Shadow State

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  1. Lets see if this works.
    Quote:
    Originally Posted by BlazingTiger View Post
    Primal Earth Badges-

    Hazard Zone Explore Badges-




    Villain Zones







    Abyss: Accolade - Touched Bottom
    • Reborn - (679, -544, -3189)
    • Geneticist - (-577, -35, -1113)
    • Here Be Dragons - (-236, -43, 353)
    • Caged Beast - (-43, -44, -134)
    • No Escape - (-292, -29, -687)
    • Hamidon's Ire - (-824, -43, -1184)
    • The Tree of Woe - (1400.0, -44, -1499)
    • Abyssal Gaze - (1061.5, -47.7, -2221.4)
    Monster Isle: Accolade - Honorary Monster
    • Monster islander - (-2437, 1, -8276)
    • The Roar of the Beast - (-1938.5, -16.6, -7961.2)
    • Rikti Monkey Island - (-2980.8, 0, -5448.7)
    • Monsters' Playthings - (-1299.2, 0, -7607.4)
    • DarkGarden - (-2168.7, -1.6, -6446.0)
    • Grim Fandango - (-1498, 0, -6344)
    • Misfit Monstrosity - (2929, 0, -7405)
    • Monster Factory - (-1705.4, 47.2, -7379.1)
    Hero Zones







    Sewer Network: Accolade - Apprentice Plumber
    • Spirit of the City - (-1330.9, -62.3, -1727.9)
    • Plutonian - (-31.3, -895.7, 26.0)
    • Baumton Avenger- (1792.1, -59.2, -2943.9)
    • Sewer Queen/King - (2624.0, 0.3, 2175.9)
    • Sewer Stalker - (64.1, 1.7, 2995.5)
    • Downward Bound - (-2755.9, -51.2, 1971.7)
    • Terror of the Vahzilok - (319.9, -575.7, 1536.3)

    • Seeker of the Lost - (576.0, -575.7, -1536.4)
    PerezPark: Accolade - PerezPark Perfection
    • Territorial- (-2015, -56, 1586)
    • Avatar- (-1538, -32, 3176)
    • Around the Bendis- (-875, -31, 3658)
    • Doc Whedon- (-2085, -32, 2853)
    • Justice Avenger- (-1034, 1, 3976)
    • Nebula's Memory - (-1452.7, -28.8, 2990.3)
    • Blood Moss - (-2031.2, -25.9, 1115.9)
    • Ophelia's Final Scene - (-1742.6, -31.9, 2566.6 )
    Boomtown: Accolade - Boom... Goes the Town
    • Phalanxer - (-2002, -16, 5180)
    • Regal - (-448, 42.0, 2170)
    • Vision of Despair - (-754, 0, -595)
    • Destined for Valhalla - (-4098, 352, 2473)
    • Towering Inferno - (-1972.6, 575.9, 4017.1)
    • Boomtown Troglodyte - (-711.4, 0.3, -448.0)
    • End of the Line - (-2658.6, 90.6, 4570.7)
    • Corpse Box - (-4516.3, 0.8, -1260.7)
    Striga: Accolade - Straight Through Striga
    • Super Spy - (-6,655, -15, -2,460)
    • Sea Dog - (-470, 0, 1,020)
    • Vulcanologist - (-5,346, 875, -796)
    • The Wolf's Snarl - (-3222.4, -127.7, -1823.7)
    • Words of the Warrior - (-524.4, 157.3, -2540.9)
    • Unnamed - (-2380.9, -31.0, -2286.0)
    • The Wolf's Maw - (-3840.0, 0.5, -1971.0)
    • Vampyri Watcher - (-3728.4, 424.2, -3010.6)
    Dark Astoria: Accolade - A Light in Dark Astorias
    • Dark Mystic - (1678, 5.5, 2833)
    • Seeker of the Unknown - (1868, -80, 1352)
    • Cairn Warder - (1026, 51, 218)
    • Whisperer on Witchburn Hill - (1150.9, 116.1, 1921.5)
    • Phantom Radio - (2984.3, 204.3, 3676.1)
    • Too Dark Park - (936.1, -0.6, 4320.3)
    • Astoria's Last Stand - (4787.4, 5.4, 725.6)
    • The Sleeper Below - (1432.0, -76.9, 673.5)
    Terra Volta: Accolade - Utilities Commission
    • Conjunction Junction - (2,222, 0, -7,102)
    • Meltdown - (1120, 721, -3080)
    • Nervous Drek - (4,456, 0, -6,124)
    • Guardian of the Volts - (1312.7, 40.3, -6016.4)
    • Danger! Danger! - (1215.0, 144.3, -6727.3)
    • Scrapheap of History - (-1587.7, 188.3, -2297.9)
    • Power Walker - (887.8, 159.2, -5332.2)
    • High Voltage! - (290.4, 188.3, -3860.9)
    Crey's Folly: Accolade - Crazy for Crey's Folly
    • Crey Watcher - (1,080, 0, 2,320)
    • Burning the Midnight Oil - (840, 24, 1,798)
    • Eyes of Nemesis - (226.0, 128.3, 1521.1)
    • Hammer of the Rikti- (2570.0, 21.6, 3691.9)
    • Veni, Vidi, Vici- (5438.6, 608.8, 3145.1)
    • Crey Cares - (3263.2, 104.3, 1279.3)
    • Freak's Folly - (7926.8 32.3 -638.3)
    • Cirque du'Freak - (7330.2, 167.3, 32.8)

