Shadow State

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    It hasn't for me. I tried X-Ray Beam eyes on all three models, both on the ground and from the air, and all three play the same old original animation. I did not try the "new" animation, however. Is that what changed?
    yes the new one.
    heres a pic of the 2 that are on live now.
  2. Quote:
    Originally Posted by Smersh View Post
    That is... new as far as I know. And really really neat.
    Looks kind of goofy since it still uses the eye beam emanation.
  3. Quote:
    Originally Posted by Healix View Post
    Okay, I am probably going to get blasted for this, but I have to say what I feel.
    When I started playing this game six years ago, I loved what it stood for...people doing heroic things to help others and keep the villains down. Statesman represented all that to me. He was the symbol for all that was good, and a great role model. The thing is, I am still in awe of him., and I revere him fondly after all this time. Jack Emmert may be gone, but the essence of Statesman is not really one man. I love his patriotic theme...even his belt buckle is awesome.

    So when people belittle him and make fun of him, I get a bit of a twinge. He will always have my loyaly and respect because of what he stands for and the lore in the game of his epic feats. I am not a role player, and I know this is 'just a game', but I have had tremendous fun here and made lifetime friends. It doesn't matter if folks want to poke fun at him, I only am expressing my feelings...I don't even know if anyone else feels like I do. All I know is I will continue to hold States in awe, and consider him the bigger-than-life heroic leader of this game I love so much. Laugh at me if you will, it's ok
    Statesman is my favorite lore character too, especially the version found in the novels.
  4. Quote:
    Originally Posted by Gypsy_of_Paradox View Post
    Let me rephrase so its clear, I have no issues with RTTC in PvE. But, its crippling in PvP, we have several powers that function differently PvE vs PvP. Just remove the -tohit from the PvP version.
    Some elements can function differently some can't. I don't know which the suppress vs. drop flag is but I wouldn't bet on it being one that can.
  5. My bet would be on at least some of it being the animal booster pack.
  6. Quote:
    Originally Posted by Bad_Influence View Post
    Well, that's a nice explaination but does nothing to address why, right this minute, Arachnos have seperate fingers while we the players do not.
    They're just the mitten hands with transparent lines set into them, you can see what it looks like on a player by selecting the Wolf & helm options on an Arachnos Soldier. The Female hand looks OK, the male and huge, not so much.
  7. Does TweakCoH work with the newer graphics settings?
  8. Quote:
    Originally Posted by Premonitions View Post
    Pretty sure all Arachnos Soldiers get fingers too.
    Even the player versions, or at least those using the Wolfspider options in their first costume slot.
  9. Quote:
    Originally Posted by Ultra_Violence View Post
    although Sally the Fortunata does lack a certain something. lol
    But isn't entirely out of place; Becky the Tarantula Mistress is a great character.
  10. For what it's worth, I found My Elm/ElA Brute's survivability went up significantly when I learned to sap, to the point that I have gotten a few words of praise for my tanking abilities on that character. I use Power Sink early and often. Between that and Lighting Field, I can keep Minion, Lts and most Bosses' End low enough to reduce or even stop their attacks.
  11. Quote:
    Originally Posted by Bad_Influence View Post
    However I also want Belladonna's HAIR, and yes I want it that long. Just give us the hair and disable capes on characters that choose it. Done. I don't see the problem.
    The problem would be that, if its done in the same meaner as Ghost Widows, the hair alone would put you over the "cape limit."
  12. Quote:
    Originally Posted by JD_Gumby View Post
    Just loaded up one of my characters. Level 23 Corruptor, 1 L25 SO in each Swift and Hurdle, Sprint (no run enhancement) and Ninja Run on...

    Running Speed: 51.19mph
    Jumping Speed: 54.95mph
    Jump Height: 34.55ft.

