Scythus

Legend
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  1. Quote:
    Originally Posted by Decorum View Post
    Golden Girl is one of a kind.

    And we give thanks daily for that fact.
    Amen.
  2. I always train when I level. Always.

    Well, unless I somehow unusually leveled twice during a mission on a team (Frostfire, I'm looking at you).
  3. Quote:
    Originally Posted by Durakken View Post
    My happiness is good. You think I'm evil. If i kill you that makes me happy, thus my killing you is good.

    This is basic ethics and story writing stuff.




    Arachnos and how the Rogue Isles are ran is neither anarchy nor fascism nor anarcho-facism.



    To explain these things I would have to talk about things that are unallowed on the forums so just... You are wrong will have to suffice.
    Then I'll have to say you're wrong as well then.
  4. Quote:
    Originally Posted by Charcoal_EU View Post
    The part I do not like about Arachnos is that they are inconsistent. Arachnos is supposed to be an oppressive, totalitarian state but people with powers (including Natural origin) are allowed to do whatever. The player is a "destined one" but Arachnos troops still attack on sight, except in pvp zones where they act like they were always allies. Lord Recluse is stated to have a "hands off" and "survival of the fittest" approach to government but all the zones have a large Arachnos presence, keeping the order. And the contacts are all over the place in their attitudes, from "outside contractor" to "lackey of our great organization". Which is it already?
    It's just this new wacky concept called anarcho-fascism.
  5. Quote:
    Originally Posted by Dr_Mechano View Post

    3) Ghost Widow gets her body back (finally) and thus anything involving her is dealt with and she is renamed to Belladonna (a good evil name in itself) but retained her dark/dark corruptor like powers.
    As a fan of Ghost Widow, I have to point out that her archetype is Dominator. Scirocco is the Corruptor in Recluse's Five Bad Band.
  6. Quote:
    Originally Posted by Decorum View Post
    Close. He's saying they essentially created a "new character" (and a "new" faction, although he didn't actually say that) with Tyrant's reboot, so that makes it similar to his Recluse complaint.
    At least we get to beat them up all the same.
  7. Quote:
    Originally Posted by Anti_Proton View Post
    I think it's simply a matter of having a mandate to do so. They do have all the resources to take over Nerva, but no mandate to do so. Their presents amounts to nothing more than embassy duty with all the off-the-books operations that go along with it. The Rogues are still sovereign, but all that could change, especially if Recluse ever crosses paths with Vanguard. Imagine if Mako sank a Vanguard sub or if Black Scorpion got caught trying to sell nuclear weapons to terrorists? Good by UN protection, hello occupation!
    Um... I seem to recall that Nerva Archipelago isn't even part of the official Rogue Isles as a country. That's how Longbow was able to build and maintain that big honkin' base they have there in Agincourt. So technically, they already have taken over Nerva and they're still unable to keep it from being a warzone.
  8. Quote:
    Originally Posted by Tokyo View Post
    If Arachnos spent millions like the American tax payers do to train and pay arachnos athletes to compete in a world cup against a team who probably plays for food, ONLY TO LOSE to these underpaid under priveleged athletes of a third world country; what would recluse do?