    Eden: Accolade - Adam/Eve in Waiting
    • Crey Fish - (-1787, 0, 4550)
    • Unspoiled - (2482, 34, 2350)
    • Call of Nature - (-3025.7, 3.1, 3262.2)
    • Nature's Wrath - (-1963.3, 54.9, 3257.4)
    • Natural Law - (-308.8, -34.5, 3890.7)
    • The Devouring Earth Abides - (-357.7, 0.3, 2788.4)
    • Hive Mind - (1621.0, 130.0, 3608.3)
    • Natural Selection - (3132.2, 153.4, 4528.0)
    The Hive: Accolade - Busy, Busy Bee
    • Time Bandit - (1,742, 2, -3,820)
    • Heart of the Hamidon - (-4.4, -337.7, -2,181.7)
    • Babe in the Woods - (-2070.8, 0.3, -744.8)
    • The Wounded Earth - (1549.6, 84.3, -4163.4)
    • Wild At Heart - (-1500.6, -0.0, -4490.6)
    • Among the Giants - (-1181.2, 0.0, -2848.5)
    • The Sound of Thunder - (-812.1, -0.0, -788.3)
    • Forest of Stone - (701.3, -0.1, -3194.1) ()
    Abandoned Sewer Network: Accolade - Master Plumber
    • Boomtown Refugee - (1792.0, -59.2, -2943.8)
    • Hades Aspirant - (15.6, -895.7, 0.1)
    • Secret of the City - (-1663.7, 0.3, -1728.0)
    • Sprawl Survivor - (63.9, 0.3, 3071.8)
    • The Underlord/Underlady - (2687.8, 0.3, 2240.1)
    • From Beneath You - (-3263.8, 0.3, 1408.1)
    • Living Dark - (576.2, -575.7, -1535.7)
    • Persephone Supplicant - (319.7, -575.7, 1536.0)

