First off Id like to tell you Im NOT a Bubbler; I am however a Ringer! This set uses sound wave rings to protect not bubbles. Secondly, I spent almost 300 hours on the test server playing this toon. I wanted to give an honest opinion on the survivability of this AT as a Sonic/Sonic. I soloed about a third of the time with very few problems although I was on heroic for most of the time. When in teams been set at Rugged or Unyielding was plenty of a challenge.
Overall I like this set and has been a rather fun experience so far. It does provide some of the best protection (well argued/complained about by force fielder users) for your allies but be aware it does not give any protect from psionics. I would still like some color added to both Sonic sets. The reason I am suggesting a color change is mostly with the primary set due to it's extremely difficult to see the buffs on yourself or your allies.
The following will list each power name, level available, description, recharge time (if I have it to give), durations of buffs/holds, suggested slotting and my opinion of the power. There are only three powers (Disruption Field, Sonic Repulsion and Sonic Cage) that I never got during my testing. Only Disruption Field I will be taken once I5 goes live.
All times are base times only without enhancing holds or recharges.
This Guide is for a Defender only and the numbers may vary for trollers and blasters.
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Sonic Resonance: With this powerset you have the ability to control sound in several fashions. You can create semi-solid barriers, se up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends.
<ul type="square">[*]
Level 1 Sonic Siphon: By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.
Short Help Information: Ranged, Foe Res(All)
Recharge: Slow Approximately 18 second recharge
Duration: Approximately 40 seconds
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Accuracy
Suggested slotting: 1 accuracy
I do suggest taking this power as it makes soloing a little easier and can benefit team play also.
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Level 1 Sonic Barrier: This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however, the shield can be improved by another ally using the same power. It can be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
Short Help Information: Ranged, Ally +Res(Smash, Lethal, Toxic)
Recharge: Very Fast Approximately 3 second recharge
Duration: 5 minutes
Available Enhancements: Enhance Damage Resistance, Reduce Endurance cost, Enhance Range, Enhance Recharge speed
Suggested Slotting: 6 damage resistance
Ring number 1. This is a required power if you plan to play with a team.
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Level 2 Sonic Haven: This shield dramatically reduces the damage an ally takes from Fire, Cold, Energy and Negative energy attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however, the shield can be improved by another ally using the same power. It can be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.
Short Help Information: Ranged, Ally +Res(Fire, Cold, Energy, Negative Energy)
Recharge: Very Fast Approximately 3 second recharge
Duration: 5 minutes
Available Enhancements: Enhance Damage Resistance, Reduce Endurance cost, Enhance Range, Enhance Recharge speed
Suggested Slotting: 6 damage resistance
Ring number 2. This is a required power if you plan to play with a team.
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Level 6 Sonic Cage: Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.
Short Help Information: Ranged, Foe Capture (Special)
Recharge: Moderate 61.92 seconds
Hold Time: 30secs
Available Enhancements: Endurance Reduction,Recharge Reduction,Range
Suggested Slotting: Probably 1 accuracy and/or recharge at most
This power can be useful but I dont see it being a required power by any means. Its the same as other time out powers and would most likely annoy your teammates.
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Level 8 Disruption Field: You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.
Short Help Information: TOGGLE: Ranged (Target Ally AoE), Foe -Res
Recharge: Moderate 8.34 seconds
Available Enhancements: Endurance Reduction,Recharge Reduction
This power is a toggle
Suggested Slotting: 1 End reduction
This will be a great power to have when teamed with tanks or scrappers. If you are more of a team player I would have to suggest getting this power as it does provide a 16% debuff to all affected foes around your targeted ally.
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Level 12 Clarity: By bouncing a carefully pitched sound wave of an allys ear drum, you can free him from any disorient, hold, sleep, confusion, terrorize or immobilize effects and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.
Short Help Information: Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion) +Perception
Recharge: Fast Approximately 8 second recharge
Duration: 90 seconds
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge speed
Suggested Slotting: Either 1 recharge or 1 end reduction
This is another great power in a defender sense and is basically the same as clear mind for empathy.