    So my numbers in my previous post are probably a bit off. So are yours/Mids', however.
    Don't see how you can come to the conclusion that mids is wrong given we used different level IOs, on different level characters and included different powers, and I wasn't trying to say your numbers were incorrect, only provide number which the OP could compare and make an informed decision. If I include unslotted Sprint that pushes it to 55.8 mph run speed, 59.3 mph jump speed and 41.7 ft jump hight with one level 50 IO in Swift and Hurdle. 2 Slotting them gets 57.9 mph run speed, 66.6 mph jump speed and 44.4 ft jump hight.
  13. Quote:
    Originally Posted by Sailboat View Post
    Yeah, but you used to have to make a character on each server you wanted to check on, which is why I still have the name "Nametest" reserved on one or two servers.
    It appears to still be the case. Just logged in and checked Victory, the only sever I don't have a character on, and found the Check Name button grayed out and unclickable.
  14. Quote:
    Originally Posted by JD_Gumby View Post
    If it's to be your actual travel power (regardless of Super Reflexes), going with two SO/IOs each in Swift & Hurdle is the way to go - it'll get you to 55-60mph, roughly, for both run and jump speeds and, IIRC, around 40ft jump height.
    Two in each seems slightly excessive, Ninja run with 1 level 50 IO in swift, according to mids, puts you at 41.5 MPH, a second puts you at 43.6 (a second IO in Sprint will do more then a second IO in Swift). Ninja run and a single IO in Hurdle 59.3 MPH jump speed and 41.7 ft with the second, 66.6 MPH and 44.4 ft.
  15. Quote:
    Originally Posted by Evilmeister View Post
    I thought Lost had some huge guys too, aside from the Warwolves or Ancestor spirits for instance. Would be nice if that means we'll get the TV-helmet, though.
    The huge guys in the lost start out as Lt.s, if I recall correctly, which is why Vanden put the caveat "as totally normal, unremarkable members of the group."
    And as far as I understand, the Warwolves use the "Monstrous" model, like white and black dwarfs, rather then the huge model.
  16. Quote:
    Originally Posted by Bronze Knight View Post
    Can we get this as a wallpaper but with out the CoH logo and the Vanguard pack at the bottom?
    I got a 1280x1024 capture from the video if your interested.
  17. Quote:
    Originally Posted by Soulwind View Post
    I'm remembering a post (but dang it all if I can find it now) that specifically talked about it in regards to Mind Link.
    I didn't see the post but I remember people referencing it during closed beta. It might be that you can't find it because it got locked away when the beta boards were closed.
  18. Problem with calling it just an Incarnate buff is that we have no idea if later Incarnate stat boosts will function in the same manner. By using such a broad term you don't gain any level of clarification, the term doesn't imply it's own meaning, and you risk possible future confusion. At least with Universal Enhancement you can draw some information on the mechanic just from the name, that its an enhancement with a larger scope. We could go with Penomni (almost all) Enhancement.
  19. Squeamish+icky= squicky
    (Warning: TV tropes link)
  20. Quote:
    Originally Posted by wei yau View Post
    Whoa, Shadow State! That is some real nice work. The color combination is very striking, as is the overall design.

    I'm especially taken aback by the concept, it is simply elegant. I could not figure out how to do a convincing single costume for Gemini. Yours is a brilliant idea by making them two characters.

    Well done!
    Thanks, as to the 2 characters, I really hadn't thought it would be done any other way.

    I have a design inspired by this.
    Mahina:

