Seldom

Shady Shyster
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  1. [ QUOTE ]
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    I like this guide. Its simplicity is fabulous. I did want to mention, my level 46 mastermind received a recipe for a level 49 quickfoot set: endurance. I don't know if it's a bug.

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    No that's right. You get recipes up to the level that you can use.

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    Today my level 38 was playing sidekicked up to a level 43 teammate and I kept getting level 45 recipe drops. Should I have put in a /bug report on that? I just made the inventions and gave them away later during the play session.

    RagManX

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    I believe that it works like this: drops are according to the exemplar/sidekick levels. This was done (if I remember right) so that a 50 could exemplar down to , say, 29 and be able to get the kinds of drops that he couldn't get at 50. The bad side effect was that sidekicks would get high stuff they couldn't use, but they could sell them for a good price.

    Somebody correct me if I got that wrong.
  2. [ QUOTE ]
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    Running power Sets (2 sets)

    Celerity: (levels 15-50)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a little bonus to how much health you have as well

    Quickfoot: (levels 10-30)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a little bonus to how much health you have as well

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    The point I was making is that it was previously listed as a set through level 30 only, but I received a level 49 Quickfoot recipe. Also I received two level 50 common IO recipes on my level 46, which I will use in due time

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    Ya Got me.
    Folks, all the travel sets are 15-50, including quickfoot.
    The 10-30 was a typo.
  3. [ QUOTE ]
    what is the difference between freebird and soaring?

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    look at the bonuses again:
    Freebird: (levels 15-50)
    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a little bonus to how much health you have as well

    Soaring: (levels 15-50)
    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a little bonus to how much health you have as well

    One helps you gain energy a bit faster, the other helps you heal a bit more.
  4. Seldom

    Guide to Guides

    I did a simplified guide to Invention Enhancement sets over here.

    The reference section's a bit longish, but the first section covers the basics.
  5. Teleport power Sets (2 sets)

    Jaunt: (levels 15-50)

    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a little bonus to how much health you have as well

    Time & Space Manipulation : (levels 15-50)

    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a little bonus to how much health you have as well
  6. Targeted AoE power Sets (Area attacks that work around a target-3 sets)

    Air Burst: (levels 10-50)

    Put 2 of the set together to get: an added bit more knockback to knockback attacks
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus bit of resistance to smashing and lethal damage as

    Detonation: (levels 20-50)

    Put 2 of the set together to get: a bit of reduction to how long you can be put to sleep
    Put 3 of the set together to get: : a bonus bit of resistance to energy damage as well
    Put 4 of the set together to get: a bonus bit of debt protection as well
    Put 5 of the set together to get: a bonus bit of defense against area attacks as well
    Put 6 of the set together to get: a bonus bit of resistance to toxic damage as well

    Positron's Blast: (levels 20-50)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a bonus bit of resistance to fire and cold damage as well
    Put 4 of the set together to get: a bonus bit to your accuracy as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well
    Put 6 of the set together to get: a bonus bit of resistance to toxic damage as well

    Note: bonuses from late sets are stronger than bonuses from early sets.
  7. Stun power Sets (4 sets)

    Razzle Dazzle: (levels 10-30)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a tiny bit of improvement to your stun power durations as well
    Put 5 of the set together to get: a bonus bit of defense against melee attacks as well
    Put 6 of the set together to get: a bonus bit of defense against area attacks as well

    Rope A Dope: (levels 20-50)

    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a bonus bit of resistance to fire and cold damage as well
    Put 4 of the set together to get: a tiny bit of improvement to your stun power durations as well
    Put 5 of the set together to get: a bit of reduction to how long you can be held as well
    Put 6 of the set together to get: a bonus bit of defense against psychic damage as well

    Stagger: (levels 10-30)

    Put 2 of the set together to get: a bonus to how fast you can run
    Put 3 of the set together to get: a bonus bit of defense against fire and cold damage as well
    Put 4 of the set together to get: a tiny bit of improvement to your stun power durations as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well

    Stupefy: (levels 20-50)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a tiny bit of improvement to your stun power durations as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well
    Put 6 of the set together to get: a bonus bit of defense against ranged attacks as well

    Note: bonuses from late sets are stronger than bonuses from early sets.
  8. Sniper power Sets (5 sets)

    Calibrated Accuracy: (levels 20-50)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a bonus bit of defense against energy and negative energy attacks as well
    Put 4 of the set together to get: a bonus bit to your accuracy as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well
    Put 6 of the set together to get: a bonus bit of defense against ranged attacks as well

