Sardan

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  1. Quote:
    Originally Posted by LittleDavid View Post
    Real money sometimes shows up as a glowie or some kind of item, but characters are never shown to have it. We're left to decide for ourselves how rich or poor our characters are; what the game makes a currency out of is our reputations.
    You can certainly roleplay it that way, but the idea that inf is just a proxy for reputation died a long time ago. I can give a level 1 player who has zero XP 2 billion inf. He can now buy the finest gear in the game, yet has no reputation due to accomplishments. When you do a transaction at Wentworth's, you're paying for an item through an intermediary that then exacts a fee for conducting the transaction. Care to explain how that works as an exchange of reputation?

    It's game money, pure and simple.
  2. Quote:
    Originally Posted by Zyphoid View Post
    This. I am not sure how I feel about this change. I hate I am late on the news, cracked a rib and I am in bed today. I liked what Posi did with the game, and it just, dosen't feel right. Combine that with BAB no longer taking PMs, and it all seems odd.
    Well, I hope this is just what it seems on the surface: that Melissa is being promoted because she's earned it, and Posi is going back to something he loves doing, which is more of the hands-on design.

    Or (I hope this isn't the case) it could be that the Posi move was a vote of no confidence by the game's producers. Or it could be that it's a vote of extremely high confidence by getting him to work on a critical area of the game for now, then freeing him up to work on a next-gen MMO after he's done with this project. We just can't know, nor should we.

    EDIT: I don't read anything suspicious into BaBs's shutting off PMs. He's far and away the most accessible dev with the biggest presence on the forums. He probably constantly had a full PM inbox and he, like the rest of the team, is under a lot of pressure to do a ton of GR stuff right now so he's trying to focus.
  3. Sardan

    Fire/Dark

    Quote:
    Originally Posted by Post_Apocalypse View Post
    ________________________________________
    Hello everyone,
    I’m making a Fire/Dark, and I seen allot of great builds for Fire/Dark, but all of them are for Capped Ranged Defense builds. I’m curious if any of those number crunching/ mids using people can show me a build that's based on great recovery. Unfortunately I’m on a Mac and can’t use mids, but I’m curious if anyone has a build like this so I can go long fights (as this toon will be duoing allot on high diffs)
    Are there really that many recovery buffs from sets? I know you can do things like that the Numina and Miracle specials and the Performance Shifter +End proc.... you also should pick up the End-boosting accolades (Force of Nature, Marshal, Born in Battle). That plus frankenslotting for strong End reduction has always been enough for me.

    With my Fire/Dark I focused on getting lots of +recharge. Having stuff like Tar Patch and Rain of Fire come up faster is awesome; I can always mitigate End issues by eating a blue.
  4. Quote:
    Originally Posted by Nova Knight View Post
    Thanks for the replies and welcome. I'll tell you, I thought there must be some kind of mistake with how easily I took out that Family Boss, that no class could be so powerful. I think I'm going to enjoy the world of Brute-ality. HULK SMASH!
    Well, I think the key here is that you were ramping up Fury by fighting the minion first. The downside of brutes is that if you just start a fight cold with an empty fury bar, you're doing less than tank level damage. But once you have enemies pounding on you for a while and you've been spamming attacks, that Fury bar climbs and it's SMASH time. Downtime is a brute's enemy. People talk about scrapperlock but honestly nothing in the game has made me do more stupid pushing of the limits of survival than seeing I've got a full Fury bar.
  5. Quote:
    Originally Posted by NarfMann View Post
    Btw, you do realize that everything is going to be blamed on you now, whether or not you actually had anything to do with it, right?
    Eh, it gets spread around. I've seen posts complaining to BaBs that he wasn't working on fixing base raids.
  6. Quote:
    Originally Posted by NightshadeLegree View Post
    Congratulations to all, although given what a touchy subject 'End Game' is in most MMOs I'd hate to be in Positron's metal boots right now. I guess he will be used to it following the MA drama of last year.
    Actually I'd say the MA is a stellar success compared to the PVP revamp that Posi headed up. I think that qualifies as "unmitigated disaster".
  7. Quote:
    Originally Posted by Golden Girl View Post
    I think I'm going to interpret War Witch's promise for the 2010 post-GR content being "some of the most exciting and challenging things we've ever done" as a reference to animated hair - unless she posts a full list of everything planned post-GR to disprove it.
    GG, I know that animated hair is like a holy quest for you, but given that BaBs recently reported testing with multiple capes and the news wasn't good, I think you can lay that to rest. Animated hair would be the performance equivalent of a second cape, and the framerate hit would be unacceptable. At least that's what I read into BaBs's comments.
  8. Gratz on the promotion, Melissa! I think other players will cover the spectrum of asking about GR goodies, so I'll ask about my particular pet issues: is the Search window going to be revamped, and is a Team Looking For More function going to be added? (For particulars on my suggestions check with Synapse and Pohsyb; I've sent them both detailed PMs ).