    Code:
    {
    CostumeFilePrefix fem
    Scale 0.8244
    ShoulderScale -0.0003485
    HeadScales  0,  0,  0
    BrowScales  0,  0,  0
    CheekScales  0,  0,  0
    ChinScales  0,  0,  0
    CraniumScales  0,  0,  0
    JawScales  0,  0,  0
    NoseScales  0,  0,  0
    SkinColor  118,  183,  215
    NumParts 28
    BodyType 1
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 V_Arachnos_01
    	Texture2 V_Arachnos_01b
    	DisplayName P1525729866
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  152,  192,  99
    	Color2  76,  137,  255
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Geometry Right_Amp
    	Texture1 !Chest_V_Alpha_01
    	Texture2 !Chest_V_Alpha_01_Mask
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName RoboticArm3
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
    	Texture1 !v_sf_face_skin_head_08
    	Texture2 !V_Face_Spots
    	DisplayName P687117166
    	RegionName Head
    	BodySetName MaskW/Hair
    	Color1  0,  153,  2
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Geometry V_FEM_GLOVE.GEO/GEO_LarmL_Sport_01
    	Texture1 !Boot_V_Sport_02
    	Texture2 !Boot_V_Sport_01_Mask
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName RoboticArm3
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Geometry V_FEM_BOOT.GEO/GEO_LlegR_Sport_01
    	Texture1 !Boot_V_Sport_02
    	Texture2 !Boot_V_Sport_01_Mask
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  152,  192,  99
    	Color2  76,  137,  255
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Geometry Studded_02
    	Texture1 Studded_01a
    	Texture2 Studded_01b
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName RoboticArm3
    	Color1  0,  31,  0
    	Color2  255,  190,  63
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Geometry V_Fem_HAIR.GEO/GEO_Hair_Strange_01
    	Texture1 !SF_Hair_Strange_01
    	Texture2 !SF_Hair_Strange_01_Mask
    	DisplayName P2681220175
    	RegionName Head
    	BodySetName MaskW/Hair
    	Color1  242,  144,  210
    	Color2  167,  0,  255
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
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    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName MaskW/Hair
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Geometry V_fem_EMBLEM.GEO/GEO_Emblem_Clockwork_01
    	Texture1 !X_Clockwork_Emblem_01
    	Texture2 !Emblem_V_Clockwork_01_Mask
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName RoboticArm3
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Geometry V_FEM_SPADR.GEO/GEO_Spadr_Alpha_01
    	Texture1 !spadr_v_Alpha_01
    	Texture2 !spadr_v_Alpha_01_Mask
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName RoboticArm3
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Fx Costumes/Backpacks/Female_CrabBackpack2_02.fx
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P3003797342
    	RegionName Capes
    	BodySetName "Crab Spider Backpacks"
    	Color1  152,  192,  99
    	Color2  76,  137,  255
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Fx WEAPONS/Custom_AssaultRifle/Fem_AssaultRifle_Arachnos01.fx
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P3890352428
    	RegionName WEAPONS
    	BodySetName WEAPONS
    	Color1  253,  53,  53
    	Color2  31,  0,  11
    	Color3  253,  53,  53
    	Color4  31,  0,  11
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName MaskW/Hair
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Geometry Robotic_Full_03
    	Texture1 Robotic_Clean
    	Texture2 None
    	DisplayName P3133012715
    	RegionName "Upper Body"
    	BodySetName RoboticArm3
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Geometry V_FEM_CRANIUM.GEO/GEO_Cranium_V_Pointy_Ears_04
    	Texture1 !FACE_Skin_V_Head_06
    	Texture2 None
    	DisplayName P1848153390
    	RegionName Head
    	BodySetName MaskW/Hair
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P546439883
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  76,  137,  255
    	Color2  152,  192,  99
    	Color3  76,  137,  255
    	Color4  152,  192,  99
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    }
    I don't have much of a concept, the idea was to make here crab like. Since many crabs have on larger pincher I gave her one large robotic hand. One note is that she's intended to be a defender, namely an empath to represent the motherly protective side that I've read cancers are suppose to be, rather then a crab spider, the pack just made sense.
  21. The Dioscuri: Twin brother Castor and Pollux posses the ability to control electricity (electrical melee) but Castor, lacking his brother's immortality, wears heavier armor and carries a shield.


