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Quote:Especially Faultline. Fantastic story arcs, and you don't have to leave the zone as you do them. But you have to just go to those zones and click the initial contact when you're the right level, they're not automatically inserted into your contact chain. At level 15, go to Faultline and talk to Jim Temblor to start his arc.No, thats not it for the missions. Some of the older ones can get a bit repeative, but the new missions, particularly in The Hollows and Faultline are more interesting.
Same deal with Striga, which is another cool zone--when you're level 20ish, go to Striga and talk with Stephanie Peebles. She has a story arc that gives out a super-handy temp power, the wedding band. -
Quote:Same here. If this really makes it into the game, it'll be a heck of a great QoL improvement.The best news (in my opinion) came not from the panel but just from discussion with Matt and Joe. I'm not sure when it's going to happen (likely I16) but soon at any rate. We are going to get a missing glowie/hunt indicator. When the remaining amount of glowies or needed enemies is 10% then they will show up on the map.
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Quote:I would like to nominate Eryq2 for the position."Introduce an oversight committee on all Wenthworth transactions to approve all sales and business conducted. I will appoint an auctions "Czar" to head this committee."
I nominate Ragman as an, undoubtedly, impartial supervisor. I would like to stake my reputation on him being a fair and honest Czar who would do nothing but think of the super wealt--I mean the casual player. -
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Quote:Yes, minus whatever cut Smurphy takes and minus a potential 10% server transfer fee that may be incurred.So, to get this straight, the money pool comes from the ticket cost in this?
Quote:Also, does it matter if we want to pay in influence or infamy? Quote:Any server or side works. -
Quote:Yeah, I probably should've made the title "Superteams and themed teams!" but that doesn't exactly roll off the tongue. It's true that a traditional superteam has a force multiplier effect built in so that you get some kind of stacking buff/debuff that makes them scary-powerful. But I've seen plenty of themed teams that are just as fun. An all-Claws brute team would be an example of that. (As to Kitsune's "Why Claws?" Because it's new to brutes.)While a bunch of brutes would be powerful, it wouldn't be a superteam in the sense that the OP means it. (aoe brutes + kin corrs, fire/rads etc)
Both superteams and themed teams are fun, and they're both a pain in the butt to keep going past about 3 or 4 play sessions pre-i16. -
i16 is going to bring a renaissance of superteams and themed teams. I participated in TopDoc's Fire/Rad superteam a few years back and it was awesome. But there was always a problem juggling SKs/Exemps.
We managed because we had critical mass. But most superteams end up eroding then falling apart because inevitably there's level drift due to uneven participation. But come i16 and the new Super Sidekick system, you'll just get whoever is logged in and go! It's exciting because a lot of these themed teams are a blast and it's always so disappointing when they sputter out. But now it'll be a piece of cake to keep 'em going.
I had finally grown calm about i16, and now I've worked myself into a lather over it again. -
Quote:Anything at the softcap for ranged defense. Easiest is probably Super Reflexes, but Shields would work too.Just out of curiosity, what kinds of builds steamroll Malta the best?
Electric Armor is immune to end drain, so it wins the "what's best against Sappers" argument if budget is taken into account. -
Yes, the softcap is 45%. That's what to aim for. The only reason to get higher is to provide a cushion against debuffs. Depending on what defenses you start off with, you'll either want to maximize defense against attack type or positions. For example, an Ice Tanker usually tries to get Smash/Lethal defenses to 45% because most attacks have a Smash/Lethal component. Remember even if an attack does 90% energy and 10% smashing, your defense against Smashing will apply. Other characters like a Super Reflexes or Shield Defense scrapper will work on positional defenses (Melee/Ranged/AoE) because that's how their shields work.
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Quote:Wish granted. One of the major bullet points the devs showed in their San Diego Comicon panel discussion as a key goal for Going Rogue was to reinvigorate the early level game play experience.Please sort this crap out if you want people to actually play dev created content.
If you look at low level villain content, it's really much better put together than the equivalent hero content. I expect a similar leap forward with the new low level Going Rogue content. -
Quote:Sigh. Eryq, I know you don't like marketeering. I know you'd rather farm than play the market. I totally respect your choice. It's a game, and you should do what's fun for you!Grats? Sure it can be done as long as you love traveling back and forth to WW as opposed to doing other in-game things.
But the OP was explaining how to get a decent starting bankroll for a new character. He explained how it's not hard and it doesn't take too much time. Do you remember being so broke you couldn't afford to fully SO your character until he was in his high 20s or early 30s? I sure do. The OP was kind enough to share a straightforward technique to create a nest egg for a new character. Why you feel compelled to damn it with faint praise, I don't understand. -
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Quote:If we weren't going to have side switching, I'd be more sympathetic to the OP's argument. As it is, it truly is pointless. Once GR is live, if you want a blaster-equivalent red side what you'll do is create a villainous blaster.Going Rogue will make this pointless, due to the side switching capabilities
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Quote:I'm going to revise my statement from "I'd bet money this won't happen" to "I'm 100% positive this won't happen." If you read Posi's latest interview, he talks about two new signature characters being introduced with Going Rogue. One is Desdemona, a demon-summoning mastermind. You pretty much don't get more inherently evil than being able to summon demons.I have a sneaking suspicion that Going Rogue will cause us to respec before swapping sides.
