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Quote:i'm more than willing to slot up a second build with only SOs and play it. i know that i won't be as powerful, but i have confidence in my ability to solo any AT or powerset combo on SOs alone. Some team-centric combos might be slower than i actually like done that way, but i know it's perfectly doable. After all, i'd been doing it since June 2004 through all the changes to the game up until IOs were added. (Frequently i spend half or more of my time logged in soloing missions while chatting in global.) The one caveat is that most combos will be easier now than they were then since many changes have benefited the slower combos since then.To be fair, IOs are only "necessary" for certain power sets. Most Blasters, for instance, can operate just fine on only SOs and Stamina as far as endurance is concerned. They need IOs to actually become survivable solo at higher difficulties, but on teams or at base difficulty they can blast all day long without running out of endurance. It's mainly the lower damage ATs like many Defenders and Controllers that have the most trouble, plus a few Brute, Tanker, and Scrapper combos that just suck a ton of endurance.
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i've been running Win 7 x64 for months now, and it's been far more stable than my prior XP install. Crashes occur very rarely, and usually involve being logged on for long periods of time and combat with a very large number of entities involved.
It's worth noting that i have a far more powerful processor, more powerful video card, twice the RAM and a faster HD than the XP system had. i'm sure that had something to do with the improvement. -
Quote:i never believed that. i do however believe that this is the internets, so you are pretty much damned if you do and likely to be recruited by the SA Goons if you don't.Wow!
Maybe my wording was bad and maybe it was taken the wrong way, but really... Maybe I should reword it, or explain, or try to defend myself?
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Nah... since everyone has assumed that I'm either a troller or a complete imbecile, well.... you can go on believing what you want to believe.
Really, wow! -
Quote:Honestly, the opportunity for real literary irony using the original meaning occurs so rarely in today's terse, abbreviated discourse that when an opportunity does appear wallowing in it is a less than guilty pleasure. And, no, that was not an ironic statement.I can sense it. I broke the Sarcasm-O-Matic by overclocking it, and now it produces snark and snide with wild abandon, cynical and truly ironic statements spewing out and slashing the clothes and egos of the researchers that worked under me to its deviling completion.
Good heavens, what have I done? -
Quote:i actually like this suggestion, especially for Paragon City. The Rogue Isles are already pretty well done, but some (a rather large some) of Paragon's building look just awful. i'd suggest having someone redesign some of the old buildings while maintaining the same basic footprint and then swapping the new models in after some sort of invasion event. Many of the building models are used repeatedly, so as long as the overall zone geometry and spawning points remain the same it might be possible to budget it in. (i hope.) Assign it to Bob the Intern or something.Step 1. Port the Praetorian Skybox over. It's much, much prettier than the Paragon one
Step 2. Nuke Paragon into the dirt and rebuild it. From scratch.
I'm serious (and don't call me Shirley). Paragon is a dump. It looks horrible. I found a building in Atlas yesterday for the first time ever...a huge, huge building with one solitary column of windows up the middle of it. The thing looked more like a freaking detention centre than the Praetorian BAF. NONE of the City Buildings match the zone they are in, they are all hodge-podge mashups, and whoever designed the layout (Lookin' at YOU, Mr Emmert...) should be shot.
Step 3. Give certain bits of the Rogue Isles the nuke and rebuild treatment. Most of them are ok. Mercy looks like a slum. Thats fine. Oakes looks like an Industrial dock, as does Sharkhead. St Martial looks really ritzy in certain places, and damn lethal in others. GV is GV, and awesome. But, for example, I found an overpass bridge in Martial...one tiny segment, ruined, in the middle of a bunch of warehouses and stuff. It...stood out like a sore thumb. I mean, what was up with that? There wasn't even a badge with some cool bit of story. Oh, and the RI skybox is simply foul, for the most part. Mornings, evenings and nights are ok, but the day is just...bleah. Grey. Depressing. Sure, fine, its a hive of scum and villainy. That doesn't mean the sun never shines!
4. Profit! Revamped zones mean that new players don't have any 'Oh it looks old and ugly!' to complain about, and veterans get to enjoy the new face lift.
'New Shiny > Revampe' is a false arguement and always will be.
/rant -
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But i did sleep in a bed last night, and it made me appreciate OPTICAL ILLUSION complaining about some object being too hard at some point in the past, thus convincing the universe to supply objects with a variety of degrees of elasticity. OI is totally a gangsta rawkstar for doing that! He deserves all the credit he gets for doing that.
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i'm wondering if Ultimo_ did in fact follow a useful amount of the advice he was given and whether it worked out for him.
A non useful amount when following advice is, for example, slotting some powers in ways that were actually suggested for different powers, or taking the advice to slot for accuracy and damage as meaning to slot four accuracy and two endurance reduction or something similar. (Although that might still be an improvement over the original build.) -
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Quote:The Origins pack gives capes and auras themed around the various origin types. It is its own pack.Hmm. According to http://wiki.cohtitan.com/wiki/Origins_Pack:
Origins Auras
Magic:
Runes - Mystic runes fade in and out around the selected body parts.