    Fire Base Zulu: Accolade - All Your Firebase...
    • Defying Gravity - (6878.7, 928.1, 1070.2)
    • Dimensional Sojourner - (5980.9, 1120.3, 916.3)
    • Stormwatcher - (4872.0, 865.3, 992.2)
    • Alpha Ranger - (2338.3, 890.3, 2774.1)
    • Shadow Architect - (513.1, 1741.9, -2084.5)
    • X-Ray Spectator - (-3221.4, 1289.3, 111.6)
    • Dancer with Death - (-2855.7, 1651.3, -3550.1)
    • Shard Leaper - (-201.6, 1012.9, 2285.0)
    Cascade Archipelago: Accolade - Cascade Cleansing
    • Castaway - (2522.7, 1676.0, 2984.2)
    • Peace Walker - (3095.9, 1535.3, 1502.1)
    • Being and Nothingness - (3293.1, 1224.1, -3193.4)
    • Hearing Voices - (-4716.8, 1325.9, -2964.7)
    • Liquid Memory - (-294.3, 568.3, 550.1)
    • Usurper of Worlds - (946.4, 4833.3, -6690.5)
    • No Turning Back Now - (1009.4, 2195.8, -5652.3)
    • The Heart of Memory - (-1813.9, 3032.3, 127.8)
    The Chantry: Accolade - Can't Stop the Chant
    • King/Queen of Pain - (4131.5, 389.7, -2159.1)
    • Unfettered - (1112.0, 270.3, -3856.8)
    • Penitent - (-5971.9, 1047.2, -3374.7)
    • Misbegotten - (-5160.7, 928.7, 1530.3)
    • Bereaved - (-1574.0, 1764.5, 6656.7 )
    • Dispossessed - (4612.4, 760.8, 3398.2)
    • Red Fog - (-7522.8, 1893.3, 4176.2)
    • Demiurge - (-0.0, 2677.2, -3.0)
    The StormPalace: Accolade - Storming the Palace
    • Courting Madness - (1630.3, -64.8, 10144.0)
    • Acolyte of Anger - (-2132.5, -27.4, 8643.7)
    • Malice Aforethought - (-4969.5, 452.9, 7459.5)
    • Tormented - (-8160.7, 1101.5, 5760.9)
    • Hate Machine - (-5825.0, 1627.9, 2815.2)
    • Fist of Fury - (-4457.1, 1859.1, -63.5)
    • Eve of Destruction - (-2947.3, 2186.9, 270.4)
    • Lord/Lady of Storms - (1.4, 3637.1, -2.9)
    Thanks to Snow Globe, Bionic Flea, and Patteroast for helping locate these.

    As I have been asked here is a list in order of how they apear in the badge window.
    Perez Park Perfection
    Boom... Goes the Town
    A Light in Dark Astorias
    Straight Through Striga
    Crazy for Crey's Folly
    All Your Firebase
    Cascade Clensing
    Cant Stop the Chant
    Master Plumber
    Aprentice Plumber
    Utilities Commission
    Adam/Eve in Waiting
    Busy, Busy Bee
    Storming the Palace
    Touched Bottom
    Honorary Monster

    These accolades fall between Arena All-Star and V.I.P./Destined One
    As I dont intend to double the size of this post. The new explores fall between Going Rouge and Head of the Hydra and are in the order of accolade listed above and the order of the new badge list.

    New Mission Badges-

    Hero Arc

    No One Left Behind- You helped saved the injured Rogue PPD from being killed in a burning building, showing that you're willing to lend a helping hand even to your enemies.
    Obtained by rescuing all Rogue PPD from the burning building.


    Helping Hands- You've helped to solve the Medi-Porter crisis in Paragon and get the devices distributed to those who need them.
    Obtained by finishing Roy Cooling's arc.

    Villain Arc

    Connected- You've worked together with a contact in Sharkhead on the side while investigating the secrets of the Blood Coral.
    Obtained by working with one of the helping contacts in Vincent Ross's arc.


    Keeper of Coral Lore- You've discovered the secret to the Blood Coral and the ancient power of the slumbering Leviathan.
    Obtained by finishing Vincent Ross's arc.
    Quote:
    Originally Posted by BlazingTiger View Post
    Praetorian Earth Badges-

    Praetorian Event Badges- Accomplishments
    Reward tables for these events are calculated by your participation in these events. These badges are top tier rewards.

    Nova Praetoria-
    The Protest

    Protester- Not one to stand idly by, you have made your opinions known. For better or for worse.

    ImperialCity-
    Syndicate Takedown

    Takedown Artist- You've taken down one of the big guys in the Syndicate. Hey, is that a bull's-eye on your back?

    Neutropolis-
    The Great Escape

    Laureate- You have no idea what that "Lucan" thing was, but he will haunt your dreams forever.

    Praetorian Badge Changes-

    Ambitious- moved to the top of Cole's Tower at (-5421.2, 1089.0, -255.5)
    Quote:
    Originally Posted by BlazingTiger View Post
    Incarnate Badges-


    Accolade:
    Alpha Unlocked - You unlocked your Alpha Incarnate slot allowing you to create powerful new abilities that can be slotted there.



    Accomplishment:

    Initiate - You've crafted your first Common Incarnate Ability earning yourself this badge.


    Empowered - You've crafted your first Uncommon Incarnate Ability earning yourself this badge.


