Sardan

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  1. Quote:
    Originally Posted by Zyphoid View Post
    That is a great list.
    Heartily agreed.
  2. Fire Kin Master is oddly silent all of a sudden. He's either:

    a) Gotten a little less prideful, and is off somewhere putting all the good advice from this thread to good use, or...

    b) Trying to discover how he can set his font to 500 point to tell us that we're all just jealous of his uber skillz.
  3. Quote:
    Originally Posted by Angello View Post
    Yeah, I renewed my subscription about two months ago to make a SS/Shield Brute with the new animations and I've yet to see the awesomeness of the new KO blow with a shield ]:
    For a while the new SS animations did work with Shield and it was pretty awesome. One of the KO Blow animations used with a shield active makes it look like the world's biggest shield bash. So cool. Very much looking forward to the fix going live.
  4. Quote:
    Originally Posted by Fire_Minded View Post
    Im prolly going to roll a Kin/Ice Blasts Defender soon,simply because i think Fulcrum Shift + Aim + Blizzard would be funnier then hell.Not to mention the end drain from it wouldnt be totally horrible,considering youd lose end,but played right,you never run out.
    I never played a Kin/Ice defender but I played an Ice/Kin Corruptor. Tons of fun, fantastic single target damage once you get Bitter Ice Blast. You get some mitigation too, via slows, which are hardly ever resisted. Very nice when you slow that Freakshow Tank who wants to pound you through the floor so that he's just crawling towards you.

    I found Ice to be a pretty End intensive set, but partially that's due to having lots of fast-animating attacks + Hasten + stacked Siphon Speed. That is you can drain End fast but you're really cranking out the damage too.

    One thing you'll LOVE about Blizzard is that you can throw Ice Storm then Blizzard then while the mobs are still flopping around on the floor, pop a blue and do Transference. You're back up to a full blue bar and ready to clean up any bosses that have survived, but they're still flopping around.

    Also if you open with Bitter Freeze Ray then immediately use Freeze Ray you can insta-hold a boss. Very handy.
  5. Sardan

    The Longest Wait

    I'm happily willing to wait as long as it takes, but I hope they start a steady flow of teaser news. Like something new every week. I don't care if it's really tiny like a screenshot of a new zone (think how many screenshots you could dole out of a single zone ), or a screenshot of a new enemy then a week later after we've had time to wildly speculate about him/her, some details on the pictured enemy. Basically do what CO did in the months leading up to their beta. Besides gameplay videos and screen shots, they posted concept art, little essays that explained their canon stories, all kinds of stuff.

    I know it takes someone's valuable time to do this, but someone in Marketing should be tasked with this to help build some buzz. What I hope they don't do is one or two big reveals with tons of stuff widely spaced out in time, followed by a final big reveal when it goes live.
  6. Sardan

    Worst Mobs Ever.

    Not going to quote it due to length, but just wanted to chime in and say I loved every word of CaffeineAddict's post.

    Carry on.
  7. Definitely /signed on the whole "Exit Only" sign deal.

    Civilians only if we can push them like we can now push our pets. Even 3 of them standing right in front of the entry door would make it hard to click on. But the devs have been reluctant to implement pushable civilians, fearing that we'd grief civilians by herding them or pushing them off stuff, so /shrug.
  8. Quote:
    Originally Posted by Ad Astra View Post
    Just an aesthetic point - I don't like the idea of a powerset that seems to dictate a particular costume - in this case, some mixture of armored pieces (although we do have a bunch of them to choose from).
    Yeah, that's my main problem with it. I love the idea of power/tech armor but to allow any sort of diversity of costumes (because presumably the power F/X would be tightly tied to costume pieces), they'd have to create several special costumes for it.

