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Posts
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Joined
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Quote:I find it a bit less confusing if I think of it like rewards for membership in something. If a company gives me a discount for being a member over a year, I usually don't get that discount during the 12th month even if I've payed in advance, I get it during the 13th month and beyond. The fact that I don't get to use that discount unless I stay a member serves as sort of an incentive to stay longer. In this case, the idea that you have a new token/points dropped into your bin just as your renewel is up might encourage you to re-up so you can mess around with them.That last one will come on my next payment due date. So, if I don't renew then, I'll still get a Token and Point allotment (as I am due 3 for this payment).
That just seems awkward.
I'd imagine they'll never consider frontloading the points, even when they develop the tech to frontload the tokens, for this reason. -
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And also awol is the cape of the winds from when I checked earlier. Can anybody check if the collector's edition arachnos logo is also missing, not to mention the Sinister/Justice parts from GVE? Basically I'm now curious if any non-booster account wide costume unlock is working...
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Quote:I believe the single store transaction (160 pts or something) unlocks every classic level 30 aura for all existing and future characters from level 1. Likewise the version for capes. So if you want these parts available for all your creations without having to quest or do the per character incarnate redeem, its not the worst option.I think this is a bit misleading because I almost bought these auras back thinking I'd lost them on lvl 30+ toons which already had them. Very confusing and I'm not sure the store would have stopped me from wasting points on the needless transaction - so I apologize.
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Quote:I'm pretty sure they were not (I think there might have been no female glove options at all). Likewise each gender gets a very different belt and the three awesome new chest straps are male only (as are the fuzzy shorts): I would have rather these were shared. On the upside of this situation, only females get the new barbaric bikini bottoms: I really don't want to see them on male or huge frames.Similarly I have a female character I'd have loved to use the male wrist guards on. If they were available for her I certainly didn't see them.
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Quote:Indeed. I was previously considering the extra enhancement slots to be a day 1 purchase: But not at $20 per tray.Might not be a bad idea to wait for a sale on the various inventory expansions.
Also I'm sad to see no movement on the price or selection of costume temp powers: Still 400-800 for a list that mostly just includes ones you can get very close to in the character creator. -
I didn't have a lot of time to mess with this set before running off to work, but I'm very pleased with what I did look at. The hammer and axe are very stylish (while still subtle) and the tons of corset combinations I'm sure will be all the rage in Pocket D. I'm guessing more people will use the double plate shoulder armor for tech rather then primitive outfits (it is generic enough for either which is awesome). I am not pleased however that the small band shoulder armor piece is only on females: It would have been great on my undead pharoah in combination with the new male wrist guards and belt.
Overall a happy loss of 400 points.
Anybody have compiled images of all the parts yet though? The market really needs to pop up screenshots or something. -
Also on a new char I tried to make this morning both the Collector's Edition capes that I have (Four Winds and Arachnos) did not show up on my selection list. Something seems to be broken with non-booster / non-market unlocks.
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I've always thought that would be a great approach: The few episodes involving the Academy have always left me wanting for them to explore it further. I bumped into a few issues of a comic series with some of Nog's adventures there that was actually pretty amusing (especially interactions with his female Andorian classmate). It shouldn't be to hard a pitch to a network either as it could have the young angsty school kid thing a lot of shows do and you wouldn't have to worry about the characters acting according to Starfleet ethics all the time because they are still learning. Also they might be able to budget on the cheap since they wouldn't have to create alien planets to often (just when characters visited home) and could reuse set components from other earth based shows (just glue a tech panel to the wall of a normal restaurant set and instant high tech earth restaurant).
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Quote:That's been an annoyance with a couple of NPC rebuild concepts (not to mention actual characters) I've had. And the Arena Info Agents have comm earpieces and appear to be built with the player rig, so its extra puzzling. That, eyeglass frames with uncolored lenses, elderly faces, and open lab coats that aren't all beat up looking are probably at the top of my parts wish list.With Unai Kemen, I was rather disappointed that there was no form of comm earpiece without having to use a helmet. One of those oddities with the way things are chosen in the costume editor.
As to this build, I'd almost rather see a chest logo (?the Portal one?) or maybe the stealth pouch harness. As the Security Chief standing outside the building I'd expect him to be forced to interact with scientists and corporate types a fair bit, the sort who might be made uneasy by a line of shotgun shells across the torso. -
Kong Bao
Quote:Actually it is worse. He is just a generic balding old pale guy in a business suit. I spent some time looking over online samples of traditional Hmong clothing and Americanized variations: While its mostly limited to celebrations and the like I thought I could at least grab some simple elements he might adopt as symbolic community leader. Usually this apparently ends up being black pants with black or white shirts and vests, accented with colorful knitted vests and belts (of which I tried to address that in at least the belt so there is some color anchoring the build).I think Kong Bao, the Skyway City Tsoo contact, could use a makeover. He's supposed to be Asian and from the Hmong community, but he's basically just a fat guy with a pony tail, if I remember correctly.
