I have NR on all toons, but the only ones I would consider dropping a travel pool altogether on would be my /SR scrappers.

    NR is fun and very nice to have at the lower levels, but I'll keep Fly/SJ/SS/TP 99% of the time.
  3. I'd agree with what Fury says about dropping Weave. You don't really need it. That sixth slot for the Gaussian's is a good investment too.

    Here is what I did with my Kat/SR. She's slightly different now since I can drop CJ (I'm at 63 months Vet time), but maybe this will give you some ideas.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery
    Hero Profile:

    Level 1: Sting of the Wasp
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Accuracy/Damage/Endurance
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Chance of Damage(Negative)
    Level 1: Focused Fighting
    • (A) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Defense/Endurance/Recharge
    • (50) Luck of the Gambler - Recharge Speed
    Level 2: Focused Senses
    • (A) Luck of the Gambler - Defense
    • (9) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Recharge Speed
    • (50) Kismet - Accuracy +6%
    Level 4: Agile
    • (A) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Defense/Endurance
    • (13) Luck of the Gambler - Recharge Speed
    Level 6: Flashing Steel
    • (A) Obliteration - Damage
    • (13) Obliteration - Accuracy/Recharge
    • (15) Obliteration - Damage/Recharge
    • (15) Obliteration - Accuracy/Damage/Recharge
    • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (17) Obliteration - Chance for Smashing Damage
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 10: Practiced Brawler
    • (A) Endurance Reduction IO
    • (23) Recharge Reduction IO
    Level 12: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (45) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Swift
    • (A) Run Speed IO
    Level 18: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (27) Numina's Convalescence - Endurance/Recharge
    • (27) Numina's Convalescence - Heal/Recharge
    • (46) Numina's Convalescence - Heal/Endurance/Recharge
    • (46) Numina's Convalescence - Heal
    • (48) Numina's Convalescence - +Regeneration/+Recovery
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (29) Performance Shifter - EndMod/Recharge
    • (29) Performance Shifter - EndMod/Accuracy/Recharge
    • (45) Performance Shifter - Accuracy/Recharge
    • (45) Performance Shifter - EndMod/Accuracy
    • (46) Performance Shifter - Chance for +End
    Level 22: Dodge
    • (A) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Recharge Speed
    Level 24: The Lotus Drops
    • (A) Obliteration - Damage
    • (31) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 26: Quickness
    • (A) Run Speed IO
    Level 28: Soaring Dragon
    • (A) Mako's Bite - Accuracy/Damage
    • (34) Mako's Bite - Damage/Endurance
    • (34) Mako's Bite - Damage/Recharge
    • (36) Mako's Bite - Accuracy/Endurance/Recharge
    • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (36) Mako's Bite - Chance of Damage(Lethal)
    Level 30: Lucky
    • (A) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Recharge Speed
    Level 32: Golden Dragonfly
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 35: Evasion
    • (A) Gift of the Ancients - Defense
    • (40) Gift of the Ancients - Defense/Endurance
    • (42) Gift of the Ancients - Run Speed +7.5%
    Level 38: Boxing
    • (A) Accuracy IO
    Level 41: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (42) Aegis - Resistance/Endurance
    • (42) Aegis - Resistance
    • (43) Aegis - Resistance/Endurance/Recharge
    • (43) Aegis - Endurance/Recharge
    • (43) Aegis - Psionic/Status Resistance
    Level 44: Conserve Power
    • (A) Recharge Reduction IO
    Level 47: Physical Perfection
    • (A) Performance Shifter - EndMod
    • (48) Performance Shifter - Chance for +End
    • (48) Regenerative Tissue - +Regeneration
    Level 49: Hurdle
    • (A) Jumping IO
    • (50) Jumping IO
    ------------