    Quote:
    I can't think of any other powerset that would tend to limit the use of all the various costume options.
    Well, not the whole powerset but Granite is an example of a power that prevents player costumes.
  9. Quote:
    Originally Posted by Dechs Kaison View Post
    Let this debacle showcase what happens when an engineer tries to explain something.
    I hear ya. I think I set some kind of record for number of times I edited my own post, trying for clarity. I would submit it, read it, and go "argh, that's not the right way to state that." Wash, rinse, repeat about 15 times.
  10. Quote:
    Originally Posted by Panzerwaffen View Post
    Yeppers... If you're not popping insp as fast as they drop on you, you're just slowing yourself down when farming. But then again, so is farming at +3 w/ bosses enabled, for the most part.
    Haha, too right. I mainly wanted to try the mission at the exact same difficulty as Fire Kin Master showed in his video.
  11. That was a good post, Spiritfox. Given the OP's other responses he probably won't learn from it though. It's too bad, since it'd make his build a ton more efficient and make him a far better farmer.

    The OP boasted early on that his build was utter perfection. But it was pointed out that his build was not just a little wrong or built in an unusual way, but easily proven to have major shortcomings as a pure farm build. Rather than admit the obvious truth of the critics and tweak his build, he shouted in 48 point type that they were just jealous of his uber abilities.

    It's one thing to have a lot to learn and admit it. This game's community is the best and they'll gladly help. The one thing people here hate is arrogance and aggressive ignorance. (It doesn't help that the dude spells worse than my 9 year old. I'm going to be very charitable and assume that English is his second language and that he's dyslexic.)

    You wondered how an SS/SD brute would do. I tried out the mission with my SS/SD at +3/8 with bosses and he did fine. Because there are some mobs that debuff defense and my brute isn't well above the soft cap, I wasn't able to do the map with no insps. But that's a pointless restriction anyway. Everyone who farms wants to do it as fast and safe as possible. I kept a few Lucks in reserve to prevent streaks from debuffing my defense too bad and converted the rest of incoming insps into reds to boost my damage. Mayhem ensued.
  12. This discussion shows how nonintuitive percentages can be. A neophyte might think "It was costly to get the set bonuses to get me to 40% defense. Going to 45% probably isn't worth it because I'm nearly there anyway." I believe Dechs is trying to say is that last 5% of defense is just as important, just as valuable, as the first 40%. How can that be? Isn't each 5% increment exactly as valuable as a previous 5% increment?

    Let's first look at an unfortunate turn of phrase Dechs used.
    Quote:
    "5% more is blocking exactly as many shots as the first 40%"
    But look at this example:
    Quote:
    Based on 100 attacks:
    With no defense, 50 fail to hit.
    With 40% defense, 90 fail to hit.
    With 45% defense, 95 fail to hit.
    Moving from 0 to 40% blocked 40 attacks, but moving from 40% def to 45% def blocks only 5 additional. It's easy to see Dechs is wrong because the phrase "as many shots" implies an absolute equality, and 5 doesn't equal 40. But although he was wrong to put it he way he did, the point he was trying to convey was very important.

    Let's say that I can survive 10 incoming hits "per round". With defense at 40% I can handle 100 incoming attacks, with 10 hitting.

    But now I manage to move to 45% defense. Does that give me a small incremental edge? No, I can literally double the incoming aggro compared to what I could handle at 40%, because at 45% the damage I took fell by half compared to damage taken at 40%. Since only 5 attacks will hit out of 100 but I know I can survive 10, I can adjust my settings such that there are 200 incoming attacks and get back to 10 landing for damage.

    It's nonintuitive to most of us that that final 5% would cut damage in half because no previous 5% increment cut it in half. Because the first 40% allowed me to handle 100 attacks and the last 5% allowed me to handle an additional 100 attacks, this is the reason many people say the last 5% is just as valuable as the entire first 40%.

    Thus I think what Dechs meant to say was not that the last 5% blocked as many shots as the first 40% but rather it lets you handle as many incoming attacks as the first 40%.

    Bah, I should've just read further in the thread. Dechs wrote:
    Quote:
    By doubling what you block with 5%, you double the incoming DPS you can survive.
  13. Quote:
    Originally Posted by DRAIDE View Post
    I watched the vid, then ran the map. My only comment is that a farm map should take longer than 3 mins. You will spend more time reseting than earning.
    You did something wrong. Were you running at +3/x8 with bosses? I agree with the OP, there's absolutely no way you did that map in 3 min.