    Also, are some of the more awkward aspects of using AE going to get looked at? I'm talking simple things like showing what zone the mission entrance is in under the compass, like in normal door missions. Or change AE to work like a train mission where it doesn't matter what zone you're in. And let us switch to a different AE mission without being forced to disband the team! How about sunsetting (auto-unpublishing) AE arcs that haven't gotten more than a few ratings after a year? It'd help clear out the glut of crap. Authors really interested in keeping rarely played missions alive will republish them.

    Edit: just remembered one more! Any plans to add Bank Safeguard/Mayhem missions to the Ouro flashback system? Those are really a pain to get if you outlevel them.
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    No, I rather like not having more INF sinks in COH, TYVM. All the fees and "money sinks" over THERE certainly contribute to an RMT issue. Adding them here - where there is, frankly, nothing but enhancements (not IOs, not purples, not PVP recipes, just plain old TO/DO/SOs) that you need to buy - WOULD create an RMT issue.
    Any new influence sink would simply increase the demand for game currency. There will always be a certain percentage of players that turn to RMT if the perceived risk of using the service is low.

    Personally I'd like to see scaling Wentworth's fees. For new players without much money, they'd just have the current fee schedule. But if you're buying a Luck of the Gambler global recharge proc for 100M, you'd get socked with a significantly larger fee. Buying a PVP 3% defense IO for 2 Billion? A special Hoover animation will play over your character's head as the fee is collected.
  10. Sardan

    Help plz

    Quote:
    Originally Posted by Master-Blade View Post
    My bar moved much faster when I upgraded my processor and RAM, even while connecting to the same server on the same time of day.
    I used to have long load times on an older computer. I upgraded its RAM (nothing else, just RAM) and it made a HUGE difference.
  11. Quote:
    Originally Posted by Dechs Kaison View Post
    Standard Code Rant?
    Just to be fair, since I'm in software development myself, I didn't say it'd be easy to add a DPS calculator to Mids, or say something like "Mids is teh suxxor without it!" I just said it'd be nice to have, because while calculating DPS isn't hard, it isn't' something most people bother with. I'm well aware that functions that look like they should be easy to add to an app are sometimes exceedingly difficult for reasons that can't be intuited when you're on the outside looking in.
    Quote:
    Heh. Honestly I'm just happy that the program was updated for i16 and still works after the ownership swap. Ask two programmers to do the same thing and they'll both have different ways of doing it. Ask one programmer to edit someone else's program and he can easily become lost in code. All I can figure is that the code was commented very well.

    I guess that means we should really thank Titan Network for taking up the job of maintaining it. I'd volunteer to help out, but unless it's written in assembly, I'm not likely to be able to do anything.
    I couldn't agree with you more! All the volunteers of the Titan Network are offering an invaluable service for the players of this game. In fact, I just hit the Paragon Wiki home page and donated to support them.
  12. Quote:
    Originally Posted by Call Me Awesome View Post
    I've always missed the old "Crack of Doom" of Fulcrum Shift... the new dingle bells don't even come close. The original FS sound was very similar to lightning clap or lightning storm from the Storm set... it was MUCH more impressive. I have to say that I truly DESPISE the new fulcrum sound. Let's see, CRACK! of Doom or dingle dingle dingle... hmm, I wonder which is more impressive and in keeping with one of the single most powerful buffs in the game?
    Haha, well said.

