-
Posts
1530 -
Joined
-
As cool as it is that we're getting additional info, note that this announcement includes not a peep on the new end game system that Posi and his team of minions are working on. So there is more in the way of big reveals yet to come.
-
-
So the forums have new smileys, which for the most part are quite decent. But there's one glaring omission, the rolleyes smiley:
Who rolls their eyes by looking at their nose? Honestly, try saying something sarcastic then smile and look at the tip of your nose. Does that work for you?


If it has to be static, make the eyes looking up and either use the frown mouth or a straight line mouth.
This needs to be fixed NOW, or Going Rogue will be pointless. Ultra Mode, pointless. End game? You guessed it. Without this emoticon being fixed, there's no hope for this game. -
Start running HeroStats and get some real numbers. It's been well proven that players notice misses more than hits, so if you think it's missing more than normal get a few hours' worth of real data. No dev will pay attention if you say "I just believe it misses more".
-
That's my understanding as well. At some point if this bothers the devs enough they can close the loophole, but my guess is that it's on about page 25 of the to-do list and will never percolate to the top.
-
Quote:B_C, first I appreciate you coming in to clear this up and I appreciate the great service that vidiotmaps provides. I just donated for the first time. Keep up the good work, and I totally understand you using an ad service to help defray costs. Hopefully your next one will screen their ads better.Again, I really apologize for this and hope you can forgive my ignorance.
-
Citizens not pushing us (gawd how I hate that).
Destructible environments outside of mayhem missions.
Ability to grab/hurl objects.
User-persistent environment change based on arc completion (i.e. a character who views Hero 1's memorial before it's raided by Rikti would see an intact memorial. After doing that arc, he sees the ransacked memorial).
Color wheel based costume colors giving us 65K colors to use.
Non-biped character models.
Baby New Year that doesn't look like a horrid miniature weightlifter.
Variable power intensity using a "power up" type meter, so that the longer you held down a button, the more charged up it becomes. You trade off activation time for oomph. This could actually be a new powerset mechanic, the way Dual Blades introduced combos.
Ability to gamble for Inf in the Golden Giza.
A market merge.
-
Quote:I agree with that as far as it goes, but it shouldn't be an auto-join feature. A team lead should be able to list his team as LFM, at which point it'd show up in a Team Search window, along with any comments the leader has set, plus other stuff like leader's level, team size, mission level, and mission difficulty setting (there's a big difference between a mission set for +0 vs +4!).1. The first is the oft requested 'Looking for More' feature that allows teams to advertise if they have open spots. A text field could be included so the team could state what they are looking for or if they'll take any character/AT.
But the leader ought to be able to set filter criteria like you can in the existing Search window. So for example you could leave it as "all ATs, all levels" or you could be more specific. A character doing a team search who didn't fall within the level range or match an AT that the team lead set would simply not see the team listed on his Team Search screen.
Also, no autojoin function. You'd have a "request to join" button that would send your name, level, AT, and optional tell text to the team lead. The team lead could accept or deny the request just the same as an individual can accept or deny a team invite. Having that type of control would prevent a scenario in which a 4th tank joins the team and the team lead immediately kicks him.
Oh and if I've GIgnored someone or used the player note feature and given them 1 star, please have my team never show up in their Team Search window. It'd save me from going "Welcome to the team! Err, oh wait, it's YOU..."
*kick*
-
Someone upthread mentioned it's like an 8MB download. That might be enough for a story arc or two I suppose. When GR is available for download, expect it to be many hundreds of MB. It's going to have all kinds of new textures, mapsets, etc.
-
If that 4th slot in Stamina is a regular endmod, it's being wasted. Instead, buy a Performance Shifter Chance for +End for the 4th slot.
-
Quote:Oh yeah. The OP was talking SD and I missed that Mylia switched to talking about SR. I have both SR and SD, and I agree SR is easy to softcap inexpensively. Has way stronger defense debuff protection too. With adequate (read: absurd) investment, SD can be extremely survivable and due to Shield Charge and Against All Odds it is an offensive powerhouse. It also looks cooler with a big friggin' axe.I think there is a mix-up between SR and SD in the exchange above. Mylia is talking about SR, while Sardan is thinking of SD.
You are both right. SR is ridiculously easy to softcap, wile SD takes quite an investment.
-
Quote:You continue to ignore the difference between generating currency and accumulating wealth. You yourself pointed out upthread that you make about 50 mil a day from farming and 300 mil a day from marketeering. That 300M is real buying power even though it's not newly created inf.This is kinda where im going with this thread from the start there is more money changing hands then there are hands..