    I tried it on my Fire/Kin and she didn't last too long. Not enough mitigation. Tried it on my Brute and the main problem was that the +3 bosses floor at 8.45% chance to hit -- when surrounded by them, that means a disturbing number of their attacks sneak through and start debuffing my defense. Once that happens, if I allow it to continue, it's game over. So using the OP's rule of "no insps" my brute wouldn't be able to clear the map without kiting to allow the debuff to wear off.
  14. Quote:
    Originally Posted by Fire Kin Master View Post
    Well i think i have the Best "Fire Kinetics Stone Mastery Build" The Game has to offer.
    I know I'm very late to this thread, but a few comments. First, I have no doubt your build is ultra effective but Fury Flechette gave lots of very specific pointers about places you've overslotted. A respec following that advice will make your build stronger. I haven't read the whole thread so maybe at some point I haven't gotten to the lightbulb went on for you, but I don't think anyone was saying your build couldn't be a great farmer. What people were pointing out is that you labeled your build as the ultimate unsurpassable Fire/Kin farm build, and people were able to spot easy ways it could be improved right away. Listen to them and you'll be even more uber.

    Second, please stick with a normal font size. The giant size you often use will tend to annoy folks. It sure as hell annoyed me.

    Third, enjoyed the video. Made me want to try out your mission. But have some respect for your viewers. Mention "no insps" maybe once at the beginning and if you must, once at the end. I found myself going "yeah, okay I get it already, you're not using insps!"

    I like your choice of the Stone Mastery epic although I can't bring myself to take it because the armor is so darned ugly. I'm sure I find this way funnier than anyone reading this because I went through a phase on my Fire/Kin where it was all about tweaking the numbers. I'm a guy, the character is a girl, and it just amuses me to no end that I stick with the Fire epic because it just looks cooler and more thematic with the Fire primary. I guess she brings out my feminine side, lol.

    Quote:
    Originally Posted by Fire Kin Master View Post
    Cheater....im talkin about Fire Kins i specialize in Fire Kins i have yet to make a Brute yet
    If I get the urge to farm nowadays I break out my SS/Shield Brute. Softcapped defense, huge hit points, not vulnerable to mez the way my Fire/Kin is, a damage cap more than twice the controller's. The Brute can easily run at a higher damage bonus than a FS-capped Fire/Kin solo (via Rage, Fury and saturated Against All Odds) but to get to the truly oh-em-gee Brute damage cap I have to run with a Kin. The Brute is far more survivable and packs a great mix of single target and AoE.

    I'm looking forward to trying your AE mission with both my Fire/Kin and my Brute! My guess is the Brute will clear it faster unless your mobs debuff defense--if his defense gets debuffed and there's a "no insp" rule, he's toast!

    EDIT: just read some of your recent comments. You need to calm down, dude. Your attitude comes across as comically over-sensitive. Maybe have a grownup proofread your replies. Hint: typing "UR JEALOUS" gets translated into "I FAIL" when people read it.
  15. I appreciate the graphs, Lightslinger. They really made it all clear to me.
  16. Sardan

    CoX take 2

    Quote:
    Originally Posted by Fulmens View Post
    But I still don't play him because I remember what he COULD do and he can't do that any more.
    I think that's a very common feeling. For example, I know intellectually that my Fire/Ice tanker was overpowered before the Burn nerf but I can't bear to play him now because he's just a shadow of his formerly awesome self. The various changes have overall been good for the game but they can be hard to reconcile with characters we've become attached to.
  17. Sardan

    CoX take 2

    Quote:
    Originally Posted by Prof_Backfire View Post
    I joined long after ED went through, as did a lot of players. From all the talk it sounds like it was a necessary evil.
    My main gripe is the timing of ED. They introduced ED and were extremely vague that it was necessary for an upcoming change to game mechanics. But IOs were introduced many months later. If they had delayed ED, then introduced ED and IOs simultaneously, it would've been much better IMO.

