Scarlett

Apprentice
  • Posts

    11
  • Joined

  1. Thank you guys! You've giving me a lot to think over and is a great help to me as I was truly lost on what to do.
  2. Ok....so it's been a couple of years since I played CoH.I've been back a couple of weeks and got a fire/thermal troller up to 42 atm. However I think I screwed him up so I' coming to you for help to make him better. What I'd like is two builds one for solo/farming work
    (if possible) and another heavy thermal/buffer. I know there are a lot people that really know this stuff and I'm asking for you're help. Where should I put slots and what enhancements should I use starting with just IO's and working my way to IO sets.

    Thanks in advance to for any suggestions/advice.
  3. Ok....so it's been a couple of years since I played CoH. I'd like to work on getting my Emp/Elec defender up to snuff she's currently slotted old school b4 ED took effect. What I'd like is two builds one for healing/buffing(primary one) and the other to do some solo work. I know there are a lot people that really know this stuff and I'm asking for you're help. Where should I put slots and what enhancements should I use starting with just IO's and working my way to IO sets.

    Thanks in advance to for any suggestions/advice.
  4. [ QUOTE ]
    Yep - this is the AI change to "fix" herding...

    [/ QUOTE ]

    Nice stealth "fix" er nerf
  5. [ QUOTE ]
    [ QUOTE ]
    One note regarding Sonic Disruption, it is aggro enducing towards you. It is like any of the other debuffs like Enervating Field or Darkest Night. The fact that it is anchored on a friend as opposed to an enemy doesn't matter. So as this debuff does not decrease acc or dmg and you can't buble yourself you can end up dead very quickly if your group has poor aggro control. This is especially true if you combine it with Howl. Just a little tip as on a group with no AOE and a tanker without Taunt, I was consistantly the primary target.

    [/ QUOTE ]

    I've found if stay back just within range you are less likely to get hit.

    [/ QUOTE ]

    The truth about is a case of herding or going group to group. If applied to tank that is fight one group at a time then the chances of getting aggro is low. Now if you give it to a tank that is going to herd a couple of groups....well put simply....you'll be dead so fast you'll remember to turn it of next time.
  6. Ok to end a rumor that was going around on test before issue 5 went live I pm'd Statesman to get an answer. The rumor was that the Sonic Blast set had a reduced accuracy compared to other power sets and or the base accuracy was less.

    [ QUOTE ]
    Re: Sonic Help
    From: Statesman
    Not as far as I know.

    [/ QUOTE ]

    So just to be clear on this....unless the power Says it has a lower/higher accuracy it's the same as the base accuracy for the Arch-Type.
  7. [ QUOTE ]
    Are you sure that Disruption Field only provides a 16% debuff Scarlett? Last time I tested it on my Sonic/Sonic it gave a 30% debuff - but that was before the last patch went up that 'fixed' disruption field so maybe it got changed.

    [/ QUOTE ]

    I will Re-Test this Power today to ensure the numbers are correct

    All numbers are base numbers only with no enhancements of any kind all tested in the arena against a toon with no resistances. Each attack and debuff was tested with about 1-2mins between to ensure no overlapping data
  8. [ QUOTE ]
    Is that "POW_ACC 100" under Liquefy a typo? Because that number translates to a starting accuracy of 200% in CoH planner, and that seems just too good to be true.

    [/ QUOTE ]

    Oops! Good eye! It should be 25 not 100.
  9. [ QUOTE ]
    This is a great guide, but the black text is almost unreadable (I had to select the entire post to read it...) Please change this, and I will give you the stars you deserve

    THz

    [/ QUOTE ]

    You do realize that it's too late to edit the post already?!
  10. First off I’d like to tell you I’m NOT a Bubbler; I am however a Ringer! This set uses sound wave rings to protect not bubbles. Secondly, I spent almost 300 hours on the test server playing this toon. I wanted to give an honest opinion on the survivability of this AT as a Sonic/Sonic. I soloed about a third of the time with very few problems although I was on heroic for most of the time. When in teams been set at Rugged or Unyielding was plenty of a challenge.

    Overall I like this set and has been a rather fun experience so far. It does provide some of the best protection (well argued/complained about by force fielder users) for your allies but be aware it does not give any protect from psionics. I would still like some color added to both Sonic sets. The reason I am suggesting a color change is mostly with the primary set due to it's extremely difficult to see the buffs on yourself or your allies.