    Executioner's Contract: (levels 20-50)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a bonus bit of resistance to cold damage as well
    Put 4 of the set together to get: a bonus bit of debt protection as well
    Put 5 of the set together to get: a bit of reduction to how long you can be held as well
    Put 6 of the set together to get: a bonus bit of defense against ranged attacks as well

    Exploit Weakness: (levels 10-50)

    Put 2 of the set together to get: a bonus to how fast you can run
    Put 3 of the set together to get: a bonus bit of defense against fire and cold damage as well
    Put 4 of the set together to get: a bonus bit to your accuracy as well

    Extreme Measures: (levels 35-50)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bit of bonus damage to all damaging powers as well
    Put 5 of the set together to get: a bonus bit of defense against area attacks as well
    Put 6 of the set together to get: a bonus bit of defense against melee attacks as well

    Sting of the Manticore: (levels 35-50)

    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a bonus bit of defense against energy and negative energy attacks as well
    Put 4 of the set together to get: a bit of bonus damage to all damaging powers as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well
    Put 6 of the set together to get: a bonus bit of resistance to toxic damage as well

    Note: bonuses from late sets are stronger than bonuses from early sets.
  9. Slow power Sets (4 sets)

    Curtail Speed: (levels 10-30)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a little improvement to your slowing powers as well
    Put 4 of the set together to get: a bonus bit of defense against lethal damage as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well

    Impeded Swiftness: (levels 10-30)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a little improvement to your slowing powers as well
    Put 4 of the set together to get: a bit of reduction to how long you can be stunned as well
    Put 5 of the set together to get: a bit of reduction to how long you can be held as well
    Put 6 of the set together to get: a bonus bit of defense against melee attacks as well

    Pacing of the Turtle: (levels 20-50)

    Put 2 of the set together to get: a bit of reduction to how long you can be put to sleep
    Put 3 of the set together to get: a little improvement to your slowing powers as well
    Put 4 of the set together to get: a bonus bit to your accuracy as well
    Put 5 of the set together to get: a bit of reduction to how long you can be held as well
    Put 6 of the set together to get: a bonus bit of defense against ranged attacks as well

    Tempered Readiness: (levels 20-50)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a little improvement to your slowing powers as well
    Put 4 of the set together to get: a bonus to how much endurance you have as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well
    Put 6 of the set together to get: a bonus bit of defense against ranged attacks as well

    Note: bonuses from late sets are stronger than bonuses from early sets.
  10. Sleep power Sets (4 sets)

    Call of the Sandman: (levels 20-50)

    Put 2 of the set together to get: a tiny bit of improvement to your sleep power durations
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus to how much endurance you have as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well
    Put 6 of the set together to get: a bonus bit of resistance to psychic and toxic damage as well

    Hibernation: (levels 10-30)

    Put 2 of the set together to get: a tiny bit of improvement to your sleep power durations
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus bit of resistance to smashing damage as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well

    Induced Coma: (levels 10-30)

    Put 2 of the set together to get: a tiny bit of improvement to your sleep power durations
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus bit of debt protection as well
    Put 5 of the set together to get: a little improvement to your slowing powers as well
    Put 6 of the set together to get: a bonus bit of defense against melee attacks as well

    Lethargic Repose: (levels 20-50)

    Put 2 of the set together to get: a tiny bit of improvement to your sleep power durations
    Put 3 of the set together to get: a bonus bit of defense against energy damage as well
    Put 4 of the set together to get: a bonus bit of defense against smashing damage as well
    Put 5 of the set together to get: a bonus bit of defense against area attacks as well
    Put 6 of the set together to get: a bonus bit of defense against toxic damage as well

    Note: bonuses from late sets are stronger than bonuses from early sets.
  11. Running power Sets (2 sets)

    Celerity: (levels 15-50)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a little bonus to how much health you have as well

    Quickfoot: (levels 15-50)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a little bonus to how much health you have as well

    Editted: I'd put the wrong numbers for levels
  12. Resistance power Sets (6 sets)

    Aegis: (levels 25-50)

    Put 2 of the set together to get: a bonus to how fast you can run
    Put 3 of the set together to get: a bonus bit of defense against fire and cold damage as well
    Put 4 of the set together to get: a bonus bit of debt protection as well
    Put 5 of the set together to get: a bonus bit of defense against area attacks as well
    Put 6 of the set together to get: a bonus bit of resistance to toxic damage as well

    Impervious Skin: (levels 10-30)

    Put 2 of the set together to get: a bit of reduction to how long you can be put to sleep
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus bit of debt protection as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well

    Impervium Armor: (levels 15-40)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a bonus bit of defense against psychic damage as well
    Put 4 of the set together to get: a bit of reduction to how long you can be held as well
    Put 6 of the set together to get: a bonus bit of resistance to psychic damage as well