    Apex TF Badges -




    Achievement:
    Drone Protector- You ensured that none of the police drones in Kings Row were were destroyed by the Praetorians. You can think of plenty of other uses for them, especially if you could swipe one for yourself.
    Obtained for keeping all the police drones alive . You are allowed to revive them using the temp power to help you in the final fight.

    Burden Bearer/Arm's Length- Obtained by keeping all the police drones alive and de-activated. This means not using the temp power to revive them and still not lettiing them be defeated by the ambushes.

    Already Dead- Battle Maiden thought she was all powerful, but you put her down before she knew what was happening.
    Obtained by killing Battle Maiden in under 15 minutes



    Accomplishment:
    Warrior Princess/Weapon Master- You repelled the initial Praetorian invasion forces from Primal Earth and saved what remained of Blyde Square from Battle Maiden!
    Obtained when you finish the TF.


    Master of Apex Task Force- You have gone through the Alpha and the Omega of Apex's Task Force.
    Obtained by collecting all the Apex Task Force badges

    Tin Mage TF Badges -





    Achievement:
    Hacker- You managed to destroy the War Walkers within the secret Praetorian warehouse before the security team could be activated.
    Obtained if you click all 8 glowies in the time before the AV shows up.

    Midnight Dodger What Dodges at Midnight- Director 11 may be a master of demolitions, but you showed him you're a master at dodging bombs.
    Obtained by avoiding being hit at all by any proximity bombs.

    Kitty's Got Claws- You saw Bobcat do something no one else has seen; fight with all her effort. Despite her best efforts, you still managed to put her down.
    Obtained by Defeating Neuron before Bobcat goes below 50% hp then defeating Bobcat.

    Army of Neu- You waded through a small army of Neuron's clones in order to help push back Praetoria's invasion of Primal Earth.
    Obtained for defeating X number of Neuron's clones.




    Accomplishment:
    Alpha Struck- You took the fight to the Praetorians and stopped their plans for a large-scale invasion into the heart of Atlas Park and Grandville!
    Obtained when you finish the TF.


    Master of Tin Mage Task Force- You have gone through the Alpha and the Omega of Tin Mage's Task Force.
    Obtained by collecting all the Tin Mage Task Force badges
    I uploaded some better versions of the art for you here.
  2. Much of the Needed Info seems to be available over here in the closed beta board. If you can't access it I could copy/paste it for you or something.

    For the text of villain Badges you were missing:
    [200-100-100-5200] Synapse's Cohort (SynapseTF) Synapse’s Betrayer
    After you defeated the Clockwork King, Synapse honored you with this medal. What would he think now?

    [200-100-100-5400] Numina's Compatriot (NuminaTF) Numuna’s Betrayer
    Numina and the spirit of the Woodsman are disappointed in you, but hope that one day you will return to the side of justice.

    [200-100-100-5450] Honorary Peacebringer (StrigaTF) Alien Fighter
    You have stopped the Council's plan to infect the populace with Nictus aliens.

    [200-100-100-5750] Protector of Kindness (ShardTF3) Destroyer of Strength
    You defeated the being known as Ruladak the Strong, freeing the people of the Shadow Shard from his tyranny.

    [200-100-400-5400] Liberator (EdenTR) Destroyer of Earth
    You have freed the captured heroes, preventing them from becoming Devoured.

    [250-100-100-5300] Fire Marshal (SafeguardFireMarshal) Fired
    You were Fired from your honorary post as Fire Marshal when you left for the Rogue Isles.

    [250-100-100-5400] Bomb Squad (SafeguardBombSquad) Blue Wire
    The best way to make bombs that can't be defused is to train on the Bomb Squad. Needless to say, on yours it's the Blue Wire.

    [250-100-100-5500] PPD Deputy (SafeguardPPDDeputy) Disgraced Deputy
    Though the Paragon Police you saved owe you one, they will still bring you down on sight.

    [250-100-100-5600] Security Expert (SafeguardSecurityExpert) Inside Man
    You have protected several local businesses in Paragon City, and now know their security inside and out.

    [300-400-100-5400] Received the Stalwart Medallion (StalwartMedallionUsed StalwartMedallion) Lost the Stalwart Medallion
    Your battle in the reactor of Terra Volta altered your powers in a permanent way.

    [300-400-100-5500] Earned the Statesman Star (StatesmanStarUsed StatesmanStar) Denied the Statesman Star
    Again, your Terra Volta experience has altered your powers in ways no one could imagine.