    The following will list each power name, level available, description, recharge time (if I have it to give), durations of buffs/holds, suggested slotting and my opinion of the power. There are only three powers (Disruption Field, Sonic Repulsion and Sonic Cage) that I never got during my testing. Only Disruption Field I will be taken once I5 goes live.

    All times are base times only without enhancing holds or recharges.

    This Guide is for a Defender only and the numbers may vary for trollers and blasters.


    -------------------------------------------------------------------------------------------------------------------------

    Sonic Resonance: With this powerset you have the ability to control sound in several fashions. You can create semi-solid barriers, se up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends.


    <ul type="square">[*] Level 1 Sonic Siphon: By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.

    Short Help Information: Ranged, Foe –Res(All)

    Recharge: Slow Approximately 18 second recharge
    Duration: Approximately 40 seconds
    Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Accuracy

    Suggested slotting: 1 accuracy

    I do suggest taking this power as it makes soloing a little easier and can benefit team play also.

    [*] Level 1 Sonic Barrier: This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however, the shield can be improved by another ally using the same power. It can be used in conjunction with your Sonic Haven. You cannot use this power on yourself.

    Short Help Information: Ranged, Ally +Res(Smash, Lethal, Toxic)

    Recharge: Very Fast Approximately 3 second recharge
    Duration: 5 minutes
    Available Enhancements: Enhance Damage Resistance, Reduce Endurance cost, Enhance Range, Enhance Recharge speed

    Suggested Slotting: 6 damage resistance

    Ring number 1. This is a required power if you plan to play with a team.

    [*] Level 2 Sonic Haven: This shield dramatically reduces the damage an ally takes from Fire, Cold, Energy and Negative energy attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however, the shield can be improved by another ally using the same power. It can be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.

    Short Help Information: Ranged, Ally +Res(Fire, Cold, Energy, Negative Energy)

    Recharge: Very Fast Approximately 3 second recharge
    Duration: 5 minutes
    Available Enhancements: Enhance Damage Resistance, Reduce Endurance cost, Enhance Range, Enhance Recharge speed

    Suggested Slotting: 6 damage resistance

    Ring number 2. This is a required power if you plan to play with a team.

    [*] Level 6 Sonic Cage: Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.

    Short Help Information: Ranged, Foe Capture (Special)

    Recharge: Moderate 61.92 seconds
    Hold Time: 30secs
    Available Enhancements: Endurance Reduction,Recharge Reduction,Range

    Suggested Slotting: Probably 1 accuracy and/or recharge at most

    This power can be useful but I don’t see it being a required power by any means. It’s the same as other “time out” powers and would most likely annoy your teammates.

    [*] Level 8 Disruption Field: You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.

    Short Help Information: TOGGLE: Ranged (Target Ally AoE), Foe -Res

    Recharge: Moderate 8.34 seconds
    Available Enhancements: Endurance Reduction,Recharge Reduction
    This power is a toggle

    Suggested Slotting: 1 End reduction

    This will be a great power to have when teamed with tanks or scrappers. If you are more of a team player I would have to suggest getting this power as it does provide a 16% debuff to all affected foes around your targeted ally.

    [*] Level 12 Clarity: By bouncing a carefully pitched sound wave of an ally’s ear drum, you can free him from any disorient, hold, sleep, confusion, terrorize or immobilize effects and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.

    Short Help Information: Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion) +Perception

    Recharge: Fast Approximately 8 second recharge
    Duration: 90 seconds
    Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge speed

    Suggested Slotting: Either 1 recharge or 1 end reduction

    This is another great power in a defender sense and is basically the same as clear mind for empathy.

    [*] Level 18 Sonic Repulsion: You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.

    Short Help Information: TOGGLE: Ranged (Target Ally AoE), Foe Knockback, Self -End/Foe

    Recharge: Moderate 8.34
    Available Enhancements: Endurance Reduction,Recharge Reduction,Knockback Distance
    This power is a toggle

    Suggested Slotting: 1 end reduction or more

    This can easily be one of the funniest powers to apply to an ally. Yet I don’t suggest this power mostly due to the end cost associated with it. You have two end costs to consider with this power; the base running toggle cost and the per foe cost. Using this power at the wrong times will cost you all your end very quickly.

    [*] Level 26 Sonic Dispersion: You create a large field of sonic waves, protecting all allies inside. This Sonic Bubble also protects allies from immobilization, disorient, and hold effects.