    Quote:
    I never heard of lag issues from the sound effect before... it was all the visual effects and applying all the buffs that tended to lag in the old days. As far as I can tell all they did was replace one .wav file with another.
    I think what they did was associate the new dingle dingle dingle sound only with the caster so it only plays once. One reason why the old sound was so intense and awesome was that every affected target triggered the sound, so 12 enemies hit equaled 12 copies of the sound f/x played.
  13. Quote:
    Originally Posted by Westley View Post
    With SSK and the opening of the hazard zones, I honestly don't even see the point of level pacts anymore.
    Agreed. For quite a while I was upset that level pacts didn't allow for 3 characters because I have 2 kids and it seemed like the perfect mechanism for teaming with both of them and not having to find a 4th teammate just to SK one of them. But with SSK I can easily SK both of them and not be penalized when they're not online. It's a far better solution for me than SSK, frankly. I don't want to PL them while they're playing Rock Band.
  14. Quote:
    Originally Posted by Aggelakis View Post
    Um... yes you can. You have all the information necessary that Roderick and the others note you need available to you in Mids. You just need to use math.
    That'd be a nice feature to add to Mids at some point. Before IOs and Mids, there was another hero planner that had a feature where you could assemble attack chains in the GUI and compare DPS and End cost, wasn't there?
  15. Quote:
    Originally Posted by Kelenar View Post
    The old Kinetics whip-crack sound was so much cooler. It used to make up for the underwhelming visuals with awesome sounds on Siphon Power and Fulcrum Shift... I just can't get into the set at all without it.
    I think pretty much everyone who heard it the old way would agree it was a lot more impressive. It was a nearly tactile event when you hit a ton of enemies with FS, the sound effect was so intense. But once it was identified as the villain causing so many crashes, folks understood it needed to be changed. Still, I'd love a somewhat more intense sound effect than the underwhelming one we now have.
  16. Quote:
    Originally Posted by EU_Damz View Post
    *busts nearly everybody in this thread*

    Nearly all of your questions have been asked already a load of time! Ask unquestioned questions!
    Hmm, a GR question that hasn't been asked yet.... Okay here's one: what does Tyrant eat for breakfast? I mean, I know it isn't Wheaties because that's the.....



    .... wait for it.....




    .... breakfast of Champions!

  17. A strong case can be made that our current Search window is broken. It's indefensible that it allows filtering on the origin of characters (which is completely pointless) yet can't filter out people already on a team or solo in TF mode (Ouro flashback, AE mish), or find characters of the opposing faction for co-op TFs. More details on this at the end of this post.

    It's also well past time that they added a Team Looking For More function. While it might be a stretch to call missing functionality "broken", the fact is that this is an MMO and for most of us (I know, Sam, not all of us!) teaming is central to our enjoyment of the game. Many regular forumites are part of strong SGs so they may not experience this, but I mostly play in PUGs nowadays and I would say at least 75% of the player base is allergic to having the star. So what happens is when the original team lead has to log out, the vast majority of PUGs simply disband. Having a LFM function would be a huge quality of life improvement by making it trivial to recruit for a team.

    Warning: long bullet list incoming!

    Search window improvements they should make:

    • Searches by default should not include players already on teams and solo players in TF mode (e.g. Ouroboros flashbacks). Seeing all those greyed out names then the message "this list has been truncated" drives me nuts.
    • Level range increments should be by 5's, not 10's.
    • Player ratings (stars and notes) should show up in the search window.
    • GIgnored players should not show up in searches.
    • The Origin filter is pointless and should be removed.
    • The window should be resizable.
    • The list should either not be truncated or have a higher truncation threshold.
    • When in a co-op zone, allow me to search for characters of the opposite faction.
    • When searching by name, match against any part of the name, not just the start of the name. If I can't remember if someone was "Mr. Panda" vs "Mister Panda" I could just type "Panda".
    • Remember my settings from my last search. If someone drops from the team, it'd be convenient to do a new /search and have the options already set for me from last time. It doesn't have to persist after I log off, but make it persist during a game session.
    • Make comments searchable. About to do the Nightstar Praetorian AV? Search for people needing her for the Portal Jockey accolade.
    • Add a "Looking for AE missons" flag.
    I have an even more detailed laundry list on how a LFM function could be implemented but I'll leave that for another discussion.
  18. Quote:
    Originally Posted by Clouded View Post
    When I joined this community I did so with the purchase of City of Villains way back in 2006. I had no access to City of Heroes in any fashion until I purchased CoH a year later.

