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Quote:Black_Strike,So you get the picture:
Faster to 50 and with a truckload of cash.
Some of these cashed up cash cows then waddle over to the auction house, and then snaffle up the ultra rares for big amounts.
There's less purples for sale now, more demand, so up goes the price.
It wouldn't matter if I stuck one for sale for 5 influence, it would most likely sell for an 8 to 9 digit long figure.
I hope you're still reading this thread. Please listen, I don't have much time. Do not fall for their lies. They're doing their normal razzle-dazzle "supply and demand" crap. You and I both know that purple recipes sell for 5K if you sell them at a store. That's their true worth. The only reason they sell for more is manipulation by the ebil marketeer cabal!
.... OMG, a black truck just pulled up outside of my house. I think they've found me. Black_Strike please listen to me before it's too la -
Quote:Surely you're joking. I have a pretty high end PC with a fast internet connection, and the "valley of lag" in the 3rd mission is infamous. It's also common to get bad lag on the towers at the end of the final mission. It doesn't seem to be a client issue, as it hits all players simultaneously.>_> I've never heard of anyone with this problem. Maybe you should be more specific and ask around in the tech area about it. I've done it, never had a big problem with lag. Everyone's rig and connection are different, running different background programs and the like. So... your issue is not universal, and might be solved some other way than possibly making changes that might MAKE any bugs or problems universal...
Let me hasten to add that I'm the guy that posted practically a love sonnet to the ITF in the forums a couple of months ago. It's far and away my favorite TF, but it does have quite serious issues with lag. The lag in the valley in the 3rd mish is completely avoidable, however, so overall it tends not to be a big issue. -
Black_Strike,
Do not listen to the market apologists. I was part of their cabal, but I'm going to break the silence. I don't care what they threaten. What they've done to purples is only the beginning. It's true that casual players can no longer purple-out their warshades, but that's just the beginning. They won't be satisfied until common IOs are selling for tens of millions. My advice: stock up now. You've been warned. -
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Because of the confusion I and others had early on in this thread, I had asked Synapse if he could enlighten us on the facts of the DR timer. He looked into it, saw the mixed 18/24 hour situation, then replied:
Quote:So that's very good news!Just a heads up, I checked in this change. It should make it in before the I16 live build. This means that all tasks with diminishing returns will have this time reduced from 24 hours to 18 hours. Not just the tasks without a choice table reward at the end.
Note that he says "should" make it in before i16 goes live; he can't control exactly when it'll go live because it has to wend its way through QA. -
Quote:It's just my subjective impression. I could be wrong. *shrug*Quote:
... the fact is that most players focus on a single character at a time.
Quote:Quote:Because of that we don't see the rampant TF farming that happened with the KHTF.
Quote:People that farm tfs are powergamers. Powergamers have multiple 50s that can contribute to making a tf run speedy. Powergamers aren't hurt by this DR at all. I'm sure not. Who is? The new player or casual player that plays like you think "most players" play.
EDIT: IMO a big contributing factor to this behavior is that merits aren't transferable. Earning 200 merits spread over 4 alts is less desirable for that player that wants to buy a LotG than having 200 merits on a single alt.
Quote:Honestly, it's no skin off my back for DR and actually is to my advantage that casual players can't run back-to-back ITFs with "their main". I run it 4 times and get ~ 120 merits, they run it 4 times and get around, oh, 60 I reckon. Advantage me. However, I'd actually like to see a more level playing field that allows "most players" the same rewards. -
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Quote:No, DR for merits has been completely successful. While you may decide to run several ITFs in a row with your stable of 50s, the fact is that most players focus on a single character at a time. Because of that we don't see the rampant TF farming that happened with the KHTF.After all this time, I don't "get" this stupid merit DR restriction.
Is it "we want to stop farming speed runs"? If so, "phail" (as the kids say today). If I want to do 4 straight 30-minute ITFs, then my ITF crew will simply swap out 4 different 50s that can all speed run it.
