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I always train when I level. Always.
Well, unless I somehow unusually leveled twice during a mission on a team (Frostfire, I'm looking at you). -
Quote:Then I'll have to say you're wrong as well then.My happiness is good. You think I'm evil. If i kill you that makes me happy, thus my killing you is good.
This is basic ethics and story writing stuff.
Arachnos and how the Rogue Isles are ran is neither anarchy nor fascism nor anarcho-facism.
To explain these things I would have to talk about things that are unallowed on the forums so just... You are wrong will have to suffice. -
Quote:It's just this new wacky concept called anarcho-fascism.The part I do not like about Arachnos is that they are inconsistent. Arachnos is supposed to be an oppressive, totalitarian state but people with powers (including Natural origin) are allowed to do whatever. The player is a "destined one" but Arachnos troops still attack on sight, except in pvp zones where they act like they were always allies. Lord Recluse is stated to have a "hands off" and "survival of the fittest" approach to government but all the zones have a large Arachnos presence, keeping the order. And the contacts are all over the place in their attitudes, from "outside contractor" to "lackey of our great organization". Which is it already?
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Quote:As a fan of Ghost Widow, I have to point out that her archetype is Dominator. Scirocco is the Corruptor in Recluse's Five Bad Band.
3) Ghost Widow gets her body back (finally) and thus anything involving her is dealt with and she is renamed to Belladonna (a good evil name in itself) but retained her dark/dark corruptor like powers. -
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Quote:Um... I seem to recall that Nerva Archipelago isn't even part of the official Rogue Isles as a country. That's how Longbow was able to build and maintain that big honkin' base they have there in Agincourt. So technically, they already have taken over Nerva and they're still unable to keep it from being a warzone.I think it's simply a matter of having a mandate to do so. They do have all the resources to take over Nerva, but no mandate to do so. Their presents amounts to nothing more than embassy duty with all the off-the-books operations that go along with it. The Rogues are still sovereign, but all that could change, especially if Recluse ever crosses paths with Vanguard. Imagine if Mako sank a Vanguard sub or if Black Scorpion got caught trying to sell nuclear weapons to terrorists? Good by UN protection, hello occupation!
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Quote:Maybe unleash some manner of mutagen into the winning country's water supply? I mean, he does the same thing to his own citizens after all.If Arachnos spent millions like the American tax payers do to train and pay arachnos athletes to compete in a world cup against a team who probably plays for food, ONLY TO LOSE to these underpaid under priveleged athletes of a third world country; what would recluse do?
signed sincerely,
Annoyed. -
I frankly agree, but if you noticed the post I was replying to promoted Paragon City hero groups coming in and successfully reforming the area, I found it to be too incredulous an idea simply because of what we've seen in Nerva. Longbow has more resources than God, but it still can't bring order to Nerva; how does the other guy expect them to bring order to any other island?
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Clearly, but it's also an example of the potential consequences that could be repeated. I find it beyond my stretch of belief that Longbow and some other hero group could successfully reform other Isles when they can't even get Nerva successfully straightened out.
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Quote:You kidding? They can't even do that successfully with Nerva Archipelago. Longbow is there in huge numbers, but because Arachnos is out of the picture, everyone else like the Family, Council, 5th Column, and Crey is squabbling over the place. To try to do that to the rest of the Isles would place those silly do-gooders in over their heads.I wouldn't remove Recluse, I would restrict him to Grandville. I would have Vanguard, Longbow, and even the PPD move into the outlying islands and make them into respectable looking neighborhoods, and give villains the chance to operate outside of the influence of Arachnos.
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I think this highlights the differences between heroes and villains thematically. Heroes are generally generous and allow others to show their strengths, whereas villains are all ME ME ME ME ME ME ME ME ME ME ME.
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Quote:Levantera's arc is more of a precursor to the Second Rikti War. The second war doesn't get properly going until Hro'Dtohz is brought through the portal, and that's the end of Serpent Drummer's arc.As for the Rikti, that's the problem with maintaining a static world. Sorry Angus, I'm a little late to stop a second Rikti invasion. I've done Levantera's arc, it's already happened, and even if I haven't, look up in the sky. That arc needs to be shunted off to Ouroboros.
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If you're talking about zoning, yeah... this almost always happens to me.
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Quote:But who knocks back Superman? Only guys like Darkseid and Bizarro.Yeah, that was kind of what I was referring to. These guys give me nightmares in daytime. That's kind of why so many people (myself among them) complain about lack of knockback protection - because everyone and their grandma does knockback in the high levels. Something as simple as walking tree slaps or guard batons have the potential to send you flying back, and that's just cheap.
In general, control effects of any kind on minions are just cheap, simply for the fact that minions are EVERYWHERE in large numbers, so if you don't have protection, you're screwed. If knockback were restricted to larger or special enemies, then I would actually love the power, because it would fit. But when enemies literally toss you like a salad... That's just no fun.
