Sapphic_Neko

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  1. Sapphic_Neko

    Sword/Shield

    Had another idea (i'm never gonna finish this am i? ).

    No such thing on overkill on accuracy in my book
    But in order to fix me not being at defense cap on AoE defense i changed my slotting in deflection some. I lose the 2.5% ranged def, but i should still be just over cap (mids showing phalanx giving 6% def when it only gives 3.75% due to it having one person in range). This also has the benefit of giving me slightly more regen and hp and some S/L resists. Plus plugging up the 0.6% aoe defense i was lacking for solo cap.

    Good idea on the + regen unique in health.

    I also expanded on your idea with build up. 2% damage does not do much for me, but if i put another slot in it and use 2 gaussian and anormal recharge io, i get 5% more flight speed which will be nice when hoverscrapping, and putting my recharge down on build up to 45 seconds, so build up and shield charge are only 1 second apart instead of two.

    Hero Plan by Mids' Hero Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Envy E'Lusive: Level 50 Natural Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Medicine
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
    Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(9), Aegis-ResDam/EndRdx(9), Aegis-ResDam(11), Aegis-ResDam/EndRdx/Rchg(11)
    Level 2: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(15), Achilles-ResDeb%(17)
    Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal(43), Numna-Heal/EndRdx(43)
    Level 6: Swift -- Flight-I(A)
    Level 8: Parry -- Acc-I(A), Acc-I(17), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(19), LkGmblr-Def(21)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(23)
    Level 12: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(27), RedFtn-EndRdx(27)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Numna-Heal/EndRdx(29), RgnTis-Regen+(46)
    Level 16: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(21), RechRdx-I(31)
    Level 18: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(36), P'Shift-End%(36)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Phalanx Fighting -- Ksmt-ToHit+(A)
    Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
    Level 28: Hover -- Zephyr-Travel(A), Zephyr-ResKB(36), Zephyr-Travel/EndRdx(39), Frbd-EndRdx(40), Frbd-Fly(50)
    Level 30: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(42)
    Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(33), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/Rchg(42), LdyGrey-%Dam(42)
    Level 35: Shield Charge -- Armgdn-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(40), Armgdn-Dmg/Rchg(43), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45)
    Level 38: Grant Cover -- HO:Enzym(A)
    Level 41: Aid Other -- IntRdx-I(A)
    Level 44: Aid Self -- IntRdx-I(A), Numna-Heal/EndRdx(45), Numna-Heal(46), Numna-Heal/Rchg(46)
    Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: One with the Shield -- Heal-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]10,5% DamageBuff(Smashing)[*]10,5% DamageBuff(Lethal)[*]10,5% DamageBuff(Fire)[*]10,5% DamageBuff(Cold)[*]10,5% DamageBuff(Energy)[*]10,5% DamageBuff(Negative)[*]10,5% DamageBuff(Toxic)[*]10,5% DamageBuff(Psionic)[*]4,25% Defense(Smashing)[*]4,25% Defense(Lethal)[*]15,2% Defense(Fire)[*]15,2% Defense(Cold)[*]12,4% Defense(Energy)[*]12,4% Defense(Negative)[*]3% Defense(Psionic)[*]5,5% Defense(Melee)[*]21,8% Defense(Ranged)[*]22,7% Defense(AoE)[*]27% Enhancement(Accuracy)[*]5% Enhancement(RechargeTime)[*]15% FlySpeed[*]165,7 HP (12,4%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 6,6%[*]MezResist(Immobilize) 8,8%[*]9% (0,15 End/sec) Recovery[*]98% (5,48 HP/sec) Regeneration[*]1,26% Resistance(Fire)[*]1,26% Resistance(Cold)[*]9,38% Resistance(Negative)[*]20% RunSpeed[/list]
  2. Sapphic_Neko

    Sword/Shield

    Oki, here's the final build
    Had some diffrent thoughts and i think i cannot make it that much better for me. The only thing i'm thinking of is moving one slot from aid self to true grit for max hp or health for better regen.

    Build is almost finished, missing some Numinas atm, and the tohit kismet in phalanx figthing.

