Sardan

Legend
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  1. Quote:
    Originally Posted by Yogi_Bare View Post
    That's not saying much... the Invention System pretty much did that for all level ranges and Purples did that more so for 50s. It would be great to see something different that would really make 50s more than herculean... but I would be less ecstatic if all it turned out to be was more Purples and 1 or 2 Accolades.
    No, it'll be entirely new. The devs are phrasing this a little awkwardly because they've made it clear they aren't going to raise the level cap, but they also want to convey it's more than just normal slotting can do now. In the August '08 marketing survey they talked about something called Universal Enhancement Slots, that once fully slotted would give you power roughly equivalent to a hypothetical level 60.

    We have to take that with a grain of salt because they may have abandoned or heavily changed the mechanism, but at least in August '08 that's what they were plannning.

    In case you don't remember that survey, when it was leaked by Beefcake, a lot of people wrote it off as fabrication. Then when it was acknowledged by the devs that it was real, they wrote it off because it seemed too good to be true. Then as one thing after another that were on the survey have been revealed (AE, side-switching, etc) it became clear that it was really a list of stuff they had planned to do over the next couple of years. HOWEVER, in an old thread BaB warned not to take it too literally because some of the things mentioned have been dropped or heavily changed, and lots of items that weren't on there are in the works.
  2. Quote:
    Originally Posted by Yogi_Bare View Post
    Just a quickie on the thought that an expansion that's bigger than one issue justifies payment. To me, that justification hinges on the cost.
    Sure, perceived value is subjective. Player reaction will be all over the map. Some people would pay $40 just for side-switching and everything else is gravy. I'm sure there will be others that look at the whole thing and just go "meh".

    The one part of your reasoning that needs critiquing is this:
    Quote:
    At this point, this sums up GR
    They've intentionally told us very little about GR. It's way premature to try to conclude what it's worth.

    That said, you left out one big thing the devs talked about at Comicon: GR will include a new end game that will be far more difficult than any current level 50 content and will include a way to make level 50 characters more powerful but without raising the level cap. I'm guessing that'll be a lot of content, not just one big Hami-style encounter because they made it clear that the end game stuff was a major part of GR.
  3. Sardan

    Best server

    Turg and Aett pretty much covered it, but just to be extra clear, folks often buy specific game variants because they want extra goodies that are specific only to those editions. For example, when the Mac version of CoH came out I purchased it (even though I don't have a Mac!) because it came with the Valkyrie costume set and the Mission Teleport power. Typically when you buy any of the special editions they come with a month of free play, and thus $15 (the cost of a month) of the cost is offset.
  4. Quote:
    Originally Posted by EvilRyu View Post
    Considering past experience and let down I am just not getting my hopes up on this. I dont think its going to even be 1/4 of what CoV had to offer. Too many broken promises.
    Ryu cites items like CoP, City Vault, and base raids as "broken promises". A less childish way of looking at this would be to acknowledge that the devs are just people doing their best, not malicious Norse gods, and a shockingly large percentage of software projects fail. Businesses run on schedules and can only alot a certain amount of time for non-critical tasks.

    In fact, Ryu's post illustrates why the CoH devs tend to keep mum on things far longer than we'd like. They're crucified on the forums if they talk about something that ends up delayed, scaled down, or even just takes a long time. If I remember right, it took about 6 or 8 months of steady work to do power customization, but the project was greenlighted nearly a year and a half before it was finally released. Can you imagine the drama that would have ensued if BaB had talked about power customization when it was approved? "Where IS it then? Nothing but broken promises!" And with all that time for speculation to escalate, tons of players would have been disappointed when it finally was released.

    Of course, none of that changes my desire to know more about GR nowwwwwww, dagnabbit!
  5. Sardan

