Schismatrix

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  1. Quote:
    Originally Posted by DefenderOfFlames View Post
    Thanks for the quick reply.
    No problem. i happened to be passing by, saw the question, and thought "Hey, i actually know the answer to this one."
  2. Schismatrix

    Forum Ranks

    Quote:
    Originally Posted by deadlydemoncoh View Post
    w00t i20 tomorrow!!
    When i saw the thread title i initially was thinking that the forums smelled bad.
    My mistake.

    As an apology here's a one-liner with a smiley:
    You're either a hero or a soulless robot monster that is going to hell
  3. Quote:
    Originally Posted by DefenderOfFlames View Post
    In the following link it says that I20 will be going live tomorrow. Am I reading this right? And also do all my characters get a freespec when there is a new issue? I forget...

    Link: http://www.cityofheroes.com/news/new...tuesday_1.html
    Yes. And yes.
  4. Quote:
    Originally Posted by Scirion View Post
    Well, I can TP bosses on my own if I cast TP Foe twice... It's the only way my FF/Energy can solo. lol

    I would be interested to see what would happen with more than one person using it.
    *cough*
    Quote:
    Originally Posted by TriAngel_EU View Post
    Copied from the in-game detailed info tab of Teleport Foe:
    Quote:
    2.10 magnitude teleport on target after 1.17s delay

    10000.00% resistance to teleport for 15.00s on target after 1.30s delay
    Ignores buffs and enhancements
    unresistable

    At first glance I would say no, since it looks to me like you can't stack the actual TP effect itself at all since it has no lasting.
    But I'm not entirely sure about this.
    Quote:
    Originally Posted by Signpost View Post
    Not to mention the 1 arcanatime window to throw all the TP effects before it gets cancelled out by the teleport resistance. You need extreme coordination to cast them at the exact window..
  5. Quote:
    Originally Posted by Come Undone View Post
    Replying to the bolded part. I'm not a major PvPer, and never did any more than casual PvPing, and I have to agree that the i13 changes were incredibly bad. They (all the changes collectivly) weren't a slap to the face of PvP, they were a shotgun blast. PvP is dead, what you've experenced since is the headless reanimated skeleton of what it once was. And again, I'm saying this as a casual PvPer, one who took scrappers, blasters, controllers and MMs into PvP zones before the changes, and scrappers, tanks, blasters, MMs, controllers and even a stalker into the zones since. And although I only have 8 fights to go by since the changes, I have to say I think all the ATs (that have gotten into fights) are worse off for PvP, and much worse off for trying to take on the zone spawns.
    Pretty much this.
    About the only pvp i see anymore is in RV or the arena, and even that has become rare. Champion still has groups actively promoting pvp and offering training for newbies, but it's one of the few places i see this. Even then it's fairly hard to find people in any zones unless an event or concerted effort to recruit people through channels is going on. Outside of those efforts i rarely see any pvp chatter aside from groups of friends farming for pvp IOs in the arena.

    Never a serious a pvper i used to enjoy bouncing around the zones on one of my admittedly less than optimal Defenders or my PB. Well, i guess my PB is still somewhat fun, but only really in comparison. Arcanaville posted a month or two back about changes to the system that she thinks would improve the pvp experience, but while they sound good in theory i've little reason to think we'll see anything happen. Still, i hope one day the Devs at least consider updating things.

    It could happen. (Even if it probably won't.)
  6. Quote:
    Originally Posted by Ironblade View Post
    Anyway, we started with discussion of how to find teams and wandered into an off-the-wall discussion of server load.

    I'm curious if the OP was able to find one or more global channels that were helpful in finding teams. This is information that would be useful to many.
    i've had good luck with going into the appropriate server forum and asking. So far it's worked every single time.
  7. Quote:
    Originally Posted by Zombie Man View Post
    Yep, that's the post-re-retconned timeline right there.

