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Posts
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Amongst others, here are some recent names I acquired: Watchman, Cremator, Red Guard, Dr. Scourge, Captain Nimbus, the Ionaut. (The many others were more obscure, or 'name names.')
There are names out there you wouldn't think would be, just try them, and stay flexible. I personally find I prefer more unique names anyway, they just need more work. 'Fire Boy' is meh. 'Child of the Inferno' has more character. (Don't judge me too harshly on that one, that's of the top of my head.)
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Quote:Bah, fool that I am, I forgot about widow manuevers, and only incorporated mind link+pool manuevers. With all up, widows give 29.5% defense to themselves and the team, which in this grouping, would stack up to 72.5% defense. Seems silly high, as all you need to softcap is 45,% but with this you have a buffer against -defense powers. Hey, throw in maneuvers from the corr, and you're capped at 75%!Add a Night widow, with its leadership pools, and mind link. this is for another +21.5% defense, and +30% damage.
Your team now has +64.5% defense, and +90% damage on top of damage slotting.
The point of the night widow, by the way, is their darts give a little -regen and some good burst/single target damage whilst crabs destroy mobs with a venom grenade/heavy burst/suppression/frag grenade combo. Add in the -regen from the corr, and you have a leg up on those AV's. (This with all the -res.) -
Quote:Some friends wanted to start a static team to level up together and take on the SF/TF. I we have yet to deside CoV/CoH. So it got me wondering, what type of combos for a four man team THAT ARE FUN to play would be truely effective, if not game breaking; something that could really steamrole AV's come mid to late 30s.
Any ideas?
2 arachnos soldiers with the crab branch, spec'd for AoE attacks, armor. Be sure to take the soldier maneuvers and assault, then add on the pool leadership maneuvers/assault. These would each give a constant 21.5% defense, fully slotted, and the two assaults would bring +30% damage from each crab.
Don't forget venom grenade, which with slotting would be up consistently for a hefty -20% damage resistance to all foes it hits.
Add a Night widow, with its leadership pools, and mind link. this is for another +21.5% defense, and +30% damage.
Your team now has +64.5% defense, and +90% damage on top of damage slotting.
What are you missing?
Throw in a Sonic/Kin corruptor. The corruptor's attacks lower enemy resistance, (-15% damage resistance from each attack) making them take more damage from all team members. His kinetics adds more damage, +recharge to the team's AoE's, and extra recovery. (Endurance seems to be about the only weakness full-blown arachnos suffer.) The Corruptor doesn't have to worry about mez or incoming damage, due to the crazy defense from the Arachnos troops.
Sound good? -
I'd question thugs. To be honest, most masterminds who solo AV's focus on defense, as that allows the somewhat fragile pets to survive. When they have low health, not getting hit at all helps a lot more than being a bit tougher but getting hit all the time. Bots supply defense and healing, which would help with your shields, but the big bot's ray bursts decrease regeneration. This makes the AV lifetime shorter, which will help you take an AV down.
I would invest in pet +defense and pet +resistance IO's as well, if possible. Makes those pets last longer.
Just my two bits.
....And just to note, bodyguarding as a /thermal is rough. You have one self heal. That is all. Your boss pets will be tougher with all your shields, they may be better taking the brunt. (Of course patron and fighting shields would help you be tougher, but it's starting at a bit of a disadvantage compared to sets like traps, forcefields, and dark miasma that have constant ways of decreasing the damage you'd take. ) -
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Eh. Most 'mastermind' villains I can think of employ witless thugs, and do so as THEY are the ones playing 'brain' to the thugs. Trying to get to get the thugs to do what they want frustrates them at times, but there is never any risk of mutiny, as the thugs wouldn't know what to do without the masterminding villain.
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Sorry, on topic.
My picks: (By 'theme,' not function)
Brute: Claws/Willpower: As you attack or get attacked, you tear through foes with your bare hands, with almost feral ferocity. You are also tough enough to take it, within limits.
Blaster: Energy/energy: Blast foes with devastating energy, sending enemies flying with your pure, destructive justice.
Controller:Mind/FF: Control the minds of your foes, and protect your team.
Corruptor: Rad/Dark: Prey on the weak, weakening them even more, then finishing them off. Infect foes with deadly energy, and steal their life away.
Defender: Tricky, as there are so many way to go at it. I'd have to go Empathy/Psi, with a FULL empathy build (Not just heals) Looking out for the team, and using attacks to weaken your foes in many ways.
Dominator: Mind/Fire Make your foes helpless, then destoy them. (And nothing say 'destroy' like burning someone whose mind you just shut down.)
Scrapper: Martial Arts/Super Reflexes: Able to beat down the toughest bossses with your fighting skills, and a fighter's reflexses to stay alive.
Stalker: Ninja Blade/Ninjitsu. Sneak, then kill. Or just kill. But sneakily.
