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Posts
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Joined
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i use bruisning with m.a. on alot of bosses and they go by quick...another good reason to pick up m.a.
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Quote:i took that into consideration as well.i also have a lvl 50 fire/ice..thats being said i never would even take ice sword or heck fire sword for that matter.both are awlful damage.Severe, for a Fire/Fire Tanker, you might be right, but for a Fire/Ice Tanker, Fire Blast would be equal in damage to your Ice Sword, basically your second-best single-target attack in the set.
ok sure id take either as i lvl up.but remember the old respec trick?..thats where the old respec out of ice sword ( or fire sword)would then come into play after lvl 38
you should have no reason to keep ice sword or pick up fire blast for that matter.between grater ice sword,f.a. frost,and burn you really dont need a mod damage type power in the attack chain.hasten helps all that back up and you should be golden to pick up the first 2 powers to get fireball.
either way melt armor or fireball arent gonna be needed..they really just the "have to pick" power. but ive taken m.a. and im very happy with it.i had fireball..and was very unhappy with it and thats in pve and pvp.i found it lacked hard in both. -
funny cause you really can say the same thing about fire blast as a pick too
i picked up melt armor for two reasons...my fire/fire tank gotta hella recharge and it comes up alot more which means its not as worthless as deemed
2ndly...with the analyze weakness set in melt armor it gives some great bonus's to fire tanks including a damage buff,11% acc and a 1.575% s/l resistance.and for fire tanks thats 3 very well made bonus's to have.( placing thunderstrikes,devastations or half the other ones in fire blast gives two bonus's to defense.which is useless unless your building a total defense build.and unless you plan on going with purples the better choice for bonus's is melt armor.)
you can say its got a 2% recovery bonus..but thats what consume is for.if we were talking invuls i would agree.but we are not.
fire blast is an awlful power for damage i found and respec'd out of it. very easy decision to make it was too.plus m.a. does help alot with burn
so there is a ton of good reasons to pick up melt armor.
the better questions here is...
whats your goal with your fire tank?.
are you using i.o's?
if so then what bonus's are you looking to better yourself with?
then youll actually come to a better decision about what it is you want.
oh and btw..earth is only good for if your going to pvp with it. its currently the fotm set to have for tanks in pvp. -
not worth it..sorry ill pass ..again
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im too old to know who either of them are ..just saying :P
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sayyyyyyyyyyy wuts a scrapper doing in the tanker forums..* stares at billz* :P
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ugh tell me about it..i think my entire 2ndary is 5 slotted(left all the procs out) just to fit things other places i felt it was more needed
ned moar slotz!..lol -
lucikly the red dvd screener was out for download on opening night..so i got to watch it at my house...ahhh i love that!
it was ok...i watched the whole thing but it wasnt great by any chance.
and ill go see jackass 3d soon enough. -
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fire/ice totally is a great thing!
with the buff they got a while back and damage in frozen aura. its a great idea to do..i already have one at 50..and although i dont play him as much as my fire/fire (which clearly is my true love)
fire/ice rocks the house....slippin and sliding! -
hmmm thats funny...i think statesman wrote something like that right before e.d. came out and we lost half the population of this game...im just saying..soemtimes say something besides what has been said already
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clearly me neither since i got my empath badge from retarded players on scrappers not blasters or defenders
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ok so figuring out on my fire/fire im thinking since i dont have taunt atm on my tank ill pick up taunt,temp pro and rotp..course only one slot them all...cause really..i got no slots to use..but still itll be nice to have taunt back!
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your gonna wanna make weave sit in there as well.
what i tend to do is use my 2ndary for the bonus's to soft cap.
take a look at your 2ndary.
melee type powers can use mako for range def.touch of deaths are used for melee def
then look at any pbaoes.you can use sirrocco's for aoe def and obliteration for melee defense
as far as your primary thats where i would try to hit some recovery bonus's .
if not.energy mastery has conserve power and/or physical perfection that solves any of the end issues. -
good luck! theres been successful tank stf's so it can happen!
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i saw alot of ads in my magazines when it was coming out.hell who didnt wanna be a superhero!!