    Castor:
    Code:
    {
    CostumeFilePrefix male
    HeadScales  0,  0,  0
    BrowScales  0,  0,  0
    CheekScales  0,  0,  0
    ChinScales  0,  0,  0
    CraniumScales  0,  0,  0
    JawScales  0,  0,  0
    NoseScales  0,  0,  0
    SkinColor  191,  123,  83
    NumParts 28
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 Tights
    	Texture2 None
    	DisplayName P887196332
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  0,  61,  0
    	Color2  0,  61,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 !Chest_Skin_V_Tanker_01
    	Texture2 !Chest_V_Pattern_Tanker_02
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
    	Texture1 !v_face_skin_head_05
    	Texture2 !V_Face_Mask_10
    	DisplayName P687117166
    	RegionName Head
    	BodySetName HalfHelmets
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Wristband
    	Texture1 skin_wristband_01a
    	Texture2 skin_wristband_01b
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  170,  112,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Sinister_Boot_02
    	Texture1 !Boot_V_Sinister_01
    	Texture2 !Boot_V_Sinister_01_Mask
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  51,  17,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Oval_Buckle
    	Texture1 tech_01a
    	Texture2 tech_01b
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  212,  140,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_HAIR.GEO/GEO_Hair_Warrior_01
    	Texture1 !Hair_V_Warrior_Helm_02
    	Texture2 !Hair_V_Warrior_Helm_02_Mask
    	DisplayName P4179547168
    	RegionName Head
    	BodySetName HalfHelmets
    	Color1  170,  112,  0
    	Color2  212,  140,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName HalfHelmets
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_EMBLEM.GEO/GEO_Emblem_Roman_01
    	Texture1 !X_Roman_Emblem_01
    	Texture2 !Emblem_V_Roman_01_Mask
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  127,  84,  0
    	Color2  212,  140,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry metal
    	Texture1 Studded_01a
    	Texture2 Studded_01b
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  127,  84,  0
    	Color2  212,  140,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName HalfHelmets
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx Auras/Male/Electricity/ElectricBody.fx
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P3636920680
    	RegionName Special
    	BodySetName Electricity
    	Color1  2,  0,  153
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_CRANIUM.GEO/GEO_Cranium_V_Roman_05
    	Texture1 !Cranium_Roman_01
    	Texture2 !Cranium_Roman_01_Mask
    	DisplayName P1331484130
    	RegionName Head
    	BodySetName HalfHelmets
    	Color1  0,  102,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_JAW.GEO/GEO_Jaw_Valkyrie_02
    	Texture1 !X_Valkyrie_Cranium_01
    	Texture2 !Cranium_Valkyrie_01_Mask
    	DisplayName P1685161505
    	RegionName Head
    	BodySetName HalfHelmets
    	Color1  212,  140,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx WEAPONS/CustomShields/Male_Shields_Spartan1_02.fx
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P621611857
    	RegionName Shields
    	BodySetName "Spartan Shield 1"
    	Color1  255,  190,  63
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx WEAPONS/CustomShields/None.fx
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P4035132623
    	RegionName Shields
    	BodySetName "Spartan Shield 1"
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P546439883
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    }
    Pollux:
    Code:
    {
    CostumeFilePrefix male
    HeadScales  0,  0,  0
    BrowScales  0,  0,  0
    CheekScales  0,  0,  0
    ChinScales  0,  0,  0
    CraniumScales  0,  0,  0
    JawScales  0,  0,  0
    NoseScales  0,  0,  0
    SkinColor  191,  123,  83
    NumParts 28
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 !Hips_V_Skin_Bare_01
    	Texture2 !Hips_V_Skin_Bare_01_Dual
    	DisplayName P887196332
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  0,  61,  0
    	Color2  0,  61,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 !Chest_Skin_V_Tanker_01
    	Texture2 !Chest_V_Pattern_Tanker_02
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
    	Texture1 !v_face_skin_head_05
    	Texture2 !V_Face_Mask_10
    	DisplayName P687117166
    	RegionName Head
    	BodySetName HalfHelmets
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Wristband
    	Texture1 skin_wristband_01a
    	Texture2 skin_wristband_01b
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  170,  112,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Roman_01
    	Texture1 !Boot_Skin_V_Roman_01
    	Texture2 !Boot_Skin_V_Roman_01_Mask
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  170,  112,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Oval_Buckle
    	Texture1 tech_01a
    	Texture2 tech_01b
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  212,  140,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_HAIR.GEO/GEO_Hair_Warrior_01
    	Texture1 !Hair_V_Warrior_Helm_02
    	Texture2 !Hair_V_Warrior_Helm_02_Mask
    	DisplayName P4179547168
    	RegionName Head
    	BodySetName HalfHelmets
    	Color1  170,  112,  0
    	Color2  212,  140,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName HalfHelmets
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 Base
    	Texture2 V_Mercury
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  0,  0,  61
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_SPADR.GEO/GEO_SpadR_Roman_01
    	Texture1 !spadr_v_Roman_01
    	Texture2 !spadr_v_Roman_01_Mask
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  170,  112,  0
    	Color2  0,  61,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName HalfHelmets
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx Auras/Male/Electricity/ElectricBody.fx
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P3636920680
    	RegionName Special
    	BodySetName Electricity
    	Color1  2,  0,  153
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_CRANIUM.GEO/GEO_Cranium_V_Roman_05
    	Texture1 !Cranium_Roman_01
    	Texture2 !Cranium_Roman_01_Mask
    	DisplayName P1331484130
    	RegionName Head
    	BodySetName HalfHelmets
    	Color1  0,  102,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_JAW.GEO/GEO_Jaw_Valkyrie_02
    	Texture1 !X_Valkyrie_Cranium_01
    	Texture2 !Cranium_Valkyrie_01_Mask
    	DisplayName P1685161505
    	RegionName Head
    	BodySetName HalfHelmets
    	Color1  212,  140,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P546439883
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  0,  61,  0
    	Color2  170,  112,  0
    	Color3  0,  61,  0
    	Color4  170,  112,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    }
  22. Quote:
    Originally Posted by CasualX View Post
    My character certainly intends to be an Arbiter, but I could wait until he is more uber if that is an option without buying a rename, or is there a story reason I have missed for why a 'destined one' can never have one of those titles?
    If you finish the 5th column strike force, Lord Recluse allows you to claim to be an Arbiter by setting it as your badge title.