    Short Help Information: Toggle: PBAoE, Ally +Res(Hold, Immobilize, Disorient, All Damage except Psionic)

    Recharge: Slow Approximately 20 second recharge
    Available Enhancements: Enhance Damage Resistance, Reduce Endurance cost, Enhance Recharge speed
    This power is a toggle

    Suggested Slotting: 5 damage resistance and 1 end reduction

    This is a most have power and I highly suggest having stamina 4 slotted by the time you get this. This power is the only form of protection you can get for yourself so get it at 26.

    [*] Level 32 Liquefy: You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may Hold some foes and deal some minor damage. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.

    Short Help Information: Ranged (Location AoE), Minor Damage (Smashing/Energy), For Hold, Knockdown, -Acc, -Def

    Recharge: Slow 5:05
    Hold Time: 5-7seconds
    Duration: 30 seconds
    End Cost: 20
    Range 60 feet
    Available Enhancements: Enhance Hold, Reduce Endurance cost, Enhance Recharge speed, Enhance ToHit DeBuff, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy
    This power is a target location click

    Suggested Slotting: 6 Recharges (this works best for my toon)


    Great base DeBuff with decent knockdown. This is a great power and is highly useful on large and small teams. Although even with 6 slotted reduce recharge and perma-hasten it will takes 1 minute and 7 seconds to recharge, I have tried enhancing the debuffs and the damage but it's just not that great of an increase to bother with in opinion. [/list]

    Sonic Attacks: Sonic Attack lets you use the power of sound waves to damage and weaken your foes.

    This set is one of the few great attack sets for a defender. With the damage resistance plus the smashing/energy damage that most of the attacks cause its double damage compared to other attack sets. All the attacks debuff for 7seconds.


    <ul type="square">[*] Level 1 Shriek: You let forth a quick Shriek, damaging your target and weakening his Damage Resistance.

    Short Help Information: Ranged, Minor Damage(Smash/Energy), Foe –Resist

    Damage: Low
    End Cost: 5
    Recharge: 4.73 seconds
    Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy

    Suggested Slotting: 1 accuracy

    It’s a nice starting attack although it’s low damage. Slotting this for the earlier might be good but you’ll want to respec out of the slots when you get into the mid 20’s.

    [*] Level 2 Scream: Your Scream can cause serious damage to a target, while weakening his resistance to further damage.

    Short Help Information: Ranged, Moderate DoT(Smashing/Energy), -Res

    Damage: Moderate (DoT)
    End Cost 8
    Recharge: 8.31 seconds
    Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy

    Suggested Slotting: 1 accuracy and 5 damage

    This attack has good DoT and is worth six slotting. I would highly recommend getting this as it will be one of you staple attacks.
    [*] Level 4 Howl: A short range( it’s a cone attack), but powerful sonic attack.

    Short Help Information: Ranged Cone, Medium damage(Smashing/Energy), Foe –Res(All)

    Damage: Moderate
    End Cost: 7
    Recharge: 13.14 seconds
    Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy

    Suggested Slotting: 1 accuracy

    Good but not great. Best part of this is the cone damage resistance. Even 6 slotted it’s just not worth the aggro for the little damage it does. On even cons it might take them down 1/8 hp or less.
    [*] Level 10 Shockwave: You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide code area.

    Short Help Information: Ranged (Cone), Minor damage(Smashing/Energy), Foe Knockback

    Damage: Minor
    End Cost: 14
    Recharge: 10.24 seconds
    Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy, Enhance KnockBack

    Suggested Slotting: 1 accuracy

    This is great for team and solo play. The knockback is truly worth taking this power yet the lack of damage is my reasoning for not slotting it.

    [*] Level 16 Shout: You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance.

    Short Help Information: Ranged, Heavy damage(Smashing/Energy), Foe –Res(All)

    Damage: High
    End Cost: 15
    Recharge: 20 seconds
    Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy

    Suggested Slotting: 1 accuracy &amp; 5 damage

    The range of this power is very short but for a defender to do this amount of damage is mind blowing. This power alone will knock half an even con’s hp to half. I have to say that this is truly a required attack that must be 6 slotted Think of this as your finishing move on any single target.

    [*] Level 20 Amplify: Greatly increases the Accuracy of your attacks for a few seconds (about 10secs). Slightly increases damage.

