Scuzzbopper

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  1. Just wanted to say thanks to Lycaeus for supplying a copy of the demo!
  2. [ QUOTE ]
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    I'm still partial to the Cthulhu one, though.

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    Your wish is my command! Hey There Chthulhu

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    Everyone watch that one! ^^


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    The only bad thing about this one is that I don't see it listed on the CDs for sale, so I can't buy it!
  3. Hey everyone,

    I've been going through the Paragon Wiki lately, trying to identify any Models I might be missing from the Codex. From what I've been able to gather, I'm not missing very many, but about half of the ones I'm missing are all from one place: The "Strike the Thorn Tree" mission from the Statesman Task Force.

    If anyone has a demo recording of this mission (or might be able to make one sometime), with all the named bosses in it, and that they would be willing to share, I'd very much like to get a copy.

    Drop me a PM if you can help and I'll send you an e-mail you can send me the demo at (unless you'd rather post it on w00t studios or somewhere similar to share with everyone).

    Thanks!
  4. [ QUOTE ]
    I still want a no-claws claws weapon! I.e. just put 100% transparent texture on one of the existing claws !!! So it looks like i'm using my hands!

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    But don't most of the claws animations have a closed fist (unless I'm remembering wrong)? You'd just look like you were punching them.

    Sounds like you'd probably need a new set of animations with an open-hand attack if you want to look like you're clawing someone with your hands.

    EDIT: Sorry. Clawing, not scratching.
  5. Scuzzbopper

    Captain Britain

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    Does anybody remember that other costume? not as nice as the one he has now, but it was kinda neat, too.

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    Yeah, I'm that old.

    P.S. Looks great, Juggertha!
  6. [ QUOTE ]
    Heya, Scuzz... given how often I map-hop for filming purposes and stuff, do you want me to start trying to keep track of stuff like this and sending it to you? (ie, Tyrant and the Praetorians, the Ouroboros task forces, and the like)

    Michelle
    aka
    Samuraiko/Dark_Respite

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    Contributions always welcome. I had planned to do much the same myself -- check the coords of the "arty" room when I'm on the actual map myself. I think keying off the boss spawn will get you the scenic room 2 times out of 3, but there are also ones where I don't think the boss usually spawns in the "arty" room (like the Crey cloning lab map and the tech map with the portal under construction). So for those exceptions, my ref coords currently will get you "in" the map, but might be missing the "arty" sections. I'd also planned to actually test the coords I pulled at some point, splicing into a raw demo with the camera spinning around to check the scene, but haven't gotten there yet.

    Actually, let me go a step further and share an idea I had. While pulling the coord data, I was thinking that an even better way to present this would be to have a series of screenshots, taken in the most "scenic" spot of the unique/special/artified maps (maybe more than one for some of the bigger maps that might have multiple scenic spots). Like a page with thumbnails of the screenshot, clickable to enlarge, with each one accompanied by a brief description/title, the known missions that use that map, the demo map code for it, and the CAM POS & CAM PYR of the screenshot.

    I had thought about trying to pull this together, similar to the visual list of models in the Codex, but I know I'm coming up on the hosting limits of my freebie web account. So I was thinking of possibly still doing it, but adding it to the Paragon Wiki. I think it has some reasonable value even outside the scope of the demo information it provides, by letting people see screens of the "cooler" maps and knowing what missions to find them in. A Scenic Maps page or something of the sort. And putting it up on the wiki would open it up to a collaborative effort right at the base level.

    What do you think?

    ---------------------------------

    EDIT: Something like THIS.

    Still a bit rough on the formatting, but is generally what I had in mind.
  7. Forgive the thread resurrection, but I just thought I'd mention that I've now got reference coordinates in for the majority of the special/unique/artified maps. All keyed off of the final boss spawn point, or mission objective (glowie) if there's no final boss. Haven't personally verified most of them. Just trusting the POS data from the demo recording.

    Should hopefully make the Codex’s maps list genuinely worthwhile for demo editing now.

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    This (the lack of coordinate information) is something I realize renders the Codex’s Map list only marginally useful, at best. To improve on this, I am planning an update to provide "reference coordinates" for as many maps as possible. The reference coordinates will key off of either the final mission "boss" enemy or major mission objective. These objects or enemies usually have a start spawn that corresponds to the "final" room in a mission. For the artified and unique maps, this usually also corresponds to the section of the map with the most visual style and design (ie, Tyrant's throne room), so I would expect this final room to normally be the one that demo-editing folks would be looking for in order to use a specific map.

    I’m not going to have this ready tomorrow, or anything like that, but it is something I’m hoping to at least start providing information on, sooner rather than later.

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  8. I think Lighthouse could use a good poking about resurrecting the film festival contest. There have been some vague noises about it happening, but so far nothing.

    /em pokes Lighthouse
  9. Props to Chase and Cinder!