    Italian Fascists v. International Fascism v. German *Nazi* Fascism v. Axis Amerika *Nazi* Fascism v. the world.
    Quote:
    Originally Posted by Dr_Mechano View Post
    v. Godzilla

    What...you know you'd pay to see that!
    Hells yeah! Now that would be an issue to hype.
  8. Quote:
    Originally Posted by Rial_Vestro View Post
    No the reference to the server load is how it effects the general lag on any given individual computer.
    The thing is that beyond conditions of very high server load in specific areas (mothership raids and some ITF missions being an obvious examples) or when the server is near peak capacity, i personally see little effect from server load. Your first, and many subsequent posts, certainly spent far more time going on about server load than anything to do with your specific system. What i and several others were trying to point out is that your assertions about how server status/load and population correspond were somewhat, erm, inaccurate. (i'm trying to characterize your posts in the best possible light, please play along.)

    Now i'm not going to say that boomboxes have no effect on server load; after all, it does have to track the player's status and pass along the bits to tell your client he's boomboxing, but that's near enough the same as doing nothing in terms of load. i'd expect that it has almost no detectable effect compared to the character standing there idle.

    You certainly appeared to be claiming that activities that are almost entirely handled client side were a significant source of server load, not just for your personal client. The two are not even vaguely equivalent.

    Moving on...
  9. Quote:
    Originally Posted by CaptSammy View Post
    How many times will you check the announcements or Dev Digest page today to see if they announce a 'server downtime' for tomorrow??

    I am up to a few before I realized that NC Norcal probably hasn't even had breakfast yet. Will check in a few more hours. It is killing me.
    Specifically for that announcement? Approximately zero.
    Although i generally check those sections a couple times a day. More if the Devs have been posting frequently.
  10. Quote:
    Originally Posted by Scythus View Post
    I wasn't subscribed that far back.
    So, wait, does this apply to the real world as well? For example, if there's always been a Kroger's on the corner by your house as long as you've lived in the neighborhood it means it's always been that way forever and ever? Anyone who insists there was a locally owned pharmacy on the corner several years before you moved in is just lying to you?
  11. Quote:
    Originally Posted by Scythus View Post
    Well, every time I've read the plaque, it reads 5th Column, so....
    *hypersonic facepalm*
    So how often did you read the plaques in early 2005 or so? (i don't recall the exact time period offhand.)
  12. Quote:
    Originally Posted by Scythus View Post
    I seem to recall the 5th Column being mentioned on the plaque under Atlas' statue. Or am I hallucinating that?
    You also see the 5th Column in the streets now.

    References to the 5th Column were gradually added back to the game, and you probably don't remember that for a while there were no references at all to the 5th Column to be found anywhere on the game. As i recall they were even removed from the list of villain groups on the main website as well.

    They were effectively retconned back into the game just as they were retconned out for a while. Which admittedly is very true to the meta-narrative of a superhero game.

    Incidentally, the post you just quoted even mentions that the 5th Column was added back into the game. You must be hard of thinking if you can't comprehend that if the Devs could completely remove a group from the game they could also add them back into it later. However, putting the 5th Column back into the game's lore didn't happen all at once. IIRC there was a period of about a year after the initial removal where there was not a single reference to the group by name in the game.

    Now, about the i20 hype...
  13. Quote:
    Originally Posted by Rial_Vestro View Post
    I never said "Network Lag" which is very specific type of lag. I only said "lag" which isn't limited to being a network problem.
    Right, but your comments about boomboxing seemed to be in reference to server lag and the load indicators. Boomboxing and other emotes are probably some of the things that contribute the least to server load.

    i would expect 100 people standing around Atlas Park boomboxing to add less to server load than 50 people fighting Rikti on the Mothership.
  14. *appears in traditional Barbarian Nemesis evil sorcerer robes and starts gesturing wildly and chanting*
    Bok Bok F'tang Ohwa Tagoo Siam!
    *becomes a cloud of smoke that takes on the form of a huge and menacing serpent before dissipating to reveal a small toy snake*
    ...i think i mispronounced something there. Or maybe i was supposed to gesture with two fingers during that one bit.
    ...
    Uh, little help?
  15. Quote:
    Originally Posted by _Klaw_ View Post
    I like to add "Everyone follow the tank".
    Well...
    Quote:
    Originally Posted by Rikis View Post
    in the Rogue Isles, the team follows whoever is moving faster and survives the alpha strike. The others in the team pretty much pitched in and said they don't follow someone arbitrarily just because of their AT, maybe that's how it works in Paragon City but not here.
    Although i've found that among most of my in game friends it works exactly the same anywhere in the game. Praetoria, Rogue Isles, Paragon City, Cimerora...
  16. Quote:
    Originally Posted by Scythus View Post
    Devs denied it had anything to do with the German law. And that's not a retcon, that's storyline development.
    Uh, completely rewriting all the text in game, including the historical plaques scattered around the city, to remove every single reference to a villain group, often replacing them with a vague reference to an unnamed enemy group, is "storyline development"? Really? While the Devs did some time later say that the total removal of all references to the 5th Column everywhere in the game was the result of an overzealous intern or something, i would still say that retcon (retroactive continuity aka rewriting the past) describes what happened far better than "storyline development".

