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Posts
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Joined
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Is my Planner wrong then? Apparently 3 slotted PFF (+2 Defence SOs) only gives you a Defence of 119%, for a Mastermind.
I'd have thought Aim + Build Up would get through that quite nicely... -
I'd edit my post to make it clearer but there's not really much point anyway - he'd have quit sooner or later anyway, come to think of it.
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Actually while leveling up I always was (That's if Kojak wasn't online of course)
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I remember what it was like to be on top of Punishers... back when Boro was the only Fire tank...
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The base resistance for MoG is 71%, I think. So 29% of their damage is gonna get you.
With 3 slotted moment of glory you can get a Defence of 125%, ish. With 2 slotted Accuracy you get 109% accuracy. (Assuming PvP accuracy and +2 SOs)
So that's not 50% of the time it's in fact 5% of the time.
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I said, 'now that ED is in' because more people are probably slotting accs now. In I5, a lot of people had 6dam in their attacks, and you know it.
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Because of Focused Accuracy, if it wasn't for all the exemping goin' on at the moment I'd slot 3 damage 2 recharge and 1 end redux thanks to Focused Acc. -
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Why does it take a team of Blasters (The most Damaging AT) to take down a MM when I know for certain I take them out frequently solo with my Scrapper?
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To both Hobo and Silver, when does it take an entire volley or a 'team' to take out a MM? I can easily 2 shot them into oblivion unless they have PFF running...
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When the Blasters haven't slotted damage? -
The words 'nothing else to slot' sicken me!
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Ah hem... -
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No, you're right. But that just points to the fact that PvE/PvP are different games.
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I thought I pointed out that Bone smasher/Energy punch were VERY good PvE powers, just as good as they are in PvP.
Here want some build advice? For PvE? Drop Power Bolt and get Bone Smasher, you'll do more damage that way, which is what you're meant to do as a Blaster anyway.
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But have a high rate of damage and crippling secondaries.
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Don't have a higher rate of damage than other things, actually, they need the secondary effects to be anywhere near in line with the rest.
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Which you can't buy if the other side is dominating; and with my 20 slots (BF's working for about 5 seconds) that gives me a five minute fighting before I have to leave the zone. That's not inculding the space I'd like to leave for CaB's and Respites.
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Actually you can't buy them at all in Sirens which is obviously where you're talking about. Tier 1 Break Frees actually last for 30 seconds, you don't need to use them all the time. I'm getting from your posts that your tactics just aren' great. As a Blaster, having no mez resists or defences you need to stay the hell away from anyone who can and will hurt you bad, pick your targets, go for the kill and if you don't get it get the hell away and better luck next time.
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Well, yes... Scrappers are 'Boss Killers' so a competent Scrapper should be able to decimate any AT in fair, close range 1 on 1. That's their original vision. Blasters have range for a reason.
Chuck Norris will kick Rambo's guts if he can get in to use a roundhouse. If Rambo sees him coming and gets the drop on him, he's gonna get a severe case of lead poisoning.
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Nope, any good Blaster (yes that includes PvP and PvE) will ownge a Scrapper in close quarters. Fact. (Ok, not including Devices Blasters but they need to use different tactics.
Well it's more like Silvester Stilone (Blaster) vs Clubber Lang. Rocky beats Clubber in a punch up (going by the second fight here) and Rambo blows the [censored] out of Clubber at a distance. Unless we're talking Spines Scrappers.
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Question for Wordmaker -
Ok, so if Stargazer's dad never existed, then Nevermore never declared a personal war on him, so United never left because he didn't want to get involved in somebody else's war?
Now, you see, that changes a lot of things... -
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Winning specific fights would be nice. There is no point in me taking on a Controller or a Brute that's on full health because my effects cannot take place before they can effect me once and then kill me at leisure.
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You're talking about your Blaster right? And you're afraid of Brutes? And you're */Energy aren't you?
Let me guess you didn't take Bone Smasher/Energy Punch because when you use them in missions 'you die'. Well let me tell you now not only are Bone Smasher/Energy Punch some of the most feared powers in PvP, they're also damn good powers in PvE. As a matter of fact I'd be willing to go as far as saying Blasters can't be very effective anymore without their very high damage melee attacks from their secondary. In PvE.
That part is purely assumption on my part, correct me if I'm wrong.
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Powers like Flight etc. can be disabled for 30 Seconds; Hide recharges in 4. There is no way to re-enable flight if a -fly is applied to you. This is from one 'carrier' effect of a power; nothing to do with Toggle Drops/End Drains (which will floor most people)
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Oh but what happened to all the +perception powers which render invisibility useless?
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Some secondary effects are better. Hold >> Sleep >> KB.
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Actually I disagree, you can't get knockback protection from Break Frees, but you can get protection from hold/sleep from Break Frees.
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Most defence sets focus almost entirely on Smash/Lethal with Fire/Cold/Energy second. With almost no defences against Toxic/Psionic; these powersets will be at a considerable advantage for no reason.
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Sets that do Toxic/Psi damage don't tend to do very high damage in the first place...
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Like AOE effects on Stealth/Hidden characters. I have been terrorised and AS'd whilst invisible. This is almost primarily due to IR-Goggles and/or Leadership which renders these powers useless. Can you think of any power which renders another Defence set useless?
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Actually Focused Accuracy makes SR Scrappers cry, Tactics and Fortitude too. But when someone doesn't have an acc debuff they aren't getting hit by as many secondary effects as the resistance sets are.