How do I use this aura? Or is cohtitan wrong?
The Magic Pack is a different pack altogether.
Each pack only comes with the items listed on its own page. -
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Quote:This was my thought as well.Wow, this would be a bonanza for long time vets. Roll up a new level 1, claim vet merits, mail to yourself, delete level 1 and repeat. Assume it takes about a minute & a half for each cycle @ 11 merits per... yeah, it's just slightly exploitable.
If that happened the game would be gone to the Americans. -
Quote:It's not so much the asking of the question as the context. This is someone who clearly access to far more information about the arc than your friend, as well as information about the Incarnate system. The following posts make it clear that either there's some cognitive issue interfering with his ability to interpret rather clearly presented text, or he was posting as a pretext to antagonize others.I had a friend who truly thought that he'd have a choice after reading the mission introduction text for the final mission. He was asking how they could "control" his character if he chose the fast way etc. and seriously considered it assuming it couldn't be *that* bad.
I didn't say anything, not wanting to spoil it for him. I probably should have because I think he was disappointed that there was no choice.
So... I'm not surprised to see a question like this in the forums.
Anybody who reads the forums or the Paragon wiki should be expected to realize that most of the Incarnate System isn't even available yet and that the arc's storyline is a pretext for why we won't get full Incarnate power in a blink the way the current Incarnate NPCs did as well as providing a rationale for why this is a good thing.
There are many mission briefings and in mission dialogue that promise terrible citywide or worldwide doom if you don't immediately tackle it, or if you fail at it, but no matter how long you wait to do them or simply give up and drop them no doom ever appears. -
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Quote:i think that may be the Tribal pattern as seen on folded boots.The back then picture appears to have the vines pattern on the boots; that certainly dates it back not very far at all.
*pops into character creator*
Yup, that's the Tribal pattern as it looks with Boots->Folded->Bands->Tribal. i've seen that picture a few times. It's from very early on IIRC. -
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Quote:And my 800 million+ inf if i was inclined to take them up on their offer. Mind you i don't have any of the classic farming combos, so it might not go as fast as they'd prefer, but i'd be entertained. i'd make a point of chatting IC as i ran around fighting stuff.I'm going to go out on a limb here and say the OP was expecting/hoping for someone to go on a rant about how PL'ers and the like are ruining the game..but um... 880mill infl? Tell the guy to send me a pm ingame.. I'll PL him.
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Quote:this has been the opposite of my experience. Shards have made fewer speed runs and more killing during SFs, imho.
Speed runs come from trying to get to the end reward asap to get more reward for time spent.
Since shards drop from kills I have seen many more "kill-most" SFs to maximize shard drops.Quote:I have had the opposite experience with TFs and i19. Once we found out that shards drop, I have done more "kill all" TFs than ever before.
Before i19, the biggest reason people did speed TFs was that you received Merits for the TF and getting done quickly meant you could spend your merits quickly.
Edit: Also this...Quote:Shards have slowed down many level 50 TFs for me and made them into "kill most." Well, okay, LGTFs and ITFs mostly.
Some though, are just too involved for anyone to really want to "kill most" them - the LRSF comes to mind, nobody ever wants to clear the whole agincourt longbow base map or the malta base's exterior or the ruined atlas park, and I don't think anyone ever will.
On the other hand, Apex is almost a "kill all" TF by virtue of its mission objectives, and I'm doing that in under 40 minutes now. -
Every time i see this thread's title i keep thinking, "Trapdoor seems to enjoy the beatings a little too much."
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Quote:Does everybody see the same object now? i haven't paid close attention to Propel, but the last i knew every player saw a different random object selected by their client.Propel - Hey Rocky watch me pull a rabbit out my hat
A bind to have handy in case the car is thrown... "Dude, there's your car."
Oooh, just thought of one for use with Ice Slick, Oil Slick, and Freezing Rain type powers, as little good as it does the OP: "I made this for you with love. Love and floor wax." -
[QUOTE=Ironblade;3379527]Quote:Well Jenkins is still an Incarnate just because i said so! So there!
Crey is apparently a manifestation of the Well in your imagination.
Sorry. There is ZERO indication in the game that they are Incarnates and ample indication that they are NOT. (i.e. We are told very plainly where their powers came from.)
This thread is amusing because it's a paper thin (at best) pretext to complain about movement suppression again over four years after it was implemented by attempting to invent a link between an NPC's unrelated behaviors and the Incarnate System. Silly at best.
While there are MMOs out there without movement suppression there are a couple mechanics that tend to go with it that make it less than ideal for some players as part of game balance.
1) Almost all attacks can be interrupted, so if you do move while activating an attack it's canceled.
2) You have to maintain direct facing at an opponent to hit it with an attack.
*runs out of the thread flailing like a muppet and consequently completely fails to hit the topic by constantly interrupting with movement and failing to maintain facing* -
i'm holding onto my shards until i decide i want to make more boosts or upgrade to the higher boosts.