Sapphire7

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  1. I got a few great suggestions from the CoH LJ community, and here's what I've ended up with! WOO!



  2. Click for larger.

    I am trying to create a character based on Buccaneer Bruce to take over my Buccaneers villain group when Spirit is redeemed. I was excited when I saw the ninja robe because I thought (along with the sleeves) it would make a great Buccaneer costume. But now I'm starting to think that without an actual swashbuckler hat, I won't be able to pull it off.

    I tried using the existing pirate hats, and they really don't convey the look I want. So I tried the wide brimmed hat that came with the magic pack, and the bandanna (which is what Spirit wears). What do you guys think? Does anyone have any suggestions?
  3. Quote:
    Originally Posted by ABC123 View Post
    I get that they apparently have resources to add new content that they want more money for when they apparently don't have resources to fix the bugs in a game I have already paid for. I want the game fixed before I give them more money.
    I can partially agree, I would like them to fix the bugs in the game. However, it's obviously an excellent business decision to fix bugs and release new content in tandem (disregarding the fact that new content creates new bugs). Why is it an excellent business decision? Because a lot of people will buy the booster packs. The company will therefore get more money, and be able to implement more stuff that people want. Remember, the Wedding Pack basically funded VEAT creation.

    Quote:
    Originally Posted by Dispari View Post
    Another less subtle one I used in another thread: If I approached the guy who checks my electric meter to insult him and say wasting time when he could be fixing my air conditioner, he'd probably call me an idiot.
    I absolutely love that analogy. I laughed out loud when I first read it. My partner laughed out loud when I told him about it. Brilliant!

    Quote:
    Originally Posted by Dispari View Post
    Bug I found. Others may have mentioned it.



    The Tai -> Tai Skin glove for females is using the male skin texture. As a result, there's a cutoff line where the normal arm ends and the new texture begins. It also looks overly hairy/veiny/muscular and doesn't look good. I bugged it in game. I encourage others to do the same, so we can get it fixed ASAP. I really wanna use that glove.
    Ahhhhh, *that's* what that was. I saw that and thought "EW! Not using THOSE gloves!" I didn't even think of it as being a bug.. because so many of the different skin textures (and tights colors) don't match up at the neck-line.
  4. For starters, I have been trying to get myself drunk for the past five hours. So anything I say is my fault, but I share responsibility with my roomies. Like for instance, I cannot stop hiccuping, a sure sign of indigestion. I need to drink more water.

    Quote:
    Originally Posted by Dave_67 View Post
    Oh and BTW, Sapphire7, decaff.
    I swear the only caffeine I've had this whole week was this morning, because I actually wanted to by hyper today. Now I cannot even hiccup straight and it has nothing to do with Red Bull. (And has everything to do with the vodka others have been feeding me.)

    Quote:
    Originally Posted by BackAlleyBrawler View Post
    [*] Going to look at the deformation in the spine during some of the jump moves. Looks especially odd on some of the female models because of how the geometry is built/weighted[/LIST]
    Hmm, not sure I've expressed quite enough love for the devs this evening. <3 <3 <3 WE LOVE YOU!

    Quote:
    Originally Posted by SakiNeko View Post
    Very informative, and thank you, but I think what was being asked was the actual costume change emote title to use. I have tried using "ccninjaleap" and "ccninja_leap" in that equation with no luck. So please, does anyone know the actual title for the ninja leap and smoke bomb emotes?
    as others have mentioned: ninjajump ... apparently.
  5. Quote:
    Originally Posted by UltraTroll View Post
    I did not mess with the cranium slider at all.
    Did you select one of the alternate face shapes?
  6. Quote:
    Originally Posted by UltraTroll View Post
    Is female fancy braid for this pack suppose to be clipped and have a bald spot?