    Yeah, that's all in the past now, but to me someone trying to claim rewriting the game's text to expunge all mention of an enemy group is storyline development is someone who is living in a river in Egypt.
  17. Quote:
    Originally Posted by Forbin_Project View Post
    Since I have no idea what you are talking about I'd have to say no I20 is not the most hyped issue ever. I knew more about a lot of previous issues before they came out than I do about I20.
    Seriously. Requiring a signed NDA isn't what i'd usually consider "hype". The premise doesn't quite make less than no sense, but saying requiring a signed NDA=hype is, well, odd.

    i suspect it's because they were/are trying out a bunch of new systems and content. i wouldn't be surprised if there was stuff tested that may be showing up for several more issues. Also, like a number of others noted, if a system doesn't work or requires being massively scaled back and/or reworked then it's preferable to either not publicize it until it's ready or quietly scrap it.

    To me hype is the stuff that's announced on the boards, in interviews with media outlets, and at places like PAX. Yes, having stricter confidentiality requirements makes people more interested in what's being hidden, but that isn't really hype from what i understand the word to mean.
  18. Quote:
    Originally Posted by Amy_Amp View Post
    Called it.
    Yeah.
    Looks like i missed some entertaining levels of density.
    Hey, i've been massively busy the last several weeks, and may be so for another month or so between work being overloaded and my own projects. (Which reminds me i need to update some of my online stuff when i find the time and inclination.)

    Anyway, things that are handled primarily at the client end of things have minimal impact on server load. So boomboxing, wearing capes, and spamming emotes have very little impact on the server load even if they slow down your client.

    Stuff that requires the server to make a lot of calculations contributes more to server load. AoE buffs and debuffs, critter AI, movement, and attacks add a lot of server load compared to someone standing in Atlas Park spamming "Hey! Listen!"

    Anyway that's the basic gist.
  19. Quote:
    Originally Posted by Memphis_Bill View Post
    Read a book...
    Uh, you have read at least a few of his posts, right?
    i mean it's good advice and all, but it seems like it's also equivalent to telling a snow man to tap dance on the sun.
    Not. Going. To. Happen.
    Still, it was a really good suggestion.
  20. At first it seemed like the perfect match, but they kept lagging out and insisting they required a fiber connection. Simply too high maintenance.
  21. Quote:
    Originally Posted by Casual_Player View Post
    When in danger,
    or in doubt,
    run in circles,
    scream and shout.
  22. Quote:
    Originally Posted by Rabid_M View Post
    Can you get several people with TP Foe working together to teleport bosses and up? One of the posts in this thread seems to say that the effects can be stacked to up the magnitude, and that has me wondering what a team of people using it can move.
    i think coordination would be the major issue. Most attacks, even interruptible ones, apply their effect within a single server tick, so all the TP Foes would have to be applied at the same time. i suspect it would be like trying to stack knockback on a resistant enemy and would be difficult at best.
  23. Quote:
    Originally Posted by thgebull0425 View Post
    By level lock, I am assuming you guys turn off the XP then and run missions only for influence? Is that what you mean by level lock?
    Yep.
  24. Quote:
    Originally Posted by Zamuel View Post
    It works. I've targeted TP Foe and Wormhole through Stalkers and I've also been the Stalker people have targeted through to snatch an enemy.
    Which raises the opposite problem if you actually wanted to teleport the teammate and get his target instead.
  25. For what it's worth i'd be willing to lock a level 10 to run Posi TFs with you.