    To me, City of Heroes, not Villains, was the add-on or expansion.

    My point, CoV and CoH were separate games at one point.
    Right, but the point Sam and I were trying to make is that it was extremely artificial. Normally separate games are truly distinct even when built on the same engine. Oddly, Arcana used the example of Champions and Star Trek; those games share a lot of tech and probably use the same engine but they're truly separate games. They couldn't possibly be merged no matter how much underlying tech they share.

    CoV was what any objective observer would call an expansion, but it was sold in a novel way that didn't require you to buy the earlier bits of the game. After it failed as a separate SKU in retail it was folded in with CoH. EDIT: I shouldn't say it failed. I'm sure it had decent short term sales. But it didn't build a lasting following as a separate purchase. At best it probably had 1/4 to 1/3 the sales of CoH. Not enough to command shelf space once the new wore off.

    This whole little sub-debate came about because it was asserted that new ATs were included with COV because it was a separate game, but since GR is an expansion it is fundamentally different and we shouldn't expect new ATs. I disagreed; it's not that I expect or demand new ATs in an expansion, but were any to be introduced it's the logical way to introduce them.
  19. Quote:
    Originally Posted by Power_NA View Post
    There also was 10 more levels : o and the Moon as a zone I wonder if we get them too.
    Quote:
    Originally Posted by Golden Girl View Post
    I don't think it mentioned anything about 10 more levels...
    It mentioned Universal Expansion Slots. It said that the level cap would not be raised, but that the UES's would allow you to reach the power level equivalent of level 60.
  20. Quote:
    Originally Posted by LittleDavid View Post
    I'd love to see an Alton Brown epic archetype.

    Let's face it, the man could make some pretty Good EATs.
    *RIMSHOT*
  21. (Regarding if GR will include new ATs)

    Quote:
    Originally Posted by ShadowNate View Post
    My source is being at herocon during one of the post-panel QA sessions, this was asked multiple times and answered multiple times with "No."
    Interesting. That's the first I'd heard that this was directly asked and answered unequivocally. I had hoped that they'd introduce at least one new AT and its existence was being saved for a "big reveal" by marketing.

    Quote:
    Going rogue is just a expansion, unlike CoV which was a game ment to be played either with or without its heroes counterpart
    The only thing that made COV a "separate game" as opposed to an expansion was the way it was marketed. It used the same engine, same servers, and a ton of shared assets. In fact, it's not a separate game any more and that was not accomplished via exotic technology, just by changing the way the game is marketed.

    But that's beside the point. It's not like only new games get new ATs but expansions don't. There are plenty of other MMOs that have introduced new ATs via expansions.

    Ultimately the bottom line is value for money. Players will just look at the mix of goodies in GR and decide if it's worth it. The value is subjective and different for every player; the goal is to include enough new goodies that the majority of the playerbase decides it's a must-have purchase.
  22. Quote:
    Originally Posted by Eric Nelson View Post
    Is there some significance I'm not aware of to the number 2,147,483,647?
    The latter number is the largest positive signed number you can store in a 4 byte integer value, i.e. it's 2^31 - 1 since the last bit is a sign bit. When computer scientists refer to 2 gigabytes they mean this number rather than a nice even 2 billion.
  23. First, gratz to Lord Mayhem!

    Quote:
    Originally Posted by Dr. Aeon View Post
    Magic. Seriously, I don't like it at all. It's unpredictable and far too ancient for my liking. Why did that spell not work? Oh, did you make sure to worship that being that existed for five minutes twenty thousand years ago? There's your problem!

    Hmph.
    I just love Dr. Aeon.
  24. Quote:
    Originally Posted by Arcanaville View Post
    unless you count dying as a gameplay option.
    Speaking for blasters everywhere, I'd have to say: yes, we do. Quite enthusiastically, in many cases.
  25. Quote:
    Originally Posted by Techbot Alpha View Post
    You catch them round and about, sometimes, a whole team of just science controllers with non-sensical names (I mean random gibberish) in AE, usually. Exit the mission, then, one by one, head back in. Pretty obvious.
    I've seen that a time or two. But I always assumed it the characters were controlled by low wage workers at some Chinese gold farming outfit. I didn't even realize true software controlled bots were in CoH.