Shadow State

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  1. Shadow State

    Master of...

    Quote:
    Originally Posted by Johnny_Butane View Post
    Someone said you dont have to meet all the requirements in one run.
    I think it was a dev.


    .
    Dr. Aeon said it.
  2. Quote:
    Originally Posted by Balanced View Post
    Generally, "auto" refers to powers that are always on--Stamina, for example, is an auto power. As far as I know, all existing auto powers are self-buffs of one sort or another. Since the Judgement powers are attacks with very long recharges, I would guess their type should be "Click" instead of "Auto"--it might just be a copy/paste goof they haven't cleaned up, since we're not supposed to be looking at this info yet.

    Freeeem, on the other hand, could plausibly be an auto power like it says, since it's a self-buff.
    Ion Judgment also has a separate heading of Attack type so its listing Power type as Auto might be indicative of it being a power that grants another power, similar to Mystic Fortune or Secondary Mutation.
  3. Quote:
    Originally Posted by Doc_Reverend View Post
    Wonder how they're going to animate this and how much customization they'll grant us. It feels a lot more "this is my power" when we can customize it, especially if we're given more than one animation option. Like for Ion here, throwing a charged gadget or shuriken or special arrow would suit a lot of toons more than "Lightning bolt!"
    I'll be happy if they just let us customize the color but expect my Elec/Elec/Mu Brute will have to deal with having one power that uses blue electricity.
  4. Quote:
    Originally Posted by ClawsandEffect View Post
    Strangely, I seem to be the only one who got what Munki was doing here.

    Did no one else notice the similarity here to a large percentage of Golden Girl's arguments against something?
    I don't think GG needs to put her fingers in her ears to avoid listening to logical arguments but yes I got that impresion of Munki's post too.
  5. Quote:
    Originally Posted by Silver Gale View Post
    I think Mr. G is a reference to the G-man - the resemblance to The Center is basically just because there's only one generic "old man" face in this game.
    Actually there are at least 3 Old male faces. My point was more that Mr. G's suite appears to be designed to be evoke The Center, both are in blue and Mr. G's hair even seems to have added height to resemble the Center's hat. While it might be a bit of a stretch I really don't see it as a very big one given how many other Primal characters had their Preatorian versions dropped in. I also don't see why it can't be both The Center and a Half-Life reference.
  6. Quote:
    Originally Posted by Carnifax_NA View Post
    Maybe it's just me but I thought Mr G was the Praetorian Agent G (Crimson and Indigos protégées in Faultline).

    Of course I just went on the name (and mysterious background of both)
    While its not official, it seems pretty clear, from their design, which Mr. G was meant to be the Alt of.
  7. Quote:
    Originally Posted by Ironik View Post
    I never got the impression that Imperious is supposed to be Statesman but rather a Statesman analogue. We're talking about alternate Marcus Coles, not other people who are the Incarnates of Zeus. That's an entirely different category.
    Yes, but Scythus was responding directly to Ironik's claim of :

    Quote:
    Originally Posted by Ironik View Post
    And all the evidence we have points to the fact that Statesman is the only Incarnate of Zeus who didn't go bad.
    So Imperious would count.
  8. Quote:
    Originally Posted by LegionAlpha View Post
    Like a god, but without the pesky arrogance ...
    Not sure which mythology you were reading if you got the impression Demigods weren't arrogant. Arrogance was a prerequisite for all Greek heroes.
  9. Quote:
    Originally Posted by Scythus View Post
    Did I miss Imperious being evil somewhere?
    Do we have any proof he's actually good? I mean he's basically suppose to be a Caesar so he's not likely to be any better than Tyrant. The only reason we're helping him is that the Midnighters told us that the time line was changed.
  10. Quote:
    Originally Posted by PumBumbler View Post
    Cause you know hes the only one in Arachnos that can use Weaver in his name, oh wait....
  11. Quote:
    Originally Posted by cursedsorcerer View Post
    Well, we know about how Tyrant killed Stefan Richter on Praetorian Earth and it is not really a stretch to assume that Reichsman did the same. (Has it been confirmed that this is true?)
    Not only has it never been confirmed, its never been hinted at. Reichsman only "led the Amerika Korps, an elite super powered hero organization that helped preserve Nazi rule over the former United States," he isn't the top dog in his universe. Stefan seems like a strong contender for Fuhrer given his Austrian heritage.
  12. Quote:
    Originally Posted by Techbot Alpha View Post
    Now, this? This should be in game. I've always wondered why the hell we have to get stuck with 4 ears and thus limited hair options. I have at least two characters who use non-human ears who cant change hair due to the fact the human ears dont go away when you select alternate ears, even though that should be an option.
    Should also help make the masks look less painted on.
  13. Quote:
    Originally Posted by Olantern View Post
    But Praetorian Hamidon apparently showed up decades ago, while Primal Hamidon apparently only became an oozing mass of devouring glop after 2002, sometime after the Rikti invasion. No, I don't have an in-game explanation for this.