    [300-400-100-5600] Awarded the Freedom Cross (FreedomCrossUsed FreedomCross) Stripped of the Freedom Cross
    Powerful energies of the Terra Volta reactor have permanently fused with your own, modifying them in dramatic ways.

    [300-500-100-5350] Entrepreneur (DJ_Entrepreneur) Free Trade Advocate
    Your studies of business theory and practice have driven you to press for free trade between the Rogue Isles and Paragon City. On the surface, your efforts appear fruitless, but there are shadowy rumors they have had an effect…

    [300-500-100-5600] Police Chief (DJ_Warden) Corrupt Commissioner
    The scandal caused by your switch to villainy brought down a City Representative and an entire PPD precinct.

    [300-500-100-5700] Scientist (DJ_Scientist) Crack pot
    Eager to distance themselves from your villainous self, Portal Corps and the universities of Paragon City have quickly denounced you as merely a Crackpot.

    [300-500-100-5750] Security Chief (DJ_Security_Chief) Security Breach
    Every major bank and secure facility had to change their locks and passcodes when you went to the Rogue Isles.

    [300-500-100-5900] Traveler (DJ_Traveler) Boarder Crosser
    You've made a breakthrough in getting to new places, heading all the way to the Rogue Isles for more travel opportunities.

    [300-700-600-5250] Force of Justice (SafeguardForceOfJustice) Force of injustice
    Paragon's bank employees are very confused by your new allegiances, and are that much slower to react when you show up to rob them.

    [450-600-300-5600] Justiciar (RVAllVillains) Fallen Justicar
    Defeating all the Signature Villains in Recluse's Victory has made your fall to villainy only that much sweeter. Now Recluse and his group won't even think about crossing you.

    [750-200-100-5300] City Official (DJ_City_Official) Ousted Official
    You were unceremoniously ejected from your position in Paragon City government when you became a villain.

    [750-200-100-5400] Commuter (DJ_Commuter) Fare Jumper
    You miss the monorails of Paragon City, but in the Rogue Isles it would just be too impractical.
    [750-200-100-5500] Dimensional Explorer (DJ_Dimensional_Explorer) Dimensional Plunderer
    Firebase Zulu has classified you as A.W.O.L., but they wouldn't welcome you if you showed up, either.
    [750-400-100-5100] Intern (DJ_Intern) Wage Slave
    You wouldn't make it past the guards at Portal Corps nowadays, but at least you never have to make the coffee anymore.
    [750-500-100-5100] Law Enforcer (DJ_Law_Enforcement) Dirty Cop
    The Paragon Police Department has severed its ties with you now that you're a villain.

    [750-700-100-5100] Shop Keeper (DJ_Shop_Keeper) Price Gouger
    You know better than to work retail in the Rogue Isles.
  3. Quote:
    Originally Posted by StarKitten View Post
    The real value is 39.99. I keep seeing people say that the CE of GR is 29.99, but I have never seen it that low around here. When I went to get a time card on Tuesday it was still 39.99 on the shelf.
    To figure out the value of a product you add the cost of all its components. $29.99 is the value of just the Going Rogue content, the ability to start an account and get a free month will run you $19.99 and the costume pack normally goes for $6.99. So while you will pay $39.99 the value of what you get is $56.97.
  4. Quote:
    Originally Posted by Electric-Knight View Post
    Other than re-upping your account (Or starting a new one), I don't think there is any way to hop on and check things beyond the Free Trials.
    Its obviously to late to be of use, but don't forget you can Invite a Friend Back.
  5. Quote:
    Originally Posted by Chase_Arcanum View Post
    That? That's a New England SUMMER!
    Maybe up in northern New England, for more southern New England we have all 4 seasons, there just happens to be a high chance of experiencing them all in the same week.
  6. Quote:
    Originally Posted by Carnifax_NA View Post
    Actually what does "Stop Sending buffs" do?

    Does it basically disable buffs in the window or do ones you generate yourself still work?