Are you familiar with the concept of money supply in the real economy? Wal-Mart pulled in over $400B last year. Did it create brand new dollars to do that? Did it increase the money supply by $400B? No, it aggregated money from millions of people mostly on the lower end of the economic spectrum. (The money supply did grow, but it grew via other means.) According to your thinking, Wal-Mart shouldn't be able to buy anything because it merely moved dollars around; it didn't actually create them.
What I'm trying to stress is that two separate things are going on: yes, inf is being generated but also inf is being aggressively collected by marketeers and farmers. My post earlier about a hypothetical 10B/day entering the game economy was just pointing out that it's entirely reasonable to suppose that a huge amount of new inf is created each day. But completely separate from that is the fact that a small number of people are quite skilled at accumulating inf (whether newly generated or not) and they're driving the high end market. Casual players don't buy purples. They never did even when prices were much lower.
Yes, we already established that. The some one is known as "the entire player base".Quote:Some one is printing money
This is true too. No one has ever been able to purple out a character through casual play, nor will that ever be possible.Quote:or the marketeers have taken over ww/bm and no new players will be able to crack it with regular farming/play styles.
It's probably because the voices in your head don't have forum logins.Quote:I do find it surprising everyone that did agree with me is silent on the boards...
-
Hmm, maybe it's because I went for soft capped defense plus high recharge that my experience was different, but I'd say it was stupidly expensive to soft cap, not stupidly cheap. Capped def on an SD tank is cheap, but capped def on an SD brute isn't.
-
-
I don't monitor this forum much, but I think it must come up fairly often. When I started my first Dom there was quite a lot of talk about this combo, which led me to create one. I agree, incredibly fun, easy to solo and great in teams too.
-
Quote:That's just utterly wrong. It's entirely possible to understand and even predict how a game economy operates under various conditions without knowing the actual numbers. In fact, the entire academic discipline of economics has to cope with this constantly. That's why you see things like GDP numbers for a given year being adjusted even years after the fact. I'll agree that no player has a perfect understanding of the game economy, but that's not necessary in order to understand underlying forces that can drive trends.what we do not know we still cannot and that is whats the average influ generated bu the average of all players in a given month, and,that will sadly never be known so it is impossible to estimate what the effect of diminishing server pop (untill GR) vs. the increase in influ earning potential from recent updates( influ generation increases) actually is.
There's an amusing sex advice columnist/podcaster named Dan Savage. He has spoken or corresponded with thousands of people seeking his advice over the years. He made the observation that inevitably when someone seeks his advice and says "Oh Dan, I date person after person year after year, and every single one is a complete jerk! They're all awful, every one!" that the common denominator there is the person complaining. So if every thread you are involved in degenerates into "the usual cluster @#$!", guess what? It's YOU THAT CAUSES IT. These forums are full of the most helpful and polite gamers around. If you look at your threads and the threads of a guy like Fire Kin Master (take solace that you don't come close to his nuttiness), you'll see people first trying to help, then becoming annoyed when rationality and decorum are thrown out the window.Quote:My hope was that some information could actually be had from a discussion but alas it has devolved into the usual cluster @#$! thats custom on the boards.
I can guarantee some folks have learned things from this thread, but apparently you're not included in their number.Quote:Thanks to all that have added comment to this thread and i hope some real information may be had at some point.
Oh look: I just facepalmed myself so hard I knocked my cerebral cortex out of my cranium!Quote:If anyone has actual information to input its appreciated but no one has. 
It's funny that if that's what you were trying to find out, that the first time you mention it is now.Quote:All i can say is that i make about 50 mill a day from farming and i am earning about 300 mill a day from marketing i was trying to find out if this is indicative of others and who if anyone is actually making more so they can buy this stuff....
As has been explained many times in this thread, WE ALL UNDERSTAND where influence enters the economy.Quote:Remember earning influ only comes from killin stuff not marketing
I'll ignore explaining yet again the whole "inf generation vs inf sink" stuff, since you've been immune to that the last 10 times it was explained in this thread. Instead let's focus on the difference between inf generation and inf accumulation.Quote:I appreciate my customers at the marketplace i really do. However i was trying to find out whos affording this much for a panacea ora ragnarok etc....
The total market for purples in this game is quite small compared to the tens of thousands of people still actively playing. Thus small changes in demand get reflected in the price of purples, but so what? It's like observing that a collector Ferrari went for a record price and going "why are all car buyers suddenly so rich?" Plus, prices for rare goods can spike regardless of whether overall money supply is growing or shrinking. All it takes is a small number of individuals who have been successful at accumulating wealth who are chasing after rare goods.
