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Posts
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Joined
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Quote:As I recall from one of the last time this came up, the CoH draws the names of the citizens from actual census data meaning it's because there are actual women named Richard. You can see the popularity of the name for both men and women here.Possibly a bug, or possibly a quirk of how they datamined the names way back when.
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This is what I would've assumed too but a character I have that I know has the now invalid mask with hair option doesn't have the locked icon.
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Getting the information you want might run into the same server lag issues the Vault had.
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If I remember right, Vampirism in the Blade movies was a pseudoscience virus and Blade 2 just had a modified version of that. If they went with a less mystical cause for the 2 there's little reason to think Vampires couldn't catch the Zombie Virus, or vice versa.
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I would think everything below the cockpit is the dolly used to make it look like its flying and should probably be ignored.
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Quote:Unless Ouroboros doesn't want the Midnighters to know they're watching or don't trust them.This was a reasonable explanation originally. However, Mender Ramiel sends you to Cimerora in one of his missions, and in the briefing outright tells you that they've known about the Midnighters and their crystal all along. The exploration badge in Cimerora, the badge for defeating Romans, and the badge for completing ITF should all grant Entrusted with the Secret, since all three require time travel, and Ouroboros is watching your progress through those areas.
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When was Wildstar announced? Seems like it might be an odd kind of ad for that.
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I may be miss remembering but I'm pretty sure the description on the Face Book contest said they'd be selling it in the Store at some point.
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For anyone interested, if you know the authbits for each pack you can use a custom Popmenu to check what packs you own. The last time the topic came up I made this. Just extract it to the Data folder in the CoH main directory, load up the game and type /popmenu packtest, blue means you have it grey means you don't.
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Thanks for the heads up, should be fixed now.
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I figured out how to make some elements more transparent so I redid the Corva pogs for End Reduct, to hit (debuff), recharge, Interupt and End Mod. Biggest Addition is the AT Enhancements and their Alt versions:
Also, there was a previous update with alternate versions to make identifying which category each set was in easier, both Standardizations have it but I'm only going to use Corva pogs to explain it.
Though it was in from the start, the first example being Resistance which incorrectly uses the Defense pog:
Next I took inspiration from Mids split pogs for the Accurate Heal/To Hit Debuff/Defense Debuff:
I wanted differentiate the red Damage sets so I used the darker red Damage debuff pog for AoEs, the pink Damage buff pog for pets and split pogs to indicate the secondary aspect (range, interrupt, recharge).
Lastly, Teleport and Universal Travel sets both us the Range pog, so I switched Universal Travel to the Darker Cone Range pog:
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For anyone interested, in preparation for CoH Freedom, I've updated the enhancement standardizations.
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Quote:Why limit yourself to the NCSoft store?MD,
Hmm. Well I think in in terms of keeping it simple, we should just decide between the Basic, GVE or GR, simply because I dont know if the AE or Mac versions are even available from the NCSoft store (which is where the purchase is most likely to happen).
Anybody else have any opinions or insights into what might be the best bang for the buck in terms of feature availability, feature loss, and heartache?
Thanks,
Lewis
City of Heroes $1.11
City of Villains $6.98
City of Villains Collectors $4.95
GvE $9.99
Architect Edition $8.90 -
Quote:/SuppressCloseFxDist 200I know there's the option to suppress FX for the player, but this just works in first person position and is imo not suitable for playing a support toon like controllers/defenders, etc.
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Quote:There you go. Realistic looking medieval halberd probably wouldn't quite fitHow big are those titan weapons? Can someone please link that concept art? I tried to search on forum but did't find any.
I'm suggesting realistic looking medieval halberd and rularuu and Vanguard versions of those. -
Quote:Have any quotes from a dev saying that? Honest question, I'll still think it's bad design but I'd like to know if they have.Doesn't matter if you buy it or not.
What matters is whether or not the developers buy it.
And the reality is, the developers allow some of the existing archetypes to stand based on exchanging performance now for performance later.