All I can say at this point is I hope the devs do some elderly facial textures for Freedom that don't scream "Get off my lawn!" Personally I think Kong Bao's actual game face texture would be fine with a little detailing and the ability to shade/slider it like normal.
Code:{ CostumeFilePrefix male Scale 10.5 BoneScale -0.7516 ShoulderScale -0.7604 ChestScale -0.7615 WaistScale -0.6162 HipScale -0.8758 LegScale -0.1 HeadScales 0.3048, 1, -1 BrowScales 1, 1, -1 CheekScales -1, 1, -1 ChinScales 0.6476, -1, -1 CraniumScales -1, 0.5905, -1 JawScales -1, 0.1714, 1 NoseScales 0.7238, 0.3619, -1 SkinColor 221, 152, 107 NumParts 28 CostumePart "" { Geometry Pants_Baggy Texture1 Pants_Baggy_01 Texture2 None DisplayName P887196332 RegionName "Lower Body" BodySetName pants Color1 0, 0, 0 Color2 204, 0, 69 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry Jackets_Sleeves Texture1 !Chest_FancyShirt_01 Texture2 None DisplayName P566009771 RegionName "Upper Body" BodySetName Jackets Color1 227, 227, 227 Color2 212, 0, 0 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 !v_face_skin_head_06 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 None DisplayName P3937616722 RegionName "Upper Body" BodySetName Jackets Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Stealth_Boot_02 Texture1 !Boot_V_Stealth_01 Texture2 !Boot_V_Stealth_01_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName pants Color1 31, 31, 31 Color2 0, 0, 0 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry Martial_Arts Texture1 MARTIAL_ARTS_01 Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Jackets Color1 153, 0, 49 Color2 153, 0, 49 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry V_MALE_HAIR.GEO/GEO_Hair_Old_Bald_01 Texture1 !Hair_V_Old_Bald_01 Texture2 !Hair_V_Old_Bald_01_Mask DisplayName P2681220175 RegionName Head BodySetName standard Color1 171, 171, 171 Color2 255, 255, 255 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry Glasses_05 Texture1 Glasses_01a Texture2 Glasses_01b DisplayName P2793026233 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 88, 68, 57 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName Jackets Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Jackets Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry V_MALE_TOP.GEO/GEO_Top_Open_Jacket_01 Texture1 !Top_V_Open_Suit_01 Texture2 !Top_V_Open_Suit_01_Mask DisplayName P828551227 RegionName "Upper Body" BodySetName Jackets Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry N_Male_Steampunk_01.geo/GEO_N_Sleeves_Shirt_Vic_Steampunk_01 Texture1 !X_N_Male_Sleeve_Vic_Steampunk_02 Texture2 None DisplayName P90216369 RegionName "Upper Body" BodySetName Jackets Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName pants Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
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Quote:Is it sad I'm now wondering how many Paragon Points they would charge for proper instrument instrument emotes that look like these. And better still if they open up a mini-window with controls to actual have them make sounds.Stonehenge! Where the demons dwell
Where the banshees live and they do live well
Stonehenge! Where a man's a man
And the children dance to the Pipes of Pan... -
I can only hope that crazy back... spine... thing on the Death Mage is available as a purchasable. In color and structure he and the Energy Mage scream awesome. Or maybe they moan it. Or chant in phrases best never heard by human ears. This is overwhelmingly better then what was shown before: Ancient and alien, and almost buglike.
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Quote:That is the Male model (not the Huge) at about 75% Physique, very low chest, and no waist. My theory is that the in game GF is at about 25% Physique with a near maximum Chest. I may drop down a picture of the lighter build I had tried but I'd have to reconstruct it first; I didn't bother saving it at the time because I frankly liked him better "fat".Serpine's Ghost Falcon: ... I'd say drop him down to the Male model and don't make him too muscular. Instead, rely on the bulk of the Armoured torso and legs to provide weight.
Quote:I'm also not sure if Ghost Falcon really needs a redesign.
That being said, any suggestions on some better targets (I'm kind of running low on the Atlas/Galaxy Basement crowd)?
Quote:Serpine's Jonathan St. John-Smythe: ... I know the old man faces are kind of all evil-ish, but you picked the most menacing-looking of the lot and made it even more threatening with the sliders. -
Quote:He is just big-boned.Re Ghost Falcon: I like the design... but, ummm, he looks a bit... portly.