    Range and AOEs

    Quote:
    Originally Posted by Clave_Dark_5 View Post
    Ok, that I didn't know, thanks. But what I'm really wondering is if anyone actually bothers to slot cones for range unless the IO set "just happens" to have some in it?
    It's a major reason I have 2 /Energy blasters. Fire Breath + Boost Range is a huge spawn-enveloping cone. Likewise Full Auto + Boost Range is pure happiness.
  6. Quote:
    Originally Posted by peterpeter View Post
    I don't farm, and lately I've only been playing low level characters, so pretty much everything I've made has been on the market. I've tried to get a decent nest egg for each new character, but that's all I've bothered with. I probably haven't made more than 10 million in a week for quite a while.
    That pretty much sums up where I am. I have a villain sitting on 1.8 billion and a hero with about 1.7 billion, and they fund new lowbies. I don't play the market unless I have a need for funds, and basically I don't have any felt need right now. I haven't been doing any farming or marketeering lately, just playing lowbies. I think I'm earning 20M a week from low level drops (mostly rare salvage).
  7. Quote:
    Originally Posted by Fire Kin Master View Post
    Im sorry I have a newer build the def is at 80% i will be posting it soon
    Once you manage to get to 100% defense, you will be INVINCIBLE!!!!
  8. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Technically, they haven't said that Praetoria only goes to 20... just that a character that starts in Praetoria has to leave to go to Paragon City or the Rogue Isles once they hit level 20.

    I'm not saying you're wrong... I'm just saying we don't know one way or the other yet.
    Hmm, good point. We know that people will be able to switch sides at any level and that GR is going to have a super challenging new endgame. For all we know, much of that new content could take place in Praetoria!
  9. Quote:
    Originally Posted by Bright Shadow View Post
    Even if that was true, you're wrong in comparing GR to CoH or CoV. CoH and CoV were both stand alone games. The only thing they had in common was the engine, game mechanics, and game play. One could buy just CoV and play it. Or one could stay with CoH and enjoy only the hero-side content (this, of course, was changed later).
    No, you're confusing their lame marketing with reality. CoV was basically new zones and ATs in a shared world. Yes, at first they tried to market it as a separate game, but all that did was artificially restrict you to a certain subset of zones. CoV runs on the same servers, uses the same game engine, and heavily reuses a great deal of art assets from CoH. It was a separate game in the same way that GR will be a separate game, i.e. not at all.

    And of course the utter failure of the marketing resulted in rolling it back in with CoH. Poof! Now it's not a separate game! You can't buy COV any more, and none of their official marketing materials that I've seen in the last year refer to it separately. Navigate to www.cityofvillains.com and you get redirected to cityofheroes.com.

    If it was a truly separate game, they wouldn't be able to magically merge it with COH with the equivalent of the stroke of a pen.
  10. I've been leveling up an Ice/Kin and having a good time with him. Arctic Air, with its huge radius, provides a nice amount of mitigation. I've been kicking around going with Psionic Mastery and stacking World of Confusion with Arctic Air. Anyone done this, or just used WoC in general? Happy with the power?
  11. Quote:
    Originally Posted by Yogi_Bare View Post
    When comparing it to either CoH or CoV; which gave us multiple zones (each with enough to give us that 'whole world' feel); a full compliment of ATs and powersets and level 1-50 content... what I've heard of GR falls drastically short of that. It seems more on par with Issue 10 [+ Issue 11].
    Don't assume that they've told us much about GR yet. They have a huge team working on it and they've been doing so for over a year. The scope of this will most assuredly be comparable to COV, not a regular issue.

    Plus, it's something they can build on. We've been told that Praetoria will go only to level 20, at which point you have to go either to Paragon City or the Rogue Isles. But no dev has said that's permanent. Conceivably they'll do future issues that add zones to Praetoria and raise the level cap there. Given how fast we get to level 20, it seems like a ton of work to do if they don't have plans for higher level content their going forward.
  12. Quote:
    Originally Posted by AWishForWings View Post
    Basically, going over 45% S/L defense is USELESS <<UNLESS>> the foes you are fighting have Defense-Debuff. In this case, you can go a little over softcap to ensure you're still at 45% after Debuff. 75% is WAY too much. It's not only useless, it also makes your other skills WEAKER. Basically, you seem to survive more ( Which isn't the case, actually) but you are also killing SLOWER since your whole attack chain is gimped. In conclusion, you plain suck because you are wasting important slots to achieve something which is completely useless.
    That about covers it. I tried his farm and he does have mobs that debuff defense in it. But as you said, all that's needed is going a little above the softcap, plus using a Luck when needed.

    Personally I hope Fire Kin Master keeps tweaking his build and posting here. We can all use some comic relief while waiting for news on the expansion.
  13. Sardan

    Aoe farm build?