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Level 18 Sonic Repulsion: You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.
Short Help Information: TOGGLE: Ranged (Target Ally AoE), Foe Knockback, Self -End/Foe
Recharge: Moderate 8.34
Available Enhancements: Endurance Reduction,Recharge Reduction,Knockback Distance
This power is a toggle
Suggested Slotting: 1 end reduction or more
This can easily be one of the funniest powers to apply to an ally. Yet I dont suggest this power mostly due to the end cost associated with it. You have two end costs to consider with this power; the base running toggle cost and the per foe cost. Using this power at the wrong times will cost you all your end very quickly.
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Level 26 Sonic Dispersion: You create a large field of sonic waves, protecting all allies inside. This Sonic Bubble also protects allies from immobilization, disorient, and hold effects.
Short Help Information: Toggle: PBAoE, Ally +Res(Hold, Immobilize, Disorient, All Damage except Psionic)
Recharge: Slow Approximately 20 second recharge
Available Enhancements: Enhance Damage Resistance, Reduce Endurance cost, Enhance Recharge speed
This power is a toggle
Suggested Slotting: 5 damage resistance and 1 end reduction
This is a most have power and I highly suggest having stamina 4 slotted by the time you get this. This power is the only form of protection you can get for yourself so get it at 26.
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Level 32 Liquefy: You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may Hold some foes and deal some minor damage. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.
Short Help Information: Ranged (Location AoE), Minor Damage (Smashing/Energy), For Hold, Knockdown, -Acc, -Def
Recharge: Slow 5:05
Hold Time: 5-7seconds
Duration: 30 seconds
End Cost: 20
Range 60 feet
Available Enhancements: Enhance Hold, Reduce Endurance cost, Enhance Recharge speed, Enhance ToHit DeBuff, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy
This power is a target location click
Suggested Slotting: 6 Recharges (this works best for my toon)
Great base DeBuff with decent knockdown. This is a great power and is highly useful on large and small teams. Although even with 6 slotted reduce recharge and perma-hasten it will takes 1 minute and 7 seconds to recharge, I have tried enhancing the debuffs and the damage but it's just not that great of an increase to bother with in opinion. [/list]
Sonic Attacks: Sonic Attack lets you use the power of sound waves to damage and weaken your foes.
This set is one of the few great attack sets for a defender. With the damage resistance plus the smashing/energy damage that most of the attacks cause its double damage compared to other attack sets. All the attacks debuff for 7seconds.
<ul type="square">[*]
Level 1 Shriek: You let forth a quick Shriek, damaging your target and weakening his Damage Resistance.
Short Help Information: Ranged, Minor Damage(Smash/Energy), Foe Resist
Damage: Low
End Cost: 5
Recharge: 4.73 seconds
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy
Suggested Slotting: 1 accuracy
Its a nice starting attack although its low damage. Slotting this for the earlier might be good but youll want to respec out of the slots when you get into the mid 20s.
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Level 2 Scream: Your Scream can cause serious damage to a target, while weakening his resistance to further damage.
Short Help Information: Ranged, Moderate DoT(Smashing/Energy), -Res
Damage: Moderate (DoT)
End Cost 8
Recharge: 8.31 seconds
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy
Suggested Slotting: 1 accuracy and 5 damage
This attack has good DoT and is worth six slotting. I would highly recommend getting this as it will be one of you staple attacks.
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Level 4 Howl: A short range( its a cone attack), but powerful sonic attack.
Short Help Information: Ranged Cone, Medium damage(Smashing/Energy), Foe Res(All)
Damage: Moderate
End Cost: 7
Recharge: 13.14 seconds
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy
Suggested Slotting: 1 accuracy
Good but not great. Best part of this is the cone damage resistance. Even 6 slotted its just not worth the aggro for the little damage it does. On even cons it might take them down 1/8 hp or less.
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Level 10 Shockwave: You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide code area.