Amazingly that is the smallest waist setting. What happened is the armored top was causing an odd distortion in the belt sides without the build being scaled pretty beefy, leading to the size you see. I separately tried dropping the armored top entirely and just going for tight, which looks cool and very classicly heroic, but I started realizing that I really liked him with the bulk: He looks less sculpted then a lot of the signature characters and especially with the solid helmet he makes me think of a football player turned hero. -
Jonathan St. John Smythe
I liked that JSJS looks a bit older, so I kept a wrinkled look for him. I could not see him in either the newer mad scientist lab coats or the older lab coat (which is so disheveled I regular use it as a scavenged overcoat rather then anything professional) so he ended up with a white blazer.
As a random side note if the Galaxy contacts move and start sharing offices with the Atlas gang, I'd expect Jonathan to be using the coffee drinking emote or reading a book so he and Rebecca don't end up playing "dueling clipboards".
Code:{ CostumeFilePrefix male Scale 9.58 BoneScale -0.8571 ShoulderScale -0.4967 ChestScale -0.9107 WaistScale -0.9357 HipScale -0.9286 LegScale -0.1 HeadScales -1, 0.4381, 0.381 BrowScales 1, -1, 0.1143 CheekScales -0.3981, 0.5867, -0.4038 ChinScales 1, -0.6057, -0.5257 CraniumScales 1, -0.1333, 0.2971 JawScales -0.6095, -0.4, -0.4571 NoseScales -1, -0.05714, -0.4952 SkinColor 246, 187, 170 NumParts 28 CostumePart "" { Geometry V_MALE_PANTS.GEO/GEO_Hips_Pants_Biz_Slacks_01 Texture1 !Hips_V_Suit_Slacks_01 Texture2 !Hips_V_Suit_Slacks_01_Mask DisplayName P887196332 RegionName "Lower Body" BodySetName pants Color1 143, 143, 143 Color2 143, 143, 143 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry Jackets_Sleeves Texture1 skin_tshirt_01a Texture2 skin_tshirt_01b DisplayName P566009771 RegionName "Upper Body" BodySetName Jackets Color1 255, 255, 255 Color2 212, 0, 0 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 skin_v_head_19 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 None DisplayName P3937616722 RegionName "Upper Body" BodySetName Jackets Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Work_Boot_02 Texture1 !Boot_V_Work_Boot_02 Texture2 !Boot_V_Work_Boot_02_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName pants Color1 88, 68, 57 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05 Texture1 !X_Officer_Belt Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Jackets Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry V_Male_Hair.GEO/GEO_Hair_Gusto_01 Texture1 !Hair_V_Gusto_01 Texture2 !Hair_V_Gusto_01_Mask DisplayName P2681220175 RegionName Head BodySetName standard Color1 59, 59, 59 Color2 227, 227, 227 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry Glasses_05 Texture1 Glasses_01a Texture2 Glasses_01b DisplayName P2793026233 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 88, 68, 57 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry V_MALE_EMBLEM.GEO/GEO_Emblem_Dress_Tie_01 Texture1 !Emblem_V_Tie_02 Texture2 !Emblem_V_Tie_02_mask DisplayName P2281134661 RegionName "Upper Body" BodySetName Jackets Color1 0, 0, 0 Color2 127, 0, 0 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Jackets Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry V_MALE_TOP.GEO/GEO_Top_2_Button_01 Texture1 !Top_V_2_Button_01 Texture2 !Top_V_2_Button_01_Mask DisplayName P828551227 RegionName "Upper Body" BodySetName Jackets Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry V_MALE_SLEEVES.GEO/GEO_Sleeves_Scientist_01 Texture1 !Sleeves_V_Scientist_01 Texture2 !Sleeves_V_Scientist_01_Mask DisplayName P90216369 RegionName "Upper Body" BodySetName Jackets Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName pants Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
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Here is my complete version of Ghost Falcon, which is based on Dragorian's.