    Reactive Armor: (levels 15-40)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a bonus bit of defense against energy damage as well
    Put 4 of the set together to get: a bonus bit of defense against lethal damage as well
    Put 5 of the set together to get: a bonus bit of defense against area attacks as well
    Put 6 of the set together to get: a bonus bit of resistance to toxic damage as well

    Steadfast Protection: (levels 10-30)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a little bonus to how much health you have as well

    Titanium Coating: (levels 25-50)

    Put 2 of the set together to get: a bit of reduction to how long you can be put to sleep
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bit of reduction to how long you can be stunned as well
    Put 5 of the set together to get: a bit of reduction to how long you can be held as well
    Put 6 of the set together to get: a bonus bit of defense against melee attacks as well

    Note: bonuses from late sets are stronger than bonuses from early sets.
  13. Ranged Power Sets (10 sets! Ya gotta be kidding me!)

    Decimation: (levels 25-40)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus to how much endurance you have as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well
    Put 6 of the set together to get: a bonus bit of resistance to psychic and toxic damage as well

    Devastation: (levels 30-50)

    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bit of bonus damage to all damaging powers as well
    Put 5 of the set together to get: a bit of reduction to how long you can be held as well
    Put 6 of the set together to get: a bonus bit of defense against psychic damage as well

    Entropic Chaos: (levels 20-35)

    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a bit of reduction to how long you can be confused as well
    Put 4 of the set together to get: a bonus to how much endurance you have as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well

    Far Strike: (levels 10-25)

    Put 2 of the set together to get: a bit of reduction to how long you can be held by fear
    Put 3 of the set together to get: a little bonus to how much health you have as well

    Maelstrom's Fury: (levels 20-35)

    Put 2 of the set together to get: a bonus to how fast you can run
    Put 3 of the set together to get: a bonus bit of defense against cold damage as well
    Put 4 of the set together to get: a bit of reduction to how long you can be stunned as well

    Ruin: (levels 25-40)

    Put 2 of the set together to get: a bit of reduction to how long you can be held by fear
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus bit of debt protection as well
    Put 5 of the set together to get: a bonus bit of defense against area attacks as well

    Salvo: (levels 10-25)

    Put 2 of the set together to get: a bit of reduction to how long you can be put to sleep
    Put 3 of the set together to get: a bonus bit of resistance to fire and cold damage as well

    Tempest: (levels 15-30)

    Put 2 of the set together to get: a bit of reduction to how long you can be put to sleep
    Put 3 of the set together to get: a bonus bit of resistance to energy and negative energy damage as well
    Put 4 of the set together to get: a bit of bonus damage to all damaging powers as well

    Thunderstrike: (levels 30-50)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a bonus bit of defense against energy damage as well
    Put 4 of the set together to get: a bonus bit to your accuracy as well
    Put 5 of the set together to get: a bonus to how fast you can run as well
    Put 5 of the set together to get: a bonus to your jumping ability as well
    Put 5 of the set together to get: a bonus to how fast you can fly as well
    (Yep. You read right. 3 bonuses for the fifth slot)
    Put 6 of the set together to get: a bonus bit of defense against ranged attacks as well

    Volley Fire: (levels 15-30)

    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a little bonus to how much health you have as well

    Note: bonuses from late sets are stronger than bonuses from early sets.
  14. Pet power Sets (6 sets)

    Blood Mandate: (levels 25-50)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a bonus bit of defense against fire and cold damage as well
    Put 4 of the set together to get: a bit of reduction to how long you can be stunned as well
    Put 5 of the set together to get: a bonus bit of defense against area attacks as well
    Put 6 of the set together to get: a bonus bit of defense against ranged attacks as well

    Brilliant Leadership: (levels 15-40)

    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a tiny bit of improvement to your confuse power durations as well
    Put 4 of the set together to get: a bonus bit of debt protection as well
    Put 5 of the set together to get: a bonus to how fast you can run as well
    Put 5 of the set together to get: a bonus to your jumping ability as well
    Put 5 of the set together to get: a bonus to how fast you can fly as well
    (Yep. You read right. 3 bonuses for the fifth slot)
    Put 6 of the set together to get: a bonus bit of resistance to psychic and toxic damage as well

    Commanding Presence: (levels 10-30)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus to how much endurance you have as well
    Put 4 of the set together to get: a bonus bit of defense against area attacks as well
    (2 bonuses for the fourth slot)

    Edict of the Master: (levels 15-40)

