Shadow State

Legend
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  1. Quote:
    Originally Posted by reiella View Post
    Possibly a bug, or possibly a quirk of how they datamined the names way back when.
    As I recall from one of the last time this came up, the CoH draws the names of the citizens from actual census data meaning it's because there are actual women named Richard. You can see the popularity of the name for both men and women here.
  2. Quote:
    Originally Posted by Lothic View Post
    Yes I'm actually aware of the supposed "cape mount point" excuses involved with that particular costume set.
    Mount points was the "excuse" for a lack of back packs, the limit on the number of capes is due to "processing budget."
  3. Quote:
    Originally Posted by Kiken View Post
    I believe the padlock means that some of the parts in that costume are ones that have been moved in the reshuffling of the costume menus. You may have to hunt down the part and redo it if you edit the costume.
    This is what I would've assumed too but a character I have that I know has the now invalid mask with hair option doesn't have the locked icon.
  4. Getting the information you want might run into the same server lag issues the Vault had.
  5. Quote:
    Originally Posted by Fleeting Whisper View Post
    (I believe they're in T6 or 7).
    Tier 7 slot 7
  6. Quote:
    Originally Posted by Clouded View Post
    The vampires in Blade 2 are infected with a virus type thing that makes them into Zombie Vampires. Not saying that's proof or anything, just adding to the converation.
    If I remember right, Vampirism in the Blade movies was a pseudoscience virus and Blade 2 just had a modified version of that. If they went with a less mystical cause for the 2 there's little reason to think Vampires couldn't catch the Zombie Virus, or vice versa.
  7. I would think everything below the cockpit is the dolly used to make it look like its flying and should probably be ignored.
  8. Quote:
    Originally Posted by Roderick View Post
    This was a reasonable explanation originally. However, Mender Ramiel sends you to Cimerora in one of his missions, and in the briefing outright tells you that they've known about the Midnighters and their crystal all along. The exploration badge in Cimerora, the badge for defeating Romans, and the badge for completing ITF should all grant Entrusted with the Secret, since all three require time travel, and Ouroboros is watching your progress through those areas.
    Unless Ouroboros doesn't want the Midnighters to know they're watching or don't trust them.
  9. When was Wildstar announced? Seems like it might be an odd kind of ad for that.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    If it's a Facebook exclusive, they could give it away a million times and some of us still won't get it, I'm afraid. At least it's not an Incarnate Astral purchase.
    I may be miss remembering but I'm pretty sure the description on the Face Book contest said they'd be selling it in the Store at some point.
  11. For anyone interested, if you know the authbits for each pack you can use a custom Popmenu to check what packs you own. The last time the topic came up I made this. Just extract it to the Data folder in the CoH main directory, load up the game and type /popmenu packtest, blue means you have it grey means you don't.
  12. Thanks for the heads up, should be fixed now.
  13. I figured out how to make some elements more transparent so I redid the Corva pogs for End Reduct, to hit (debuff), recharge, Interupt and End Mod. Biggest Addition is the AT Enhancements and their Alt versions:













    Also, there was a previous update with alternate versions to make identifying which category each set was in easier, both Standardizations have it but I'm only going to use Corva pogs to explain it.

    Though it was in from the start, the first example being Resistance which incorrectly uses the Defense pog:

    Next I took inspiration from Mids split pogs for the Accurate Heal/To Hit Debuff/Defense Debuff:

    I wanted differentiate the red Damage sets so I used the darker red Damage debuff pog for AoEs, the pink Damage buff pog for pets and split pogs to indicate the secondary aspect (range, interrupt, recharge).



    Lastly, Teleport and Universal Travel sets both us the Range pog, so I switched Universal Travel to the Darker Cone Range pog:
  14. For anyone interested, in preparation for CoH Freedom, I've updated the enhancement standardizations.
  15. Quote:
    Originally Posted by UnicyclePeon View Post
    MD,

    Hmm. Well I think in in terms of keeping it simple, we should just decide between the Basic, GVE or GR, simply because I dont know if the AE or Mac versions are even available from the NCSoft store (which is where the purchase is most likely to happen).
    Anybody else have any opinions or insights into what might be the best bang for the buck in terms of feature availability, feature loss, and heartache?

    Thanks,

    Lewis
    Why limit yourself to the NCSoft store?

    City of Heroes $1.11
    City of Villains $6.98
    City of Villains Collectors $4.95
    GvE $9.99
    Architect Edition $8.90
  16. Quote:
    Originally Posted by KinThalas View Post
    I know there's the option to suppress FX for the player, but this just works in first person position and is imo not suitable for playing a support toon like controllers/defenders, etc.
    Kin
    /SuppressCloseFxDist 200
  17. Quote:
    Originally Posted by zachary_EU View Post
    How big are those titan weapons? Can someone please link that concept art? I tried to search on forum but did't find any.

    I'm suggesting realistic looking medieval halberd and rularuu and Vanguard versions of those.
    Quote:
    Originally Posted by Thirty-Seven View Post

    Titan Weapons. Enough said, especially since there is already a thread ALL about it in which this pic is posted also.
    There you go. Realistic looking medieval halberd probably wouldn't quite fit
  18. Quote:
    Originally Posted by je_saist View Post
    Doesn't matter if you buy it or not.

    What matters is whether or not the developers buy it.

    And the reality is, the developers allow some of the existing archetypes to stand based on exchanging performance now for performance later.
    Have any quotes from a dev saying that? Honest question, I'll still think it's bad design but I'd like to know if they have.
    Quote:
    You... never actually have played City of Heroes have you?