Mastermind: Thugs/Traps-An army of witless minions at your beck and call while you devise way to weaken enemies and protect yourself
Tanker: Invulnerability/Superstrength- Unkillable except against those that prey on the mind, and able to shake the earth with your bare hands. -
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Quote:Am I the only one who saw this and thought immediately..."Or maybe sharks with laser weapon mounts?"Is it just me or do others think that there should be some kinda moat monster around the prison? How cool would that be?
...And now that I think of it, since water can slow bullets to harmlessness, why the heck would armed cops put a moat there? Hm. On second thought, I'm over thinking this.
To the OP: eh, I'd rather a prison break zone event. The zone ain't Crey's Folly, it's a prison. -
I had a kind of exasperating run on the Barracuda SF, and was unable to beat the big bad at the end because the black scorpion power on the mastermind did not 'break' Reichsman's phased status.
Well, color me ig'nant, but I found out this morning from Castle the power disables his phase shifting power. As such, it has to be used before the guy goes unaffected, so he can't do so. (As the temp thing is slow to recharge, I assume it might have to be timed well as well) Just thought I'd put that out there as an FYI, to spare others frustration.
-Seldom -
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Quote:Most players, especially those seeking a challenge, would like a reward akin to their effort. This is not unreasonable.You're assuming that'd be an easy change. This is likely just a temporary solution to prevent abuse.
You say you wanted challenge, I tell you how to get challenge and you cry about the rewards. That leaves one to conclude you're not interesting in the challenge but the rewards associated with the challenge.
Looks sideways with aggravation at current MA custom critters.
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I'd be all for this. To be honest, the times I've used the difficulty setting most all have to do with teaming. As such, the team must wait outside the door or wait for another member to reach their contact, then go to the field analyst/fateweaver...it's nothing big, but it does inconvenience the team. If there were an easy way to do this, I'd be for it.
The only downside is that 'calling' is usually a contact thing, so if these were contacts, they may have accessibility issues on a sf/tf. Perhaps if there were a mission you could do for a press agent, and once he/she becomes a contact, you have a phone number for them and their services? That way fateweaver/field analyst would be open, but there would be a remote way of accessing services akin to theirs. -
Quote:True, but my point stands. The stackability of any new bonuses (if they were similar, as present sets have been) would be hampered by the inability of most builds to use them more than once.Forgot pet damage, btw, as far as existing sets - and call it odd, but I wouldn't mind seeing a taunt set. Tanks, Brutes, Scrappers, and both Khelds can use them out of the box, while Masterminds going the "Tankermind" route normally pick up something from the Presence pool to help here, as well. That's not a bad chunk of ATs. But it'd be low, low priority.
Hm. This could be a good thing, however, as developers could offer bonuses that they would usually treat as 'imbalancing' due to the implausibility of re-using said bonuses. -
Quote:Toxic resists are there as toxic damage has few armors to resist it, and many powers that do resist toxic damage have unenhancable resistance. Accuracy and recharge are there for two reasons, I believe.I just wondered why acc and rech were the main BIG %'s. Because rech already has a 7.5% unique and several 6.25% and 5%. There'a also an acc boost in Kismet. You can soft cap, but at the expense of getting other powers if you have to get CJ, Tough, Weave or other toggles when you could get powers that you actually want and just get some recipes for the boosts.
I said 15% because those are the %'s of the purples atm. 10 and 15.
The end of your post is exactly what i said in the 2nd paragraph. lol. I would love to 6 slot if the 6th bonus was better. Alot of them say Toxic resist. Why so many Toxic resists?
First of all, players HATE missing, and waiting for their powers to come back. As such, these are most desired. Besides this, +recharge has perhaps the biggest effect on how well many builds can operate, as their highest performing abilities are far more reliable in their availability.
Secondly, these bonuses are always available. As such, having significant +accuracy and +recharge helps a lot when exemplaring down to low levels, when you lose enhanced value, slots, and powers. -
We have:
ranged damage
melee damae
PbAoE damage
AoE damage
holds
stuns
sleeps
confuses
Just about every archetype has a way of easily using some of the first four, and possibly the first six. The latter two are less common, and are much cheaper. The problem with new sets is that they use the same 'pool,' so if too many are added, it risks diluting what is perceived to be a valuable commodity with what then becomes 'dross' of a sort.
I could definitely see these added:
healing
resistance
defense
That's three. other possibilities are tohit debuffs, fear, defense debuffs, endmods, and to hit buffs. The issue? Many characters could not use all of these. (and certainly most wouldn't six slot most of these.) If you look at the way current bonuses for purple sets work, the strength they offer is in their stacking bonuses. If new sets are added, it will be, as stated, in areas less used. If they then have new bonuses attached, these will by extension be less useful, just because few builds could put them together for the same dramatic effect seen in present purple sets.
