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Posts
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Too many people believe that every power combination/ AT should be comparable to each other. Some power sets should be more effective against some sets, while weaker against others. Paper, Rock, Siccissor style.
Some heroes are just more effective in differing circumstances - The Martian Manhunter and Superman are comparable - but I wouldn't send the Manhunter to take on a firebeast. I have no problem with COH characters being more effective (even at the same level) against different foes. -
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I mean... you, like, know this is live already, right? And it has been for... I mean, a long time now.
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And what? That means I can't comment on it?
All I'm saying is that you don't see characters in the comics getting hit all that much if they possess this kind of power - As far as I'm concerned a game about superheroes should try and stick close to its genre.
Does anyone disagree with that statement?
If big old bosses are hitting the /SR character too easy then there is a flaw in the implmentation of Super Reflexes and it should be fixed.
(goes for invunerabilty too for that matter - invunerable, don't make me laugh, more like "slighty tougher than the average joe" than bullet bouncing hard bodies). -
This does not feel right to me, super reflexes are for doging, evasion. Not "rolling with the punch", that kind of thing should be under brawling. In Super Reflexes I want more DEF.
I go back to the source for my benchmark, and superheroes with Super Reflexes just don't get hit, at least not by bullets, laserbeams and melee attacks. Sure let the Area Effect stuff get them. The Flash, Quicksilver (even the Beast) just don't get hit unless the attack is big or launched with supreme accuracy.
It looks to me that this a poorly conceived buff. I thought we where playing super heroes, The bad guys should not be hitting a /SR hero very much at all.
Perhaps the right balance for the game is to have the missions alter based on the hero mix...