    Must check this later on
    I tried it while logged onto the beta server and it does the same thing as the "Do not Send Buffs at all" options, which is to say, all of the icons on my Status Bar disappeared. I would think the idea is that the server stops telling you what buff is on you, but the Combat Attribute window doesn't seem to be affected so I don't really see the point. I wasn't on a team so it might make more sense under that situation.
  7. Here's a slightly fuller explanation I have on the buffsetings that I got from some poster on these forums, don't recall who.
    Quote:
    Add up all the options you want and use that /optionset command.
    Code:

    1 status window hide auto
    2 status window hide toggles
    4 status window no blinking
    8 status window no stacking
    16 status window numeric stacking
    32 status hide buff numbers
    64 status stop sending buffs
    128 --
    256 group window hide auto
    512 group window hide toggles?
    1024 group window no blinking
    2048 group window no stacking
    4096 group window numeric stacking
    8192 group window hide buff numbers
    16384 group window stop sending buffs
    32768 --
    65536 pet window hide auto
    131072 pet window hide toggles?
    262144 pet window no blink
    524288 pet window no stacking
    1048576 pet window numeric stacking
    2097152 pet window hide buff numbers
    4194304 pet window stop sending buffs
    I use /optionset BuffSettings 4880, which sets the status and goup windows to numeric stacking and blink on, turns of auto and toggle powers for the group window and seems to set the icons for both to be a bit larger (not sure which number does that).
  8. Quote:
    Originally Posted by Amerikatt View Post
    There's a CoH product which has a 'Fireflies' aura, but I cannot remember which one it is.

    Any help would be appreciated.

    Thanks!
    That's part of i19.
  9. Quote:
    Originally Posted by Golden Girl View Post
    I really want to hear more of it to see what exactly they're arguing about
    Quote:
    Originally Posted by Manticore
    $name. I'm glad to see you've been able to keep yourself safe. Fighting the good fight, have you? Good. It makes things much easier knowing that there are others as determined as us to keep fighting crime. Manticore looks over in the direction of Sister Psyche. ISN'T THAT RIGHT, SWEETIEPIE?
    Quote:
    Originally Posted by Sister Psyche
    It's good to have you amongst us, $name. With people like you backing us up, Paragon City will one day be a place where people will feel safe to raise their children. Sister Psyche looks over in Manticore's direction. ISN'T THAT RIGHT, HONEYKINS?!
    Seems pretty clear to me, she wants to retire and have kids, he wasn't to continue making the world safe.
  10. Quote:
    Originally Posted by Diggis View Post
    I was going to say this, but it does say he founded them as well, implying quite strongly he's in charge, or has a pretty hefty say.
    Founding it only means that he had a hand in setting it up, and has no baring on whether or not he runs it. While it's unclear to what extent he controls it we do know Delia Huntley is the official owner of the group.
  11. Quote:
    Originally Posted by JusticeNet View Post
    I gave you a link. Go check it out. It's the official CoH Biography for Manticore.
    Which says lethal force is frowned upon, which means use of it doesn't instantly make one a villain.
  12. Quote:
    Originally Posted by JusticeNet View Post
    He is the head of Wyvern. Which means he takes responsibility for their actions, which are the assassinations of villains and others of an unsavory sort, rather than taking them in.
    Financing Wyvern isn't the same thing as leading it, and I've yet to see anything that says Wyvern is an Assassination Squad.
  13. Shadow State

    Mid's for i19

    Quote:
    Originally Posted by Capa_Devans View Post
    Not done by Mids guys, no guarantee builds will be able to loaded into i19 mids so I suggest keeping them in a separate folder.

    http://boards.cityofheroes.com/showp...1&postcount=36

    I've got 'current' mids and that install on my HD with a separate folder for builds from that and it works fine.
    The Mids developers have said builds using the unofficial patch do load into the Offical i19 Mids.
    Quote:
    Originally Posted by Diellan_ View Post
    The current development version of Mids is able to load up both I18 builds and unofficial I19 builds. Due to an error in the way the unofficial patch was implemented (namely when they copied the powers they didn't update the internal ID number so there are two powers with the same number and it gets confused), it won't read it properly though; instead, when loading up an unofficial I19 build, it will drop the bad fitness powers and load up the correct inherent fitness powers (it'll lose the slots and enhancements, so you'll have to readd them manually).
  14. Shift+lbutton "powexecname Caltrops", the l in front of shift will just get dropped when it gets loaded. I don't see why it wouldn't work, I use it for Lighting Rode to good effect.
  15. I have to say I'm quite impressed by your ingenuity, keep up the great work.
  16. Quote:
    Originally Posted by Snow Globe View Post
    No, that should have meant 3 extra, not 2 extra.
    Or 3 extra and one missing. Since the 4 badges are mutually exclusive, I would think they wouldn't each be count for the highest possible badge total, assuming that's the number you quoted, but they would all have been counted for the total number of locked options.
  17. Quote:
    Originally Posted by TheUnnamedOne View Post