    Wish i could trade One with the Shield for 3 more slots


    Hero Plan by Mids' Hero Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Envy E'Lusive: Level 50 Natural Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Medicine
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
    Level 2: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(15), Achilles-ResDeb%(17)
    Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal(43), Numna-Heal/EndRdx(43)
    Level 6: Swift -- Flight-I(A)
    Level 8: Parry -- Acc-I(A), Acc-I(17), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(19), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(21)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(23)
    Level 12: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(27), RedFtn-EndRdx(27)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Numna-Heal/EndRdx(29)
    Level 16: Build Up -- RechRdx-I(A), RechRdx-I(31)
    Level 18: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(36), P'Shift-End%(36)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Phalanx Fighting -- Ksmt-ToHit+(A)
    Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
    Level 28: Hover -- Zephyr-Travel(A), Zephyr-ResKB(36), Zephyr-Travel/EndRdx(39), Frbd-EndRdx(40), Frbd-Fly(50)
    Level 30: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(42)
    Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(33), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/Rchg(42), LdyGrey-%Dam(42)
    Level 35: Shield Charge -- Armgdn-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(40), Armgdn-Dmg/Rchg(43), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45)
    Level 38: Grant Cover -- HO:Enzym(A)
    Level 41: Aid Other -- IntRdx-I(A)
    Level 44: Aid Self -- IntRdx-I(A), Numna-Heal/EndRdx(45), Numna-Heal(46), Numna-EndRdx/Rchg(46), Numna-Heal/Rchg(46)
    Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: One with the Shield -- Heal-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]12,5% DamageBuff(Smashing)[*]12,5% DamageBuff(Lethal)[*]12,5% DamageBuff(Fire)[*]12,5% DamageBuff(Cold)[*]12,5% DamageBuff(Energy)[*]12,5% DamageBuff(Negative)[*]12,5% DamageBuff(Toxic)[*]12,5% DamageBuff(Psionic)[*]4,25% Defense(Smashing)[*]4,25% Defense(Lethal)[*]12,1% Defense(Fire)[*]12,1% Defense(Cold)[*]13,6% Defense(Energy)[*]13,6% Defense(Negative)[*]3% Defense(Psionic)[*]5,5% Defense(Melee)[*]24,3% Defense(Ranged)[*]21,1% Defense(AoE)[*]36% Enhancement(Accuracy)[*]10% Enhancement(RechargeTime)[*]6% Enhancement(Heal)[*]10% FlySpeed[*]155,6 HP (11,6%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 6,6%[*]MezResist(Immobilize) 11%[*]9% (0,15 End/sec) Recovery[*]94% (5,25 HP/sec) Regeneration[*]2,52% Resistance(Fire)[*]2,52% Resistance(Cold)[*]9,38% Resistance(Negative)[*]10% RunSpeed[/list]


  3. Sapphic_Neko

    Dm/Energy Build

    [ QUOTE ]
    Why on earth do you have 3 slots on Superjump? SJ only needs the default slot and you'll only be using it as a travel power?! As for an anti-KB, Entropy shiled will give you everything you need unless you're looking for the set bonuses?

    [/ QUOTE ]

    He's most likely using zephyr for the defensive set obnuses.
  4. He is made of pure win, refined from winwincium ore. Mined deep in the win mines of wincinatti.
  5. Sapphic_Neko

    Kiss

    Nice, tho the lighting on the kiss pic could use a little more work. A tip is to add some softer lights to even out the shadows and not make them as hard. It takes some practise to get right, but once you do, you'll know how to do it in future
    You could also try change the shadow color to a darker dray rather than black. (tho i am not sure if poser allows this).


    Ad for hair, look up Kozaburo. He does some of the most awesome hair for poser. I also remember seeing some tutorial he had on how to build hair if you cannot find some of his to download.
  6. Scrappers definatly does not lose out on herding. In all honesty, the only character where i actually herd myself (when solo or in small team) is my sword/shield scrapper.

    Granted the situations where i've herded have been few and far between.
    in 90% of the cases i'm on a full team and the spawns are often bunched up nicely already making herding just a time consuming waste. Which is a point i often love to prove.

    It's nice when people actually can think past herding, i was in a team not long ago where leader wanted tank to herd, like all tanks herding seemed to validate his choise of AT and he started to herd, 1 min later he finally got em bunched up and we killed em off. For next group i just shield charged it before he could herd and the leader realised it was oh so much quicker to just rush in.
  7. Sapphic_Neko

    Sword/Shield

    Thanks, but there's a couple of things i don't like with that build.It doesn't seem to become that much cheaper, mostly because i already have most of Envys build, i'm missing like 3 numina recepies, 1 sciroccos, 1 knockback prot and the two purple ones. With that slotting i would have to redo most powers.
    If you look at my second posted build in this thread, that is actually how she is now bar one knockback prot io. (the build where i start with her being lvl 47).

    I am also not fond of tought and weave, because i can reach soft cap without them, and i get much more manageable end consumption. I also dislike your slotting of shield charge with such low recharge, i franken slotted mine for max acc/dmg/recharge.
    Also missing whirling sword which i quite want
    Hover is also way underslotted for having it on while fighting.


    Thanks tho. But that build does not really work for my playstyle.
  8. Sapphic_Neko

    Sword/Shield

    Hmm it's a good idea. Will keep it in mind, thanks Uzzi
  9. Sapphic_Neko

    EM/Shield Build

    Some things i would do diffrently.
    4 slots in health and stamina is kinda pointless, the 4th SO add a measly 5%.
    Build up i would slot with 3 Recharge reducing SOs.
    Shield Charge i'd slot with 3dmg 3recharge. And make sure i use build up prior to it. They're on the same recharge.
    Taunt in Against All Odds i dunno. It taunts plenty without any, put some end reducers in it.
    Phalanx Fighting doesn't really benefit well with slots. It's a team power really, and since you didn't pick Grant Cover i wonder if you mostly plan to solo.