Short Help Information: Ranged (Cone), Minor damage(Smashing/Energy), Foe Knockback
Damage: Minor
End Cost: 14
Recharge: 10.24 seconds
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy, Enhance KnockBack
Suggested Slotting: 1 accuracy
This is great for team and solo play. The knockback is truly worth taking this power yet the lack of damage is my reasoning for not slotting it.
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Level 16 Shout: You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance.
Short Help Information: Ranged, Heavy damage(Smashing/Energy), Foe Res(All)
Damage: High
End Cost: 15
Recharge: 20 seconds
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy
Suggested Slotting: 1 accuracy & 5 damage
The range of this power is very short but for a defender to do this amount of damage is mind blowing. This power alone will knock half an even cons hp to half. I have to say that this is truly a required attack that must be 6 slotted Think of this as your finishing move on any single target.
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Level 20 Amplify: Greatly increases the Accuracy of your attacks for a few seconds (about 10secs). Slightly increases damage.
Short Help Information: Self +Accy +Dam
End Cost: 7.5
Duration: 10 seconds
Recharge: Approximately 90 sec recharge
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance ToHit Buff
Suggested Slotting: 1 recharge
This is a great power for a blaster but as a defender hold off on getting this power until later levels. Yet another power I had but respecd out of. It just wasnt useful in the 20s. Plus you might be better off with Power Buildup since if improves all your powers and lasts about 15secs.
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Level 28 Sirens Song: You send forth a subsonic pulse which causes your foes to fall unconscious (sleepy time) and take some minor damage. You foes will remain unconscious for a good while, but will waken if disturbed.
Short Help Information: Ranged(Cone), Minor damage(energy), Foe Sleep
Damage: Low
End Cost: 18
Hold time: 40 seconds
Recharge: Approximately 23 second recharge
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Sleep, Enhance Recharge speed, Enhance Damage, Enhance Accuracy
Suggested Slotting: 1-2 accuracy
Ok this is got to be one of the greatest powers for Sonics. I can sleep a mob kill the one or two I missed sleep the mob again and take a knee if I need to. The hold time on this power is just great for a defender. Although you can not sleep a boss with it, it will take the minions and Lts out of the fight
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Level 35 Screech: By bursting Forth with this hypersonic Screech, you can disorient (stun) a target.
Short Help Information: Ranged, Minor damage(Smashing/Energy), Foe Disorient, -Res(All)
Damage: Minor
End Cost: 12
Recharge: 22 seconds
Available Enhancements: Reduce Endurance cost, Enhance Disorient, Enhance Recharge speed, Enhance Damage, Enhance Accuracy
Suggested Slotting: 1 accuracy
Although Im not high enough to get this power I can see plenty of uses for it and would highly recommend it. Even slotting this with some recharges might might to stack the stun effect.
[*]
Level 38 Dreadful Wail: Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.
Short Help Information: PBAoE, Extreme damage(Smashing/Energy), Foe Disorient, -Resist, Self Recovery
Damage: Extreme
End Cost: All - unable to recovery end of
Recharge: Very Long 6minutes
Available Enhancements: Reduce Endurance cost, Enhance Disorient, Enhance Recharge speed, Enhance Damage, Enhance Accuracy
Suggested slotting: 4 Damage and 2 Recharges
Hello Nova! This as all novas is the all powerful Oh Crap/Mob Destroyer power. I have done three missions since getting this power and has truly been great addition to me attacks. I can hardly wait until I can get it full slotted. Also Dreadful Wail will hit for a minimal of 2 smashing attacks and 1 energy with the chance of 3 smashing and 1 energy just keep in mind it does say the damage does vary. [/list]
Id like to thank the following for all their help and patience
Cyco His thoughts on a lvl35 Archery/Energy blaster
Herbals
Mellowchick
Im sure without them I would not be the level that I am. You guys rock! Thank you so much.
Photos
Liquefy
Liquefy1
Liquefy2
Liquefy3
Liquefy4
Liquefy5
Liquefy6
Liquefy7
Liquefy8
Dreadful Wail
Dreadful Wail1
Dreadful Wail2
Dreadful Wail3
If you use Joe Chott's CoH Planner here is the data you can update it with for the set.