    To be clear, I think the game is much better and has more depth with IOs and ED.
  18. Quote:
    Originally Posted by uberschveinen View Post
    What this means is simple. If you can't build up large defense numbers, you're better of not building up any numbers, and going instead for resistance. While the +3% defense from that IO is fantastic for, say, a Brute if it hits him the softcap, for a Blaster with no defense it is trivial.
    I don't follow that "get close to the softcap or don't bother" reasoning. Mitigation is mitigation. If you have 3% defense, that means you're going to be taking roughly 6% less damage over time. I've had several blasters that got modest ranged defense, and having even 10-15% defense makes a very welcome difference.
  19. Quote:
    Originally Posted by Master_Armantus View Post
    I wouldn't even worry about getting to 44.5%, honestly. I've noticed that survivability is about the same on my /SR scrapper whether I'm at 36% or at 43% def. This was against +2's and +3's as well. YMMV, unless you run into heavy def. debuffs then you've got very little to be concerned about. And if you're using /SR then debuffs aren't a problem for you anyway.
    If you can't notice the diff between 36% and 43% you're not in very challenging circumstances. Try doing the Scrapper Challenge in the RWZ and the difference will be dramatic.
  20. Quote:
    Originally Posted by Rodion View Post
    I found Fire/Dark to be very good all around on teams and solo.
    I second Fire/Dark. Fantastic all around.
  21. Just starting to listen to the podcasts. Gotta say I was hugely disappointed when they talked about a "team looking for more" feature and it was obvious that they have never thought deeply about it. Other suggestions they were pretty forthcoming when they were already in their Jira task management software. This one they were saying stuff like "what would that look like?"

    That and Posi's obstinate refusal to merge the markets, instead raising the supposed "benefit" of being a gun runner. Not new news, but actually hearing him assert it made me facepalm afresh.

    I'm still looking forward to GR, but.... grrrr.
  22. Sardan

    Itf.

    Quote:
    Originally Posted by Aggelakis View Post
    You can't swap insps with the opposite faction, which is what GG was talking about .... my defender can't hand that dead brute a wakie.
    I sure hope that's going to be revisited with Going Rogue.
  23. Sardan

    Medic!

    Quote:
    Originally Posted by Fire_Minded View Post
    I cant figure out a Brute to build and play,i may end up with either SM/ or SS/ as a primary,but does the secondary even really matter for a brute?They all seem...well...underperforming in one massive way or another.I guess this can be said about all ATs and there armor sets.
    As to primary: SM and SS are both super fun primaries. I love the screen shaking smashiness of SM, and Rage, KO blow early, and the glory of Footstomp makes SS a perennial favorite. You'll love either of 'em.

    Quote:
    Originally Posted by Barbie_Ink View Post
    Super Reflexes is a pretty easy Brute secondary if you can IO yourself out around 30 to cap your defenses, it makes the ride to 50 pretty smooth.

    Willpower is also considered a fairly fun armor set.
    Willpower performs well from 1-50. Very well rounded, not exceptionally expensive to make solid. SR is a different beast. Like most defense armors it starts off feeling pretty squishy. Early on you'd want to carry lots of Lucks and team with Bubblers and Colds as often as possible. I've never seen an SR cap defense around 30 as Barbie_Ink mentioned above, but SR does go from mild to wild once softcapped.
  24. If you're looking for max damage, you might want to consider rolling up a Controller instead. Once you factor in containment, I think a Fire/Kin outdamages a Kin/* defender because containment isn't limited by the damage cap. However, a problem with Fire/Kin Controllers is that they take a long time before they come into their own, damage-wise. Their damage pre-Imps is pretty weak and they don't get Fulcrum Shift till 38, and to really mature they need an epic AoE like Fireball slotted up. So honestly Fire/Kins don't get to full "wow" until they're in the low to mid 40s.

    If you want to limit your play to blueside, once Going Rogue goes live, you'll have the additional option of rolling up a Corruptor and switching sides. Fire/Kin Corruptors play very differently than Fire/Kin Controllers. For one thing, their damage is solid right out of the gate, and just gets better and better.
  25. Quote:
    Originally Posted by Nem74 View Post
    It sure would be nice to have a global bank account or vault to put things into so you could share between your characters.
    This suggestion comes up with great regularity, along with the ability to email inf to other characters. It's pretty regularly shouted down but most other successful games have both features, even NCsoft's own Aion. My guess is that it's somewhere on Positron's massive to-do list, but it might be on page 35.