Shadow State

Legend
  • Posts

    1030
  • Joined

  1. As far as I recall, a group of 6 is already sufficient to spawn heavies if they can clear the Rikti fast enough to create the correct human to invader threat ratio.
  2. Shadow State

    -Knockback IO!

    As I recall the post was made during i18 beta and so it unlikely we'd be able to find it. To the best of my recollection, he said that it was impossible to make the -KB IO function consistently.
  3. Quote:
    Originally Posted by Bionic_Flea View Post
    It's working now.

    I guess I needed to log all the way out and not just to the log in screen.

    Thanks for the help!
    My apologizes, I should have been clear on what I meant by reload the client. This is correct,unlike most everything else in the data folder, for some reason the client only loads popmenus at start up. This extends to making changes to menus you already have loaded in, you wont see them until you restart the client.
  4. Quote:
    Originally Posted by Alpha-One View Post
    Kinda lame though, for a system that should be giving us at least one new slot per issue, we only get half a slot in the first issue.
    This isn't the first issue of the system, it's an issue with a preview of the system, that's all this issue was ever purported to be.
  5. Quote:
    Originally Posted by Golden Girl View Post
    I don't use Mids, but will this be able to keep track of badges too?
    Yes.

    Quote:
    Originally Posted by GuyPerfect View Post
    Tracking Badges with the Personal Info Window

    Tired of /settitle binds? Set title no more, as you can now track badges with /info_self (or /info with nothing targeted if you prefer)! Simply load up your Personal Info window in the game, and all your Badges (no matter how many you have) are instantly tracked and ready to be recorded on City Info Tracker!
    • Throw away /settitle binds forever. All badges can now be easily tracked using only the tracker.
    • Track all of your badges instantly with a single slash command.
  6. Quote:
    Originally Posted by warden_de_dios View Post
    But, if you someday full fill my next request, I guarantee you I will force the next person who posts after me to have your baby.
    I'd like to see you try.
  7. Quote:
    Originally Posted by Bionic_Flea View Post
    I can't seem to get it to work. I'm not sure why.
    Did you install it to the right location and reload the client?
  8. Quote:
    Originally Posted by Vanden View Post
    ...what?
    Popmenus have very limited functionality, the option being highlight is, to my knowledge, limited to "I have this badge/authbit" and can't be set to "I don't have this badge/authbit."
  9. Quote:
    Originally Posted by _dest_ View Post
    How do you get your pic to show up?
    Go to City info tracker, bring up your character's profile, click edit details then upload an image.
  10. Since Rogues are simply villains with scruples, how exactly would you show that a full villain group turned Rogue? Would their dialog be switched to discussions about what type of crimes were over the line?
  11. Quote:
    Originally Posted by Noble Savage View Post
    Though it'd be cool to have additional body types available, the reality of the situation is that it'd take many, many months of Art time to go back and create Huge Female versions of the thousands of parts that exist in the game currently. Then consider that all future costume parts would have to be built with that fourth category as well, and you'll start to understand the problem: if we did this, all other character work would grind to a halt.

    It's not that Huge Female is a bad idea aesthetically. Rather, the opportunity cost is just way too high. I'm sure you'd rather have a year's worth of new costumes, new enemy groups, and new allies than one Gigantica, right?

    We want to give you guys as much cool new stuff as possible as quickly as we can, and that's why it's off the table. Hope that makes sense!
    A cat character model would be interesting, but I just don't see it happening.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    This is my one shining hope of decent writing with this story - that one day it turns out that all of these characters were full of crap and were spouting off complete nonsense, and the truth isn't nearly as stupid as they made it out to be. Of course, that's a vein hope, considering this crap has been written into the novels...
    The novels are only considered "secondary canon" and have some glaring inconsistent with not only the game and comics but each other as well.
  13. There was David's thread about replacing older costumes with higher rez versions.
  14. Quote:
    Originally Posted by Vanden View Post
    Wouldn't it make more sense to have not earned badges highlighted instead of earned badges? Then you make it so clicking the badges sends a tell to "$name" (yourself) saying how to earn said badge.
    Would be great if that functionality worked in popmenus, but the locked options were added simply so that the default quickmenu could include all the emotes and lock out those the player couldn't use. Given that custom popmenus aren't really a supported feature, I have my doubts that the Dev's even considered implanting not having the flag as a possible "key."
  15. Quote:
    Originally Posted by UberGuy View Post
    If I recall correctly, we were given "word of god" that Brainstorm knew what was going on as part of the promotional info for I9. That could mean his words are valid canon, or it could mean that we can't trust the "word of god" either.
    I recall the promotional piece being an in character press release/news article, but my point was more that its wrong assume an apparent contradiction is an accidental inconsistency when it could be explained as a representation of the characters opinion based on imperfect information.
  16. Quote:
    Originally Posted by TrueMetal View Post
    Which makes all that 'origin of power' and 'power diversification' crap even worse. It's not even consistent with the game's own canon.
    The inconsistencies predominently stem from the fact that the characters understandably don't know as much CoH lore as we the players do. It's only through word of god that we know Giovanna Scaldi is a mutant, offical histories probably records her as being a witch. And in all honesty, who really thought that we were suppose to take a mad scientists views on reality serious?
  17. Quote:
    Originally Posted by UberGuy View Post
    I'm not exactly defending it, but "canon" in a lot of self-contained universes has this problem. Comics are one of the worst places, exactly because of all the ret-conning, changing of authors, etc.
    Except in the cases I cited there's only a problem if you assume the Devs meant the characters to be infallible.
  18. Quote:
    Originally Posted by warden_de_dios View Post
    If someone is new to the game and asked me which origin is best I will tell noobs just don't pick Science. At some point new players are going to have to learn what color enhancements do what, having to do that while dechipering the messed up names science SOs have is cruel.
    For those interested in enhancements being a bit clearer, check out the Enhancement Standardization mode in my sig, or check out Neo Shadowdreams if you don't like Corva_NA's shiny pogs.
  19. Quote:
    Originally Posted by Ironik View Post
    The Origins as written *are* constraining, because it comes with authorial decree.
    They'd only be authorial decree if they were written as word of god narration, they're not. By saying it through one of the characters, they made it that character's opinion which can be wrong and some of it is contradicted by other canon.

