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Posts
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Joined
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Quote:IIRC resistance powers granting resistance to damage debuffs only apply to the damage types they resist. Which means my Dark/Ice Defender, even with Mind Over Body, has no significant resistance to having her cold damage debuffed. However, it will help against damage debuffs for teammates who use smashing, lethal, negative, energy and especially psy damage.Now if only it would make resistance less marginalized, what with sonic and thermal buffs being near-extinct, most kins skipping ID, most stormies and dark defenders not slotting their stealth auras for resistance, etc. Since resistance = damage debuff resistance. Sure, damage debuffs aren't very common in either PvE or PvP, but with red and blue ink men, yeesh! It's nice to have some resistance in those special cases.
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Quote:i approve of this message.Honestly this new forums system and look sucks donkey %&*. Its keeping me away from teh forums cause it real annoying to look. Why fix something that had no problems and look better then the new.
Okay, i approve of the middle bit, but that's only if it means what i think it means. -
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Ah, hmm. i keep forgetting about those quirks of the engine. So that means that TG makes it even better.
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At top: The server status will update automatically, therefore there is no need to refresh this page. An XML feed of the server-status has also been provided and can be linked to using the icon located at the bottom of the page.
At bottom: Updated: 2009-06-24 13:05:02 UTC -
Quote:Which almost puzzles me. It's travel speed/end and the only travel power i bother slotting for endurance is Teleport, which the HO is useless in.Not only random, but weighted. Certain HOs drop more than others. Which is fine except for the Travel HO, that should be one of the most likely to drop but it isn't causing its price on the market to be astronomical.
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An even more belated HBD to Kat.
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Quote:i don't understand where you got that impression at all. My reading was that the Tanker had drawn more mobs than he could hold aggro on into the corridor and the Freakshow had started peeling away and dropping squishies.If you had read my posts much earlier in the thread, you would have known I thought the OP was full of it from the start.
The only person with a bigger ego than the tanker in the OP's story is the OP himself, that's a red flag right off the bat that he is full of it. Also I would have kicked him regardless of his AT and build if he gave anyone in one of my teams that kind of attitude.
Force Field Defender turns on Force Bubble (using positioning and an understanding of the game's physics that apparently eludes Turbo) and pushes all the Freakshow into a corner where they were unable to melee the squishies any more. (Freakshow ranged attacks are trivial compared to their melee attacks.) Now i will admit that the Tanker would have had to move a bit to get back into the middle of the mobs and start claiming his lost aggro, but Force Bubble does allow allies freedom of movement.
When herding large numbers of enemies i've seen many Tankers with taunt lose aggro on multiple mobs who then attack other members of the team. Without taunt or a strong taunt aura Gauntlet isn't enough to maintain aggro on large groups if the team has any players with significant AoE damage.
The only real arrogance i've seen displayed on this thread is on Turbo_Ski. -
Quote:Wait Tar Patch debuffs damage? i'm guessing you meant Twilight Grasp instead of Tar Patch even though they're very different in mechanics, one being a dropped autohit AoE patch and the other a ST ranged debuff that requires a tohit roll.Tar Patch + Darkest Night = -50% damage on enemies without any damage resists. That, put simply, cuts their damage in half. Without the purple patch, one could happily do that to any enemy, regardless of level. Twilight Grasp and Fluffy allow for even greater stacking.
I wouldn't be against letting my Dark/Rad Defender do the RWZ Challenge, but doing this would let him prance all over it. You'd see defenders complete the challenge at a handicap while simultaneously soloing a pylon.
According to RedTomax: TG -12.5% + DN -37.5 = -50% damage before any rank or level modifiers.