    I suspect the actual explanation for this is that when the background on Praetoria was being written, no one noticed the fact that the Devouring Earth were supposed to be a comparatively recent phenomenon. Perhaps the timing of their appearance hadn't been considered important before, so no one had bothered to write it down, and the devs can be forgiven for this particular slip.
    During the earliest talks about the differences in Praetorian and Primal histories the Devs made a point that the Devouring Earth developed earlier in Praetoria, partly due to nukes being used during the Korean War in Praetoria. It was most deffinetly not an accidental oversight
  14. Quote:
    Originally Posted by SlickRiptide View Post
    Actually, they DID go back.

    That branch of the timestream prevented the Rikti invasion but it created Praetoria.

    Every action has consequences. Just ask Oeidpus.

    No, this is not serious. For one thing, Praetorian Marcus Cole killed Stefan Richter as I understand the history there. (Has that been ret-conned since GR launched?) Any messing around with time that split Praetoria off from "our" Universe would have to have happened much farther back.
    It actually not that bad of a theory given that the earliest divergences we know of is that Gerhardt Eisenstadt never became Nemesis and there for couldn't trigger the Rikti invasion
  15. Quote:
    Originally Posted by LegionAlpha View Post
    I was rereading the Lore page and this kept cropping up.

    (( Sorry, the quoting thing is not working right for me.))
    Don't use the slash in the first tag, [quote] starts the quote and [/quote] ends it.
    Quote:
    Is it me or did they move from Time Jumpers to Monitors( DC universe)? Parallel Worlds? dimentions wreaking havok? Super powered alts of ourselves(I guess)? This sounds all too like a page out of Crisis of Infinite Earths. Too the one who made that guess, I tip my glass to you.

    Or this may be a large leap and me getting excited over nothing.
    It's all references to the Rikti war and the up coming Praetorian invasion so it not really anything new.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    I should also point out that Maxwell Christopher saying much the same about Nemesis surviving his "death" at the end of The Eternal Nemesis or Doc Delilah saying much the same about the History of Faultline at the start of her own arc don't change the fact they they are both absolutely right.
    Yes but those were proven to be true, would you assume Maxwell was right if Nemesis never showed up again?

    Quote:
    ... serve no purpose other than to introduce us to the concept of origins as a plot device. It makes sense we would assume that the origins tutorial would have truth in it, because otherwise it would be completely pointless, wouldn't it?
    But there's a world of difference between it being an introduction to origins and letting it railroad you because you see it as the whole of origins. Besides that, we know it includes falsehoods, did the Gods teach magic to man or did man teach it to the Gods, there were no Mutants before 1938 except all those Mutants that don't count cause I don't think we should be classified as Mutants, etc. So it's not a question of if, but a question of to what scope.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    These days, the public at large is a bit jaded and always reading between the lines of game dialogue. Pretty early on, I learned that everything my contacts told me AT THE END of a story was always true, and the only false information I was given was mid-story when I would realise it's actually false. In fact, whenever false information popped up, it would always be denoted by phrasing such as "I know it to be true!" (courtesy of Pia Marino) or "they must have done whatever" or "it looks like this and that." The narrative never really told us lies with any certainty, but rather it gave us wrong conjecture that was obviously uncertain.