What was aggravating was the 24 hour timer. The 18 hour timer means that you can do aTF daily if you want and not have to be super-careful about precisely when you finished the last one. -
Quote:I'm still chuckling at the phrase "post-death foomph". Come on, everyone, say it out loud! "Post-death foomph". Hehehehe, HAHAHAHAHA.I'd have to say that that post-death foomph that the Rikti Monkeys sometimes do looks and sounds like it should rank up there as one of the most potent powers in the game. (shudder)
........ Wow, I did NOT get enough sleep last night. -
Quote:You rock. Updating the wiki falls into that "teach a man to fish and he'll eat for a lifetime" groove.Also, I updated the wiki with what information I've pulled from this thread (link)
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Quote:Well, my bad. I thought you were being sarcastic and I apologize. Mea culpa.I think you missed my point all together.
"Yay we all win!"
I won, I got the badge ... you win when they finally lower the requirements and you get the badge. We'll have the same badge we both win!
EDIT: OK, I can see you were just being a jerk from your similarly "sincere" post in the i16 beta forum:
Quote:I hope that someday they'll nerf the rest of the badges too:
missed anniversary 100 merits (and then 10 after that is deemed too high)
day jobs in a day (we are super heroes after all!)
pvp rep lowered to 40 ( a reduction to match the drop in players in pvp)
etc ... -
I just asked Synapse if the timer had been reduced, and he replied:
Quote:So if the timer is NOT 18 hours, /bug it!From what I understand it already is. That's what Dark Watcher told me anyhow. -
I gotta admit I have Nova envy. I would do Blizzard and the the bad guys would flop for a while then not get up, and the team would kinda look around and go "hmm, weren't there more of them a few seconds ago?" Then later a teammate would Nova and there'd be a moment of stunned silence then applause. Nova may not be the most damaging nuke but makes a hell of an impression.
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Quote:I run the same 3 SFs every night at the same time, and constantly get half the merits cause I finish 5 minutes to fast for it to be 24hrs.Quote:I checked whether it was implemented or not first day i14 was released: ran the same tf on the same toon before 24 hours passed, and I wasn't hit by DR, so I assumed it was implemented.
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Back to the intent of the thread, brainstorming inf sinks: one of the things I'd like to see in the game would be "prestige" costume pieces that are sold by the tailors but are expensive.
The problem with costumes is that there's a portion of the player population that feels they should be entitled to every costume piece and they'll strenuously object to costumes being attached to booster packs, vet rewards, TF completions, etc. And they'd throw a tizzy over high cost items available only from the tailor too.
Of course the bigger problem with costumes is that NCsoft has seen that players will part with real money for them in the form of microtransactions! While I'm sure they'd like to create more inf sinks, I'm sure that the thought of sacrificing real revenue to create an inf sink wouldn't sit too well with top management! -
Quote:I don't agree with your conclusions. My characters that run non-AE content get salvage drops that they then sell for hefty amounts of Inf. This makes getting SOs trivial. This also allows them to bank inf for later purchase of recipes/salvage.It is axiomatic that common salvage prices at the AH are grossly excessive to an extent that should not be countenanced, by anybody. If a piece of level 10 common 10-25 invention salvage sells for 5000 inf on the auction house, and a level 10 player gets 10 inf per minion defeated, this means that the player is going to have to defeat 500 minions to afford it. And most low level arcane salvage goes for well above that price. Current prices encourage RMT and the sort of play the devs consider improper.
The current high prices of salvage are purely due to AE players who refuse to cash in tickets for salvage. The market is working. They're voting with their wallets. They'd rather get inexpensive recipes and then deal with expensive salvage. I expect we'll see a fall in salvage price as i16's new difficulty options and SSK system draw some folks out of the AE. And we'll see prices plummet to pre-AE levels when Going Rogue goes live as most players will be out of the AE entirely for a while.