    Short Help Information: Self +Accy +Dam

    End Cost: 7.5
    Duration: 10 seconds
    Recharge: Approximately 90 sec recharge
    Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance ToHit Buff

    Suggested Slotting: 1 recharge

    This is a great power for a blaster but as a defender hold off on getting this power until later levels. Yet another power I had but respec’d out of. It just wasn’t useful in the 20’s. Plus you might be better off with Power Buildup since if improves all your powers and lasts about 15secs.

    [*] Level 28 Siren’s Song: You send forth a subsonic pulse which causes your foes to fall unconscious (sleepy time) and take some minor damage. You foes will remain unconscious for a good while, but will waken if disturbed.

    Short Help Information: Ranged(Cone), Minor damage(energy), Foe Sleep

    Damage: Low
    End Cost: 18
    Hold time: 40 seconds
    Recharge: Approximately 23 second recharge
    Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Sleep, Enhance Recharge speed, Enhance Damage, Enhance Accuracy

    Suggested Slotting: 1-2 accuracy

    Ok this is got to be one of the greatest powers for Sonics. I can sleep a mob kill the one or two I missed sleep the mob again and take a knee if I need to. The hold time on this power is just great for a defender. Although you can not sleep a boss with it, it will take the minions and Lt’s out of the fight

    [*] Level 35 Screech: By bursting Forth with this hypersonic Screech, you can disorient (stun) a target.

    Short Help Information: Ranged, Minor damage(Smashing/Energy), Foe Disorient, -Res(All)

    Damage: Minor
    End Cost: 12
    Recharge: 22 seconds
    Available Enhancements: Reduce Endurance cost, Enhance Disorient, Enhance Recharge speed, Enhance Damage, Enhance Accuracy

    Suggested Slotting: 1 accuracy

    Although I’m not high enough to get this power I can see plenty of uses for it and would highly recommend it. Even slotting this with some recharges might might to stack the stun effect.

    [*] Level 38 Dreadful Wail: Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.

    Short Help Information: PBAoE, Extreme damage(Smashing/Energy), Foe Disorient, -Resist, Self –Recovery

    Damage: Extreme
    End Cost: All - unable to recovery end of
    Recharge: Very Long 6minutes
    Available Enhancements: Reduce Endurance cost, Enhance Disorient, Enhance Recharge speed, Enhance Damage, Enhance Accuracy

    Suggested slotting: 4 Damage and 2 Recharges

    Hello Nova! This as all nova’s is the all powerful Oh Crap/Mob Destroyer power. I have done three missions since getting this power and has truly been great addition to me attacks. I can hardly wait until I can get it full slotted. Also Dreadful Wail will hit for a minimal of 2 smashing attacks and 1 energy with the chance of 3 smashing and 1 energy just keep in mind it does say the damage does vary. [/list]
    I’d like to thank the following for all their help and patience

    Cyco His thoughts on a lvl35 Archery/Energy blaster
    Herbals
    Mellowchick

    I’m sure without them I would not be the level that I am. You guys rock! Thank you so much.


    Photos

    Liquefy
    Liquefy1
    Liquefy2
    Liquefy3
    Liquefy4
    Liquefy5
    Liquefy6
    Liquefy7
    Liquefy8

    Dreadful Wail
    Dreadful Wail1
    Dreadful Wail2
    Dreadful Wail3


    If you use Joe Chott's CoH Planner here is the data you can update it with for the set.

    PRIMARY Sonic Resonance

    POW_NAME Sonic Siphon
    POW_DESC By setting up a constant vibration within the body of your foe, you weaken his Damage Resistance. Affected targets will take more damage from successful attacks.Provides a 22.9% -Res(All)
    POW_DETAIL Ranged, Foe -Res(All)
    POW_ACC
    POW_ACT 2
    POW_END 5
    POW_DUR 30
    POW_RCG 18
    POW_RNG 20
    POW_BI
    POW_DEF
    POW_RES
    POW_MAG
    POW_ENH Endurance Reduction,Recharge Reduction,Range,To Hit DeBuff,Healing,Accuracy
    LEVEL 1

    POW_NAME Sonic Barrier
    POW_DESC This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
    POW_DETAIL Ranged, Ally +Res(Smash, Lethal, Toxic)
    POW_ACC
    POW_ACT 3
    POW_END 10
    POW_DUR 240
    POW_RCG 4.34
    POW_RNG 82
    POW_BI
    POW_DEF
    POW_RES Defender(Smashing(21),Lethal(21),Toxic(21))
    POW_MAG
    POW_ENH Damage Resistance,Endurance Reduction,Range,Recharge Reduction
    LEVEL 1