    Put 2 of the set together to get: a bonus to your jumping ability
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus bit of resistance to lethal damage as well
    Put 5 of the set together to get: a bit of reduction to how long you can be held as well
    Put 6 of the set together to get: a bonus bit of resistance to psychic and toxic damage as well

    Sovereign Right: (levels 25-50)

    Put 2 of the set together to get: a bit of reduction to how long you can be put to sleep
    Put 3 of the set together to get: a bit of reduction to how long you can be confused as well
    Put 4 of the set together to get: a bit of reduction to how long you can be stunned as well
    Put 5 of the set together to get: a bit of reduction to how long you can be held as well
    Put 6 of the set together to get: a bonus bit of defense against melee attacks as well

    Unquestioning Loyalty: (levels 10-30)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus to how much endurance you have as well

    Note: bonuses from late sets are stronger than bonuses from early sets.
  15. PBAoE power Sets (Area attacks that work around your character-3 sets)

    Cleaving Blow: (levels 10-50)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a bonus bit of defense against energy damage as well
    Put 4 of the set together to get: a bit of bonus damage to all damaging powers as well

    Multi-Strike: (levels 20-50)

    Put 2 of the set together to get: a bit of reduction to how long you can be put to sleep
    Put 3 of the set together to get: a bonus bit of resistance to fire and cold damage as well
    Put 4 of the set together to get: a bit of reduction to how long you can be stunned as well

    Put 5 of the set together to get: a bonus bit of defense against area attacks as well
    Put 6 of the set together to get: a bonus bit of defense against melee attacks as well

    Scirocco's Dervish : (levels 20-50)

    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a bonus bit of resistance to negative energy damage as well
    Put 4 of the set together to get: a bonus bit to your accuracy as well
    Put 5 of the set together to get: a bonus bit of defense against area attacks as well
    Put 6 of the set together to get: a bonus bit of defense against psychic damage as well

    Note: bonuses from late sets are stronger than bonuses from early sets.
  16. Melee power Sets (9 whole sets!)

    Bonesnap: (levels 10-25)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a little bonus to how much health you have as well

    Bruising Blow: (levels 15-30)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a little bonus to how much health you have as well

    Crushing Impact: (levels 30-50)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus bit to your accuracy as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well
    Put 6 of the set together to get: a bonus bit of resistance to psychic damage as well

    Focused Smite: (levels 25-40)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a bit of reduction to how long you can be confused as well
    Put 4 of the set together to get: a bonus bit of debt protection as well
    Put 5 of the set together to get: a bonus to how fast you can run as well
    Put 6 of the set together to get: a bonus to your jumping ability as well

    Kinetic Combat: (levels 20-35)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus bit of defense against smashing damage as well
    Put 5 of the set together to get: a bonus to how fast you can run as well
    Put 5 of the set together to get: a bonus to your jumping ability as well
    Put 5 of the set together to get: a bonus to how fast you can fly as well
    (Yep. You read right. 3 bonuses for the fifth slot)


    Mako's Bite: (levels 30-50)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bit of bonus damage to all damaging powers as well
    Put 5 of the set together to get: a bit of reduction to how long you can be held as well
    Put 6 of the set together to get: a bonus bit of defense against ranged attacks as well

    Pounding Slugfest: (levels 15-30)

    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a bonus bit of defense against energy and negative energy damage as well
    Put 4 of the set together to get: a bit of bonus damage to all damaging powers as well

    Pulverizing Fisticuffs: (levels 10-25)

    Put 2 of the set together to get: a bit of reduction to how long you can be put to sleep
    Put 3 of the set together to get: a bonus bit of defense against energy and negative energy damage as well

    Touch of Death: (levels 25-40)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bit of bonus damage to all damaging powers as well
    Put 5 of the set together to get: a bit of reduction to how long you can be held as well
    Put 6 of the set together to get: a bonus bit of defense against melee attacks as well

    Note: bonuses from late sets are stronger than bonuses from early sets.
  17. Leaping power Sets (2 sets)

    Springfoot: (levels 15-50)

    Put 2 of the set together to get: a bonus to your jumping ability
    Put 3 of the set together to get: a little bonus to how much health you have as well

    Unbounded Leap: (levels 15-50)

    Put 2 of the set together to get: a bonus to your jumping ability
    Put 3 of the set together to get: a little bonus to how much health you have as well
  18. Immobilize power Sets (4 sets)

    Debilitative Action: (levels 10-30)

    Put 2 of the set together to get: a tiny bit of improvement to your immobilizing power durations
    Put 3 of the set together to get: a bonus bit of resistance to cold damage as well
    Put 4 of the set together to get: a bonus bit of debt protection as well
    Put 5 of the set together to get: a bonus bit of defense against area attacks as well
    Put 6 of the set together to get: a bonus bit of resistance to toxic damage as well