    Quote:
    Originally Posted by Fantomas View Post
    Maybe I'll give both the Elec/SD and the SD/SS a shot...could be fun. Would the tank be effective on a limited budget though?
    The great thing about an SD tank is it's inexpensive to softcap them due to their higher starting defense values. Don't forget about getting +HP set bonuses and accolades. With a tank's HP plus True Grit, they really add up.
  14. Quote:
    Originally Posted by Darth_Vernon View Post
    I've seen a Plant/Fire and Plant/Thorn Dom farm as good or better than a SS/SD Brute. While not as easy or cheap to do, I think the endurance part makes up for it. YMMV tho
    If you can find a Kin to partner with, the Brute pulls way ahead due to the ginormous Brute damage cap. Speed Boost to speed the DPS, Transference to cure End woes, and Fulcrum Shift to keep you perma damage capped is pretty sick.
  15. Quote:
    Originally Posted by dj13 View Post
    This one drove me nuts for almost a week before I ended up on a team where the leader showed us the entrance to the underground cave network.
    I got that mission a couple of days after the new Faultline went live. I figured the entrance was bugged, so I filed a support ticket. The GM who answered was kind enough to walk me to the cave mouth. I was pretty embarassed.
  16. If someone sets up a similar event on Freedom, I'm in.
  17. I'd like to trade my infamy for your influence on Freedom. Any amount up to 500 million. Please contact me via PM on the forums or tell in-game to @sardan.

    If you're a well known vet on the forums we can do the trade in any order, but if I've never heard of you I reserve the right to ask you to do your side of the trade first or go through a trusted intermediary (e.g. Fulmens, TopDoc, Smurphy, etc) assuming they're available and willing.
  18. Quote:
    Originally Posted by Adeon Hawkwood View Post
    For scrappers it's definitely Shield secondary and I think Electric primary although I'm not certain about that.
    SS/Shield is the combo of choice, at least with Brutes.
  19. I definitely give SR the edge in survivability over SD due to the scaling resists and better defense debuff resistance, but Shield Charge and AAO are just soooo sexy. It's a great tradeoff.

    EDIT: I should add that WP is more survivable than SR in lower levels. SR (and SD) don't get really strong until you can layer on additional defenses through a combo of pool powers and set bonuses. If you're on a limited budget or below level 30, WP is probably going to be more survivable.
  20. Sardan

    Public Apology

    Quote:
    Originally Posted by DSorrow View Post
    There are a few things I believe in grammar: 1) good grammar is less likely to get snarky responses, 2) bad grammar makes even a post with intelligence behind it seem stupid because most people just cling onto the grammar issues instead of the topic at hand, 3) good grammar doesn't require much work at all. At least not for me, and English is my 2nd or 3rd language, depending how you look at it, so I'd guess it should be even easier for a native English speaker.
    People like you and Samuel_Tow impress the hell out of me, as I speak only English.

    I'm puzzled and saddened by the aggressive ignorance displayed by people like fire_minded. I'm mystified that someone can have specific, easily corrected mistakes pointed out to them and fail to correct them. Drunk or sober, he has an attitude problem.
  21. Quote:
    Originally Posted by NovaFactor View Post
    I prefer +2 , AV and bosses as soon as I roll a new toon to get better exp and more prestige .
    You set it on +2 right away? To each his own, but accuracy at low levels is generally not too good to begin with, and if you have it at +2, then anyone you SSK is going to be fighting +3s and likely wiffing a lot. Not only does that slow things down, but at low levels endurance is also usually a problem so protracted fights aren't pretty.

    I usually keep it at +0 until I am level 20ish.
  22. Quote:
    Originally Posted by je_saist View Post
    {Massive amount of fascinating history, culminating with hopeful speculation.}
    Thank you for that little essay, je_saist, that was fascinating.
  23. Here you go.

    Also, there have been a metric crapload of game enhancements while you've been away. Here's a great but subtle one that you'd probably never discover: if you have 3 of a particular kind of inspiration you can right click on one and change it into the kind you need. Welcome back!
  24. This is the dumbest idea in the history of ideas. This suggestion is so epically gormless that I hear the spiritual screams of generations as yet unborn. Only a complete moron would suggest such a thing.
  25. Quote:
    Originally Posted by Arcanaville View Post
    If GR ends up having even half or two-thirds the content of CoV, by my subjective standards, I will consider it to have at least nominally achieved my expectations.
    I'd be happy with something that offered roughly 2/3 the "stuff" of COV. Still, I hope for more. They have more people working on it (don't they?) and are only tackling content for levels 1-20, as opposed to COV's 1-40.

    EDIT: I take back the 1-20 comment. While it's true that you have to leave Praetoria once you're level 20, with the ability to switch sides it's likely they're creating a ton of new content for all level ranges and that content has to allow you to start from different points at the loyalty spectrum and end up at different points.