    POW_NAME Sonic Haven
    POW_DESC This shield dramatically reduces the damage an ally takes from Fire, Cold, Energy, and Negative Energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.
    POW_DETAIL Ranged, Ally +Res(Fire, Cold, Energy, Negative Energy)
    POW_ACC
    POW_ACT 3
    POW_END 10
    POW_DUR 240
    POW_RCG 4.34
    POW_RNG 82
    POW_BI
    POW_DEF
    POW_RES Defender(Cold(21),Fire(21),Energy(21),Negative Energy(21))
    POW_MAG
    POW_ENH Damage Resistance,Endurance Reduction,Range,Recharge Reduction
    LEVEL 2

    POW_NAME Sonic Cage
    POW_DESC Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.
    POW_DETAIL Ranged, Foe Capture (Special)
    POW_ACC
    POW_ACT 2
    POW_END 15
    POW_DUR 30
    POW_RCG 61.92
    POW_RNG 20
    POW_BI
    POW_DEF
    POW_RES
    POW_MAG
    POW_ENH Endurance Reduction,Recharge Reduction,Range
    LEVEL 6

    POW_NAME Disruption Field
    POW_DESC You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes. Provides 16% -Damage Resistance
    POW_DETAIL TOGGLE: Ranged (Target Ally AoE), Foe -Res
    POW_ACC
    POW_ACT 2
    POW_END 0.75/s
    POW_DUR
    POW_RCG 8.34
    POW_RNG 72
    POW_BI
    POW_DEF
    POW_RES
    POW_MAG
    POW_ENH Endurance Reduction,Recharge Reduction
    LEVEL 8

    POW_NAME Clarity
    POW_DESC By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Terrorize, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.
    POW_DETAIL Ally +Res(Disorient, Hold, Sleep, Confusion, Immobilize, Fear), + Perception
    POW_ACC
    POW_ACT 2
    POW_END 5
    POW_DUR 90
    POW_RCG 4.7
    POW_RNG 72
    POW_BI
    POW_DEF
    POW_RES
    POW_MAG
    POW_ENH Endurance Reduction,Recharge Reduction,Range
    LEVEL 12

    POW_NAME Sonic Repulsion
    POW_DESC You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.
    POW_DETAIL TOGGLE: Ranged (Target Ally AoE), Foe Knockback, Self -End/Foe
    POW_ACC
    POW_ACT 3
    POW_END 1.50/s
    POW_DUR
    POW_RCG 8.34
    POW_RNG 72
    POW_BI
    POW_DEF
    POW_RES
    POW_MAG
    POW_ENH Endurance Reduction,Recharge Reduction,Knockback Distance
    LEVEL 18

    POW_NAME Sonic Dispersion
    POW_DESC You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased Resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects.
    POW_DETAIL TOGGLE: PBAoE, Ally +Res(All Damage except Psionic, Hold, Immobilize, Disorient)
    POW_ACC
    POW_ACT 1
    POW_END .75/s
    POW_DUR 20
    POW_RCG 10
    POW_RNG 25
    POW_BI
    POW_DEF
    POW_RES Defender(Lethal(16),Smashing(16),Cold(16),Fire(16) ,Energy(16),Negative Energy(16),Toxic(16))
    POW_MAG
    POW_ENH Damage Resistance,Endurance Reduction,Recharge Reduction
    LEVEL 26

    POW_NAME Liquefy
    POW_DESC You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.
    POW_DETAIL Ranged (Location AoE), Minor Damage (Smashing/Energy),Foe Hold, Knockdown, -ACC, -DEF
    POW_ACC 100
    POW_ACT 3
    POW_END 20
    POW_DUR 30
    POW_RCG 305
    POW_RNG 60
    POW_BI
    POW_DEF
    POW_RES
    POW_MAG
    POW_ENH Endurance Reduction,Recharge Reduction,Hold Duration,To Hit DeBuff,Defense DeBuff,Accuracy
    LEVEL 32


    SECONDARY Sonic Blast

    POW_NAME Shriek
    POW_DESC You let forth a quick Shriek, damaging your target and weakening his Damage Resistance.
    POW_DETAIL Ranged, Minor Damage(Smash/Energy), Foe –Resist
    POW_ACC
    POW_ACT 3
    POW_END 5
    POW_DUR
    POW_RCG 4.73
    POW_RNG 83
    POW_BI Smashing(1.3800),Energy(1.3800)
    POW_DEF
    POW_RES
    POW_MAG
    POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage
    LEVEL 1

