Sermon

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  1. [ QUOTE ]
    If Neil Gaiman ever wrote a story for COH you know we'd all play it.

    [/ QUOTE ]

    Somehow I think the Penny Arcade people could get even more.
  2. Nothing new, but a nice massively feature: http://www.massively.com/2009/07/26/sdcc...-con/#continued

    edit: Though is that a new Super Strength animation in the screenshot?
  3. I wonder if unlockable Rularuu spines would be possible at some point. The ones the eyes shoot out.
  4. [ QUOTE ]
    They have a presentation today.

    [/ QUOTE ]

    I guess that I thought the presentation would be more of a look-how-we-got-here sort of thing. Juicy details would be great though.
  5. Not to off-topic this convo, but are we expecting any Grogue related info from SDCC? I thought we might get a tidbit or two, even if just lore bits.
  6. Desdemona doesn't look into it in any of the pictures.
  7. [ QUOTE ]
    [ QUOTE ]
    I think it was Positron who mentioned MA as being the biggest offender when it came to animation problems with long outfits. I believe he identified it as being only one of a number of problematic issues though (there is a brawl kick animation for the bow and a kick in PPs as well). There also might be non-kick powers which are also problematic.

    edit: I don't have a link for you though, and I could be misremembering things.

    [/ QUOTE ]

    I think there is some confusion with the Acronyms here. The MA which was having some issues with the customization stands for Mission Architect.

    I don't remember reading any issues with Martial Arts.

    [/ QUOTE ]

    Sigh. I can't find the post, which makes me doubt myself. I still maintain that one of the devs mentioned martial arts as an example of why long outfits wouldn't work, but that martial arts wasn't the sole issue. If i can dig anything up on it I will post it.
  8. I think it was Positron who mentioned MA as being the biggest offender when it came to animation problems with long outfits. I believe he identified it as being only one of a number of problematic issues though (there is a brawl kick animation for the bow and a kick in PPs as well). There also might be non-kick powers which are also problematic.

    edit: I don't have a link for you though, and I could be misremembering things.
  9. [ QUOTE ]

    Ice in particular is pretty tough to recolor - it just doesn't feel right - it's like you are throwing purple/red/green garbage at an enemy, and even if it's garbage that you want to be throwing, it doesn't act like garbage, it acts like ice.


    [/ QUOTE ]

    Hmm.. Ice? I'm not sure what powerset you are referring to. Do you mean these crystal blasts of doom? :chi chi chi:
  10. [ QUOTE ]
    Can someone find out if I will ever be able to make Hasten Pink with orange highlights?

    Please?

    It doesnt have to be Issue 16, I would just like to know for like the future.

    [/ QUOTE ]

    The last post (well, right now the last) here treats that issue :

    http://boards.cityofheroes.com/showflat....e=0&fpart=3
  11. Those screenshots could make a stone owl weep.
  12. [ QUOTE ]
    So will the color system be like how it is for our auras, or will it be different?

    I guess the point I'm getting at is if I color a fire or electricity blast power black, will it show up as black in some form, or be almost transparent like with our aura system?

    That one concern aside, the whole thing seems to be shaping up quite awesomely. Great job

    [/ QUOTE ]

    This has been covered earlier in the thread.

    Different powers have different palettes. Some will offer either bright or dark palettes. The bright palettes work like auras and don't include black/dark colors. The dark palettes work differently than auras, in which dark colors show up visibly. Not all powersets have both palette options (additionally, some don't need them).
  13. [ QUOTE ]
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    Similar reason for no EA for Scrapper/Tanks I imagine. Can we say perma-conserves?

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    Right. I'm guessing we're going to find out very soon if Electric Scrappers and Tanks are going to get Conserve Power or something new.


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    Wow. I totally forgot about ELA having it. Interesting.
  14. [ QUOTE ]
    I'm glad I'll be able to switch out the Fire Sword Circle to use the Greater Fire Sword model.

    [/ QUOTE ]

    You have just imagined greater fire sword circle, my friend. That's the philosopher's stone of fire melee.

    edit: pictures and details are beloved by all.
  15. Similar reason for no EA for Scrapper/Tanks I imagine. Can we say perma-conserves?

    Just curious. Do you feel that the issue is wholly different with TA which has both a ST and AOE hold power?
  16. [ QUOTE ]
    [ QUOTE ]

    We will be giving you updates on this migration throughout the process so be sure to check out the CoH_OCR twitter page regularly!


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    Took a quick look at this.

    Rather hard to read thin black letters on a somewhat busy background...

    [/ QUOTE ]

    Doesn't look like that for me.


  17. customizable signature power
  18. Well, i think we may have this message board provisionally during those 72 hours. Not pos though.
  19. Will people still have a place to complain about freedom being full over 2xp weekend?
  20. I wonder if the new color system will be used for auras eventually.
  21. Haha. everyone's so helpful today
  22. Interesting. thanks for the update.
  23. Oh. No Black. Hmm. I guess we all imagined that could be in the cards.
  24. Thank gawd. I was about to die waiting for some word from SDCC.