Shadow State

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  1. Quote:
    Originally Posted by Aibheil View Post
    Not sure if I'm the only one noticing this, but a heads up for you Diellan...

    With set bonuses, it seems to not be following the rule of 5. On occasion it's allowing me to slot the same bonus 6 or 7 times, specifically with the 1.25% Energy/Negative bonuses.

    Noticed it on an EM/EA Brute build while trying to add more regeneration with the Pounding Slugfest set, and saw it also added the 1.25% Energy/Negative bonus as well, for a sixth time.

    Already had three Reactive Armor sets, The Gaussian's Synchronized Fire Control set, and one three set of Pounding Slugfest when I noticed the sixth bonus add in. (Which all give the same 1.25% Energy/Negative bonus)

    Also had it happen while experimenting on an Invulnerability/Super Strength Tanker build, and had the 1.25% Energy/Negative bonus apply seven times.
    Its not the value of the bonus that matters it's the name. Gaussian doesn't give a 1.25% to En/Neg, it gives a 2.5% to range 1.25% to en/neg(Moderate Increased Ranged/Energy/Negative Energy) which is different from Reactive Armor and Pounding Slugfest's 1.25%to En/Neg .625% range (Tiny Increased Energy/Negative Energy/Ranged), you can stack up to 5 of each.
  2. Shadow State

    Mids

    It isn't just you.
  3. Shadow State

    Lost IOs

    Quote:
    Originally Posted by Maniac_Raid View Post
    Remember the Pop-up with Mystic Fortune? People complained about it, so they took it away. People complained about it getting taken away, so they put it back in.
    Not that it's really on topic, but this is false. The Pop-up was removed as a temporary fix for an exploit using Walk and Mystic Fortune and it was put back when the permanent solution was implemented.
  4. Shadow State

    Penlope Yin

    Quote:
    Originally Posted by Golden Girl View Post
    Vanessa DeVore didn't become a supervillain until the year 2000 - Penny would have been born before then.
    Actually she found the mask in 2000, she didn't become a villain till sometime after the Rikti invasion which was 2002.
  5. Shadow State

    Penlope Yin

    I'm not sure Vanessa is old enough to be Penny's mother.
  6. Quote:
    Originally Posted by Inazuma View Post
    Anybody got pics of the new IDF armor yet?
    yet? we saw a pic back at NYCC:
  7. Shadow State

    VEATs and You

    Quote:
    Originally Posted by TrueMetal View Post
    I thought I read in the GR Beta that Praetorians indeed don't unlock EATs.
    That's what I recall from Beta too, people came to the conclusion that the unlock occurred at the level ding of 20 and was dependent on the characters faction at that point, so side switching and Praetorians are out of luck. Part of the confusion could be that people still get the you have unlock EATs text, even if they've already unlocked EATs, I even got it on my Praetorian characters, and those who are inclined to test and post to Wiki are more likely to be the established players who already had the EATs unlocked.
  8. Quote:
    Originally Posted by Stormfront_NA View Post
    It seems to me, random is nice, but to an extent it is not quite fair either; especially when a player gets 14 drops and another who worked just as hard got nothing.
    Since everyone had the exact same chance at getting shards, it is in fact perfectly fair. I could see adding a streak breaker to reduce the feeling of falling too far behind, but that's about it.
  9. Shadow State

    Flight Poses

    Quote:
    Originally Posted by Kitsune Knight View Post
    They likely won't get broad use until Power Customization comes to the pools, at which point you'll likely be able to set the default pose (and likely override it with the emotes).
    If I remember right, the last thing we heard on customized travel powers was that travel mode animations were outside the scope of Power Customization
  10. I noticed today that Patroller::Criminal and Pratroller (Praetorian Origin)::Criminal have separate entries despite being alternate versions of the same badge.
  11. Quote:
    Originally Posted by Blue Rabbit View Post
    I just ran the event on both sides, and was offered the Ghoul Flex, but not the Tantrum. Is there some special kind of action that must be done to earn it? Another player on the team earned and he was the one who downed the Ghoul boss. Is it tied to that?
    The rewards you can pick are tied to contribution level, and it isn't exactly clear on how that's calculated. I never had any problem getting the full reward table as long as I was involved with the event from the start on my tank, but I know of at least one Mastermind who couldn't get the badges despite being in from the beginning.
  12. Quote:
    Originally Posted by Chyll View Post
    True, but a CoP is pretty short in comparison when it is run with the same organization/dedication/whatnot that most ITFs get.
    The point is that the spawns in the CoP are summoned Mobs, similar to Rikti Portals or Death Shaman pets, and don't give any rewards so throwing in a few shards at the end wouldn't be all that unfair.
  13. Quote:
    Originally Posted by BrandX View Post
    Wait. Do some people still have access to the Syndicate design?

    I did, but it's gone! And it was one of my favorite costume's and I can't get it back!
    For what I can tell, Male has all three pieces (Sleeve and Pants pattern and dragon baron coat) Huge has just the Pants pattern and Female has none of the pieces.
  14. Quote:
    Originally Posted by warden_de_dios View Post
    Is there anything in Praetoria that suggests the Giovanna of that dimension is even around?
    Giovanna is the only reason for Vanessa to be wearing a porcelain mask.
  15. Quote:
    Originally Posted by Winterminal View Post
    That's the whole costume in a nut shell. Going Rogue brought us a Syndicate design pattern for the pants, and the Jacket sleeves, so my question is: why no Syndicate design for the torso portion of the jacket?
    The Syndicate patterns didn't come with Going Rogue, they are a bug from i17 and have, to my knowledge, never been officially released.