    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  4. Quote:
    Originally Posted by Turbo_Starr View Post
    I am trying to get Jade in, but shes upset after I forgot about our date the other night...im sorry sugar pie!
    Yah well as far as fiancees go, you suk.
  5. Quote:
    Originally Posted by SlimPickens View Post
    So yes to more sets that people actually use, and no to more sets that hardly anyone would use.
    You're making some assumptions here. Just because you do not find a set useful does not mean others will as well.
  6. Quote:
    Originally Posted by Azrhiaz View Post
    Yeah, things are a bit stale around here. Was heartening to read new design lead, War Witch's latest interview though.

    http://www.mmorpg.com/gamelist.cfm/game/3/feature/3946/New-Lead-Designer-Interview.html
    Really wonderful to read where War Witch says "Content, content and more content" and "End-game content" when asked about what's comng for 2010 (including post GR).
  7. Quote:
    Originally Posted by Turbo_Starr View Post
    Steps leading to the 2nd and 3rd floor.
    Wouldn't a spaceship have a "turbolift" instead of stairs?
  8. Quote:
    Originally Posted by Memphis_Bill View Post
    If the game is so boring to you you have to set up an automated routine to continually play it for you so you can do something else - find a different game.
    I agree with that, yet I can also see it as a double-edged sword as pointed out by this;

    Quote:
    Originally Posted by Katie V View Post
    Widespread use of bots is a sign that you, as a game designer, have made a major mistake. If there is content in your game that is both simple enough for a bot to play, and boring enough that many people will use a bot to play it, you need to re-think things.
    Bots were an enormous problem when I played WoW several years ago. Players out doing quests in open areas would find themselves competing with bots that farmed the areas they needed to "kill x number of" or "collect x number of y" etc then having to wait around for a respawn. That was incredibly annoying.

    However, I do agree that if a game has a task so boring and repetitive that there are many players who will turn to a bot to do it, that task should be adjusted by the game developers.
  9. Quote:
    Originally Posted by Retrogression View Post
    I think what should be done is add an EXTRA IO to various sets. For example, add an Acc/Dam or Acc/Dam/Def to every Defense set, instead of creating Accurate Defense sets. You don't need to add any new bonuses, because no power can have more than 6 enhancements slotted anyway.
    That's actually not a bad idea.
  10. Quote:
    Originally Posted by Dispari View Post
    An accurate ToHit set wouldn't have any +DMG in it, so I'm wondering why people actually consider it important to slot for +ToHit in a power like Follow Up, but not damage. Because if an accurate ToHit set came out, you'd still be frankenslotting.
    You don't really know what the potential set bonuses/attributes would be, so saying it would have "no +DMG" is a guess.

    Again, not every player will slot powers the same way you do. Options/choices are available for players to build the way they like. Perhaps to you, +ToHit is not important. To others, it may be important.
  11. Quote:
    Originally Posted by MagicalAct View Post
    I'd love to see a Vigilence 2.0 where Defenders get endurance discounts on primary powers and maybe a small recharge bonus.
    I'd love to see Defenders get Scourge

    Hey, I can dream can't I?
  12. My Ninja MM has Poo, Ping, Hung and Wang.

    Probably will get petitioned now lol.
  13. Shard_Warrior

    Vehicles

    Quote:
    Originally Posted by Crazy_Dragon View Post
    Yes. Yes I have, but for the time being I'm setting that issue aside because, quite frankly "I can fly, I don't need a car, ergo nobody else should be entitled to the the option regardless even if the chances of it being doable is possible or not" is ignorance and selfishness beyond ignorance and selfishness.
    Again, not taking one of the existing travel powers in the game is your choice.

    Quote:
    And don't get me started on "How do you fit a car into a cave?". Quite why your asking such blatantly obvious questions that are barely worth dignifying with an answer just beggars belief.
    The search is your friend. This isn't my question... this is the question the Devs asked when vehicles were suggested before, and why the Dev response was "Not going to happen".
  14. Quote:
    Originally Posted by Az'rial View Post
    s'all right I'll bring back something to keep Monkey occupied <wrings hands> mmmmuuuuuaaaahahahahahaha
    Be nice to Monkey. You know how he idolizes you.