    You have a pretty hefty end drain too, at 1.07 end/sec. Slot some End reducers in your toggles and you can get it down to 0.80 end/s which is a fair bit more manageable.


    Just how i'd do it.
    Shield Defense is a set which benefits greatly with IOs. Costly, but it can make for a world of a diffrence.
  10. [ QUOTE ]

    There was I thinking our team (YT1) was the Uber team

    [/ QUOTE ]

    And now you can see the error of your ways!
  11. Sapphic_Neko

    City of Monopoly

    Man...

    And i thought the 150mil i needed for Envy E'lusives build was alot O.o
  12. The way i got it explained to me was this.

    [ QUOTE ]

    The damagecap is how much additional damage you can add to an attack. The enchancements is calculated into that but not shown in the combat stats window.
    So if an attack does 100 damage, is slotted out with +100% damage it'll do 200 damage. If you add build up on that, thats another +100% damage, but on the base value, so it'll do 300 damage now.
    And since it's slotted with +100% enhancements, the damagecap is effectively in place at +300% damage, going up in combat stats to the actual cap of 400% makes no diffrence then.


    [/ QUOTE ]

    I have NO idea if thats true or not, but thats how someone explained it to me.
    Personally i question if the enhancements are taken into account on the damage cap shown in combat stats or if it's just extra damage we can get with slots that's not really capped.
    Sort of like [Base damage] + [enhancements] + [dmg bonus].
    And the [dmg bonus] being the one part with the actual dmg cap on it.

    But like i said, i have no idea how it actually works, i've never tested it and am just reiterating whats been told to me, and how i think it *could* work.

    Don't take this as some actual fact, i'm just guessing here!
  13. No offense, but taking screenshots at night time and/or with steamy mist running, aren't really ideal to show off a costume.
  14. Group fly is kinda pointless now with the addition of the buyable raptor pack.
  15. I may bring my other scrapper Envy E'lusive instead, but that depends if i can finish up her build the way i want to. If i don't i'll just bring Sapphic Neko.
  16. You're misreading it.

    Booster pack 2 will become AVAILABLE when issue 14 comes.
    The Architect Edition box will have a code which can be redeemed for either booster 1 or 2.

    You can still buy the booster packs separatly like you've been able to ever since the first Items Pack came.
  17. Sapphic_Neko

    Search Options

    The WoW one isn't used simply because it's often too specific. When i played you could only set three options on what you wanted to do, you couldn't flag yourself as "wanna do any lvl 60 instant", you could only pick three instances, or three specific quests. Maybe changed now, dunno.

    WoW used a global channel to find teams, which imo worked infinitaly much better. It's also pretty much the same thing we've come to use now. How many here really use the lfg tool to do a TF or such, most of us that i know use the global channels, like sals badgehunters or defiant events.
  18. Sapphic_Neko

    Seeya

    See ya when you get employed
  19. [ QUOTE ]
    I know I was being p taking. 30 million is not a fixed figure to put things right. I wouldn't necessarily need a single IO in a Shield tank or on a firetank to tank any AV, you play to its and other peoples strengths and they're fine. I just can't stand things being considered fine after you spent so much inf on stuff that's not even needed in PvE.

    [/ QUOTE ]

    You're contradicting yourself there.
    You're sayign they fine without IOs, then you say you can't stand em being fine after spending inf...

    which is it?
  20. I *LIKE* Fusionette. :|

    She never gives up on trying, despite all captures!
  21. [ QUOTE ]
    [ QUOTE ]
    Maybe we will get that Sybill (or whatever the name of that lady in sexy dress in ITF) dress???

    [/ QUOTE ]

    I'd love a sybill outfit for some of my characters



    [/ QUOTE ]

    As would i.
    prolly unlikely tho, they seem reluctant to give us more then two cossies items at once which behave like capes.
  22. Sapphic_Neko

    About stamina

    Sure you can skip it, but if you plan to take tough and weave (as most willpower tanks tend to do) stamina could become useful. Experiment some
  23. You can get away with taking all but elude from super reflexes. With IO slotting you can get to the def cap rending elude kinda useless.
    Quickness is a nice power, i would not recommend skipping it. You don't really need quickness.

    Stamina is never required, but it'll make your life easier, much easier . And it's the other way around really. The toggles aren't that costly, it's the attacks that'll drain you. They're quick and rather heavy on end.

    There's a few MA/SR build in this thread might give you some ideas for which powers to take and how to slot em.
  24. Sapphic_Neko

    Sword/Shield

    [ QUOTE ]
    Scrapper PF is 3,75% and as such you are not softcap to aoe.
    Are you planning on hoverscrapping? If not you would have to deduct hover as well.

    True Grit is underslotted

    [/ QUOTE ]

    Yes i'm aware, but i'm not sure where to get up AoE Def, i think Ranged would be a tad low as well. But i'm not too bothered, for solo play that doesn't matter much, and i plan to team mostly.
    And yes i plan to hoverscrap as you put it.

    And you're welcome to try find some more slots for True Grit, without me losing def cap or effectiveness of an attack.


    (also pondered moving the -res proc into slice instead of hack).