    My Magical Girl has the hair piece and I have a huge bald spot.
    Apparently the hair style doesn't scale well if you've adjusted the cranium slider.
  7. Quote:
    Originally Posted by all_hell View Post
    I've been trying but failing to add this to my Mids' so I can play with it a little in some future builds.
    But I am not having any luck.
    What's the trick?
    I do not understand the mids editor at all. Very cumbersome. Not complaining, but it's definitely not for the casual poker. >_>
  8. Quote:
    Originally Posted by ZNRGY_XERONUS View Post
    Post for us so we can see!
    Will do! *bounciebounciebouncie* Wheeeeeeee! (RED BULL!)
  9. Quote:
    Originally Posted by ZNRGY_XERONUS View Post
    ... *suddenly realizes she can do a pretty good Swashbuckler costume with the ninja robe*

    SQUEEEEE! Imma design the costume today. I'm still not going to roll the toon until GR.. but YAAY! Now I'll have someone who can take over the Buccaneers! (I hope I don't burn myself out on Dual Blades..)
  10. Quote:
    Originally Posted by Dispari View Post
    I think the power is just fine. It does what it appears to be made for. It's a free travel power. I've seen people complain about the end cost, or that it suppresses, or that it doesn't stack with SJ or SS. But if any of those were changed, it WOULD be too good.

    What it is right now is an SS/SJ substitute that, because it's free, isn't as good as those things. It costs high end and isn't stackable because it's not a replacement for Sprint, but rather for SS/SJ. As it is, the power isn't as good as taking a real travel power, but it's better than not having one at all.

    Considering anybody in the game can get a jetpack for free at level 5 and use that, having a free run/jump travel power seems perfectly fair and balanced.
    I agree 100%
  11. Quote:
    Originally Posted by Nishastra View Post
    The female jumping animations on Ninja Run need some work.
    [...]
    Neither one looks... pleasant :P
    Yeah, you can see the ridiculous midsection when using the ... which emote is it? Sit? The one where your legs are bent but your feet and butt are on the floor, and your elbows are on your knees? Yeah, the torso looks.. painful and inhuman there too. Always has. I bump up the body slider on almost all of my toons and it doesn't help in that direction, unfortunately.

    Quote:
    Originally Posted by TwigDeath View Post
    I see a nerf coming hard. I think they'll cut it's ability to stack with swift and sprint and hurdle, or something along those lines. Maybe I'm just overestimating the awesomeness of this power, and the fact that it stacks.
    Honestly I think the Devs know exactly what they're doing. I've wondered for a long time when Robotics was going to get nerfed, but it's still as sick a set as ever. I really think it's working as intended.

    Quote:
    Originally Posted by Keen Stronghold View Post
    And I found a minor bug:
    • When switching builds and dragging Ninja Run and Walk powers to the tray, they won't work upon clicking them. I've dragged them to a floating tray and haven't tested dragging them to one of the 1-3 trays. Relogging fixes the problem though.
    Someone earlier in the thread mentioned that when you switch builds, Ninja Run and Walk are both subject to the 15-minute no-use timer. Hopefully there's a fix coming down the line.

    Quote:
    Originally Posted by Liz Bathory View Post
    This is why we need to have the list of servers combined for EU and NA. If I want to play in the english language this is something absolutley impossible for me as EU player.

    UNION 36 slots max
    DEFIANT 36 slots max
    Wow, I never even thought of that. That's totally unfair! D:
  12. Quote:
    Originally Posted by GhoulSlayer View Post
    I don't have it yet so I can't verify but someone already said that it does stack with sprint it just turns off other travel powers like CJ and SS.
    You are correct.

    Quote:
    Originally Posted by Thornster View Post
    I haven't been able to figure out the cce parameter for Ninja Leap ... smokebomb is ccsmokebomb but has anyone figured out the Ninja Leap one?
    Not sure about the name, but if you open the costume window and look through the list of emotes, just add CC to the beginning and that *should* be the name. [If Ninja Leap does not follow that pattern, I believe it would be the first time.]
  13. Quote:
    Originally Posted by Hallowed View Post
    If not, make a macro that toggle between the two.
    Someone verified (and I have also logged in and seen for myself) that Ninja Run, just like Super Jump, can be detoggled with Combat Jumping. So it does NOT function like Walk. YAY!

    Quote:
    Originally Posted by Jetpack View Post
    Can you clean up the account page at some point so it clearly states which ones we have bought? I know right now, but the more and more of these come out, the harder it is getting to remember.
    Yeah this has always kinda bugged me too, though it's an NCsoft thing, I don't think Paragon Studios has anything to do with it. I know which ones I've bought (because I've bought all of them), but more descriptive names would be really nice.