.asked for it for xmas that year. started dec 26th 2004! -
ill bring my fire/rad troller again...if things are missing like willow said i can adjust to something else.
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Ahhh crap ...thanks for the heads up on the end redux in a.d...I actually thought it was aao that's why it has an end in it..ill change that up thanks for that.
As far as the glad armor goes..I already have it..I wont be buying it and thought it would be a great apot for it. -
hi there...im planning a new brute build and i wanna make him run like a top.
problem is idk whether to go for s/l or positional defense..in my build i made i went postional.please lemme know whatca think as i think it went pretty well. thanks
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Havoc Punch- (A) Touch of Death - Accuracy/Damage
- (42) Touch of Death - Damage/Endurance
- (43) Touch of Death - Damage/Recharge
- (43) Touch of Death - Accuracy/Damage/Endurance
- (43) Touch of Death - Damage/Endurance/Recharge
- (46) Touch of Death - Chance of Damage(Negative)
- (A) Gift of the Ancients - Defense/Endurance
- (3) Gift of the Ancients - Defense
- (3) Steadfast Protection - Resistance/+Def 3%
- (5) Impervium Armor - Resistance/Endurance
- (5) Gladiator's Armor - TP Protection +3% Def (All)
- (7) Impervium Armor - Resistance
- (A) Gift of the Ancients - Defense/Endurance
- (7) Gift of the Ancients - Defense
- (9) Gift of the Ancients - Defense/Recharge
- (9) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Recharge
- (13) Impervium Armor - Resistance/Recharge
- (13) Impervium Armor - Resistance
- (15) Impervium Armor - Resistance/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Eradication - Damage
- (21) Eradication - Accuracy/Recharge
- (21) Eradication - Damage/Recharge
- (23) Eradication - Accuracy/Damage/Recharge
- (23) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Eradication - Chance for Energy Damage
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Springfoot - Jumping
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (40) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (25) Performance Shifter - EndMod
- (25) Endurance Modification IO
- (A) Endurance Reduction IO
- (A) Gift of the Ancients - Defense/Endurance
- (27) Gift of the Ancients - Defense
- (27) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance/Recharge
- (29) Reactive Armor - Endurance/Recharge
- (31) Reactive Armor - Resistance
- (A) Red Fortune - Defense/Endurance
- (31) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Defense
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Endurance
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Damage
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (A) Shield Breaker - Defense Debuff
- (45) Shield Breaker - Accuracy/Defense Debuff
- (45) Shield Breaker - Accuracy/Recharge
- (45) Shield Breaker - Defense Debuff/Endurance/Recharge
- (46) Shield Breaker - Accuracy/Endurance/Recharge
- (46) Shield Breaker - Chance for Lethal Damage
- (A) Detonation - Accuracy/Damage
- (48) Detonation - Damage/Endurance
- (48) Detonation - Damage/Recharge
- (48) Detonation - Damage/Range
- (50) Detonation - Accuracy/Damage/Endurance
- (50) Detonation - Damage/Endurance/Range
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 13.8% Defense(Smashing)
- 13.8% Defense(Lethal)
- 11% Defense(Fire)
- 11% Defense(Cold)
- 14.8% Defense(Energy)
- 14.8% Defense(Negative)
- 7.88% Defense(Psionic)
- 19.8% Defense(Melee)
- 16.9% Defense(Ranged)
- 16% Defense(AoE)
- 3.6% Max End
- 22.5% Enhancement(RechargeTime)
- 29% Enhancement(Accuracy)
- 10% FlySpeed
- 134.9 HP (9%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 8.55%
- MezResist(Immobilize) 11.9%
- MezResist(Sleep) 4.15%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 2.5%
- 16% (0.27 End/sec) Recovery
- 12% (0.75 HP/sec) Regeneration
- 6.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.88% Resistance(Energy)
- 1.88% Resistance(Toxic)
- 10% RunSpeed
- 3% XPDebtProtection
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my fire/fire is always at +2's /6 man spawns
thought recently its been 53's at 8 man spawns...i have no idea why. -
and people wonder why rmts still have jobs
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my /poison mm. i really liked it but deleted it at lvl 35 cause i needed the slots back then for guardian