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  1. Cause its easy to use...that's why
  2. hmmmim going to cape cod for a few days tomorrow. ..if nothing comes up by the time i get home i should be able to try it out

    ill bring my stone tanky..
  3. Quote:
    Originally Posted by Castle View Post
    One of the projects we are working on is to create more alternate animations for various powers. The animators asked me which powers I wanted to have this applied to and rather than simply come up with a list myself, I thought it would be interesting to open the discussion to you the fans.

    Caveat:
    Powers with Alternate Animations will still have nearly the exact same Animation Lengths, so this thread is not about creating shorter animations for various powers.


    So, let's hear it! Tired of doing Backflips with Eviscerate? Sick of beating your chest like Tarzan? Eyebeams not your cup of tea? Tell us about it!
    change burns animation. it looks good now.but another option like footstomp.maybe like a punch to the ground and have a volcano like burst fromthe ground up to hit the npcs
  4. i have 25 lvl 50's..i dont play them all. but that doesnt mean ill delete them either. they just stay shelved.

    no real reason to delete a 50 with game ending content coming soon down the road. might be someday youll want that 50 more then a lvl 2 alt you made on an idea.
  5. my new build for my fire/fire has me dropping s.j. all toegether. simply put i cant place everything i want and with all the temps ,portal and bases. it was quite the easy decision
  6. was this an old pvp used fire/em tank?.

    and yeah with just one aoe in energy its kinda tough to farm with.sure you got the chain down. look more for defensive sets( which im not good with) like rectroative armors and try to sfot cap as best as possible cause your lack of aoe goodness will take a bit longer to farm with.

    grab fe AND bu as well.
  7. your gonna need tough and weave to take hits. right now your 45% resistance to s/l aint gonna get you far.

    also some of your slotting is ood.i mean your putting 39% damage in burn after all the changes?
  8. ok one more question.has burn changed and need acc now or is it still the same as it was?
  9. so lemme ask this...does fe and bu still buff burn then for a higher ticking damage then without?
  10. surely interesting to say the least

    ill have to see for myself before i go all crazy like the rest of you...castles vision in fire tanks is iffy at best.i dont trust it and i have good reason to.
  11. Quote:
    Originally Posted by MentalMaden View Post
    Gratz to SS!

    And gratz to me on my ridiculous post count (#10,000). I'd like to thank ACTFs, Controller Forums, Lost, Heroes, Movies and Troy Hickman for my post count.

    (There is no Forum Cartel.........shhhhhhhhhhh.)

    spammer ! :P
  12. expendables for me friday night...no doubt!
  13. Quote:
    Originally Posted by War_Admiral View Post
    *rolls eyes*

    You wont be farming bosses w/o a defensive build. Farming anything else is a waste of my time.

    lolbattlemaidenfarms
    so is yer nerfed boss farms xp.

    ..oh and btw by the time it takes you one turn on a boss..ive already moved to the next group and killed more in xp and influnce to where it wouldnt matter. however just to let you know i do have 1 boss in each group that i farm now.if it makes ya happy.

    i got mine on virtue if you wanna go run some with me..be glad to smoke your slow poke kin
  14. data link to mine is already on there..no copying needed ..just click the link.it automatically opens up for you.
  15. boom you realize you left out any travel power correct?

    also for the ops keep in mine this is my current elec/sm build on live right now. hes hella exspensive ( probably too much for one person to get atm with the current market issues and prices)my tank was made before elec came out on live servers.i planned way ahead to make it this way.but htis is what i took to maximize my tank all together..

    yes i used pvp i.o's but they can be replaced. what i didnt use though was any purples which is rare for me.


