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Quote:Oddly enough they tend to find me. Of course i'm almost never in Atlas Park on any server, but on the rare occasions i'm playing one of my Freedom alts i almost always get tells asking me if i'm interested in joining a team before i finish my first mission. And this is without being on any of Freedom's global channels. The last time i played an alt on Freedom it was my then 18 PB. Within a short time i got a tell asking if i wanted to team. A few seconds later i was meeting up with the team in Founders Falls where they were running mid-30s radio missions. Several missions later i hit 20 and was close to 21. i probably would have made it to 22 with the team, but i logged out to eat dinner.And factually incorrect. Freedom has more of EVERYTHING than most of the other servers. More people in AE, sure. But also more people doing iTrials, more people running regular missions, more people doing task forces, etc.
Find them.
So it's not hard to find non-AE farming teams, even on Freedom, but it helps a whole hell of a lot to go somewhere besides AP. -
While i'm sure it's no coincidence i have no idea what it means.
i suppose we'll have to wait and see. -
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i have to remember to add that aura to Red Jane, my skinless pirate Mastermind. (Commands Ninja of course.)
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Which is how it's been since launch.
Although technically it was you couldn't get to 40 without taking pool powers before Issue 1. (Which didn't matter to me since i didn't hit 50 the first time until about Issue 4. Chronic altitus and all that.)
And i still don't know what non EAT ATs would fill those last power picks with after taking all 18 primary and secondary powers anyway. -
Brian: "You're all individuals."
Crowd: "We're all individuals!"
Man in Crowd: "I'm not."
Crowd: *SSHHHHHHH!* -
LambAda the Forbidden Trial!
All of my characters that i currently use in iTrials are somewhat squishy. Yeah, a couple of them have positional defenses over 50%, but overall none of them have resistances worth mentioning. Well, my PB has decent resistances in Dwarf form, but i rarely use it.
All of them rarely die much unless team wipes are ongoing.
Even my Controllers.
i suspect the OP just needs to learn a bit of (about?) control. Or maybe they've become accustomed to fighting a very narrow range of enemies and need to unlearn habits and relearn flexibility. Or maybe they're playing with a bunch of jerks who deliberately dump aggro onto them. It definitely seems like there's a PEBKAC issue at work here, the only real question is whether it's the OP or his teammates/"friends". -
He finally figured out how to put his underwear on under his tights.
Then again, he is super-intelligent.
(Honestly, i don't have any problems with them finally discarding that 1930s-circus-strongman red trunks over blue tights look. At least then the fights will be less embarrassing for Man Bull. "So awkward. Can't. Stop. Glancing. At. Red. Groin.") -
Quote:Okay, yeah, that i agree with.When it comes to the "colour" of the Steampunk pack, I'm not really upset that it was designed around brown Steampunk, but more so that options for OTHER colour schemes weren't given to much of it. The point of costume Boosters is greater customization, and that sort of assumes that you'd be able to customize those pieces in ways not necessarily consistent with the singular inspiration that created them.
Not to mention that a fair number of steampunk makers work in well polished metal and lacquered wood, not corroded old junk. The backpack and wings would be at least as steampunk with bright, shiny colors. -
Quote:Right, because guns require no training or martial skill at all. That sniper that shot his target from two miles away? The only difference between him and the guy that opened fire at a storefront where a guy he hated was standing and only managed to hit a mother and two kids is the guns they're using. All that training that prize winning shooters do before competing is just morale building; it has no actual effect on performance.In some ways that's what I mean too, but in a more extensive sense. A gun is the great equalizer: It makes the distinction between a warrior trained from birth and one drafted a month ago almost academic. It in a way is the *opposite* narrative of he Superpowered Individual.
And thus it's the doom of the Aristocrat, whose power depends on him being able to train his entire life to become invincible to those not similarily trained. With a gun that equation changes.
Superpowers makes you special, as does martial training, a gun makes you just like all the other men with guns. -
Yeah, you don't have to have all the Ultra mode settings enabled, or set them to full, but i'm not sure offhand which setting and level is required to see the glows. It wouldn't hurt to ask in the Technical Issues and Bugs forums since the people there are far more intimately familiar with the specifics of hardware and software settings.
