Shadione

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  1. Shadione

    Tanker Update

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    But with the exception of the "taunt" on Invincibility, which is probably not a true taunt and just acts similar to one, the aggro generated by those is tiny. At level 43, with blazing aura with 1 slot acc, 5 slots, damage, I'm doing in the mid to upper 20s in damage every tick. The ticks go every half-second to second. Assuming the best, 29 damage per tcik, 2 ticks a second, I'm only doing 58 damage a second. I believe I can be outaggroed by a blaster using nothing but power push. It's certainly not enough to keep the enemies from turning their attention towards a blaster that's firing even half-rate.

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    I agree with what you're saying here, but wanted to point out that the taunt on invincibility is a magnitude 2 or 3, which puts it in the area of provoke. In my experience it holds mob aggro quite nicely.

    I also found with my fire tanker that I could hold the majority of aggro with a fast punching set (SS), taunt, and blazing aura. You have to be on your toes to hold close to everything, but personally that made it interesting for me. The ease and simplicity of provoke is what creates Provoke-bots.
  2. [ QUOTE ]
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    No, actually I just believe that characters like the Hulk are, at worst, too imbalanced to exist in CoH in the first place, and (at best) the pinnacle of extremity when it comes to a Tanker example. And neither of those represents a wise model to base a tanker on in the first place, so I honestly don’t understand why people continuously pull him out as an example of how a tanker should be.

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    I agree with this statement. A comic book doesn't really have to worry about balancing its characters. A video game does. Too many people tend to forget this.

    Then again these types of debate are to be expected due to the genre (they happen in every MMOG but much moreso in this one).

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    If MMOG and comic book genre can't co-mingle than they never should have made an MMOG set in the comic book genre.

    That's an overreactive statement that jumps to the most extreme conclusion, but then so do these arguments at time, and that's the real problem. The answers are never at the extremes of an argument.

    No, the Hulk is not a balanceable character, but wanting to play a character that makes you remotely feel like the Hulk in a comic book-based game that lets you create your own character is not an unreasonable request, as long as you are willing to compromise to achieve game balance. Most are.

    If I could play a regen scrapper with the broadsword set that replaced all the animation and FX with super strength-like punches, well, I'd be there. I'd have my Hulk, and I'd be happy.

    And for those who say I'd be fine with this because scrappers tank so well later on, I say nerf em for all I care. I just want to hit hard. (note, I am not advocating nerfing scrappers, just trying to make a point)

    I'm thrilled they have improvements planned for Tankers, as a Tanker in their prime is a beautiful thing, and the AT has a lot of potential. But it's time to stop shooting people's reasonable requests down due to extremist arguments and reasoning. You play a comic book game to live out your comic book fantasies, so it's not unreasonable for people to want that. Rather than saying it can never happen, why not discuss reasonable, balanceable ways that it can happen. Often the core of what they want is very simple to achieve, but you won't find that core by not discussing it.
  3. [ QUOTE ]
    Gang,
    I'm holding off on touching Super Strength until we tackle a somewhat greater issue with Tankers - namely that they lack that "comic book feel." Specifically, you'd like to see Super Strength be something somewhat, well, "Hulk-ish." But currently, Super Strength is a poor cousin to Scrapper powers - which seems somewhat out of place. Don't worry - what we're looking at as a fix for ALL Tankers addresses this issue.

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    YAY!!! By the sound of it I'll soon be able to punch the bejeezus out of stuff and still play my tankers. That's really ideal. Can't wait to test out your ideas. I'll be first on line on the test servers!