    Great stuff!
  10. This is interesting. With I12 on live, I loaded up a demo whose map I know used to crash, in this case the Clockwork King's lair from the Synapse TF finale (MAPS/MISSIONS/UNIQUE/ARTIFIED/CLOCKWORK_KINGDOM.TXT).

    It did NOT crash! The demo played.

    However, it's still not quite right. At least in this one case (I haven't tried any others yet) what seems to be happening in the demo playback is that only the "artified" elements are visible, so no walls or other parts of the map are showing.

    Here is a screenshot

    Not sure what to make of that, but I guess that not crashing is a step forward over crashing, at least.
  11. Scuzzbopper

    Fan Videos

    Well done.

    I especially liked the Cimeroran "reveal" with music/audio going silent except for the footsteps. Very slick.
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    Here's a simple shot of her from a demoedit.

    Sister Solaris

    And another of Ghost Widow in her two outfits.

    Ghost Widow

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    !!!

    What's that pose GW is in? Because I have characters that would -love- to have that as an emote. (Classic superman style "hovering with arms crossed")

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    If you want to demo edit them in, they are, I think (qualifier: I have not actually tried to make sure they are compatible with player models):

    A_STANCE_GHOSTWIDOW
    A_STANCE_GHOSTWIDOW_CYCLE
    STANCE_GHOSTWIDOW
    STANCE_GHOSTWIDOW_CYCLE

    The "A_" versions are for hovering/flying (stationary).


    Unfortunately, as far as using them "live", they are for her only. I tried to use them at one of her appearances (she made a typo doing the stance emote, so I actually go to see the emote command she was trying to type in). Didn't work for me and when she saw me try Ghost Widow said "Sorry, that emote is just for me" or words to that effect.

    EDIT: missing word
  13. I'm a big fan of powered armor characters. Here are some one's I've tried my hand at:

    Incendiary Ant (had since I2)
    Dr. Oblivion (my Doctor Doom homage)
    Diesel Locomotive (mostly an experiment in maxing size; a 1930s steampunk effort)
    Archelon (probably the best one of mine, in my opinion)
  14. I admit, I was figuring there were probably a finite number "of interest" and that it wouldn't involve going through every one.

    If I were the ambitious sort, I'd think about putting screenshots of every one into the paragon wiki, but the thought makes me quail.
  15. One of the folks over on the UK forums has already made a start on this:

    Power Showcase

    with videos of many of the Brute/Scrapper/Tanker power sets (but not much else yet), just showing the powers.

    For anything not covered there, you can certainly create demos that show the power FXs. What I'm lacking on my site are MOV-FX associations and a good directory of exactly what FXs & what MOVs are attached to the specific individual powers. That's on my to-do list, but is still a ways off.

    Doing a call out for people to make a short demo of their character with a particular power set and just running through the use of each power might be the easiest solution.
  16. Scuzzbopper

    Fan Videos

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    The first post in the topic still points to the little YouTube videos for the Hype series. They can still be found (all three!) on the Vitea Rising website.

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    The site is back from the dead! Sweet!
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    Oh, and Scuzzbopper, check out Roman_Sybil_01 through 4.


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    Will do!
  18. [ QUOTE ]
    First problem I notice is that if I rotate a character to face "up" into the downfacing camera, his cape still hangs "down", which looks like it is blowing straight out behind him...

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    Ack. Good catch. I had never tried it with anyone wearing a cape.
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    The only problem with any of that is that the sky has clouds, so the background isn't solid. That won't work for greenscreening.

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    "Remember, the enemy's gate is down."

    Depending on what you want to do, it may not be an easy solution, but if you point the camera "down" (for example, CAM PYR 1.5708 1.5708 -0), it will give you a uniform blue with no clouds.

    That leaves you the headache of rotating everything 90 degrees from the usual coordinate system, and will probably not be fun if you want to pre-shoot something and splice it into bluescreen, but it does get rid of the clouds.
  20. Scuzzbopper

    Demo Playback...

    It's probably the map. There are currently a fair number of maps where something inherent to the map causes the demo to crash on playback.

    If you want to post the map name (right at the start of the demo file), I can try it and tell you if it's the map or not.
  21. I uploaded images for the rest of the Civic Squad to the wiki. The thumbs in the actual Civic Squad entry are small just because the text blocks are short. Somebody needs to write up the descriptions for 'em.

    Thanks for the Shockstorm head's up. I only manage to squeeze in a couple TF/SFs a year, so no surprise I'm missing a few of those. His model name is "Model_Shockstorm". I'll get him added to the Codex.

    I don't remember where I got Salvo and Giga Watts from off the top of my head, but I'll look through my demo archives and see if I've still got the files I pulled them from.
  22. As it happens, I had thought to myself some weeks ago that I should whip up a few demo edits and upload the missing Civic Squad member images to the wiki.

    If the stars don't align against me, I'll do that tonight after work.