    Quote:
    Originally Posted by Futurias View Post
    I do believe they mentioned more packs for the origins after all five are done (Ie. things like Super Pack VI "Science II" as a possibility.)

    I believe they mentioned the problem with sheaths on your back is the fact that weapons that you use are actually in your hand all the time, but invisible.

    I hope they figure something out for that. Even if it is just plunking two copies of your weapon. One in your hand and one on your back. And depending on your 'weapon visible' bit, the one on the back appears or disappears.
    First: YYAAAAAYYY!

    Second: I don't even care if we have scabbards that never have sword hilts in them. Or always, even when swords are drawn. Even if it's a totally non-functional, static, unanimated costume piece, that would be awesome. (Scabbards and Quivers.. do you know how many of my toons are re-rolled D&D characters?)

    Quote:
    Originally Posted by Silver_Streak_NA View Post
    Holy poopcakes! You are a whole new level of Hardcore!
    Why, thank you! :] Though I know there are many people who have over 100 toons, and even some who have filled their accounts. (Also, many of my toons are L10 or less, lots of L1s.. someday they will gain their levels! xD) I am only forcing myself to wait to roll new toons for GR because I have so many toons right now, rolling more just means they get played even less :P
  14. Quote:
    Originally Posted by Canine View Post
    The Costume Change emotes are a good addition, even if trying to use them with a weapon drawn (any weapon, even a pulse rifle) causes them to not play.
    Ahhhhh, *that's* what that was. Thank you, I was wondering.
  15. Quote:
    Originally Posted by _Pine_ View Post
    There are a few things I want to bring up about Ninja Run.

    1) Detoggles my Combat Jumping.
    This I can probably get over.

    2) It suppresses in combat. =(
    When fighting with this on, it is completely supressed and you don't get any benifit from it.

    3) It is unenhanceable.
    This is another point that I can probably get over. The devs wanted to give us a good power without the ability for it to become over powered.

    4) It costs double the endurance of sprint.
    This falls under the overpowered part of the power as the point above states. If it didn't cost any end, then it could definitely be called over powered.

    5) Doesn't work in Granite :/
    Not that big of a deal, just saw that some one asked about it and wanted to note that it doesn't.
    I am sure all of that is working as intended. Because even with as nerfed as it is, we already have someone whining that people can now pay $10 to become overpowered. Imagine if it cost less, was usable in combat, and was slottable! The DOOOOOM would be unbearable!
  16. Quote:
    Originally Posted by Yogi_Bare View Post
    Despite it being the perfect booster for Naturals; they didn't label it as such (like they've done with the other Super Boosters). So whether or not it actually is the Natural Super Booster remains to be seen (any Devs care to clarify)?
    When the Cyborg booster came out, we did not yet know they were going to do origin based boosters. Then they did magic pack, and a redname said 'Hmm, cyborg, magic, maybe the other origins will be next?' - I'm paraphrasing, but the Devs absolutely consider CYBORG pack an origin-based pack. Ergo, the Ninja pack has a very high probability of being the Natural booster.

    Edit: I also remember an interview with someone (Posi?) in which someone begged for animal heads and tails, and that redname said "Hmm, sounds like a mutant booster to me!" - Now, whether or not the mutant booster had already been started, or whether or not animal features will be in the mutant booster, I don't know. But a redname said it, so I am keeping my fingers crossed.
  17. Quote:
    Originally Posted by ArwenDarkblade View Post
    But, I'm not sure what else could be added to a Natural booster. New guns? Cowboy clothing?
    Someone else already mentioned quivers, scabbards, etc. I'd also like to see more pirate (specifically swashbuckler), knight, D&D class-type stuff (ranger, thief, etc). I know we can already get close with what we have, but we also had a lot of ninja-y stuff already too. It's not like there's a shortage, we just want more. ;]