    Quote:
    The major NPCs say things like "mutants didn't exist before 1938." Which instantly made my slow-aging 117-year-old mutant non-canon.
    Both Giovanna Scaldi (born at the end of the 17th century) and Sister Psyche (born July 13, 1920) prove that assertion wrong.

    Quote:
    Other things, such as NPC Positron's mention of Powerset proliferation, are completely unnecessary. Why does it matter in the game world why powers were shared with different archetypes?
    When Doctor Brainstorm tries to claim that heroes couldn't use certain powers, such as plant control, prior to his experiment one only has to point to Zenflower to prove him wrong.
  20. Chances are, to do that, each would need to be set up as a different aura and there by each would need to take up a costume node. The problem is that we only have around 30 nodes total, of which we currently use around 28, and its a non-trivial matter to add more. The last word I remember seeing on multiple auras was from BAB, who said he was hesitant to use up the limited nodes on repeating something they already had instead of doing something new, like maybe backpacks.

    On a finale note, capes take up a lot of processing power because they are physics enabled, having multiple auras on you at the same time shouldn't be any more intensive then having the piston boots (gives off a dust cloud) and an aura or running to powers that have aura effects.
  21. Thanks for the heads up and all the work you guys put into Mids.

    As another bit related to the unofficial update, and I assume caused by the same error, I found that if you revert to the basic i18 Mids, any build saved with the unofficial updates will have the fitness pool locked in as unchangeable. All of the powers show up as red and clicking them gives an error message about khelds and inherent powers.
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    Originally, Incarnates were supposed to be a new AT. I don't know if that was ever official or just fan wank, but that's what was said at one point.
    As I understand it, it was once slated to be an EAT, you can check the EAT at WW (or something like that) thread for sources.
    Quote:
    Then Incarnates were an origin, the one crossed out on that tablet in that mission from that stupid arc. Now Incarnates are more levels on top of our existing ones, and I dare say we'll see plenty of Technology Incarnates and Natural Incarnates and so forth.

    Come to think of it, though - and I do know that "incarnate" stands for "an incarnation of a deity" - but basic English actually plays out the new use of the term very well. When my Technology Blaster earns his Alpha Slot, he will become Technology Incarnate. I like the sound of that!
    last indication was that, though there are many paths to it, the well of the Furies being the best know, there is one entity from which the Incarnates draw their power so we'd technically be an incarnate of that, canon wise at any rate.
  23. Quote:
    Originally Posted by UberGuy View Post
    Something I've been wondering as an outgrowth of this discussion is, since the five existing origins have been used to categorize all the explanations we can think of for meta-human powers, how do the devs fit in any new Origins. After all, we know there's another one coming out there: Incarnate.

    Either we have to make room for Incarnate next to the existing five Origins, or it has to be some sort of "meta origin" that fits on top of the others.
    For as much as I can tell, the devs seem to keep changing what Incarnates actually are. Given some of the newer comments from them on how one becomes one and which characters are Incarnates, its really hard to actually see it as an Origin anymore.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    Here's the thing, though - we keep coming back to HUMAN potential, whereas humans are hardly unique in being super even just sticking to written official lore. Just off the top of my head, Calystix the Shaper has been consistently super for over 14 000 years, possibly longer than even the Circle of Thorns have been consistently super. The Snakes in general and Stheno in particular have been very much super for at least a few centuries, as well.

    And we can't really argue that they never played a role. The Snakes were prominent in the Isles and worshipped as gods and Calystix has shown up many, many times over the aeons. The Banished Pantheon seem to have been active during the Civil War. And, lest we forget, Nemesis has been terrorising the world for 180 years now, and we can assume he was an active genus at least a few years before that just building up a base of operations to become the world terrorist he is remembered as. I'm not sure if Nemesis doesn't count as human, though, being that that's what he originally was.

    Basically, Pandora's Box feels more like a plot device than something we want to integrate inside ongoing stories.
    Of course now one must ask, mightn't they have been more super, more active, with out the box? If your "super enough" then reducing you potential still put you above everyone else.
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    OK, that sounds plausible, and not really all that bad. Well, until you think about it too close - how does a "power drain" make people dumber?
    If I recall correctly, its described as siphoning off human potential and seems to cause the characters to be less "motivated." As I mentioned, Dark Watcher already has his powers but never really considers himself as being capable of changing the world around him until after the box is opened. Monica isn't magically made more athletic, she's just less willing to play the damsel in distress, learns martial arts so she can defend herself and finds she very good at it. We're never really given any indication James St. John-Smythe's intellect increases. There's every indication that the characters very much could have been super heroes before the box is opened they just don't make use of that potential.