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Posts
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Joined
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Quote:I know about the Ctrl-Tab for targeting nearest. I only use Tab and Ctrl-Tab and leftclick-to-target. I don't use any custom binds for regular targeting.I can answer this.
It doesn't.
Check your keybinding options. The tab button is defaulted to next-target option, but there are other settings such as to automatically target the enemy closest to you.
My question concerns the frequent occasions where, even after starting with targeting nearest, the Tab insists on cycling its targeting on everything else that's as far away from me as possible before coming back to my immediate area. Does each foe on a map get assigned a number and the Tab targeting cycles through them in ascending sequence? In addition, there is also the situation where, for example, there are 5 foes in my view with no objects that might block line of sight, yet Tab will only cycle targeting between 3 of them. Why is that? -
I've always thought the min/* part was in regards to resources used or is necessary to achieve the */max performance.
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Can you explain why the Tab targeting system sometimes puts more priority in targeting a foe that's on the far side of a room or even, when outside, so far away that the foe isn't even rendered, rather than the foes in your immediate area?
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I don't get their joke or your Resistance reference.
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Quote:There was the time I joined an Ice Mistral SF. A minute before the SF was started, the leader's friend said he had to go walk the dog. SF is started, first mission is way over at the Thorn Isle. People straggle into the mission. I don't know what the leader was dilly dallying with, but he's the sixth to enter. The eight has been trying to zone into Nerva for over 5 minutes by now, so he's obviously disco'ed. We wait some and eventually, some of the team mates get antsy and attack the first spawn group. The leader asks the everyone stop fighting until everyone comes into the mission. The team pauses, gets antsy again and attacks the next group. The leader goes nuts and demands all stop and threatens to kick the next person who attacks. Lots of text shouting. We ask how long his friend was going to take walking the dog. He tries to wave this off and said he's trying to be courtious and wanted to wait for still zoning eight member, who conveniently finally disappears from the team window.
c) We don't start a mission until everyone is on the map. I have to say, I rather like those that insist that everyone is there before we begin.
The team was OK, except for the team leader and his friend.. The leader was one of 2 Brutes and his friend was a Corrupter. The other Brute and the Stalker were front lining for the team and were taking a heavy beating. Our dear team leader would wait a good half a minute after the alpha strike to enter the fray with Superspeed on, slowly scan the battle, and then pick a minion off on the side to fight. His friend who, I think was a Pain Dom Corruptor but not sure since I can't remember him doing anything, was always 2 rooms back. I eventually got kicked at the AV fight when the leader got tired of my attitude, which consisted of my asking several times why he and his friend weren't helping the team fight as we were all taking turns dying. -
I ran a Dr Q a couple of weeks ago and someone on the team also claimed they knew someone who was able to complete it in ~2 hours. I laughed at him. But still, who are these people that can make such a claim? What are they doing that they can speed-run a Dr Q?
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Occasionally, I might take a peek at someone's guide to see their opinion on some powers. Maybe get an idea on slotting. But, I've never followed anyone's guide. I don't even use either of the build planners. I feel my way to what I need as I play.
If I have a free respec available, I'll use it at mid-30s to convert to Set IOs and a slight shuffle of powers. If I have a free respec available at high-40s, I might do another, almost-"final" powers shuffle. -
Those are "patrols". They don't have a set place where they hang out like regular enemies. They're a real pain, though, because since they can move, they can be anywhere. They can wander back to a room that you've cleared or get stuck behind some crates. They can also jump and be up on something, like the rafters.
Of course, they can stumble on to you while you're fighting another group and double team you. -
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I have personal SGs, originally started with my brother, but he's moved on. We also inherited a couple of others. Having a personal SG means no more annoying surprise SG invites. It also means having a personal Base. I use my Bases for transportation, storage and crafting. In particular, safe storage to facilitate my hoarding tendencies.
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FYI, in case you didn't notice, on most of the (game) windows, there is a header or bottom bar which has a red and a blue dot. You've probably already figured out the red dot is to close the window. The blue dot is to detach the window.
The previous posts referred you to checking your Map. The Map while it is still attached to your Compass window is pretty big and is difficult to see around. So, click the blue dot and detach it. Once detached, you can drag a corner of it and scale the Map window down. I suggest that you leave the shrunken Map window always open and shoved into a corner of your screen. It's got a scroll bar for zooming and, of course, you can stretch out again if you need to get a better view or to select a destination. You can shift the other info windows aside if you need to. See example of my GUI layout. -
A couple of months or so ago, I was looking for a Set IO niche for one of my mostly retired character to work in between my shifting him around for Day Jobs. He hadn't been generating any income for a while ever since I got the basic Common IOs memorized. I was considering the 2 level 50 Taunt Sets. There's not a lot of action on them, but they seemed to be moving. Some pieces were only selling for 1 million Inf, though, so they weren't worth a lot. In my indecision, I decided to procrastinate about it. But still, just to do something, I decided to place really low bids on the crafted IOs for kicks.
So every few days, I would make my rounds on all of my characters to check Day Job status (I don't keep a spreadsheet like others) and check if anything happened in the Markets. With this one, I find that he's snagging several Taunt IO pieces every time I check him. It's like the Taunt Sets have no respect and people are just crafting and dumping them. Well, I put them right back on sale at somewhat-below "going rate" and next time I come around, they're sold anyway.