    Quote:
    Originally Posted by Irresponsible View Post
    I just checked it out with my lvl 25 MM with 3 slotted Hurdle and she can jump at 63 MPH which is approaching SS' base numbers. And I can confirm that CJ toggles off automatically when NJ is on and vice versa for easy switching back and forth in combat.
    That is awesome. Thank goodness it doesn't work like walk. I am a happy camper, now.
  18. Quote:
    Originally Posted by GhoulSlayer View Post
    Martial Arts is not an origin it's a powerset so it looks to me like the devs are already coming out with new types of booster packs.
    Not all Technology based characters are Cyborgs, but the Cyborg pack counted as the "Technology" pack. I *do* hope they come out with more natural based costume bits, but make no mistake this does count as the Natural booster pack.
  19. Quote:
    Originally Posted by Soulwind View Post
    ie when you toggle NR on, it turns off CJ, SJ, SS, Fly, Hover, etc and if you toggle any of those back on then NR automatically turns off. So, if that's the case, then just make your two turn on binds. Hit NR...run...hit the CJ bind...go to town.
    I'm only worried because walk does not work that way. Walk detoggles everything, and then you have to physically turn walk off before you can start executing powers again. Granted, walk is an exception... so I'm hoping you're right!!
  20. Quote:
    Originally Posted by Sardan View Post
    Nope. And you're not the only one who'd drop regular travel powers if this was better and/or slottable. I'm sure the devs are sensitive to the folks who complain about not wanting to feel forced into having to do microtransactions in order to have a strong character. Hence the high end cost, incompatibility with CJ, no Def bonus, and inability to slot.
    In my defense, no one had said it wasn't slottable when I asked if it was slottable.

    Also, I understand their reasoning, but it doesn't mean I have to like it. ;]

    I'm still advocating CJ being suppressed instead of tetoggled! Ohplease!?
  21. Quote:
    Originally Posted by JDub View Post
    I'll use it, but something as cool as this could have been intoduced to the game alot better than this.
    I see more stuff like this in the future, though. They have to make the Super Boosters worth $10 to more than just the collectors and costume addicts. Look at the Super Tailor introduced with the Science pack - that's *huge*! It's a real incentive to spend that $10. I think they're going to keep it up, too.. which is an excellent business decision.

    I mean, I don't have a ton of money to throw around, but I have a bit of money set aside as "spending money", and since City is basically my only form of entertainment (besides vodka.. ahem) I don't sweat the extra $10 once or twice per year. I already save that much (or more) by paying for my subscription annually instead of monthly.
  22. Quote:
    Originally Posted by brophog02 View Post
    Ninja run is a novelty power, and at best a slight improvement for folks who were already using something like hurdle+cj for non-combat travel.
    Well put. I have one toon who uses Swift/Hurdle/Sprint/Combat Jumping as her "travel power". The Raptor Pack and Zero-G pack are okay, but they're still really not her style. I'm going to love Ninja Run on her, even if she's not a ninja. (D&D Human Ranger.)
  23. We have the best development team in the history of development teams, working on this game. So much love for you guys. <3

    (And best community/playerbase. WE RULE!)
  24. Quote:
    Originally Posted by mousedroid View Post
    4) If this is the "Natural" origin booster pack, I guess we're out of luck on things like backpacks, quivers, scabbards, etc., huh? Unless maybe (hopefully) they'll appear in a future pack.
    Yeah, that was pretty much my concern too. I was hoping for more swashbuckler, knight, ranger, and other (especially D&D) type options. I have made some fairly good costumes along those lines with what we have, but there are also some great ninja costumes already, so it's not a question of "need".

    For me, it's more a question of getting a poofy shirt, vest, and ostrich feathered hat so I can justify rolling up yet another DB toon and name him Bruce, so he can take over Spirit of Tampa Bay's VG (The Buccaneers of course!) when she is redeemed.
  25. Quote:
    Originally Posted by FitzSimmons View Post
    It cannot be slotted.
    Wow, so yeah. I'm going to have to get really good about remembering to turn it off and turn CJ back on when getting into combat.

    I don't suppose there's a way we could have Ninja Run simply suppress Combat Jumping instead of turning it off? So when I engage in combat I can just turn off Ninja Run and still have my (meager) defense? *ducks* Sorry Devs! Still not complaining! I love youuuu! ;]