    Enfeebled Operation: (levels 20-50)

    Put 2 of the set together to get: a tiny bit of improvement to your immobilizing power durations
    Put 3 of the set together to get: a bonus bit of resistance to negative energy damage as well
    Put 4 of the set together to get: a bonus bit of defense against lethal damage as well

    Put 5 of the set together to get: a bonus to how fast your powers recharge as well
    Put 6 of the set together to get: a bonus bit of defense against melee attacks as well

    Rooting Grasp: (levels 10-30)

    Put 2 of the set together to get: a tiny bit of improvement to your immobilizing power durations
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bit of bonus damage to all damaging powers as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well

    Trap of the Hunter: (levels 20-50)

    Put 2 of the set together to get: a tiny bit of improvement to your immobilizing power durations
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus bit to your accuracy as well
    Put 5 of the set together to get: a bit of reduction to how long you can be held as well
    Put 6 of the set together to get: a bonus bit of defense against ranged attacks as well

    Note: bonuses from late sets are stronger than bonuses from early sets.
  19. Hold power Sets (4 sets)

    Essence of Curare: (levels 20-50)

    Put 2 of the set together to get: a bit of reduction to how long you can be held by fear
    Put 3 of the set together to get: a bit of reduction to how long you can be confused as well
    Put 4 of the set together to get: a bit of reduction to how long you can be confused as well
    Put 5 of the set together to get: a tiny bit of improvement to your hold power durations as well
    Put 6 of the set together to get: a bonus bit of defense against ranged attacks as well

    Ghost Widow's Embrace: (levels 20-50)

    Put 2 of the set together to get: a bonus to how fast you can run
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus to how much endurance you have as well
    Put 5 of the set together to get: a tiny bit of improvement to your hold power durations as well
    Put 6 of the set together to get: a bonus bit of resistance to psychic damage as well

    Neuronic Shutdown: (levels 10-30)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus bit to your accuracy as well
    Put 5 of the set together to get: a tiny bit of improvement to your hold power durations as well
    Put 6 of the set together to get: a bonus bit of defense against melee attacks as well

    Paralytic: (levels 10-30)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a bonus bit of resistance to energy and negative energy damage as well
    Put 4 of the set together to get: a bonus bit of debt protection as well
    Put 5 of the set together to get: a tiny bit of improvement to your hold power durations as well

    Note: bonuses from late sets are stronger than bonuses from early sets.
  20. Healing power Sets (6 sets)

    Doctored Wounds: (levels 30-50)

    Put 2 of the set together to get: a bit of reduction to how long you can held by fear
    Put 3 of the set together to get: a bonus bit of resistance to Fire and Cold damage as well
    Put 4 of the set together to get: a bit of improvement to how much you can heal as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well
    Put 6 of the set together to get: a bonus bit of resistance to psychic and toxic damage as well

    Harmonized Healing: (levels 20-40)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a bit of reduction to how long you can be confused as well
    Put 4 of the set together to get: a bit of improvement to how much you can heal as well
    Put 5 of the set together to get: a bonus bit of defense against area attacks as well
    Put 6 of the set together to get: a bonus bit of resistance to toxic damage as well


    Miracle: (levels 20-40)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bit of improvement to how much you can heal as well
    Put 5 of the set together to get: a bonus bit of defense against area attacks as well
    Put 6 of the set together to get: a bonus bit of defense against psychic damage as well

    Numina's Convalesence: (levels 30-50)

    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bit of improvement to how much you can heal as well
    Put 5 of the set together to get: a bit of reduction to how long you can be held as well
    Put 6 of the set together to get: a bonus bit of defense against ranged attacks as well

    Regenerative Tissue: (levels 10-30)

    Put 2 of the set together to get: a bonus to how fast you can run
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bit of improvement to how much you can heal as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well

    Triage: (levels 10-30)

    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bit of improvement to how much you can heal as well

    Note: bonuses from late sets are stronger than bonuses from early sets.
  21. Flight power Sets (2 sets)

    Freebird: (levels 15-50)

    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a little bonus to how much health you have as well

    Soaring: (levels 15-50)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a little bonus to how much health you have as well
  22. Fear power Sets (4 sets)

    Glimpse of the Abyss: (levels 20-50)

    Put 2 of the set together to get: a tiny bit of improvement to your fear power durations
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus bit to your accuracy as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well
    Put 6 of the set together to get: a bonus bit of resistance to psychic damage as well

    Horror: (levels 10-30)