PRIMARY Sonic Resonance
POW_NAME Sonic Siphon
POW_DESC By setting up a constant vibration within the body of your foe, you weaken his Damage Resistance. Affected targets will take more damage from successful attacks.Provides a 22.9% -Res(All)
POW_DETAIL Ranged, Foe -Res(All)
POW_ACC
POW_ACT 2
POW_END 5
POW_DUR 30
POW_RCG 18
POW_RNG 20
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,To Hit DeBuff,Healing,Accuracy
LEVEL 1
POW_NAME Sonic Barrier
POW_DESC This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
POW_DETAIL Ranged, Ally +Res(Smash, Lethal, Toxic)
POW_ACC
POW_ACT 3
POW_END 10
POW_DUR 240
POW_RCG 4.34
POW_RNG 82
POW_BI
POW_DEF
POW_RES Defender(Smashing(21),Lethal(21),Toxic(21))
POW_MAG
POW_ENH Damage Resistance,Endurance Reduction,Range,Recharge Reduction
LEVEL 1
POW_NAME Sonic Haven
POW_DESC This shield dramatically reduces the damage an ally takes from Fire, Cold, Energy, and Negative Energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.
POW_DETAIL Ranged, Ally +Res(Fire, Cold, Energy, Negative Energy)
POW_ACC
POW_ACT 3
POW_END 10
POW_DUR 240
POW_RCG 4.34
POW_RNG 82
POW_BI
POW_DEF
POW_RES Defender(Cold(21),Fire(21),Energy(21),Negative Energy(21))
POW_MAG
POW_ENH Damage Resistance,Endurance Reduction,Range,Recharge Reduction
LEVEL 2
POW_NAME Sonic Cage
POW_DESC Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.
POW_DETAIL Ranged, Foe Capture (Special)
POW_ACC
POW_ACT 2
POW_END 15
POW_DUR 30
POW_RCG 61.92
POW_RNG 20
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range
LEVEL 6
POW_NAME Disruption Field
POW_DESC You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes. Provides 16% -Damage Resistance
POW_DETAIL TOGGLE: Ranged (Target Ally AoE), Foe -Res
POW_ACC
POW_ACT 2
POW_END 0.75/s
POW_DUR
POW_RCG 8.34
POW_RNG 72
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction
LEVEL 8
POW_NAME Clarity
POW_DESC By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Terrorize, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.
POW_DETAIL Ally +Res(Disorient, Hold, Sleep, Confusion, Immobilize, Fear), + Perception
POW_ACC
POW_ACT 2
POW_END 5
POW_DUR 90
POW_RCG 4.7
POW_RNG 72
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range
LEVEL 12
POW_NAME Sonic Repulsion
POW_DESC You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.
POW_DETAIL TOGGLE: Ranged (Target Ally AoE), Foe Knockback, Self -End/Foe
POW_ACC
POW_ACT 3
POW_END 1.50/s
POW_DUR
POW_RCG 8.34
POW_RNG 72
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Knockback Distance
LEVEL 18
POW_NAME Sonic Dispersion
POW_DESC You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased Resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects.
POW_DETAIL TOGGLE: PBAoE, Ally +Res(All Damage except Psionic, Hold, Immobilize, Disorient)
POW_ACC
POW_ACT 1
POW_END .75/s
POW_DUR 20
POW_RCG 10
POW_RNG 25
POW_BI
POW_DEF
POW_RES Defender(Lethal(16),Smashing(16),Cold(16),Fire(16) ,Energy(16),Negative Energy(16),Toxic(16))
POW_MAG
POW_ENH Damage Resistance,Endurance Reduction,Recharge Reduction
LEVEL 26
POW_NAME Liquefy
POW_DESC You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.