Quote:You... never actually have played City of Heroes have you?
Well, let me tell you about some of the archtypes, such as the defender.
It's possible when making a defender to create a character that has no debuffs, but several strong buffs, such as taking the Empathy or Force Field Primary Set. It's also possible to couple these primary sets with a secondary set that offers no debuffs, such as Archery. Ergo, it is possible to create a character that won't put out as much Damage on a target as another power-set combination in the same archetype.
For such players their leveling experience, if played solo without a team, will inevitably be slower than say a Defender that picked a primary set with Debuffs and a secondary set that has damage, such as Storm Summoning.
Quote:The game itself destroys whatever point you thought you had Shadow State. Leveling experiences can differ wildly between archetypes. Some are better suited to racking up levels while soloing. Some are better suited to racking up levels with teams.
Quote:Which would be a problem if the majority of the game power-leveled.
Slight problem, Power Leveling is not as common as you seem to think it is.
Believe it or not, there are several players who actually get out of the AE buildings in Atlas Park / Port Oakes / RWZ and go do story arcs and task forces / strike forces.
Maybe you should join them sometime. -
Quote:Sorry but I don't buy exchanging performance now for performance later as a valid balance point. No AT/Power Set should be leveling at a rate that would be unacceptable on any other, especially when power leveling can already completely destroy that "balance."It's also HIGHLY exploitable and destroys the balance between various powersets of a given AT.
Example:
Stone Tanks are virtually unkillable after you get Granite Armor - The balance point of that is you are rather squishy before you get Granite.
If Total Respecs existed you could level up as a Willpower Tank, who start out strong and level easily, and just switch your character over to Stone at level 34 (which is when you can 6 slot Granite Armor). Voila, you just got to the good part of a set without having to play through the weak part.
Same goes with scrappers:
/Shield Defense scrappers get insanely powerful at high levels, but much like Stone Tanks, they are a little squishy at low levels. Enter Total Respecs, now you can level as a /Regen scrapper (which still level very quickly) and switch to Shield Defense at level 35 or so (when Shield Charge is available)
Every AT has powersets like this that are powerful in the late game in exchange for being relatively weak in the early game. If you could respec between powersets at will you'd completely destroy that balance point, and probably get a LOT of those late game powerhouses nerfed into the dirt because there would no longer be any drawbacks to balance their late game power. -
I believe the last word on why they don't want it was that it's counter to the alt friendly design of the game. I could see them reconsidering now that we have an end game, but I doubt it.
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As I recall, shortly after we got Power Customization, BAB asked us if we'd want our auras to show through in Granite so I should think it's at least feasible.
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Correct. The texture for tops-with-skin is a light tan "nude" over which semi-transparent masks are placed, and since the shadow is created by the texture, it too is slightly tan. It could probably be fixed by making the Skins grey toned like the Tights but that might make less realistic skin.
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Quote:Pretty sure he's offering inspiration, not asking the devs to copy them, just like everyone does in this type of thread.Going to throw out some sword ideas for the devs to look at for inspiration
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Quote:For what its worth, the table can be found here. It doesn't do exactly what you want but hide autos, hide toggles and numerical stacking should make it easier to see your buffs. /optionset BuffSettings 4881 is the what I use on my Emp.Ok two comments. First I made a thread a few weeks ago asking for this, I vaguely remembered seeing it but could not for the life of me find it, unfortunately no one else remembered it either, so thank you for posting it.
Secondly I'm looking through the list you gave me and I don't see that doing what I want. Assuming I've back engineered your number correctly you are suggesting I turn on the following settings:
32 status hide buff numbers
4096 group window numeric stacking
8192 group window hide buff numbers
2097152 pet window hide buff numbers
Now when I select the "do not send buff numbers" option from the menu it still shows the buffs icons, it just doesn't give values if you right click on them. Is this supposed to work differnetly?
Also you missed
256 group window hide auto
512 group window hide toggles
in your calculation. Easiest way to back engineer the number is to convert it to binary.