    Even though he peed on the floor in your base again...
  15. Shard_Warrior

    Vet Reward Issue

    Had it happen to me as well. I was missing my 60 and 63 Month vet rewards. Sent a petition in and in under 48 hours it was corrected.
  16. You can't enter the one in AP either. Not sure why not since the Law Enforcer Day Job is a nice one for lower levels.
  17. Shard_Warrior

    Vehicles

    Quote:
    Originally Posted by Crazy_Dragon View Post
    Care to actually read the rest of that post? Or are you happy just selectively reading all the time?
    I did read it. Have you read any of the responses to the suugestion not only in this thread but the numerous others (to which even the Devs responded with "No") that have suggested vehicles before or are you "selectively reading"?
  18. Shard_Warrior

    Vehicles

    Quote:
    Originally Posted by Crazy_Dragon View Post
    1) Being a 'Nat' with no extranormal abilities, he can neither fly, leap great distances, teleport nor stand any chance of outrunning a car going at National Speed Limit with those pathetic mundane legs of his.
    2) Being a bit short on cash, overpriced supertechnology is out of his reach.
    Not taking any kind of travel power is your choice, not anything wrong or broken with the game.

    Quote:
    A little bit of logic helps, you know?
    Care to apply your "logic" to the questions offered in response to this and the hundred other threads that suggested for vehicles?

    How does your car "logically" fit inside/go up an elevator inside an indoor map? How does your helicopter "logically" fly through narrow caves? How does your car "logically" drive over water? How does your speedboat "logically" fit through office doors and work on indoor maps?

    "Logically" the game does not need vehicles. It's entirely your choice to make a "natural" hero/villain and not take a travel ability. If that's your choice, then you need to live with it.
  19. Shard_Warrior

    Vehicles

    Quote:
    Originally Posted by Crazy_Dragon View Post
    I repeat once more: Not every superhero in any fiction you want to look at, posesses the ability to take to the skies, leap tall buildings in single bounds, teleport here, there and everywhere or generally pwn post-Flickies' Island Sonic the Hedgehog at his own game. Some of those heroes often resort to vehicles to get from A to B quickly.
    And some of the standard answers will get repeated once more...

    How does your car/plane/motorcycle/motorboat/helicoptor work indoors? In caves? How does your car/motorcylce travel over water? How will it navigate the Shadowshard? How does your car fit through a door? Go up an elevator?

    If I can fly, why would I go somewhere in my car?
  20. Most Fun:

    Kick - only because on very short toons, it appears you are kicking everyone in the jewels.

    Soulstorm - Great casting animation and very slick effect.

    Power Thrust - Hellion golf never gets old.

    Least Fun:

    Focused Accuracy - I liked it much better before the nerf
  21. Quote:
    Originally Posted by Dispari View Post
    Frankenslot for what? I usually just toss a damage set in there and it gives me what I need. Accuracy, end, recharge, and damage as a bonus. Unless you're trying to squeeze out every bit of ToHit and forfeit the damage entirely? I never really found I needed more ToHit than any of those offer.
    Well, that is how you slot them. That does not necessarily mean everyone does or will do the same. It wouldn't hurt to have either an Accurate ToHit set or adding in additional ToHit Buff IO sets that offer some accuracy/damage in them. Adding in variety/options never hurt.
  22. Shard_Warrior

    GR

    Quote:
    Originally Posted by Smash_Zone View Post
    Releasing information about a product that isn't finished would not be the smartest idea. Imagine if they said "With Going Rogue, you can also respec into different Archtypes!" and then later, they found out it didn't work. Then they'd have to come out and say "Sorry, we were wrong, you can't switch AT's. Bummer."
    That would make for a lot of angry players.
    True, yet they did say that BETA would be coming first quarter of 2010. There has to be some bit of info that they can release beyond what was talked about at HeroCon.
  23. IIRC Pool Power customization is on the list of things coming.
  24. Most all of mine are tied together via our SG/VG (ie. working relationships).

    I have a core group of 4 that know each other in terms of being more "family".
  25. I cannot stand running mobs. I petition the devs to create a new setting for the Difficulty Slider named "Stand and fight like a man!" (or woman) that eliminates the silly AI running.