    City of Heroes really just doesn't have any precedent in having the plot itself end on a lie or on falsehood. Even if the the conclusion is presented as mysterious or misleading TO THE CHARACTER, there's usually enough information that the player can figure out it wasn't actually true. The game won't out-and-out tell you what's true and what's false to your character's face, but it would leave you with enough of a hint to know.

    The Origin of Powers contacts speak with the authority and phrasing of absolute truth, yet they are full of fluffy bunnies, to pick a less offensive descriptor. To question them is to question writing for the entire game in general, to the point where nothing is left ever certain, and to a lot of people - myself among them - that is not a step up.
    I should think Positron saying "Now as a scientist, I want to point out to you that there is no hard data on any of the theories I mentioned to you,"should make it clear he isn't speaking with the authority and phrasing of absolute truth.

    And I do have to say, I find it mildly amusing that the whole splitting of the atom thing means that technically all mutants are Science origin.
  18. Shadow State

    -Knockback IO!

    Quote:
    Originally Posted by BrandX View Post
    I'm quoting this post for the fact that, I'd have to disagree with you Sam on the above bolded statement. I see no reason that these would be considered silly places for knockback.

    Why wouldn't these powers knock people back? What exactly makes these powers silly for having KB in them? Makes sense to me.
    I might be wrong, but i think he's going for melee classes shouldn't knock Mobs out of their range.
  19. Quote:
    Originally Posted by Memphis_Bill View Post
    Why would they ambush the Rikti? Wouldn't it be better to (a) warn them and/or (b) try to block Nemesis somehow?
    Do the Midnighters know it was Nemesis?
  20. Quote:
    Originally Posted by Ironik View Post
    I have the agreeance with this, oh muchly much I do.

    While I generally agree that characters *in* the story don't have all the information we have, there is a qualitative difference between lowercase "npcs" and uppercase "NPCs", namely that the latter are stand-ins for the Devs and thus have a direct line to the story bible. So I give more weight to what War Witch-NPC says than Azuria-npc says.
    Giving more weight to the words of character based on out of character information is just silly. Nothing in the game makes War Witch out to be more authoritative than Azuria, who is suppose to be one of the formost experts in her field if I remember right. That they don't live up to some imagined importance you place on the character is not a failing of the writing. In fact giving those characters information they shouldn't have would be really bad writing.
  21. Quote:
    Originally Posted by Chuggernaut View Post
    I believe that when you activate the code it asks you which pack you want. or if you already have one it gives you the other by default.
    This, don't know if it auto selects one if you have the other, you still get the pop up if you already have both packs (I did it for the free month).
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    Well, I hope you're right, then. I'd really like to put all of this Origin of Powers nonsense behind us and move on with an actual storyline, rather than with author mandates trying to tell OUR backstories.
    Not really saying that I think that the stupidness is going away, just saying that putting it in the novels doesn't make it set in stone.
  23. Quote:
    Originally Posted by Schismatrix View Post
    Out of curiosity, what features were supposed to be part of the City Vault that aren't supported by Titan Sentinel?

    It's been quite a while since City Vault was declared dead, and even longer since i read about the intended features.
    Only thing I can think of is the ability to look at other players builds.
  24. Quote:
    Originally Posted by Feycat View Post
    I love it!

    Quick question though: Glycerine minimized as an icon in the taskbar, but Titan Sentinel just sits there as a minimized program. Any chance there's a way to get it to just minimize to an icon? I basically never closed Glycerine since I was always forgetting to open it.
    Guy already said it's planned for version 1.0.
    Quote:
    Originally Posted by GuyPerfect View Post
    Among other things like minimizing to the system tray instead of the taskbar, this is one of the features on the list for version 1.0.
  25. Quote:
    Originally Posted by TwilightPhoenix View Post
    Managed to spawn about four heavies (paired in separate spawns) with a group of... 12-16ish? Not sure if the Clockwork Paladin we decided to attack in the middle of the invasion had anything to do with it.
    It shouldn't have made a difference, and if your interested the mechanics for the invasion spawning can be found over here at the wiki.