Code:{ CostumeFilePrefix male Scale 6.847 BoneScale 0.4879 ShoulderScale 0.4003 ChestScale -7.451e-009 WaistScale -0.3304 HipScale 0.744 LegScale 0.02 HeadScales 0.07619, 0.2476, -1 BrowScales -1, 0.5524, 1 CheekScales -1, -1, 1 ChinScales -1, -1, 0.6476 CraniumScales -1, -1, -1 JawScales 1, -1, 1 NoseScales 0.5714, -0.09524, -1 SkinColor 255, 214, 201 NumParts 28 CostumePart "" { Geometry Tight Texture1 !Hips_V_Overguard_01 Texture2 !Hips_V_Overguard_01_Mask DisplayName P887196332 RegionName "Lower Body" BodySetName Tight Color1 143, 143, 143 Color2 0, 20, 61 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Armored Texture1 !x_male_chest_tech_sleek_mask Texture2 !Chest_sleektech_01_dual DisplayName P566009771 RegionName "Upper Body" BodySetName Armored Color1 143, 143, 143 Color2 49, 65, 97 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 skin_v_head_76 Texture2 !V_Face_Mask_5 DisplayName P687117166 RegionName Head BodySetName HalfHelmets Color1 0, 20, 61 Color2 199, 199, 199 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_GLOVE.GEO/GEO_Larm*_Alpha_01 Texture1 !Glove_V_Alpha_02 Texture2 !Glove_V_Alpha_02_Mask DisplayName P3937616722 RegionName "Upper Body" BodySetName Armored Color1 170, 112, 0 Color2 171, 171, 171 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx AnimatedCharacterParts/SpeedBootStreaks.fx Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Winged_01 Texture1 !X_male_boot_winged_03 Texture2 None DisplayName P2104750136 RegionName "Lower Body" BodySetName Tight Color1 143, 143, 143 Color2 255, 169, 0 Color3 255, 255, 255 Color4 255, 255, 255 } CostumePart "" { Geometry V_MALE_BELT.GEO/GEO_Belt_Alpha_01 Texture1 !Glove_V_Alpha_02 Texture2 !Glove_V_Alpha_02_Mask DisplayName P177456852 RegionName "Upper Body" BodySetName Armored Color1 212, 140, 0 Color2 212, 140, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry HalfHelm_Round Texture1 halfhelm_round_01 Texture2 Helm_Stripes_4 DisplayName P4179547168 RegionName Head BodySetName HalfHelmets Color1 255, 169, 0 Color2 0, 20, 61 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_EYES.GEO/GEO_Eyes_Valkyrie_02 Texture1 !X_Valkyrie_Eyes_02 Texture2 !Eyes_V_Valkyrie_02_Mask DisplayName P2793026233 RegionName Head BodySetName HalfHelmets Color1 171, 171, 171 Color2 255, 169, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Armored Texture1 Base Texture2 Falcon_01 DisplayName P2281134661 RegionName "Upper Body" BodySetName Armored Color1 0, 0, 31 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_SPADR.GEO/GEO_Spadr_Alpha_01 Texture1 !spadr_v_Alpha_01 Texture2 !spadr_v_Alpha_01_Mask DisplayName P772741860 RegionName "Upper Body" BodySetName Armored Color1 212, 140, 0 Color2 199, 199, 199 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Chin_01 Texture1 tech_01a Texture2 tech_01b DisplayName P2371314042 RegionName Head BodySetName HalfHelmets Color1 170, 112, 0 Color2 170, 112, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx 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I think I'd make a few nearby backup copies of the solar system, complete with all the people and no clear indicator which was the original. Then I'd make sure that each one picked up some stray signals from at least one of the the others (nothing clear, just enough to tell humankind that they weren't alone out there).
Then, assuming I had the willpower, I'd wink myself out of existance before I caused some *real* damage with my next random impulse. -
Quote:While I find GW is stunning, Sister Airlia always makes me think of a racoon or somebody engaged in the ancient performance art that eventually developed into mime. The small amount of skin showing in GW hints at an unattural paleness, which is creepy, but when all the flesh is in the open like that (especially in the bright open areas of that zone) Arlia starts to look more painted. That would be fine if taken advantage of: Warpaint or mystic sigils for instance, but as it is I don't find the same sense of mystery or menace.I am honestly hard pressed to decide which of these two is better designed and more ... signature ... in appearance.
I do agree the Praetorian version has silly shoulders though.And its hard for me to think of her as GW's counterpart visually. I almost wish she was an actual ghost (the transparent green radiating kind) just so she could sort of tie into the general theme of her variations rather then just be the "girl who lived" version.
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Susan Davies
The natural contact from Atlas, she is rumored to have a lot of contacts and no everything that is going on in the city: So I thought playing up sort of a cop angle via the belt and scanning the PPD channel would help. Unfortunately the upper arm glitches through the holo-display. If they used something like this design I would hope that would be fixed, or maybe there could be a policeband scanner without the holo (just the hand device and arm positions): That would actually be a pretty cool emote.
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Quote:I like the look a lot, but I'd almost feel it would serve another contact out there better (not sure which one though). It actually makes me think more of an executive assistant to a corporate villain then a city official.Originally Posted by RedlynneCity Representative
Quote:Originally Posted by ZamuelTechnician Naylor
Quote:Originally Posted by SnowzoneMr. Bocor
Quote:Originally Posted by ZamuelWilly Wheeler