Actually, if I had my way, I'd never have instituted knockback PROTECTION at all. I would have merely made protection powers transform knockback into a version that you recover from much faster. Think about comic books and cartoons. For instance, Spider-Man gets knocked backwards, he spins around in the air and lands on his feet. Or, say, Colossus gets git with a powerful blast, but he doesn't fall down, it just pushes him back a short distance.
That sort of thing would have ensured knockback still mattered, but it wasn't so badly debilitating. -
Quote:I don't generally care. Tall Council/5th Column are understandable because they're suppose to be some kind of eugenics thing. As for the pedestrians, I don't feel that they're tall enough to disturb me all that much as I'm usually flying high over their heads or superspeeding by to notice exactly how tall they are. I notice that my heroes are not too grossly outsized by contacts when they stop to meet them. In fact, there are some very short contacts to start with.2. The University teachers that you see now are their SCALED-DOWN versions. The originals were almost twice their size, or at the very least at the top of the height scale.
Height scale in City of Heroes is something that has always been "off." One piece of advise I'm going to give everyone right off the bat - ignore the height ruler at character creation. It's drawn to its own fictitious scale that has nothing to do with anything at all. Instead, peruse the height SLIDER.
For the Male and Huge models, middle-slider is "average height." Even if the ruler says average height is something like 6'5'', ignore it. THAT is average height. If you try and match your character to the ruler and make him a realistic, say, 6'8'', you will be a MIDGET. That's about a third from the LOWEST height. Ignore the ruler and just pick the height by eye. If you want your character to be average, use mid-slider. If you want your character to be slightly higher than average, go a few notches right. If you want your character to be really tall, but not freakish, go about a third to a quarter to the end. Most importantly, ignore the ruler.
For female characters, middle slider is "very short." I don't know why it was decided that female characters would be tiny compared to makes, but female models are about a foot shorter than male models at mid-slider. I realise that statistically, women are somewhat shorter than men in real life, but one would think this would be up to the player to decide. Not so. A woman of middle slider will spawn at aroun 5'8'' on the ruler, and if someone wants to be "realistic" and make his female, say, 5'2'', then what you will get is a tiny little child, not in the slightest a grown woman. As we've established, "average height" is around 6'5''. Here's my advise - when making female characters, push the slider up until your characters matches the male model, or goes up to at least above 6 feet on the ruler, then go from there. If you want slightly shorter, go a few notches down. If you want very short, go down to about mid-slider. Most importantly, if you want your woman to be "tall" in any meaningful sense, go up to AT LEAST a third from the end, possibly a quarter from the end if you want a normal but tall-looking female.
I'm not saying this just to make numbers up. Pedestrians in the game, as well as most male contacts, aren't actually sized by the ruler. They're sized by the slider. Pedestrians are all middle-slider (i.e. 6'5'') so if you want average height, match THEM. Ignore the slider and match what you see from civilians. Beyond them, enemy NPCs are even taller than that. Most Skulls and Hellions will have half a head or more on most civilians. If you want your character to be "tall," then ensure you match at least the Skulls and the Hellions.
This is actually one reason I fell in love with the Science Booster Pack. I originally made a female character who was supposed to be a giant Troll woman. I didn't want to go overboard, so I made her about a quarter from the end high. This made her barely taller than the skulls, thanks to them being much taller than 6 feet and women being much shorter than men. When the Science Booster came out, I jammed her height at the far right, as high as the slider could go, and now she's just about imposingly high. And even then, she mostly has a little over a head on most "normal-looking" NPCs, whereas I wanted her CLEARLY towering over them.
The height scales in this game are messed up, and the ruler is completely broken. Ignore the ruler and measure yourself by the civilians you meet.
The university guys are just freaks of nature. -
Quote:I'm waiting to see Megatron.IIRC, the pedestrians in the city zones have names pulled from US census data. Some hippie named their kid 'Santa'

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One thing I never understood was why Sands/Nocturne/Castello were AVs in Faultline. Sure, if you're soloing, they're EBs, but they still have the Purple Triangles of Doom betraying their actual nature.
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Quote:Depending on luck, this can be just about anyone in this game.I have a character or three that are akin to Mr. Immortal. Die....rezz...die...hospital...

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Quote:The whole anarcho-fascism thing he had going on always reminded me of Apocalypse.LOLNO.
Magneto is among the best famous super villains, with ambiguous motivations that are believable.
It would be an undeserved compliment to call Recluse formulaic, because he isn't even as interesting as the most cliche villain. He's a spider-fetishist Mary Sue with no particular ideology other than GOTTA GET STATESMAN. He can't make any sort of consistent choice between anarchist or fascist, and has 0 fashion sense, style, or charisma.
Perhaps he is the analogue of Turner D. Century... nah that's not fair. Turner D. Century had an amusing theme. -
That's the nature of the human condition. It doesn't surprise me at all.


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