    signed sincerely,

    Annoyed.
    Maybe unleash some manner of mutagen into the winning country's water supply? I mean, he does the same thing to his own citizens after all.
  9. Quote:
    Originally Posted by ChaosExMachina View Post
    Nerva is just what more of the isles should be, other than having the 2 most common groups populating most of it. It's like a mix of anarchy and rogueness.
    I frankly agree, but if you noticed the post I was replying to promoted Paragon City hero groups coming in and successfully reforming the area, I found it to be too incredulous an idea simply because of what we've seen in Nerva. Longbow has more resources than God, but it still can't bring order to Nerva; how does the other guy expect them to bring order to any other island?
  10. Quote:
    Originally Posted by Anti_Proton View Post
    This was an RP-based statement right?
    Clearly, but it's also an example of the potential consequences that could be repeated. I find it beyond my stretch of belief that Longbow and some other hero group could successfully reform other Isles when they can't even get Nerva successfully straightened out.
  11. Quote:
    Originally Posted by Anti_Proton View Post
    I wouldn't remove Recluse, I would restrict him to Grandville. I would have Vanguard, Longbow, and even the PPD move into the outlying islands and make them into respectable looking neighborhoods, and give villains the chance to operate outside of the influence of Arachnos.
    You kidding? They can't even do that successfully with Nerva Archipelago. Longbow is there in huge numbers, but because Arachnos is out of the picture, everyone else like the Family, Council, 5th Column, and Crey is squabbling over the place. To try to do that to the rest of the Isles would place those silly do-gooders in over their heads.
  12. Quote:
    Originally Posted by Decorum View Post
    I was thinking much the same as I was reading. We're not on a "working for Statesman until we get too tough for even him" rail blueside (I hate rails). Cole's pretty innocuous on the hero's side, more of a figurehead and lore monkey .
    I think this highlights the differences between heroes and villains thematically. Heroes are generally generous and allow others to show their strengths, whereas villains are all ME ME ME ME ME ME ME ME ME ME ME.
  13. Quote:
    Originally Posted by Eva Destruction View Post
    As for the Rikti, that's the problem with maintaining a static world. Sorry Angus, I'm a little late to stop a second Rikti invasion. I've done Levantera's arc, it's already happened, and even if I haven't, look up in the sky. That arc needs to be shunted off to Ouroboros.
    Levantera's arc is more of a precursor to the Second Rikti War. The second war doesn't get properly going until Hro'Dtohz is brought through the portal, and that's the end of Serpent Drummer's arc.
  14. If you're talking about zoning, yeah... this almost always happens to me.
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    Yeah, that was kind of what I was referring to. These guys give me nightmares in daytime. That's kind of why so many people (myself among them) complain about lack of knockback protection - because everyone and their grandma does knockback in the high levels. Something as simple as walking tree slaps or guard batons have the potential to send you flying back, and that's just cheap.

    In general, control effects of any kind on minions are just cheap, simply for the fact that minions are EVERYWHERE in large numbers, so if you don't have protection, you're screwed. If knockback were restricted to larger or special enemies, then I would actually love the power, because it would fit. But when enemies literally toss you like a salad... That's just no fun.

    Actually, if I had my way, I'd never have instituted knockback PROTECTION at all. I would have merely made protection powers transform knockback into a version that you recover from much faster. Think about comic books and cartoons. For instance, Spider-Man gets knocked backwards, he spins around in the air and lands on his feet. Or, say, Colossus gets git with a powerful blast, but he doesn't fall down, it just pushes him back a short distance.

    That sort of thing would have ensured knockback still mattered, but it wasn't so badly debilitating.
    But who knocks back Superman? Only guys like Darkseid and Bizarro.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    2. The University teachers that you see now are their SCALED-DOWN versions. The originals were almost twice their size, or at the very least at the top of the height scale.

    Height scale in City of Heroes is something that has always been "off." One piece of advise I'm going to give everyone right off the bat - ignore the height ruler at character creation. It's drawn to its own fictitious scale that has nothing to do with anything at all. Instead, peruse the height SLIDER.

    For the Male and Huge models, middle-slider is "average height." Even if the ruler says average height is something like 6'5'', ignore it. THAT is average height. If you try and match your character to the ruler and make him a realistic, say, 6'8'', you will be a MIDGET. That's about a third from the LOWEST height. Ignore the ruler and just pick the height by eye. If you want your character to be average, use mid-slider. If you want your character to be slightly higher than average, go a few notches right. If you want your character to be really tall, but not freakish, go about a third to a quarter to the end. Most importantly, ignore the ruler.

    For female characters, middle slider is "very short." I don't know why it was decided that female characters would be tiny compared to makes, but female models are about a foot shorter than male models at mid-slider. I realise that statistically, women are somewhat shorter than men in real life, but one would think this would be up to the player to decide. Not so. A woman of middle slider will spawn at aroun 5'8'' on the ruler, and if someone wants to be "realistic" and make his female, say, 5'2'', then what you will get is a tiny little child, not in the slightest a grown woman. As we've established, "average height" is around 6'5''. Here's my advise - when making female characters, push the slider up until your characters matches the male model, or goes up to at least above 6 feet on the ruler, then go from there. If you want slightly shorter, go a few notches down. If you want very short, go down to about mid-slider. Most importantly, if you want your woman to be "tall" in any meaningful sense, go up to AT LEAST a third from the end, possibly a quarter from the end if you want a normal but tall-looking female.