    POW_NAME Scream
    POW_DESC Your Scream can cause serious damage to a target, while weakening his resistance to further damage.
    POW_DETAIL Ranged, Moderate DoT(Smashing/Energy), -Res
    POW_ACC
    POW_ACT 2
    POW_END 10
    POW_DUR
    POW_RCG 8.31
    POW_RNG 83
    POW_BI Smashing(.4325),(.5200*4),Energy(.4325),(.5200*4)
    POW_DEF
    POW_RES
    POW_MAG
    POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage
    LEVEL 2

    POW_NAME Howl
    POW_DESC A short range, but powerful sonic attack.
    POW_DETAIL Ranged Cone, Medium Damage(Smashing/Energy), Foe –Res(All)
    POW_ACC
    POW_ACT 2
    POW_END 10
    POW_DUR
    POW_RCG 13.14
    POW_RNG 50
    POW_BI Smashing(1.3305),Energy(1.3305)
    POW_DEF
    POW_RES
    POW_MAG
    POW_ENH Endurance Reduction,Recharge Reduction,Accuracy,Damage
    LEVEL 4

    POW_NAME Shockwave
    POW_DESC You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area.
    POW_DETAIL Ranged (Cone), Minor damage(Smashing/Energy), Foe Knockback
    POW_ACC
    POW_ACT 2
    POW_END 14
    POW_DUR
    POW_RCG 10.24
    POW_RNG 55
    POW_BI Smashing(.4943),Energy(.4943)
    POW_DEF
    POW_RES
    POW_MAG
    POW_ENH Endurance Reduction,Recharge Reduction,Range,Knockback Distance,Accuracy,Damage
    LEVEL 10

    POW_NAME Shout
    POW_DESC You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance.
    POW_DETAIL Ranged, Heavy Damage(Smashing/Energy), Foe –Res(All)
    POW_ACC
    POW_ACT 2
    POW_END 15
    POW_DUR
    POW_RCG 20
    POW_RNG 22
    POW_BI Smashing(3.4830),Energy(3.4830)
    POW_DEF
    POW_RES
    POW_MAG
    POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage
    LEVEL 16

    POW_NAME Amplify
    POW_DESC Greatly increases the Accuracy of your attacks for a few seconds. Slightly increases damage.
    POW_DETAIL Self +Accy +Dam
    POW_ACC 25
    POW_ACT 6
    POW_END 18
    POW_DUR 10
    POW_RCG 90
    POW_RNG
    POW_BI
    POW_DEF
    POW_RES
    POW_MAG
    POW_ENH Endurance Reduction,Recharge Reduction,To Hit Buff
    LEVEL 20

    POW_NAME Sirens Song
    POW_DESC You send forth a subsonic pulse which causes your foes to fall unconscious and take some damage.
    POW_DETAIL Ranged(Cone), Minor Damage(Energy), Foe Sleep
    POW_ACC 5
    POW_ACT 4
    POW_END 20
    POW_DUR 40
    POW_RCG 22.91
    POW_RNG 40
    POW_BI Energy(1.6426)
    POW_DEF
    POW_RES
    POW_MAG
    POW_ENH Endurance Reduction,Recharge Reduction,Accuracy,Damage,Sleep Duration,Range
    LEVEL 28

    POW_NAME Screech
    POW_DESC By bursting forth with this hypersonic Screech, you can disorient a target.
    POW_DETAIL Minor Damage(Smashing/Energy), Foe Disorient, -Res(All)
    POW_ACC 5
    POW_ACT 3
    POW_END 10
    POW_DUR 10
    POW_RCG 20
    POW_RNG 62
    POW_BI Smashing(.3274),Energy(.3274)
    POW_DEF
    POW_RES
    POW_MAG
    POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage,Disorient Duration
    LEVEL 35

    POW_NAME Dreadful Wail
    POW_DESC Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.
    POW_DETAIL PBAoE, Extreme Damage(Smashing/Energy), Foe Disorient, -Resist, Self –Recovery
    POW_ACC 25
    POW_ACT 6
    POW_END 25
    POW_DUR
    POW_RCG 360
    POW_RNG
    POW_BI Smashing(4.9299*2),Energy(4.9299)
    POW_DEF
    POW_RES
    POW_MAG
    POW_ENH Endurance Reduction,Recharge Reduction,Accuracy,Damage,Disorient Duration
    LEVEL 38