Let's run a small thought experiment: let's say that 10K players log in each day on average. And let's say that because that's a mix of all level ranges, that they generate about a mil of brand new inf each on average. That's 10 billion inf a day entering the game economy that didn't exist before. Some people are very good at accumulating that new wealth, and they in turn end up buying rare goods like purples.
Honestly, I don't know why this is so hard for you to grasp. -
25-29 rolls:
Code:You received Dark Watcher's Despair: Recharge/Endurance Reduction (Recipe). You received Basilisk's Gaze: Acc/End/Rech/Hold (Recipe). You received Pounding Slugfest: Chance to disorient (Recipe). You received Scirocco's Dervish: Chance for lethal damage (Recipe). You received Trap of the Hunter: Chance for Lethal damage (Recipe). You received Sovereign Right: Acc/End (Recipe). You received Scirocco's Dervish: Dam/Acc/End (Recipe). You received Basilisk's Gaze: Chance for -Rech (Recipe). You received Impeded Swiftness: End/Rech/Slow (Recipe). You received Positron's Blast: Dam/Acc/End (Recipe). You received Scirocco's Dervish: Chance for lethal damage (Recipe). You received Theft of Essence: Chance for +End (Recipe). You received Trap of the Hunter: Chance for Lethal damage (Recipe). You received Touch of Death: Acc/Dam/End (Recipe). You received Positron's Blast: Dam/Acc/End (Recipe). You received Aegis: End/Rech (Recipe). You received Decimation: Acc/End/Rech (Recipe). You received Luck of the Gambler: Def/End/Rech (Recipe). You received Salvo: Acc/Dam/End/Range (Recipe). You received Decimation: Acc/Dam/Rech (Recipe). You received Cacophony: Acc/Confuse/Rech (Recipe). You received Decimation: Acc/End/Rech (Recipe). You received Neuronic Shutdown: Chance for Psionic damage (Recipe). You received Commanding Presence: Acc/Dam/End (Recipe). You received Ghost Widow's Embrace: Acc/Hold/Rech (Recipe). You received Call to Arms: End/Dam/Rech (Recipe). You received Call to Arms: End/Dam/Rech (Recipe). You received Luck of the Gambler: +7.5% Recharge Speed (Recipe). You received Malaise's Illusions: Acc/Confuse/Rech (Recipe). You received Touch of Death: Dam/End/Rech (Recipe). You received Kinetic Combat: Dam/End/Rech (Recipe). You received Induced Coma: Chance for Recharge Slow (Recipe). You received Impeded Swiftness: End/Rech/Slow (Recipe). You received Aegis: +Psionic and Mez Resist (Recipe). You received Impeded Swiftness: End/Rech/Slow (Recipe). You received Aegis: +Psionic and Mez Resist (Recipe). You received Decimation: Acc/Dam/Rech (Recipe). You received Regenerative Tissue: End/Heal/Rech (Recipe). You received Gift of the Ancients: +7.5% Run Speed (Recipe). You received Decimation: Acc/End/Rech (Recipe). You received Decimation: Acc/Dam/Rech (Recipe). You received Touch of Death: Dam/End/Rech (Recipe). You received Basilisk's Gaze: Acc/End/Rech/Hold (Recipe). You received Perfect Zinger: Rech/Acc (Recipe). You received Touch of Death: Acc/Dam/End (Recipe). You received Touch of Death: Dam/End/Rech (Recipe). You received Kinetic Combat: Dam/End/Rech (Recipe). You received Touch of Death: Dam/End/Rech (Recipe). You received Call of the Sandman: Chance for Self Heal (Recipe). You received Kinetic Combat: Dam/End/Rech (Recipe). You received Razzle Dazzle: Acc/Stun/Rech (Recipe).
-
-
I wanted to help with this project. The rarest recipe I currently have is a purple Confuse proc that I'm waiting to slot when my current character eventually dings 50. I printed it out, weighed it carefully, and can conclusively say it ways roughly as much as the paper it was printed on.
Let me know if you want other recipes weighed. -
Quote:Yup. I used to occasionally farm but it was a hassle getting the fillers. Now I can run my brute or fire/kin through a mission set for 8 if I have just a few minutes of downtime. In fact, if I want to play but know I won't have enough time for more than a single mission I'll sometimes do this type of soloing because it can take so long to assemble a full team. I'm guessing the net effect of this is that there's now a legion of casual farmers like Organica and me.In the past you had to get 7 fillers to run a mission set for 8. I never engaged in the practice.
Today I can do that any time I want. In fact, I have to go talk to someone to AVOID doing that when solo. ^_^ I'm sure there are a lot of people, like me, who are taking advantage of the mission settings that did not regularly solo missions set for 8 the old way.