    For one of my soldier, I gave him a normal name with the intent of setting his rank using badges, starting with Wolf Spider Tac Op at 20 and ending with Marshal.
  23. Quote:
    Originally Posted by Angelxman81 View Post
    The make overs were extreme.
    Some, looks extremely awesome, like: Nightstar, Marauder, Belladonna Vetrano, Mother Mayhem, Neuron...
    Some are nice but could be better and use reclycled pieces like: Battle Maiden, Black Swan, Bobcat...
    Some look so damn old and oudated compared to the rest, like: Dominatrix, Chimera, Diabolique...
    Its a pitty not all of them got a make over.
    Also, the heroes from Paragon should get a well deserved upgrade...
    While it's not as unique as some, I rather like Bobcat's bank job outfit and I wish they had used it in the Tinmage TF rather then the studio 55 outfit.
  24. Quote:
    Originally Posted by Red Valkyrja View Post
    There are many signature NPCs that have signature costume pieces, and the Devs have commented that want to maintain a uniqueness to those NPCs. So it is highly unlikely that you will ever see those available for players.
    Quote:
    Originally Posted by warden_de_dios View Post
    The giant honking swords coming out of her forearms aren't unique enough?
    I'm not sure either of those pieces are unique to Nightstar. I know the "Victoria" clockwork have the blades but I don't recall if they have the antennas.
  25. Shadow State

    Swinglines!

    Quote:
    Originally Posted by Forbin_Project View Post
    The reason that running on all fours and swingline are different is because people actually run and walk on all fours in real life.
    This. While neither being implemented would bother me, there's a large difference between "that looks silly but doable" and "how the hell would that even work." Also, has there been any actual confirmation of a new temp travel power?