    Put 2 of the set together to get: a tiny bit of improvement to your fear power durations
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bit of reduction to how long you can be stunned as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well

    Nightmare: (levels 20-50)

    Put 2 of the set together to get: a tiny bit of improvement to your fear power durations
    Put 3 of the set together to get: a bonus bit of defense against negative energy attacks as well
    Put 4 of the set together to get: a bonus bit to your accuracy as well
    Put 5 of the set together to get: a tiny bit of improvement to your hold power durations
    Put 6 of the set together to get: a bonus bit of resistance to psychic and toxic damage as well

    Unspeakable Terror: (levels 10-30)

    Put 2 of the set together to get: a tiny bit of improvement to your fear power durations
    Put 3 of the set together to get: a bonus bit of resistance to negative energy damage as well
    Put 4 of the set together to get: a bonus bit of debt protection as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well
    Put 6 of the set together to get: a bonus bit of resistance to psychic damage as well

    Note: bonuses from late sets are stronger than bonuses from early sets.
  23. Defense power Sets (6 sets)

    Gift of the Ancients: (levels 15-40)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a bonus bit of resistance to fire damage as well
    Put 4 of the set together to get: a bonus to how much endurance you have as well
    Put 5 of the set together to get: a bit of reduction to how long you can be held as well
    Put 6 of the set together to get: a bonus bit of resistance to psychic damage as well

    Karma: (levels 10-30)

    Put 2 of the set together to get: a bonus bit of debt protection
    Put 3 of the set together to get: a little bonus to how much health you have as well

    Kismet: (levels 10-30)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a bit of reduction to how long you can be confused as well
    Put 4 of the set together to get: a bonus bit of debt protection as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well

    Luck of the Gambler: (levels 25-50)

    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus bit to your accuracy as well
    Put 5 of the set together to get: a bit of reduction to how long you can be held as well
    Put 6 of the set together to get: a bonus bit of resistance to psychic damage as well

    Red Fortune: (levels 25-50)

    Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
    Put 3 of the set together to get: a bonus bit of resistance to Fire and Cold damage
    Put 4 of the set together to get: a bonus bit to your damage as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well
    Put 6 of the set together to get: a bonus bit of defense against ranged attacks as well

    Serendipity: (levels 15-40)

    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a little bonus to how much health you have as well
    Put 4 of the set together to get: a bonus bit to your accuracy as well
    Put 5 of the set together to get: a bonus bit of defense against Area attacks as well
    Put 6 of the set together to get: a bonus bit of resistance to toxic damage as well

    Note: bonuses from late sets are stronger than bonuses from early sets.
  24. Confuse power Sets (4 sets)

    Befuddling Aura: (levels 10-30)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a tiny bit of improvement to yout confuse power durations as well
    Put 4 of the set together to get: a bit of reduction to how long you can be stunned as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well

    Cacophony: (levels 10-30)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a tiny bit of improvement to your confuse power durations as well
    Put 4 of the set together to get: a bit of reduction to how long you can be stunned as well
    Put 5 of the set together to get: a bonus bit of defense against Area attacks as well
    Put 6 of the set together to get: a bonus bit of defense against ranged attacks as well

    Malaise's Illusions: (levels 20-50)

    Put 2 of the set together to get: a bonus bit of endurance recovery
    Put 3 of the set together to get: a tiny bit of improvement to your confuse power durations as well
    Put 4 of the set together to get: a bit of bonus damage to all damaging powers as well
    Put 5 of the set together to get: a bonus to how fast your powers recharge as well
    Put 6 of the set together to get: a bonus bit of defense against ranged attacks as well

    Perplex: (levels 20-50)

    Put 2 of the set together to get: a bonus bit to your health regeneration
    Put 3 of the set together to get: a tiny bit of improvement to your confuse power durations as well
    Put 4 of the set together to get: a bonus bit to your accuracy as well
    Put 5 of the set together to get: a bonus bit to area of effect damage as well
    Put 6 of the set together to get: a bonus bit of resistance to psychic and toxic damage as well

    Note: bonuses from late sets are stronger than bonuses from early sets.
  25. Are you an everyday Joe (or Joan) that doesn’t want to be bugged by the numbers being thrown around with invention enhancement sets , but still would like to know what they’re about? This guide’s going to try to explain the most complicated Invention Enhancements, the "SET" Invention Enhancements. I’ll try to cover what you need to know, without boring you. (Or confuzzling ya, if that’s what invention info has done before)

    Invention Origin Enhancements, (shortened to IO’s) are a totally new way of making your powers better. You don’t have to get them, but they give good enough benefits that everyone should consider them. The more complicated Invention Enhancements are called Set IO’s; I’ll talk to you about them, and a simple way of how they work, but first let me talk about how all Invention Enhancements work.
    __________________________________________________ _________
    The basics of IO’s:
    __________________________________________________ _________