So the change being proposed is that Defender debuffs would ignore both level and rank scaling while retaining current values? i agree that it appears a bit overpowered with current debuff values. On the other hand current mechanics make things like tohit debuffs almost useless against AV rank enemies and damage resistance resists damage debuffs. Would adjusting the values for debuff reductions due to rank and level scaling for Defenders to make debuffs somewhat better against higher rank/level enemies be reasonable? -
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Quote:Possibly, but that aspect hasn't been revealed yet. The only powersets confirmed as having alternate animations are primary and secondary sets. However, this does mean that eventually all powers could have alternate animations, so it's likely that alternate flight animations will be available shortly after i16, if not in i16 itself.99.99% sure someone had to have brought it up before but i thought i might as well...
with the whole animation customization thing coming out with i16, does that mean we will finally be able to select the fly pose to use and get rid of the fly emotes?
i hope so... -
Quote:Healers? i thought we were talking about Defenders vs. Controllers?Level-unscaled debuffs aren't any more broken against +4s than level-scaled ones already are against +4s. (Ever try to get a non-empath onto a level 54 boss farm?) Or any more game-breaking than buffs are against +4s. So I'm of the opinion debuffs in general (not just from defenders) shouldn't scale with level. Keeps debuffs easier to balance with buffs that way.
Also, isn't game-breaking the purpose of buffs and debuffs? I don't know what a "non-broken" game looks like, but I suspect it looks a lot like tanks drawing aggro, dps doing dps, and healers racing their hps versus the incoming dps all day. (Ooh, there's that level 54 boss farm again.)
Maybe it's my preference for buff and debuff sets, but all of my Controllers & Defenders rarely do much healing. Too busy making awesome happen. -
KaliMagdalene
*huh*
Now there's a name i haven't seen in a while.
Gone for nearly two years, were you?
Welcome back. -
Ah, under a different name?
Quote:The old forums were more golden age, but with GR, we need more subtle color shades, I think -
Quote:Welcome to Champion server.I like the new forums - they look more stylish and sophisticated, I think.
i've seen your name mentioned in passing, usually in a humorous/whimsical context.
i'm not sure about stylish and sophisticated, but definitely sleeker in some ways. The old boards had what i'd almost call a classic comics feel compared to the new boards, but the more i use the new forums the more i like them. -
Well whoever it is seems to be not very bright.
He spammed multiple server forums urging people to join his SG's on Virtue if the other servers are too overloaded to log into. Considering the only server with anything near a similar or higher load to Virtue even on normal weekends is Freedom, it's a cinch that Virtue would be inaccessible long before the servers he spammed would be overloaded.
Everstryke-"Hey, if your houses up on the hill get flooded by the river's spring surge you should totally hang out at my house on the riverbank."
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Everstryke-"What?! Why are you all laughing at me?" -
Quote:Exactly what i was thinking.That depends. If you're being thorough in going through the map, then you might not want to use it. If you're not being so careful, then it can be nice to know where the rooms are, while avoiding the dead end corridors.
Since it'll be a few weeks until i get mine i have a question.
On instanced maps does it fill in the map for everyone on the team like exploring a map usually does? -
Quote:Seems perfectly fair to me. i suppose the fact that i'm not going to be affected by the outcome of any such toss, and also not the one being tossed into the air is biasing me.o.O
Seems harsh that I have to be thrown in the air constantly to help decide these things!!
*flips coin*
Heads! -
You'll have to contact a mod for that currently. The naming changes are a side-effect of merging two forums together. Somewhere out there is someone who is now Ellis_EU because of you.
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i'm finding it easy to adapt to the new boards.
i have a feeling that some of the options currently enabled
will be disabled or limited in the near future.
(rep, font sizes, a few others)
But...
...overall...
...i likey.
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elf posting
poewrs
activate!
Edit: Awesome, it turned my all-caps post to lowercase when i clicked the Post button.
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Quote:You can enable the advanced menu that shows even more quick coding options than the old boards in your user settings. i spent a little while digging around there because i hate having to code all my tags by hand, and then shortly after i found it on my own i saw a post about how to do it in another section of the forums.It's slow. I miss all the quick-coding buttons in making new posts(so nice when posting video links) The blue on blue on blue on shaded blue with tiny white texts kinda hurts my eyes after a bit. It's slow. The quick reply change is annoying.
Beyond all that, it seems to have lost its uniqueness. The CoH boards always had a different look from every other blocky blocks of block forums. Now it has joined the crowd.
On the bright side, you can post images in posts now.
You can post them in sigs too so be prepared for massive sig pics to overwhelm the forum.
Some of the options are handy.
If you like that sort of thing.
After all...
YMMV
Edit: Actually, the more i play with the new features the more i like them.
Edit the second: Okay, i don't actually love all of them.