It would be nice, though, if they did give effects not found presently in any significance. +resistance is all but gone from bonuses, and there is no +mez protection io that I can think of. With all mez armor in PvP changed to resistance, I don't see how some minor protection vs. PvE mez would change things, especially when you must have topped off at 50 to get it. (For instance, a defense +2 mez protection and a resistance+2 mez protection.) -
Hm. I have a couple, but all are strong in their own ways.
Mind/psi dominator: she can control just about everything the game comes up with, locking down/confusing masses of elite bosses without a sweat. Her AoE is pretty decent, especially after soul drain, but her true strength is her control. The entire snoozing freedom phalanx told you so. (note, this is partly due to io bonuses making those big control come back twice per fight.)
Bots/ff mastermind: not the offensive powerhouse bots/traps is, but tougher. I fought silver mantis as an av and never had to re-summon, no bot ever went below half health. The only limit was endurance.
Energy melee/dark armor brute.: an odd thing, as he has enough control to shut down 3 bosses and their spawns continually,(near him) enough damage to take out AV's, and enough toughness to take a team's worth of aggro. He doesn't fare well against damage spikes, though, but a self-rez and full 1% to 100% health heal helps this.
Broadsword/regen scrapper: a character that was on invincible as soon as he get his DO's. Defense+healing+regen=win.
archery/energy melee blaster: sans all but the first melee, this is my 'sniper' build, with a permanent boosted range, she is able to wipe out entire mobs from sniper range. anything tough enough to survive the rain of arrows and explosive arrow dies by subsequent shots before reaching me.
Kinetics/electric defender: not much damage on its own, but it can neuter an entire spawn's ability to fight back all the while damage capping my team. I'd call that strong. -
Quote:Soo....they should exactly double the number of all characters stored on servers for all accounts. Yupyup. Happenin.'If praetoria is the alternate mirror universe of Paragon,shouldnt we find our evil twins there ? If so ... I propose to be able to design their costume and battle them in pvp whenever we feel like. kickin nemesis buttz.
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For 'pure how it is now'
I'd ask for these:
1. Half wall/full wall objects (both glass, metal, stone and wood. Half walls are like railing, then there are some like dividers, then full ceiling to floor versions)
2. wardrobe objects (acts like a tailor contact)
3. Targetable dummies (as seen in vanguard base)
For 'pie in the sky:'
1. Training console in a training room: spawns enemies in a training room that can be customized and fought for high scores. Possible rewards given in prestige.
2. Windows: in different forms, with possible outside options including: city, (paragon) city, (rogue isles) outer space, underwater, rome, orenbega, caves, sewers, and so on.
3. Mini-jets/sky skiffs: (in a hanger room) selecting these works like selecting a helicopter, you 'run inside,' and are delivered directly to your mission. (works like a mission teleporter.) In the base, the vehicle goes forward, flying out through a 'window' in the wall corresponding to the object. If the mission is out doors, you see the vehicle fly away once you zone, vanishing high in the sky. This would represent a significant coding trouble, I'd hard-code it to use the rikti invasion code, so that it could only spawn if there were clear sky, and not under a bridge. -
Quote:I agree, but how? I mean, yeah the Patron concept made themes much easier, but it also ended up limiting how many they can have.
I for one would love to see a Fiery Element PPP and perhaps a Psionic one? (May Kalida can get promoted?)
These would probably come with more stories, which would mean more work, but I'm not averse to extra content. Especially if it means I don't have to 'serve' another patron, even if I stick it to them in the end. -
I definitely agree with the need for new thematic pools to fit proliferations. That said, there's no way they are giving blasters confuse, a hold, and an AoE sleep to go along with some of the many controls available in their primaries/secondaries.
I certainly agree with the overall pool suggestions, however. -
Hm. I could've sworn that when you go into edit a published arc, even if it isn't local, and the "save as" function saves a local copy back to your computer.
If you cannot edit a published arc, there may be another issue, as published arcs are saved on a server, not your computer. -
pssst....'rouge' is a cosmetic. This may lead your post to be misinterpreted.
I can only guess as to your question, but I would think that those who buy the expansion could start in a more 'side-neutral' way, (just as villain expansions allowed for new villains to be made) and what's I've heard about going rogue leads me to believe it'll be a long process, probably with a system where a moral value is assigned to different task choices, your morality following what choices you make. I don't think it'lll be quick, and I haven't heard much about limits, leading me to believe it won't be some odd 50+ only kinda thing.
But more info will come in time. They just let Issue 16 out, it'll be some time before they start working up the excitement for the expansion. -
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Hint.....the OP is a joke.(This to those who seemed serious.)
To the 50 thing, I did it when they were testing recluse's victory. I had no attachment to the character, compared to those I spent playing over two years on to get to 50. Leveling may not be ALL there is to this game, but it's a big part of what keeps people here for hours, and years, keeping this business afoot.