    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    sebastion savage: Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Armor
    • (A) Gladiator's Armor - Resistance
    • (3) Gladiator's Armor - Resistance/Rech/End
    • (3) Gladiator's Armor - End/Resist
    • (5) Resist Damage IO
    Level 1: Stone Fist
    • (A) Touch of Death - Accuracy/Damage
    • (5) Touch of Death - Damage/Endurance
    • (7) Touch of Death - Damage/Recharge
    • (7) Touch of Death - Accuracy/Damage/Endurance
    • (9) Touch of Death - Damage/Endurance/Recharge
    • (48) Touch of Death - Chance of Damage(Negative)
    Level 2: Lightning Field
    • (A) Obliteration - Damage
    • (9) Obliteration - Accuracy/Recharge
    • (11) Obliteration - Damage/Recharge
    • (11) Obliteration - Accuracy/Damage/Recharge
    • (15) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (50) Obliteration - Chance for Smashing Damage
    Level 4: Conductive Shield
    • (A) Gladiator's Armor - Resistance
    • (13) Gladiator's Armor - Resistance/Rech/End
    • (13) Gladiator's Armor - End/Resist
    • (15) Resist Damage IO
    Level 6: Heavy Mallet
    • (A) Gladiator's Strike - Accuracy/Damage
    • (17) Gladiator's Strike - Damage/Recharge
    • (17) Gladiator's Strike - Damage/Endurance/Recharge
    • (19) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (19) Gladiator's Strike - Accuracy/Damage/End/Rech
    Level 8: Static Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (21) Titanium Coating - Resistance/Recharge
    • (21) Titanium Coating - Endurance/Recharge
    • (23) Titanium Coating - Resistance/Endurance/Recharge
    • (23) Titanium Coating - Resistance
    • (48) Titanium Coating - Endurance
    Level 10: Grounded
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (25) Steadfast Protection - Resistance/+Def 3%
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Energize
    • (A) Panacea - Heal/Endurance
    • (25) Panacea - Endurance/Recharge
    • (27) Panacea - Hea/Recharge
    • (27) Panacea - Heal/Endurance/Recharge
    • (29) Panacea - Heal
    Level 18: Swift
    • (A) Run Speed IO
    Level 20: Health
    • (A) Panacea - +Hit Points/Endurance
    • (29) Regenerative Tissue - +Regeneration
    • (31) Healing IO
    Level 22: Stamina
    • (A) Endurance Modification IO
    • (31) Endurance Modification IO
    • (31) Performance Shifter - EndMod
    • (33) Performance Shifter - Chance for +End
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Tough
    • (A) Gladiator's Armor - Resistance
    • (33) Gladiator's Armor - Resistance/Rech/End
    • (33) Gladiator's Armor - End/Resist
    • (34) Resist Damage IO
    Level 28: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Recharge Speed
    • (34) Shield Wall - Defense/Endurance
    • (36) Shield Wall - +Res (Teleportation), +3% Res (All)
    • (36) Luck of the Gambler - Defense
    Level 30: Stone Mallet
    • (A) Gladiator's Strike - Accuracy/Damage
    • (36) Gladiator's Strike - Damage/Recharge
    • (37) Gladiator's Strike - Damage/Endurance/Recharge
    • (37) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (37) Gladiator's Strike - Accuracy/Damage/End/Rech
    Level 32: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 35: Tremor
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 38: Seismic Smash
    • (A) Gladiator's Strike - Accuracy/Damage
    • (43) Gladiator's Strike - Damage/Recharge
    • (43) Gladiator's Strike - Damage/Endurance/Recharge
    • (45) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (45) Gladiator's Strike - Accuracy/Damage/End/Rech
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Numina's Convalescence - Heal
    • (46) Miracle - +Recovery
    • (46) Endurance Modification IO
    • (46) Performance Shifter - EndMod
    • (48) Performance Shifter - Chance for +End
    Level 47: Taunt
    • (A) Mocking Beratement - Accuracy/Recharge
    Level 49: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Gauntlet
    Level 6: Ninja Run
  16. woohooo server merge!!...now there will be 3 people in p.i. during peak hours instead of just myself!!
  17. id like to see a server merge...oh the fun threads that would happen would be out of this world!!

    plus ya know..being the only one in p.i. on guardian at "supposed peak times"really isnt all that fun..im just saying.
  18. Quote:
    Originally Posted by Boomtomic View Post
    I made the toon to have fun, had fun, and then found he is good with AOEs. SS is too single target, fire has better AoE along with its DoT. I am not making another character and leveling it to 50 just so it can do what my tanker can already do. My current toon is maybe halfway IOed with not expensive but still alright enhancements and can farm x8 53 Lts mobs no problem. This thread is focused on making my CURRENT tanker better, I prefer WP over fire defense anyway. I am looking for opinions and ideas on a better build, not what tankers are more favored.
    i think your missing a fw things..one being lvling in this game is easy.so its not as bad as it seems to reroll a better farmer then what you already have.

    fire has double the aoe power that wp does making them more effecient and brutes have rage and fury added to the smaller amount of aoes making them much better then people take them for.im taking you never seen a ss/wp brute at full fury take out a whole mob with footstomp and an aoe from the ppp's

    if you wanna stay with a wp/fire thats a fine choice too.but here we like to make sure you know there are better options as well.
  19. Quote:
    Originally Posted by New Dawn View Post
    . If I was gonna spend my gaming time in a farm mish I'd prolly roll a Fire/Fire. It's mean't to be the most offensive and if at any time its not, including now the inevitable will be that it will be made the most offensive.
    .
    agreed and seconded!..wp's lack of damage aura hurts it right out of the box. theres clear better winners if you truly wanna farm with a tank

    besides if you wanna use wp..then hit up a ss/wp brute. currently a favorite farmer for redside.
  20. i plan on bringing my mastermind to paragon...not sure what else..i just know whats first!
  21. see i dont have any defense on my farmer..im all purpled out and have never needed to go the defense route.

    id be willing to bet i can clear faster then defensive builds.but hey "soft cap" is the new it thing so do what you must
  22. Quote:
    Originally Posted by Local_Man View Post
    On my Fire/Rad, I have Dam/End and Acc/Dam/End from Scirocco's, Dam/Slow and EndRdx/Rech/Slow from Tempered Readiness, Acc/Dam Hami-O and a common EndRdx. That slotting caps EndRdx and damage, has a decent amount of accuracy and adds some Slow. The Slow helps to keep foes in the area of effect longer even if they are not caged -- if they are slowly running away instead of immobilized, then they are less likely to attack me.

    I use the same slotting on my Fire/Kin, but use an Acc/Dam from some other set rather than the Hami-O. On a Fire/Kin, you can get by with less slotting for Damage, assuming you get Fulcrum Shift buffing your damage enough. But when it misses, I'm glad I have plenty of Damage slotting. With a Fire/Kin, you might be able to get away with less slotting for EndRdx, but there are times that Transference misses, too.
    mines made for farming..therefore why hes slotted up for damage.hotfeet can be a killer with everything like sp and fs up and running. you can tick off every guy easily and not have to worry about clicking more attacks...it does have its advantages to slot it with hamis.