If the price of salvage is truly a problem, the devs could make it purchasable at a store as you advocate, or they could reduce the number of tickets required for common and uncommon salvage rolls. Neither solution would particularly bother me, although I don't think either is necessary. -
Quote:Sadly, I think you're right. I believe someone previously pointed out that the time between CoV announce and launch was also > 12 months. I don't know if it was a full 18 months, but the point is that it certainly wouldn't be without precedent.I'm sticking by my 18 months prediction, but it could be 12 months (we'll see it Spring or Fall 2010).
WoW just announced it's expansion -- we won't see that for 18 months (Lich King was 18 months from announcement to release)
I don't see CoH doing any differently... -
I was told, but I don't know it it's true, that a crit with Headsplitter is the most damaging attack in the game. Of course that was before Assassin's Strike.
My own favorite potent power: Fulcrum Shift, hands down. Forget individual high damage poweres, I can take an entire team to the damage cap. -
Quote:I vaguely recall this but for some reason I thought it didn't make it in game. Can anyone verify the exact value? Where's Fleeting_Whisper when you need him?It is certainly less than 24 hours now. Before i14 or i15 was released (i don't remember which one), someone of red names mentioned that they were looking at DR timer and it will be lowered in next release.
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Quote:My SS/Shield defense is my current go-to villain. Yes, the rage crash sucks. The reason I didn't recommend SD was that it underperforms when slotted with just SOs or generic IOs. It's an absolute beast if you can afford the set bonuses for soft-capping its defense, but given the OP's budget restrictions I think he'd be better off with WP.On a brute? All of them. Seriously. But for farming late game? FireMelee/Shield Defense. Many also say SS/Shield, but I hate the crash from rage.
To the OP, what's great about Shields from a real min-max standpoint is that Against All Odds (AAO) buffs your damage while debuffing opponent damage, and Shield Charge is a very high damage PBAoE attack. So Shields helps pour on the damage.
If you're very patient, you can work your Shields brute up from "meh" to godhood, but you'll be outperformed from 1-50 by a WP brute until you can really pimp out your Shielder.
EDIT: I wanted to add that as a solo player that intends to eventually farm you've picked a good time to start a Brute. Well before you ding 50 i16 will be live, allowing you to set your missions for 8 players. A brute really shines compared to a scrapper when at the aggro cap surrounded by a ton of minions, all working to build his Fury. Against small numbers of opponents where it's hard to build and maintain Fury, Scrappers do more damage. -
Sounds like you you'd be happy with Super Strength/Willpower (SS/WP). Willpower is renowned as a strong all-around performer with just SOs or generic IOs. Super Strength gets Rage which gives you a big to-hit and damage bonus at the expense of 10 seconds of downtime every couple of min. The main reason SS is a common primary for farm builds is that you can (as funds permit, over time) pile on a ton of +recharge bonuses which will let you Footstomp your way to glory.
Make absolutely sure when you get Footstomp to put in a Fore Feedback Chance for Recharge proc. It'll go off frequently when you're surrounded. -
We don't really know if you can bring your inf with you when you cross over, do we? Has any dev confirmed that? If they did, that's as good as admitting the currencies (and markets) will be merged. It makes sense to me, but I could imagine them saying "when you cross over you lose all your inf." Which would royally suck, but I could see it happening.
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Quote:You hold the world for ransom and demand one million dollars!What happens when you win the world domination story arc? What's next? A bank robbery?
Quote:It was a leading question, I admit. The reason you can't take over the world is because it *changes* the world. Change isn't really something MMOs do well. .
Assuming CoH lives for a few more years, it's something I'd love to see introduced to this game. -
Quote:I think the market has already spoken. By that I mean most MMOs already have this type of mechanism. Even NCsoft's latest, Aion, has a means to transfer items between characters. I know the fact that other games have it doesn't make it inherently the right thing to do, but it clearly invalidates the argument that having it would ruin the game.I think we should consider the word "email" in this thread to be a metaphor or example. The point is that there needs to be a reliable, in-game way to transfer funds/resources to characters who are currently offline. Who's character (your own or someone else) and the specific method are both irrelevant to the discussion of "do we need". If we can come to an agreement that it would be nice to have, then we could discuss options.