She's the one switching sides to become a hero. No respec needed to trade in her demons for nice neutral robots or whatever.
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Quote:To avoid getting this forum embroiled in an off topic conversation, I'd say go here to check it out.I haven't been paying attention to CO since I canceled my preorder for it. If it isn't against the rules to say so, what happened over there?
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You're talking about some powersets not being allowed to switch sides? I'd bet money that won't happen. The fundamental idea is that you have a change of heart about your path in life, and you're going to take whatever powers you have but live differently. Not that you somehow magically get reinvented as an entirely different character.
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The bottomless need for new costume pieces shouldn't surprise me after all this time. I started reading this thread going "Overalls, seriously? Oh puh-LEASE", then started thinking about them for a farming character and found myself wanting them!
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The first time I encountered the Rogue Vanguard I was on my Fire/Energy blaster. When soloing, I was used to sneaking into a group while stealthed, stunning the tougher LTs or bosses and then taking the group out while standing toe to toe. Great tactic for groups like Rikti because the mezzers will use their swords instead of holding me.
Tried this with Rogue Vanguard, and of course they killed me in record time. After they wiped the floor with me, I came to the forums to complain about how tough they were and got a response roughly equivalent to "Well cry me a river, mister I-can-attack-from-range blaster!"And then I learned about the whole "range good, melee bad" deal with them. Heh.
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Quote:I'm gonna be taking my BS/Regen, DB/WP, or some other lethal damage inflicting scrapper and farming a Vahz mission set for level 5 difficulty and 8 man spawn to level alts on my other account all the way to 50, TBH.Quote:With the new change coming in i16 that lets you gain experience while exemplared you can level all the way to 50 off level 20 mobs if you want.
PLing and farming are heavily affected. By killing bridging and by allowing farmers to do their thing without bothering anyone else, the old days of farmers/PLers nagging others to bridge or pad are over. It's true that i16 makes farming easier than ever, but I think it's quite clear that the devs are bothered less by this than by the old days of people who weren't interested in farms being nagged to fill or bridge. -
Quote:As you point out, getting this right is hard. I gotta believe the devs are strongly disinclined to go down this road again. It has to be painful putting in weeks designing a huge area only to have it entirely ignored by players.Of course, devoting entire zones to this has been proven to be a mistake, as seen from the popularity of places like Eden, Terra Volta and, yes, the Abandoned Sewers. And, in fact, as seen in Champions Online - large stretches of no-man's land are cute as a concept, but grow boring pretty quickly, especially when the game takes you up and down the damn thing all the time.
Personally I like what they did with the Abandoned Sewer Trial--they put the entry point waaaay deep in this creepy dangerous maze. Back when people still did the trial regularly (admittedly only for the insanely high XP of the Kraken), it was fun just getting to the entrance. And by "fun" I mean running like a lunatic through the sewers screaming "OMG OMG OMG don't eat my face!"Good times.... The main problem is that no one runs that trial any more. Another cautionary tale of the perceived rewards not being worth the required effort.
But I do like the combo of a highly desirable but optional task that requires you to run the gauntlet. If they can get the balance right, it's pretty awesome. -
Roffle? I do laps of the Storm Palace with no probs on my SR scrapper. There are no Overseers there--those are the ones that would slice through SR's defenses. There are only Brutes and Wisps. The main problem I have is that in the rare event an Honored Brute hits, he hits for something over 1300 points of damage so I have to be quick to use a green insp in that case.
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This might not be obvious to the OP, so I thought I'd mention that the most important positional to softcap is melee, followed by range. AoE's are less common so it's common to see builds that don't bother softcapping AoE. My own preference is to softcap it too, but realize it's not as important as melee and ranged.
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Quote:Elec/Elec will be better in i16. I personally like dealing out AoE damage, and Elec/ is very good at AoE. One important tip: put a Force Feedback Chance for Recharge in Thunder Strike (but not Lightning Rod; doesn't work in that power). When you're surrounded by enemies and use it you'll usually get a hefty recharge buff.1. I'm currently playing an Elec/Elec Brute, because I really like the sound of /Elec. I'm an RPer, so Elec/ was a given. *shrugs* Is Elec/Elec any good? Do I need to start over?
Quote:2. I heard /Elec is getting a buff, which I'm glad about. The problem is, I can't find what the buff is. Could somebody please explain it? Something about a self heal, I think?
Quote:3. It might be the fact that I'm only level 14, but I'm having a big problem with keeping my endurance and fury metre up. I've read that the endurance problem is somewhat solved when I get stamina, but are there any tips that somebody could give me on how to keep my fury up?