If you see a sale at 56,789 Inf, that was me buying it. And, depending on the piece, I'm selling them back between 1-8 million Inf. I've got a few pieces that haven't moved in a couple of weeks, but hey, for what I've paid for them, I have no concerns about waiting them out or deleting them. I didn't make a note of how much Inf I started with, but I'd estimate that I'm probably up close to 100 million over the past couple of months without any effort and because of a whim. -
Ouroborus still requires you to be 25 before you can use the portal to get there.
Cimerora still requires you to be 35 and having unlocked access to it. -
What was it? Tell us, so that we may suggest it to the next person that has a similar problem.
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During manual movement and fights, I use WASD and Q-E for turning. The default turning speed is too slow for me, so I have it increased in Menu-->Options-->Controls to high-700s.
During auto-run/fly, I use right-click+drag for smoother steering with occassional Q-E for quick corrections.
For targeting, I use the defaults Tab and Ctrl-Tab.
Powers activation is all left-clicking on the Powers Tray. -
I know you asked about Emp as a Defender, but I'd personally suggest Emp as a Controller. When the crap hits the fan, you'll have at least a couple of powers that will greatly hinder, if not complete disable, a mass of enemies. Thus you'll be able to do your Emp'ing with less stress and greater personal survivability.
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The OP's description of his problem is not that he's failing to get to the Arena, it's that he can't log-in. I've had the same problem a couple of times in the past when a zone crashed while my character was in it. I guess it caused a corruption of my character's location.
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Quote:I usually take care of the Freaks and Devouring Earths at Talos. There are Freaks hanging out around the Magic and Freedom Corp stores, and DE are by just north of the gate to Dark Astoria.Actually, the aura mission is Freaks, Rikti, and DE. No Crey in that mission.
And it would be downright silly to waste mission drops on those. For Freaks, if you must have them low level or even con, you can go to the far end of Faultline, or hunt in Terra Volta, or run radio or contact missions for Freaks.
Rikti can be had in the Science Store mission from the contact in Bricks (or you can go pop monkies on the rooftops in Crey's Folly). Devouring Earth are found in fairly low levels on Power Island in Indy, or in Striga, or Croatoa. And I think there is at least one DE story arc in that level as well. Not sure if they appear in radio missions.
For Rikti, the lowest level ones are the Rikti Monkies at Crey's Folly. When you enter Crey's Folly, just go up a block and hang a right at the first corner. Plenty of Monkies there and up on the warehouse roof tops. -
Can you log in any other character on Champion that's not at Talos? Can you log into any other server (make a new character if necessary)? If you can, then you probably just have a problem with that one character at Talos. Log in somewhere and send a petition for a GM to relocate your Talos character (like to Atlas).
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Generally within a 2 block radius of the Train station in Brickstown has low level Crey employees. I usually go to the apartment complex across the street from the Train station.
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I ran a Respec (sky raiders) Trial last weekend, no change in the spawning.
The only times, I've experienced the mission not ending promptly after the defeat of the last wave is if a teleporting enemy (sky raider, rikti) sends himself outside the reactor chamber. You'll usually find them out in the corridor, sometimes hanging out up on the girders near the ceiling. -
Back when -knockback IOs were introduced, I got carried away with the overall enthusiasm and started slipping them into my old characters. But then I realized that I missed being bounced around. Being ping-ponged back and forth in a room always brought a smile to my face and there's nothing like the shock of seeing yourself getting punted off a roof top. I haven't used a -knockback IO in any of my new characters for a while now and I'm thinking of popping out the other ones.
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When you log in a character, a bunch of green system messages will appear in your chat window. One of these is a line reminding you what your global name is = @yourname . You can highlight this and do a copy and paste (ctrl-c, ctrl-v) onto your email so you won't accidentally mistype your funky spellings.
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I just re-read your post. If your question was more in regards to planning for and implementing a Set IO'ed build, then it's is more complicated. It will depend greatly on how much Inf you have to use and the availability of the pieces you're looking for in the Market, which in turn may depend on how much playtime you can put in to accummulate Merits or AE Tickets.
My general Set IO build suggestion is to not try to do everything at once. Focus on one or two related powers and try to get the Set pieces you want. Note: you may have to lower your expectations and settle for "good enough" pieces for a while. If you have alts that you don't play much, use them as buyers and place bids across a range. Craft and store at your personal SG Base until you're ready to commit to a respec to slot them in. Use a respec to reslot so you can cash out on the old enhancements that you're not keeping. -
I don't use any of the build planners. I like to feel my way as I develop a new build. That said, over time I've worked out that all of my characters' builds have a few common foundation elements.
I want at least 3 powers that can be used as attacks regardless of archetype. The game typically provides this as your first 2 single target powers followed by an AOE of some sort.
I next want to pick up 2-3 archetype specific powers, ie armors or buff/debuffs.
During this period, I've got too many powers and not enough enhancement slots. So I try to mix in some power selections that don't require slotting or, at least, immediate slotting. The Fitness and Travel power pools help in this area and, of course, I do want them anyway.
With a completely unfamiliar powerset, I will try to pick up every power in it just to see how it works. I'll try to use it often to see how it fits in with my playstyle. Attack powers are pretty simple to evaluate. I'll keep an eye out for each power's effect on the enemies to see if I need to compensate for anything quirks it has that might hinder a team. I will give each power my typical slotting initially and get a feel for whether it needs tweaking for more endurance reduction or recharge. Buffing, debuffing, ground patches, rains and pet summons may have some subtle aspects that won't become apparent right away.
Then at around level 40+, when I'm down to only decisions on Epic pool powers, I'll start thinking about doing a respec and swapping out any powers I didn't like or might want to have sooner for exemplaring purposes.
That's pretty much it.