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Quote:Everyone knows the world was in black and white until the 1950s. And all those old Greek buildings and statues were shining white marble. The buildings certainly weren't riots of color and murals everywhere, and the statues weren't painted to look like living people. That would be just silly since there wasn't any color back then. The same applies to the Victorian age; it was before the 1950s, right? Everything was all sepia-toned.Ironically, when people complained about the Steampunk booster color palette being "Brown, Gray & Brown-Gray", we had several people telling us that it wouldn't be historically authentic to have (gasp!) colors in there because, I dunno, color hadn't been invented yet by the Victorian era or something.
Yeah, people tend to buy into popularly propagated stereotypes a little too unquestioningly even when the subject is something they have a special affection for. -
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Quote:This is pretty much my take on the matter, thus the confusion expressed in my first post. (Also, i've been drinking, but that started long after my initial post in this thread.)You're not "doing it wrong," you're simply stating a preference that goes against a design decision dating back seven years with only a vaguely-defined "fairness" as an argument. You're not going to get anyone to say you're wrong, simply a great many people who shrug and say "that's how it's always been."
City of Heroes seems to have been designed around a system where you can take all of "your" powers and then some, rather than the more conventional RPG system where you have far, far more powers than you can ever pick and have them be meaningful. That's just how the game is designed. -
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Then accept that they simply are.
These threads are about the Rookery. Which basically is somewhere between a place and a concept. -
Uhm... unfair to whom, exactly?
Primary Secondary Only Man?
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Quote:Basically Magneto is an Incarnate Plus.Yeah...Mags has been presented as able to manipulate pretty much anything since the late 80's...writers have been using the fact that there's more than just magnetism in the electro-magnetic spectrum.<snip>
A polymath with the ability to manipulate fundamental forces on macroscopic and subatomic levels at energy levels that suggest he can tap into a power supply that is greater than the power grids of entire countries.
On a good day i could see him taking on Batman and Superman at the same time and winning. Interesting. -
Well that's probably because steampunk just raids Victorian fashion for some aesthetic details and isolated elements rather than accurately emulating it.
Anyone who wants accurate versions of Victorian fashion should ask for a Victorian pack because you're not going to find it in actual steampunk fashions. (Of course it's possible that people will show up at steampunk themed events in accurate Victorian, Edwardian, or even Medieval clothing. It's still not typical of the subculture.) -
Hawkman and Deathstroke are definite headdesk material for me. The others i mostly waver between "could be okay" and "oh gawdz, X-TREME SUPERHEROEZ! *gag reflex engage*"
For now i'll wait and see, but with more trepidation than anticipation. -
Quote:So, wait, you're trying to close the barn door after all the horses except a couple ponies have left?Samuel, I do realise that most powers have the original animations but more and more ppl are asking for more and more changes. It is this I do not want. Yes I can tell the difference from a blue RA to a green RA but it was easier before.
Aggle yes i do use the icon window and i do reconise the different icons but i am not always looking there and they are so small i'd much prefer to see the tank who just used whirlwind using the animation i know than some random animation (this is not in the game yet) that looks nothing like it but still does same thing. So i can kick him :P
Your argument against making the power pools customizable is absurd. Hasten only affects the user, and is difficult to make perma. Whyinahell you would feel that you need to keep track of how often a teammate activates Hasten? Hasten (and Superspeed) aside most of the other pool powers have effects that are subtle enough that it's hard to mark them at a glance anyway. Since almost all primary and secondary powerset effects can already be tinted or hidden i can only assume your position against the far less essential and powerful pool powers being made customizable is some sort of petty dog in the manger vindictive attempt to preserve some last shred of the former status quo. "Well, i didn't get what i wanted with everything else, but i demand this last bit be left as it already is because i can't roll back the rest of the game."
Edit: Incidentally, you do realize that players using tinted buffs mean it's easier to tell which player has recently applied a buff when more than one teammate has the same powerset, yes? -