Satanic_Hamster

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  1. Quote:
    Originally Posted by Chant View Post

    I am kind of bothered by the TF aspect. For someone like me, TFs are a luxery for when I have time. It does seem that this new system is very NOT casual-player friendly, but purple recipes are not casual-friendly either. Nor are accolades.
    Eh... You can get Shards through normal playing; just that the TF's are a "short cut" for some of them.
  2. Quote:
    Originally Posted by VoodooCompany View Post
    Shards from level 50 or higher mobs.

    Your set-in-stone mentality of this is mind-boggling. I believe you have a text book case of OCD/control freakism.
    That's unfortunate; lower level shard drops would have been nice.

    That's the thing, voodoo. I'm NOT set in stone. That's why I have some problems with this system; it cuts into spontaneous and randomness of team and character choice.
  3. Quote:
    Originally Posted by Desmodos View Post
    ...it takes 4 hours to get your first tier two Alpha enhancement.

    ...you can't repeat the same TF for Incarnate components for 18 hours.

    Yeah, I can see low levels getting under played...for a week. Then things will balance out...as they always do after new content.
    Can't repeat the same TF on that character; people with dozens of characters to alpha out will need to run LGTF's back to back.

    Of course, that's assuming the Shard drop rate isn't improved and allows people to bypass the TF "requirement." You can get Shards from any level of mob, correct?
  4. Quote:
    Originally Posted by PennyPA View Post
    DC, for me, SHamster is closest to what I am thinking. I liked the flexibility in this game and starting to see change. I didn't need to be all decked out in purples or require stone tanks for every TF and so forth. Incarnated without any doubt will change that. Two TFs for now, but that is one slot so far. Nine more to go. I'll run the new arc and some TFs as time permits, but I only see me getting a couple of toons done by the holidays.

    Anyhow, I liked that I could jump on any toon and just play to relax. Now that won't happen anymore.
    Exactly; I generally like all my 50's and enjoy playing them (except maybe the ss/elec brute). Someone runs a TF? I just grab a level 50 at random; literally, roll two dice and grab the character rolled up. I've always disliked the TF's with required team makeups. I've always hated the attitude people had on building teams; "Omg, we can't do Synapse without a tank and a healer." Having this belief actually coded into the game for the creation of some task forces just is.... Horrible.

    And now with the alpha requirements? Bah.

    At least the TF's "required" to get you the initial alpha slot are the more popular ones.
  5. Side comment: There's generally far more grates then there are teams. Just... Just go on to another grate if yours is "stolen."

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  6. And you know... I think they're making a mistake tying the individual alpha salvage to particular task forces. It encourages too much that people will just be running those particular task forces and ignoring the rest.

    At the very least, as new alpha crap comes out, they'll time them to the Shard tf's... :0

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    Currently listening to Neil Finn's 7 Worlds Collide - Live At The St. James
  7. Why even run those pre-I19?



    Going to be running so many of those after.

    _________________
    Currently listening to Neil Finn's 7 Worlds Collide - Live At The St. James
  8. Quote:
    Originally Posted by _Flux_ View Post
    Eh. I imagine that most of you, as did I, put more end-game content was desirable when you filled out that questionnaire way back in the day. I guess this comes in under, "Be careful what you wish for..".
    There were fears from the start of IO's that CoH would become too loot central. There's also a big problem that Incarnate / alpha slots are creating, however. It's making a second player base.

    As I long have maintained, the devs biggest mistake was the creation of a second/separated player base with CoV. I18 did a lot to eliminate that but then added the barrier of gold side. Now with I19, we have another barrier to teaming being built; incarnates vs. everyone else.

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    Currently listening to Crowded House's Intriguer
  9. Thoughts:
    The main portions of the alphas are endurance (w/ range and resistance), damage (w/ immob and def debuff), accuracy (with hold and def buff), and recharge (with immob and heal). The problem is that most characters at 50, once IO'ed, generally are maxed out on accuracy and good on endurance. On top of that, few characters can use the secondary part, especially on the damage alphas.

    So the question is; take your initial alpha with eyes on the upgraded version? Ignore the secondary portions and choose the base version you need most? Or try to choose one that you can on average use both portions?

    Initial thoughts
    inv/mace tanker: damage/doesn't matter
    en/en blaster: damage/doesn't matter
    fire/fire blaster: damage/doesn't matter
    en/en blaster: damage/doesn't matter
    pure human peacebringer: damage/def debuff
    ma/regen scrapper: damage/doesn't matter
    katana/inv scrapper: damage/doesn't matter
    db/sr scrapper: damage/doesn't matter
    bs/wp scrapper: damage/doesn't matter
    claws/wp scrapper: damage/doesn't matter
    storm/elec defender: end reduc/resistance
    dark/dark defender: end reduc/resistance
    fire/rad controller: end reduc/range
    earth/ice controller: end reduc/resistance
    grav/rad controller: end reduc/range
    ill/ff controller: recharge/disorient
    ice/ice blaster: damage/doesn't matter
    grav/psi dominator: recharge/disorient
    rad/rad corruptor: damage/def debuff
    thermal/fire corruptor: end reduc/resistance
    night widow: end reduc/resistance
    storm/elec corruptor: end reduc/resistance
    elec/elec brute: end reduc/resistance
    axe/shield brute: end reduc/resistance
    ss/elec brute: end reduc/resistance
  10. Penny; kind of agree on some of your points. Mainly the problem requiring alpha slots to do the new task forces. At least it doesn't look like it's too hard to get a character outfitted w/ the basic alpha, though (but to get all characters slotted, ugh). At least by the time more alpha slots come out, most peoples favorite 50's will have a backlog of shards saved up.