POW_DETAIL Ranged (Location AoE), Minor Damage (Smashing/Energy),Foe Hold, Knockdown, -ACC, -DEF
POW_ACC 100
POW_ACT 3
POW_END 20
POW_DUR 30
POW_RCG 305
POW_RNG 60
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Hold Duration,To Hit DeBuff,Defense DeBuff,Accuracy
LEVEL 32
SECONDARY Sonic Blast
POW_NAME Shriek
POW_DESC You let forth a quick Shriek, damaging your target and weakening his Damage Resistance.
POW_DETAIL Ranged, Minor Damage(Smash/Energy), Foe Resist
POW_ACC
POW_ACT 3
POW_END 5
POW_DUR
POW_RCG 4.73
POW_RNG 83
POW_BI Smashing(1.3800),Energy(1.3800)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage
LEVEL 1
POW_NAME Scream
POW_DESC Your Scream can cause serious damage to a target, while weakening his resistance to further damage.
POW_DETAIL Ranged, Moderate DoT(Smashing/Energy), -Res
POW_ACC
POW_ACT 2
POW_END 10
POW_DUR
POW_RCG 8.31
POW_RNG 83
POW_BI Smashing(.4325),(.5200*4),Energy(.4325),(.5200*4)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage
LEVEL 2
POW_NAME Howl
POW_DESC A short range, but powerful sonic attack.
POW_DETAIL Ranged Cone, Medium Damage(Smashing/Energy), Foe Res(All)
POW_ACC
POW_ACT 2
POW_END 10
POW_DUR
POW_RCG 13.14
POW_RNG 50
POW_BI Smashing(1.3305),Energy(1.3305)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Accuracy,Damage
LEVEL 4
POW_NAME Shockwave
POW_DESC You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area.
POW_DETAIL Ranged (Cone), Minor damage(Smashing/Energy), Foe Knockback
POW_ACC
POW_ACT 2
POW_END 14
POW_DUR
POW_RCG 10.24
POW_RNG 55
POW_BI Smashing(.4943),Energy(.4943)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Knockback Distance,Accuracy,Damage
LEVEL 10
POW_NAME Shout
POW_DESC You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance.
POW_DETAIL Ranged, Heavy Damage(Smashing/Energy), Foe Res(All)
POW_ACC
POW_ACT 2
POW_END 15
POW_DUR
POW_RCG 20
POW_RNG 22
POW_BI Smashing(3.4830),Energy(3.4830)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage
LEVEL 16
POW_NAME Amplify
POW_DESC Greatly increases the Accuracy of your attacks for a few seconds. Slightly increases damage.
POW_DETAIL Self +Accy +Dam
POW_ACC 25
POW_ACT 6
POW_END 18
POW_DUR 10
POW_RCG 90
POW_RNG
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,To Hit Buff
LEVEL 20
POW_NAME Sirens Song
POW_DESC You send forth a subsonic pulse which causes your foes to fall unconscious and take some damage.
POW_DETAIL Ranged(Cone), Minor Damage(Energy), Foe Sleep
POW_ACC 5
POW_ACT 4
POW_END 20
POW_DUR 40
POW_RCG 22.91
POW_RNG 40
POW_BI Energy(1.6426)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Accuracy,Damage,Sleep Duration,Range
LEVEL 28
POW_NAME Screech
POW_DESC By bursting forth with this hypersonic Screech, you can disorient a target.
POW_DETAIL Minor Damage(Smashing/Energy), Foe Disorient, -Res(All)
POW_ACC 5
POW_ACT 3
POW_END 10
POW_DUR 10
POW_RCG 20
POW_RNG 62
POW_BI Smashing(.3274),Energy(.3274)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage,Disorient Duration
LEVEL 35
POW_NAME Dreadful Wail
POW_DESC Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.
POW_DETAIL PBAoE, Extreme Damage(Smashing/Energy), Foe Disorient, -Resist, Self Recovery
POW_ACC 25
POW_ACT 6
POW_END 25
POW_DUR
POW_RCG 360
POW_RNG
POW_BI Smashing(4.9299*2),Energy(4.9299)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Accuracy,Damage,Disorient Duration
LEVEL 38