    <ul type="square">[*]You have to make, or “invent” Invention Enhancements. You can’t buy them at a store or get them right from beating a boss. You make them at the University, where you’ll be taught about all this.
    [*]Invention Origin Enhancements (IO’s) don’t go Bad! They’ll always work, no matter how many times you level up, they’re still good. If you make one at level ten, it will still work at 50. Cool, huh?
    [*]IO’s get better with levels. At level 10, the IO's you can make and use will be a little weak. At 50, the IO's you can use will be awesome.
    [*] Invention enhancements can be slotted when they're way lower than your level. A 50 can put a level 25 IO into their powers if they want to. The reverse ain't true, though. You can only use an IO if it's under three levels higher, like normal enhancements work. Remember, though: the higher an IO is in level, the stronger it is. A 50 can use a level 10 IO, but it will help him just about as much as a Training enhancement.
    [*]To make IO’s you’ll need two things: materials to make the invention, (called ‘salvage’) and directions to make the salvage. (A ‘recipe.’) Salvage and recipes will be found by defeating enemies, or by buying or trading them from other players who’ve found them.
    [*]The university has some directions (recipes) on hand, but not all of them.
    [*]Both the materials and the directions you use to make an IO enhancement are used up when you make an IO. You have to find more materials and a new set of directions to make another.[/list]
    Heroes can use Wentworths and villains can use black markets to see what Inventions stuff other players are selling, or to sell stuff that you’ve found.

    Hope that wasn’t too boring, or that I rehashed stuff you’d heard over and over, but it needed to be covered. So that I could get to the…
    __________________________________________________ _________
    Set IO’s
    __________________________________________________ _________

    The university can be used to make basic IO’s, but more complicated IO recipes can be found as you fight your enemies, finish missions, or complete task forces and such. These are “Set” IO’s. They don’t just enhance your powers, they give you a bonus on top! Using them is sort of like a collecting game, so it has its own rules.

    The Basics “rules” of the IO sets, and how they work:


    <ul type="square">[*]IO sets are Invention enhancers that go together, with the same name. For instance, on set is named “Touch of Death.” The enhancers in a set do different things, but they all have the same set title.
    [*]IO sets work like good enhancements in what they enhance: damage set IO’s help your damage. Damage/accuracy set IO’s help damage and accuracy, just like they say. (More on Enhancers that help more than one thing later.) So knowing what enhancers do is no harder than reading their descriptions! This seems a no-brainer, but Don’t confuse what an enhancer itself does with the bonus a set gives. (I’ll explain in a sec.)
    [*]IO sets have levels. If a set is 10-30, you'll have a chance of getting it from enemies or from finishing missions as long as you are between those levels. If your character were level 19, he wouldn't get recipes for a 20-50 set until he reached level 20. Don't be afraid, though. You can still buy or trade for lower set enhancers and use them. Remember that all low IO's can still be slotted.
    [*]IO sets only work in certain powers. One set helps healing powers, so you can’t put it into you shooting powers and make them heal you. This is a lot like normal enhancements, where you can’t put a healing enhancers in non-healing powers. One big difference: There are new kinds of damage set enhancers, like shooting enhancers, that can only be put in that kind of attack. Does that make sense?
    (Note: this doesn’t mean you can only use one kind of set in a power. A slowing ranged attack can take Set IO’s from shooting sets and slowing sets.
    [*]Some set IO enhancements are “Unique.” This means, they’re so strong, you can only use the enhancement once in one power in you character. For instance: one unique Set IO can give armor to all pets around you. This can't be used more than once, or masterminds would really go to town, hence the limit. Bummer, I know, but Unique enhancements are still really good.
    [*]Some IO’s enhance more than one thing. One IO can give you both damage, and accuracy! Cool, huh? Keep this in mind, though: the more things the enhancements work on, the weaker the individual effects are. A “damage, accuracy, recharge” IO will give you less damage than an “only damage” IO, but if you add up how much it's helping you with all the effects, you're much better off with the sweet multi-enhancer.
    [*] You can’t use the same IO from a set a bunch of times in one power. Just once. C’mon, don’t be greedy! If a set IO enhancement helps your accuracy and damage, you can’t put six of it into the same attack power. Sounds fun, maybe, but a little cheap.
    [*]Some set IO enhancements are wierd in that they give a power a chance to do something new, rather than giving a normal enhancing effect. One might give a power a chance to do lethal damage. This means, that if you use this power, it just might cut an enemy a little bit. The “chance” is like the game rolls some dice to decide if the effect will happen. It’s random. The effects can only happen once every 10 seconds, though, even f they work in a toggle power. Remember: these effects only happen when you use the power the enhancer is in. It’s not a bonus.