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-abilities last for 10-30 Seconds. Any reasonable AT can finish me in 5. That's too long without any escape route. (Considering I will have lost any travel powers; and theirs will still be active)
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Break Frees for the win?
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Once the Heros/Villains have control over Siren's Call; the winning side is able to one-shot; and the losing side is not able to purchase defences. This seems very overpowered.
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I have mixed feelings about this system which I can't be bothered to go into.
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Scrappers/Stalkers have High Damage Inherents, High Defence
Powers and played properly 'should' dominate any Close Combat. PvP has been forced to Close Combat due to the inherent problems with making combat ranged. The Inherent problem with Ranged Combat only can be easily seen in PvE; where Stalkers/Scrappers are left at a disadvantage.
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You're saying a Scrapper should dominate a melee let's say... Blaster in close combat? Please...
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PvP is fun when you're winning; PvE is fun even when you're losing.
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I couldn't agree less, PvP is actually challenging, where as the PvE game is completely predictable. I find PvP fun when I'm losing, and for the record I don't even find PvE fun at all anymore since it's not a challenge. -
The leadership pool always goes well with Kinetics, I recomend that.
You perhaps don't need Decieve. You've got plenty of things to keep your enemies distracted with without having to use decieve. And on the Kin side well I'd still say get speed boost for the times when you do team (who doesn't team with a Kin?) but you can leave out Increase Density, it's not that important for a Controller imo.
Edit - I'd also say Siphon Speed isn't neccessary, but you've already said you like it... -
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1) Three of any sort can beat certain characters with ease.
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There's always someone who can beat you, there's never a way to win every single fight you come against.
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2) Certain powers can be switched off; others can't.
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What you mean like Auto powers? Any power can be taken down by another player as long as it isn't an auto or a click - End Drain, Toggle droppers.
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3) Secondary effects rule
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Everyone has secondary effects...
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4) Preventing people gaining certain inspires/powers makes the playing field completely unlevel.
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I can't really argue there.
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5) A full volley from a Blaster (leaving Stamina on near to zero and no recharged powers) is required to floor a Mastermind (The Squishiest AT)
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Why does it take a team of Blasters (The most Damaging AT) to take down a MM when I know for certain I take them out frequently solo with my Scrapper?
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6) Secondary powers that come under the main defence sets are close to useless.
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Don't get what you mean.
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7) Certain Powers bypass others with no problem.
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Like...? You mean like holds being able to stack over mez resist?
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8) Defence is so low on some AT's that first strike wins.
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If someone takes the bother to sneak up on someone thus getting the advantage I think they deserve to win. How the hell else can it work?
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9) -ability powers last far too long.
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I don't agree here.
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10) Once either side has gained a significant advantage; there is no longer a viable alternative to challenge them excepting getting twice the number of attackers.
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Gained an advantage? Like how? You mean like Control of Sirens. Hmm, that's never stopped me or the people I speak with from kicking opposing [censored].
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Nice try, but gankers and PvP Min/Maxs just rule the PvP zones, so what's the point in playing something built for the worst excesses of the game?
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Hey, my Scrapper's build isn't PvP'd out yet I still own PvP zones.
And by the way, Min/Maxers own PvE too.
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PvP is and has always been a different game to PvE; so why run the two concurrently?
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Because PvP in this game is fun, and because PvE in this game is fun. -
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Right you bunch of slack-jawed yokels, time to get your tiny minds in gear.
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They doubled the DA end cost.
Make sure you don't get the mez resist the res you get from it is [censored].
Also do not get Cloak of Fear it's the worst power ever.
Pick up the self res and 6 slot it.
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Do what me and Beowulf did - Duo Tyrant and ding on the mission bonus
Ok so you can't Duo Tyrant with your team, but that's probably part to do with your lack of Scraperness. -
Actually MoG is pretty good in PvE. Malta Sappers hate it, actually anything that isn't Psi hates it.
And I don't get what you say about 'Now that ED's in'... since the best way to keep DPS as it was is to slot 1 acc 3 dam and 2 recharge. And your accuracy is lowered by 25% in PvP, RW. -
Basically if you're an Illusion Controller in PvP you're silly if you don't have Superior invis and keep it on all the time.
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Quitting from a Precision Ranger team along with fellow Scrapapocalypse member Blue Shadow and ganking their leader.
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I never knew about this so it doesn't count.
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Why does everybody hate controllors / dominators so much? xD How hard is it to simply carry one or two break frees? :P
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Y'see I can never be bothered to leave Warburg for Break Free runs, if a Controller singles me out I'll just run away if I can't get help fast. -
Favourite things to fight with my Scrapper are Blasters, least is Controllers.
With Controller pretty much anything is the same, toughest thing is other Controllers. -
I kill everyone I see really. Or atleast try to.
Christmas spirit all around! -
That's so exelently terrible I'm tempted to offer you an invite to the Scrapapocalypse.
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If you recall MANF....I said that we should have done it after the Siren's Call event. Remember now? When there were more people on.
But oh no. Mr REAL RAID had to snub the idea. And now look where that got him. No hami for anyone. So don't anyone dare start to cry about the raid. Because if it had been done when I suggested it - it would have worked.
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Chances are LESS people would turn up, I for one logged off after the Sirens event, I didn't want to play anymore. Certainly was not in the mood to raid Hamidon anyway, would've been more likely to just stay in Sirens. -
You suck, I was posting late last night you chump.
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People like that are [censored], make me sick.
Hope you can make the most of it DK.