    Well, let me tell you about some of the archtypes, such as the defender.

    It's possible when making a defender to create a character that has no debuffs, but several strong buffs, such as taking the Empathy or Force Field Primary Set. It's also possible to couple these primary sets with a secondary set that offers no debuffs, such as Archery. Ergo, it is possible to create a character that won't put out as much Damage on a target as another power-set combination in the same archetype.

    For such players their leveling experience, if played solo without a team, will inevitably be slower than say a Defender that picked a primary set with Debuffs and a secondary set that has damage, such as Storm Summoning.
    Please point to the place where I said AT should/do level at the same rate, cause that's not what I said.
    Quote:
    The game itself destroys whatever point you thought you had Shadow State. Leveling experiences can differ wildly between archetypes. Some are better suited to racking up levels while soloing. Some are better suited to racking up levels with teams.
    Since you missed my point, let me say it again, If a particular leveling speed is unacceptable on a Defender, it should be unacceptable for a Scrapper too. Individual rates can vary but they should all be working off the same definition of too fast and too slow.

    Quote:
    Which would be a problem if the majority of the game power-leveled.

    Slight problem, Power Leveling is not as common as you seem to think it is.

    Believe it or not, there are several players who actually get out of the AE buildings in Atlas Park / Port Oakes / RWZ and go do story arcs and task forces / strike forces.

    Maybe you should join them sometime.
    Sorry, I used AE only for the first month to pad my badge count and have barely touched it since. Also, I've never actually power leveled a character. My point was anyone who would want to use a power set respec to break the leveling speed balance is already doing it through power leveling. I'm also relatively certain that swapping play styles creates a greater variance in leveling speeds than swapping AT/Power Set, so the level speed balance is already broken more than the proposed system would break it
  19. Quote:
    Originally Posted by ClawsandEffect View Post
    It's also HIGHLY exploitable and destroys the balance between various powersets of a given AT.

    Example:

    Stone Tanks are virtually unkillable after you get Granite Armor - The balance point of that is you are rather squishy before you get Granite.

    If Total Respecs existed you could level up as a Willpower Tank, who start out strong and level easily, and just switch your character over to Stone at level 34 (which is when you can 6 slot Granite Armor). Voila, you just got to the good part of a set without having to play through the weak part.

    Same goes with scrappers:

    /Shield Defense scrappers get insanely powerful at high levels, but much like Stone Tanks, they are a little squishy at low levels. Enter Total Respecs, now you can level as a /Regen scrapper (which still level very quickly) and switch to Shield Defense at level 35 or so (when Shield Charge is available)

    Every AT has powersets like this that are powerful in the late game in exchange for being relatively weak in the early game. If you could respec between powersets at will you'd completely destroy that balance point, and probably get a LOT of those late game powerhouses nerfed into the dirt because there would no longer be any drawbacks to balance their late game power.
    Sorry but I don't buy exchanging performance now for performance later as a valid balance point. No AT/Power Set should be leveling at a rate that would be unacceptable on any other, especially when power leveling can already completely destroy that "balance."
  20. Quote:
    Originally Posted by Socorro View Post
    Now, if the Devs just dont want to do this just because they don't want to do this, well it's their game... but I generally consider people with that attitude (Devs or not) a bit curmudgeony
    I believe the last word on why they don't want it was that it's counter to the alt friendly design of the game. I could see them reconsidering now that we have an end game, but I doubt it.
  21. As I recall, shortly after we got Power Customization, BAB asked us if we'd want our auras to show through in Granite so I should think it's at least feasible.
  22. Quote:
    Originally Posted by Captain_Photon View Post
    ...possibly tops-with-skin is applied as a mask rather than a proper texture?)
    Correct. The texture for tops-with-skin is a light tan "nude" over which semi-transparent masks are placed, and since the shadow is created by the texture, it too is slightly tan. It could probably be fixed by making the Skins grey toned like the Tights but that might make less realistic skin.
  23. Quote:
    Originally Posted by Techbot Alpha View Post
    /double this

    The Devs have said, quite emphatically "We will not and do not want to do this."
    Last word I recall hearing on this from the Devs wasn't "we don't want to" but "we don't see any point." Still a no but not quite as emphatic.
  24. Quote:
    Originally Posted by spazmeer View Post
    Going to throw out some sword ideas for the devs to look at for inspiration
    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Spaz keeps posting "idea" pictures that are owned by other companies, be they other MMOs, video games, manga, anime or other.

    I hope he's not disappointed when exactly zero of his suggestions make it into the game...
    Pretty sure he's offering inspiration, not asking the devs to copy them, just like everyone does in this type of thread.
  25. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Ok two comments. First I made a thread a few weeks ago asking for this, I vaguely remembered seeing it but could not for the life of me find it, unfortunately no one else remembered it either, so thank you for posting it.

    Secondly I'm looking through the list you gave me and I don't see that doing what I want. Assuming I've back engineered your number correctly you are suggesting I turn on the following settings:
    32 status hide buff numbers
    4096 group window numeric stacking
    8192 group window hide buff numbers
    2097152 pet window hide buff numbers

    Now when I select the "do not send buff numbers" option from the menu it still shows the buffs icons, it just doesn't give values if you right click on them. Is this supposed to work differnetly?
    For what its worth, the table can be found here. It doesn't do exactly what you want but hide autos, hide toggles and numerical stacking should make it easier to see your buffs. /optionset BuffSettings 4881 is the what I use on my Emp.

    Also you missed
    256 group window hide auto
    512 group window hide toggles
    in your calculation. Easiest way to back engineer the number is to convert it to binary.