    Quote:
    This isn't the only set that is missing a piece, either. For example, the Praetorian Police set is based around the gear worn by the the T.E.S.T. NPCs in the game: we have nearly all of it, except the side-thigh guards and the large gloves.

    Considering the art already exists, and we have access to most of the costume(s) already, I would like to see the full set available. Anyone else want to see it, or know other costume items that are missing but could easily be implemented?
    The setup for NPC and PC aren't identical and some pieces simply can't be adapted to the PC models. Nobel Savage has said they are committed to designing the NPCs with porting their costumes to PCs in mind, so it likely the reason we don't get the pieces is more than just that they forgot.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    Yet Vanessa is almost exactly the same, only good? Why? It'd be interesting to see how they justify this... If they ever do.
    You should read up on the information on the Carnival over here, Vanessa/Giovanna formed the group as vigilantes, their methods just means the world sees them as Villains.

    Also, remember, Praetoria isn't a mirror world any more, it just takes existing characters, puts them in different situations, and sees how they develop. Vanessa's appearance doesn't change because it has it's rooted in Giovanna, who's personality was shaped prior to the changes. She sides with the Resistance because Giovanna would be unlikely to join the side that takes away her freedoms, and here methods are seen as less extreme relative to her allies, making her seem more heroic than her Primal counterpart.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    Primal Earth Vanessa's outfit is an extension of the evil carnival she has created, a sort of ring mistress in her evil travelling circus.
    While this logic makes sense from a game design stance, it's actually the exact opposite of what happens lore wise. From a story perceptive Venessa and Giovanna come first and the carnival is an extension of their aesthetic tastes. Since Both Venessas fashion sense are likely being shaped by their respective Giovannas, who predate any of the dimensional differences we know of, there's not really any reason to expect the two to dress differently.
  18. I took a look at the Needed Info and unless I'm missing something, I already posted the villain text for those 3:
    Quote:
    Originally Posted by Shadow State View Post
    [200-100-100-5450] Honorary Peacebringer (StrigaTF) Alien Fighter
    You have stopped the Council's plan to infect the populace with Nictus aliens.

    [200-100-100-5750] Protector of Kindness (ShardTF3) Destroyer of Strength
    You defeated the being known as Ruladak the Strong, freeing the people of the Shadow Shard from his tyranny.

    [200-100-400-5400] Liberator (EdenTR) Destroyer of Earth
    You have freed the captured heroes, preventing them from becoming Devoured.
  19. You should re-post over in The Costume (Re)Design Thread, they've helped a lot of player with costume troubles.
  20. Quote:
    Originally Posted by Jawbreaker View Post
    Ahhh thank you Shadow State! It is an AWESOME mod, even though it's a simple little thing!
    Thanks, it just amazes me that this little thing that I did on a whim and took me less than an hour (Gimp Colorization tool for the win) has gotten as much attention as it has (194 downloads that I know of).

    Quote:
    Question; what's the difference between corva and standard pogs?
    Pogs are the background color of Enhancement and the standard version is what you get in the base game while Corva pogs are a shinier version you can see in the first picture in my sig and were made by Corva_NA as part of his spiffifacation of the game. Everyone should check out his New power icons thread. The standardization bit is Neo Shadowdream figured out a way to make DOs and SOs use the same icons as TOs and IOs.

    Quote:
    Originally Posted by Neo Shadowdream View Post
    Corva's pogs are shiny, Standard, are not. Also I made the standard ones , Corva made Corva's lol...

    err I think I made the ones Shadow State is linking to... might be another >.>
    The whole thing was your concept so you get full credit, especially since all I do is copy and paste. However, the artwork for ones I have linked, other than the split resist/def pog you did (I can't copy and paste to get something as nice), are actually ones I redid to use the centering I figured out while assembling the ones using Corva's pogs. The icons are moved one pixel down and to the right or the pog one up and to the left depending on if it the pog or icon artwork. Also both have some fun alternate "pogs" which allow for easier identification of IO set types and more intricate GROs pogs. The file contains .png for them if your interesting.
  21. Quote:
    Originally Posted by Red Valkyrja View Post
    I think Slate was directing you towards his sig.
    I also may have just have been self aggrandizing, but I like your theory better.
  22. Quote:
    Originally Posted by Jawbreaker View Post
    I recently re-installed COH and used to have a patch that changed the praetorian character loading screen from that garish yellow to a nice purple. Now I can't find where I dl'd it from. Anyone have a lead?
    Who knew that would be such a popular mod.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't think the system allows for the bomb to be triggered manually, which is why it was made into a bomb on a fuse instead of on a remote trigger.
    Don't see why it couldn't be switched to grant 2 powers (similar to Swap Ammo granting 3), one to summon the pet and one that works like Trap's Detonator.
  24. Quote:
    Originally Posted by M_I_Abrahms View Post
    I'm curious, for those that have run this arc, were you able to successfully complete the 'fire drill' mission?
    I managed to get all the injured cops, but there was no way I could have lead the final guy out in time.
  25. Quote:
    Originally Posted by Lurker Hunter View Post
    I also wanted to add that I really like how the devs gave personalities to the SWAT Officers that accompany you in one of the missions. I loved feeling like I was fighting alongside characters rather than robots.
    I found it mildly amusing when they told my character, who was just punching people, to be careful not to harm the rogue PPD while the SWAT members went full auto with their assault rifles.