I agree with your hunch. Vets have 50s. 50s generate obscene amounts of inf compared to low level characters. And I am not talking about getting expensive drops; it's been repeatedly stated that an expensive drop is just moving inf from one character to another. I'm talking about Fulmens' point about how 50s literally create tens of millions of inf via defeating large numbers of mobs per hour.Quote:This is a bit of a hunch but i suspect the demographics of the playerbase has an impact on the supply/demand equation too. Things do indeed seem a bit quiet at the minute and I suspect that proportionally more casual players than long term vets have quit or are taking a break. It's the long term vets that are more likely to be serious farmers (or just happily plodding along with 50's generating loads of inf) so if the playerbase is (for example) 50% down the amount of inf generation is unlikely to be 50% down too.
Final point: the amount of inf in the game is ever increasing. The accumulated inf spirals ever upward. A natural result is that prices can spike up not because players have suddenly generated new wealth but because they're deciding to use some of their massive accumulated savings. -
I think at this point we just have to grit our teeth and be patient. The marketing dept has a timeline for releasing info. They all know we're dying to learn the stuff the OP talked about. If War Witch tried to give a state of the game address right now, it'd probably sound much like that lame (sorry, but it was) interview she gave to an MMO website in which she basically said "the players want content, and boy let me tell you we got content coming in GR, yesseree. It's such contenty content, you can't believe how chock full of content our new content is." Don't get me wrong, I don't blame her; that's just the type of non-statement statement that she was forced to make because she can't yet talk about details.
Even Castle, normally second only to BaBs for forum participation recently said:
Quote:Much of what I would like to comment on, I cannot for a variety of reasons. That means most of my posts are relegated to things I can comment on without stepping on the toes of marketing or potentially saying something that is incorrect.
I know there is some good info being released sooner, rather than later, but what it is and when, I can't say. -
Quote:Arctic Air is unbelievably good. Due to the -recharge it essentially halves incoming damage. And then there's the lovely confuse on top of that. My only gripe is that damage avoided is not really obvious. The Emp defender still gets all the applause for the green numbers above everyone's heads. Sigh.Plant Control gets a free pass on this issue because it pretty much can't avoid causing -kb. I think even the pet runs around tossing that out. And that particular situation is why I think Arctic Air is critical on an Ice Controller who runs PUGs.

It all comes down to situational awareness. I ran a mission recently with a fire controller that had such high recharge he opened every fight with Flashfire and Fire Cages. In that situation I didn't bother with Ice Slick because the mobs were already taken care of. Likewise it doesn't bother me if another controller starts using immobs on my Ice Slick once it's safe to do so. The only annoying tactic is when we're fighting a dangerous group like Arachnos, I open with Ice Slick, then some noob does an immob which immediately enables all the Arachnos to shoot back, killing him and endangering the rest of the team.Quote:On the other hand, what I'm always wary of is folks working so hard to be third rate Blasters that they end up making poor Controllers, and a significant number of folks who spam AoE immobs fall into that category. -
I thought that you can't do this in arena any more? Didn't they change it so you don't get rep in arena and to have a chance at a drop you have to earn rep when you do the kill?
-
Quote:I predict that as game design matures as a profession there will be entire semester long classes on this topic. It's not at all simple. Fundamentally in an MMO most players want character progress, however that's defined (typically moving up a skills tree and getting more effective loot). Players generally want this to happen as fast as possible--remember the AE farming craze? That's a natural and predictable outcome of the way MMOs are set up. Most players will gravitate to the path of least resistance/fastest progression.Now not to keep harping on Jack, but he didn't seem to understand this. He kept pushing around "his vision" and the customers be damned. Since we've had new staff take over, they've been on a mission to give the players what they want. Because they know we know what we want. And by delivering it, they make their customers happy.
Game designers want a game that keeps players entertained over the longest period possible. Give the players super fast character progression and you risk boredom and burnout and there goes your subscriptions.
Also, where game designers really earn their pay is by stepping out and giving players stuff they don't want because they have a long term vision of turning it into something better. Did players want ED? The combination of ED and set IO bonuses gave the game a lot more depth. My main gripe is that ED happened many months before IOs, so A+ for concept but F for execution. I think it's safe to say that most of us would not like to have IOs taken away and ED rolled back.
But sometimes devs swing for the fences and miss badly. PVP anyone? -
I never, ever dual box on teams with other players. Like Jeet, I run multiple copies of COH on one PC. And I mainly do it to power through the boring process of getting Stamina, or to do simple stuff like move recipes/inf around.