    I'm not saying this just to make numbers up. Pedestrians in the game, as well as most male contacts, aren't actually sized by the ruler. They're sized by the slider. Pedestrians are all middle-slider (i.e. 6'5'') so if you want average height, match THEM. Ignore the slider and match what you see from civilians. Beyond them, enemy NPCs are even taller than that. Most Skulls and Hellions will have half a head or more on most civilians. If you want your character to be "tall," then ensure you match at least the Skulls and the Hellions.

    This is actually one reason I fell in love with the Science Booster Pack. I originally made a female character who was supposed to be a giant Troll woman. I didn't want to go overboard, so I made her about a quarter from the end high. This made her barely taller than the skulls, thanks to them being much taller than 6 feet and women being much shorter than men. When the Science Booster came out, I jammed her height at the far right, as high as the slider could go, and now she's just about imposingly high. And even then, she mostly has a little over a head on most "normal-looking" NPCs, whereas I wanted her CLEARLY towering over them.

    The height scales in this game are messed up, and the ruler is completely broken. Ignore the ruler and measure yourself by the civilians you meet.
    I don't generally care. Tall Council/5th Column are understandable because they're suppose to be some kind of eugenics thing. As for the pedestrians, I don't feel that they're tall enough to disturb me all that much as I'm usually flying high over their heads or superspeeding by to notice exactly how tall they are. I notice that my heroes are not too grossly outsized by contacts when they stop to meet them. In fact, there are some very short contacts to start with.

    The university guys are just freaks of nature.
  17. Quote:
    Originally Posted by Fleeting Whisper View Post
    IIRC, the pedestrians in the city zones have names pulled from US census data. Some hippie named their kid 'Santa'
    I'm waiting to see Megatron.
  18. One thing I never understood was why Sands/Nocturne/Castello were AVs in Faultline. Sure, if you're soloing, they're EBs, but they still have the Purple Triangles of Doom betraying their actual nature.
  19. Quote:
    Originally Posted by Fleeting Whisper View Post
    What's my 32,000 month vet reward gonna be?
    Real superpowers.
  20. Quote:
    Originally Posted by Blunt_Trauma View Post
    I want an Army of Evil Chimps .
    I second the chimps Masterminds.

    Tier 1 - Chimpanzees

    Tier 2 - Orangutans/Baboons?

    Tier 3 - 800 lb Gorilla
  21. Quote:
    Originally Posted by Starjammer View Post
    I can eliminate one thing for you: Absolutely nothing that happens on the servers can make your PC blue screen.
    Yeah... that was Windows, not CoH.
  22. Quote:
    Originally Posted by Dark Ether View Post
    I have a character or three that are akin to Mr. Immortal. Die....rezz...die...hospital...
    Depending on luck, this can be just about anyone in this game.
  23. Quote:
    Originally Posted by ChaosExMachina View Post
    LOLNO.

    Magneto is among the best famous super villains, with ambiguous motivations that are believable.

    It would be an undeserved compliment to call Recluse formulaic, because he isn't even as interesting as the most cliche villain. He's a spider-fetishist Mary Sue with no particular ideology other than GOTTA GET STATESMAN. He can't make any sort of consistent choice between anarchist or fascist, and has 0 fashion sense, style, or charisma.

    Perhaps he is the analogue of Turner D. Century... nah that's not fair. Turner D. Century had an amusing theme.
    The whole anarcho-fascism thing he had going on always reminded me of Apocalypse.
  24. Quote:
    Originally Posted by Emberly View Post


    I'm always amazed when yet another person who hates being buffed by friendly, helpful people in a multiplayer game crawls out to post this thread. Is there no end to you? People will complain about anything at all, it seems.
    That's the nature of the human condition. It doesn't surprise me at all.