    Set Bonuses!
    [*]IO sets give bonuses when put in the same power, on top of what they enhance. The more from a set you put in a power, the more bonuses you get! These bonuses work not just for the power you have a set of set IO’s in, but for all the powers your character uses! So the more set IO’s the better! (Insert “Gotta catch ‘em all!” reference. )
    [*]Bonuses are for you! Even if the power effects are only given to a friend, (like speed boost or aid other) the bonuses will be applied to you when you use it!
    [*] Bonuses are tied to the IO sets in their slots. As such, if you exemplar/malefactor down below the level you have access to a power and/or its slots, you loose the set Bonuses that they would have given you.
    [*]IO bonuses stack up for your sets! So if you got a bonus bit of accuracy from collecting and using two of a set in a power, and faster recharge from using three, you’ll get both the accuracy bonus and the recharge bonus from using the three enhancements!
    [*]You can grab the exact same bonus up to 5 times on your character, but no more. So if you find a cool set that gives you a bit more attack, you can't use more of the same set in every power it'll fit in and expect to get the same bonus 200 different times, and get a bonus 3000% damage. Okay, okay, I’m exaggerating, but you get the point. Don’t get greedy on your bonuses, the exact same bonus from the same set will only work for you 5 times. Also, if two sets different sets give the same high attack bonuses the 5 time limit still applies to both sets, because the other set is trying to give the same bonus. If you find another set that gives a weaker attack bonus, though, you can stack that with the first one.
    [*]IO bonuses work according to what power you put them in.
    Examples:
    &gt;If you put them into a power that’s always on, your bonus is always on!

    &gt;If you put something into a toggle, like an armor power or something, the bonus will turn off when that toggle goes off. So put those IO’s in powers you keep on, to keep those nifty bonuses

    &gt;Putting an IO into a power you have to click, like an attack or something will give you the bonus, but only when you actually use the power. And don't worry, long recharging powers will still have the bonuses. Bonuses last a long while after a power is used; just make sure you put set IO's in click powers you do use or the bonus won't do you much good. For instance: a snipe power IO set can give you extra health. The health will stick with you for a little while, but if you don't touch your snipe for a whole mission, the health bonus will go away. (Until you use the thing again.)
    I tried to avoid numbers, but just to be clear, bonuses last two minutes after the power with the set in it finishes.[/list]
    __________________________________________________ _________
    Does this make sense? I hope so. This might seem a bit weird, but again, it’s basically like a collector game. A collector game that can make your superhero/villain really strong!

    That’s how IO sets work!
    Hope I didn't confuse you at all.


    __________________________________________________ _________
    IO Set and IO Set Bonus list
    __________________________________________________ _________
    I’m putting a list below of all the sets you’ll find, and what they work for, as well as the cool bonuses you get. C’mon, don’t read through them all at once! That’s boring. These are for reference, so you can look at what bonuses you can get for you characters. This is a really simple version of the lists over at ParagonWiki, in their inventions set section.
    If you want to know more, look over there! It’s an awesome site, and will give you a lot more information, including actual numbers.
    I’m just giving you an easy way to compare what kind of bonuses are available. Check that link for more when you’ve got an idea what sets you want to collect.

    Remember: the key to using IO sets is to look at which set works in your powers, then choosing the bonuses that you think are best for you!
    You can always mix sets to get fun effects too. (like using 2 from one set to get the double enhancer bonus, then 4 from another set to get the four IO bonuses.) Bonuses are not that big, but when you can get 5 of a kind, they’ll help you a lot.

    And now, the lists of bonuses, by the powers the set work for:
    (Warning: there’s a LOT of sets and bonuses you can get!)

    Confuse power Sets
    Defense power Sets
    Fear power Sets
    Flight power Sets
    H34L0R power Sets (couldn't resist. )
    Hold power Sets
    Immobilize power Sets
    Leapin' power Sets
    Melee power Sets
    PBAoE power Sets (Area attacks around you)
    Pet power Sets
    Shooting (Ranged) power Sets
    Resistance power Sets
    Running power Sets
    Sleep power Sets
    Slowing power Sets
    Stunning power Sets
    Targeted AoE power Sets
    Teleport power Sets

    Powers not (yet) covered by IO sets:
    ToHit buff sets
    ToHit Debuff sets
    Defense Debuff sets
    Endurance Modification Sets
    Endurance Drain Sets
    Taunt Sets