    From a LockedOption count, we're up to 1198 badges displayed by the BadgeReporter! There's a badge for 1250 Badges. I'm not sure that if we get the rest of the I19 badges in we'll be at that number. We'll see.
    Quote:
    Originally Posted by Snow Globe View Post
    The count should have been around 1196. There might be 2 "extra" locked options in that list.
    Does the fact that the Patrons badges are being treated as 4 badges help account for the discrepancy?
  18. Quote:
    Originally Posted by MarkUrial View Post
    [Edited for a typo]I was thinking the same thing, but then I realized something else about this concept. It would make those costume pieces more in demand temporarily, causeing those TF's to become slightly more popular, causing lag in the process, and making it more annoying. Then the popularity would die down because of oversaturation on the market. I was there for the costume recipes, and I have to say that's exactly what went down. (Except they weren't tied to specific missions or TF's.) Now, look at them on the market, the value has gone down, and people wouldn't farm to get them, because they are too common. If they made the TF's farmable for costume drops, they would have a constantly bouncing population of people who think they can make a profit off of the recipes.

    Of course both statements could be wrong, i've been known to make mistakes. I've also been known to stir up a little trouble. Or have I?
    Yes, there would be a price spike at first, but I doubt it be as big of one as the original costume recipes had. They aren't new piece so you wont get the "must have new shiny" demand and it's likely a good chunk of the characters that "need" them already have them.
  19. Quote:
    Originally Posted by GATE-keeper View Post
    According to the Detailed Info on the power, it supposedly does 288 average damage. Yet, the first person I hit with it usually only gets 60 points of smashing and 39 points of energy damage (white-con minions, power fully slotted with 1xAcc, 1xEndRed, 1xRech, 3xDam, Level 30 IO's).

    In what number system does 60 + 39 = 288? Not Base 10, that's for sure.

    Is the "possible" +47 points of damage done to nearby foes counted in the Average?
    That chance for +47 damage is it's chain and it will jump around from one target to the next till it runs out. I know there's a flag to a Mob that gets hit to keep it from doubling back, but I don't recall if there's a target cap, and if any of the targets die from the hit it stops the chain. It looks like it's including 4 jumps in its average.
  20. Quote:
    Originally Posted by LISAR View Post
    Checking to see what codes have been used on our accounts as soon as I can get the password from MNP.
    For those buying it, make sure you don't have the Collectors Edition either, you can't apply the standard retail version to an account that already has is.
  21. Since I was invited as part of the "Loyalty Beta Test of Issue 19" (I assumed it was part of the loyalty program) I was kind of surprised some Posters didn't seem to be in beta.
  22. Quote:
    Originally Posted by SenseiBlur View Post
    Gonna point out some devils advocate factors.

    1. Villains are not always committing crimes 24/7. When they're not committing crimes, there's not a damn thing a true hero can do about i because they're doing nothing "wrong".
    Unless there's a warrant out for their arrest due to past crimes.
  23. Quote:
    Originally Posted by Judgement_Dave View Post
    Doesn't the presence of magic in the CoX multiverse pretty much negate any talk about RL possibilities?

    True magic and the will of gods exist within CoX and through them the impossible can be made possible.
    That depends largely on what "type" of magic and gods CoH has. Magic can have rules and not all gods are omnipotent.
  24. Shadow State

    Praetoria Arcs

    Any character, both Loyalist and Resistance, can get the arcs from the first Warden and Responsibility contacts for each zone without an introduction, you just walk up to them and click, and they will introduce you to the next contact in their chain when you finish their arc. Also, as you guessed, if you switch allegiances in a morality mission, you can still contact the leader of your original faction and use those options, which is why even Crusader and Power missions have them.
  25. Quote:
    Originally Posted by Amerikatt View Post
    I belive that 'The Terror of Tin Foil' is currently available!
    It is on at least Virtue.