-
Posts
2755 -
Joined
-
They're probably the easiest to reskin.
-
Quote:It actually didn't take very long. The groups filled with minions and lieutenants I just rushed in and mashed (Dream Doctor and the Cimerorans were more than enough to slaughter those). The bosses were what I simply pulled.I don't know. How many hours was the mission intended to take?
No it wouldn't. I did it under an hour.Quote:I'm starting to notice something of a pattern here. The people who trounce around "learn to play" seem to often be the ones not knowing how to play, if going by their advise is any indication. "Did you try fighting what's probably a couple hundred enemies one by one?" No, I did not, because that would have taken all damn day.
It's because they work, often in conjunction sometimes.Quote:For the last eight years, I've been listening to people beat their chests about how good they are because they:
1. Pull
and
2. Use inspirations
I'm sorry you had such difficulty, but it still sounds to me that you were doing something wrong.Quote:No, my mistake wasn't not pulling or not doing whatever other "Use Tic Tacs!" cliché you can come up with. My mistake was trusting the difficulty system to be worth a crap in Incarnate gameplay, and I trusted mission design to be reasonable. And it's not. I was under the impression that bringing help would, you know, help. It didn't. It slashed my reward down to a third and the end result was a mission which was neither quicker nor easier to run than it would have been had I not had help. No, the solution was to simply disable bosses, politely tell Sister Solaris to please go to hell and run it by myself. It would have been faster, more rewarding and far more satisfying, to say nothing of considerably easier and much less annoying.
No it isn't. I did very well with pulling enemies. Maybe you were just standing too close.Quote:P.S.
For the record, I did try pulling enemies, and it's impossible.
Whose fault is that? APPs exist for a reason.Quote:The only - read ONLY - ranged attack I have is the Nemesis Staff,
Or, as I suggested, maybe you were standing too close.Quote:and the moment I'd fire that at a spawn, Imperious would bumrush ahead and engage that spawn in whole where they sat. Maybe I don't have the mad skillz to pull with overzelous NPCs around, but in my experiences, that has simply never worked. Whenever I've tried using it, usually my NPC companions instead rush ahead and aggro two separate spawns.
Well, I know from my experience that I didn't have Imperious bumrushing the groups of Cyclopses and Minotaurs. In fact, I found him to be much more reserved. It was Dream Doctor that was the twitchy one.Quote:But, hey, I guess you're better at controlling uncontrollable NPCs than I am. I'd love to hear your expert advise on how to stop them from chasing after runaway critters that run to another spawn, or how to get them to not attack enemies in the adjacent spawn, or how to get them to hold fire until a an enemy is far enough away from its spawn to not aggro them.
I found it rather enjoyable, I actually had to think about my tactics for once.Quote:*edit*
And you know what the real kicker is? I still beat that mission, fair and square. I just did not enjoy a single minute of the experience. I guess I can just listen to your advise and learn to play a horribly boring version of what is an otherwise much more exciting game. -
Quote:I know which mission you're talking about, and it's clear to me that your strategy sucks if you had this problem. I've gotten through that mission twice so far and both times I had most of my companions still alive at the end. Did you try luring the monsters out one at a time with ranged attacks or did you just rush in and mash buttons?Yes, there is - NOT HAVING three licks and a break free. It's always the same story in these threads. Eventually we get to the subject of inspirations and someone goes on a self-righteous tirade about how the people complaining must not be using all of their tools and so on.
OK, so what's your advice when I'm staring down a spawn of 12 bosses, a neat mix of Cyclops and Minotaurs plus Nictus Romulus Plus a Keres, and all of my NPC helpers are dead and my inspiration tray is completely empty? Go buy more? OK, so I go by more and go through pretty much all of them in the next two spawns. Now what? Go buy more? Right, how many times per mission do you envision me zoning out of the instance and trekking half-way across a zone to do this? My machine loads fast, but it doesn't load that fast. -
Quote:This.Emphasis added.
Just about everybody I've seen who complains about the difficulty of missions set in Praetoria has this in common: they fill up their inspiration tray, stack them neatly by color so that they look just right, and then never touches them. Or, at most, they only use green inspirations to heal.
There is almost nothing in City of Heroes you can't beat with 3 Lucks and a Break Free. City of Heroes has cheap "potions" with no cooldown, people. (Balanced by a very low stacking limit compared to other MMOs, I grant, but still.) Use your inspirations. There's a reason why the Inspirations Full light on your toolbar turns red: if it fills up and stays full, you're deliberately playing at a higher difficulty setting. The game is balanced (for most characters) around the assumption you will use your inspirations about as fast as they drop.
tldr; version: lrn2play, noob. And I'm not generally one to say that. -
At the moment, despite it's super speed appearance, Vorpal's your best bet. In the future? Who knows? They just might add other Judgement abilities. I see no reason for them not to.
-
-
Yes. Yes he is.
Al Gore was actually right for once. -
Yeah, lots of leeway with canon here: different planet/moon, different facehugger, different chestbuster, and an Alien bas relief. I see no problem with trying to force everything to fit if you want them to.
-
Quote:Fixed. No "child" has um... assets like that.I'd actually be more inclined to ask for TF Penny to be changed to the Faultline model.
The Penny TF happens WITHIN the level range of the Faultline arcs, not after. You can literally finish the story arc with Teen Penny in Faultline, pop over to IP and do Adult Penny's TF, then go back to Faultline to do Agent G's arc and run into Teen Penny again.
It's a chronological clusterfrag. -
-
That wasn't my question; this was:
See:Quote:Wait... I don't recall seeing War Witch in the Belladonna arc. Where was she?
Quote:I'm more surprised that in War Witch's cameo in Belladonna Vetranno's arc she's transparent, since unlike Croatoa it takes place chronologically after Night Ward. -
Wait... I don't recall seeing War Witch in the Belladonna arc. Where was she?
-
-
Oh shoot, I had forgotten completely about this. What was it?
-
Ah... is that what happened? I noticed this today on a character of mine sporting the bolero when there was something decidedly screwy with the way the super group colors were behaving on it.
-
Yeah, you'd never get one of those through there now.
-
-
Well that's why that guy in Atlas Park is there, it's his job to "shut down this portal if it's used for any nefarious purpose."
-
-
-
-