    As for the o-zone? Eh. Lot of arcs have eb/av's. Though I admit they aren't are "required" this one.
  11. Been looking over the Alpha lists more and having a bit of indecision about what alphas to plan out (yes, I know you can switch them out. in the long run, might have multiples on each character once they have enough spare shards and crap for it, but in the short run, going to go for one each).

    Trying to really decide which character will get which one. The thing is, most of the upgraded alphas have either totally useless powers or ones that only few characters can use and even then, only on a few powers.

    So the question is, ignore the secondary power and go for the prime that you could use most, or do your best at picking an alpha that can use both portions of the uncommon leveled alpha?
  12. Man, getting all indecisive about which initial alpha each of my characters will get. Problem is that so many of the secondary effects when you are upgrading them are useless to many characters, especially the damage/* ones.

  13. Quote:
    Originally Posted by PennyPA View Post
    Ugh, don't want to even think about this. I will have a couple of days next week (some holiday thing) that I will have off and some free time.

    I guess my 1st 50 (scrapper) then likely my widow. After that...well, probably be bogged down in respecs. Add in that the incarnate stuff will have some effects by ED, this will make it a bit challenging to figure out what to slot with.

    All in all pretty sad that I will probably miss a lot of the TFs to get shards and stuff to slot with due to schedule. KHAAANNNNNNNNNNNNNNNNNNN!!!!!!
    The respecs just depress me. I'm still torn between going ape **** on them or doing them spread over a month. Going to do my four non-50's, though. Or do them as I play them.
  14. Quote:
    Originally Posted by VoodooCompany View Post
    ......wow

    You never cease to amuse me.
    Could be worse. He could have thought it was a seven.
  15. You edited out where you can get each component; *******!
  16. Yeah, the only ones I'm going to do respecs immediately are my four non-level 50 characters, as they'll benefit the most from it. Would like to get the 50's done, mainly so they have a much better time doing exemped task forces. But then again, it's not like they're going to be doing a lot of those for a while.
  17. Hmmmm. Likely I'll try to get my main hero and villain first. Going totry to do almost all the o-zone stuff on everyone and then do random choices; want to get the new TF's opened up.

    Going to be a LONG process to do on everyone, especially with the damn respecs also on deck.
  18. Quote:
    Originally Posted by Grey Pilgrim View Post
    I've actually taken to saving most TFs until the late 20s and 30s, and focusing on the story arcs I haven't done in awhile. Gives me a little variety.

    I don't really care about safeguards as I find them far too repetitive. Personally, that's my least favorite thing about redside is that you HAVE to do those to get contacts and and Accolade. Blech.
    That's the ******; the safeguard/mayhem cycle actually has an useful accolade. And on top of that, if you create your character gold side you effectively screw yourself out of it.
  19. People pretty much blow by and miss 99 percent of the content pre-30 and most of 30-35. Faultline is never to be seen again, people rarely even do Striga and Croatoa. Heck, and the original contacts? I think it's been *years* for some of the enemy groups that I've done arcs again. ESPECIALLY for the pre-35 enemies. Tsoo? Family? Skulls or Hellions?

    Task Forces and Safeguards alone will take you to 35 and that's pretty much ignoring ALL other content.

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    Currently listening to Beck's Midnight Vultures
  20. Quote:
    Originally Posted by Grey Pilgrim View Post
    It'd be nice if they actually put some new story arcs in the 40-50 range, admittedly. Not sure why they are putting yet more arcs in the 20-30 range. That range has more than enough variety... they need more in the 30s and 40s, sheesh.
    I'll field this one; because they're damn knaves.

    You can out level 90+ percent of the pre-35 content just on task forces. Even worse if you factor in Safeguard cycle every five levels, plus people who do any Tip missions (for the content or just for some A-merits). And then you have the story arcs in this level range in which people miss nearly all of it.

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    Currently listening to Split Enz's Second Thoughts
  21. Quote:
    Originally Posted by Desmodos View Post
    Reward option on beta.
    O'rly. That changes things a bit.... Only for that, or for all the TF's, including Kaaaahahhhnnnn?
  22. Quote:
    Originally Posted by _Ryxx_ View Post
    Maybe I'm dense, but you're gonna hafta explain that one to me. No more people choosing Hami-Os at the end of STFs? I assume you're referring to the Synthetic-Os anyways..
    No. Look at the recipes; STF/LRSF is common to most of them. As I said, it's going to flood the market with Ham-O's.
  23. You know, another thought:
    This is going to gut the living **** out of the Ham-O market, cutting out one of the last easy non-farming/exploiting/flipping ways to make a good amount of money.

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    Currently listening to Modern Rock 1986-1987[/i] by Time Life Music
  24. Update: his cat too!
    [15:59] <olo> same with my cat.

    See, this is what you miss if you're not on IRC.

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    Currently listening to Rock of the 80's Vol. 11 by Priority Records
  25. [15:57] <olo> i can kick my dog and it wont attack me

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    Currently listening to Rock of the 80's Vol. 11 by Priority Records