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Posts
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Joined
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Isn't the Fly jetpack 5-10 and the Jumping one 11-15?
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Yup, Raptor pack is from the Atlas safeguard/mayhem, while Zero-G is from the kings row one. -
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It also seems to pay off Debt somehow, but I haven't really focused enough on how exactly this works.
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So far as I can tell you don't get debt if defeated while you have Patrol XP
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The actual debt amount is debited from the Patrol XP amount, from what I've seen.
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If you log off with debt, earned patrol XP will first go to paying off debt, then you start getting patrol xp. -
Yup, and i'm sure we'll be seeing some other packs in between the boosters. Like Vakyrie pack for example.
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I'll be making Catgirls and hopefully zombie Catgirls!
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Really wish they added a difficulty setting for the final mission. So that at highest difficulty the timer between spawns would be nil and there'd be larger/more spawns. And that we'd get extra merits for completing at highest difficulty (something which is missing from merit rewards atm imo).
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Just surfed bunnywarez.
Disappointingly SFW, but need kitty hat naow... And a trip to Breathless
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Then i have a tip for you.
go to deviant art, and look up a user named mjranum.
It's how i found out about bunnywarez -
Not quite at defense cap there. I moved some slots around, dropped fighting pool cause i don't like it. Lowered your endurance consumption a little. Raised Accuracy and regen, raised max hp.
(I went with Energy Torrent simple cause i think it's an awesome combo with Shockwave, if you don't want it, i'd take medecine pool instead for aid self.)
I also took Elude for those rare occasions where defense cap just doesn't quite cut it. Like nemesis with 4-5 vengeance on, or the devouring eart quartz crystal buffs etc.
This i just how i would do it, it's made to suit me and my style, but might give you an idea.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- T'Death-Dmg/EndRdx(A), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg(5), T'Death-Dmg/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(9)
Level 2: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(13), S'dpty-Def/EndRdx/Rchg(13), S'dpty-Def(15), S'dpty-EndRdx(15)
Level 4: Slash -- Mako-Dmg/EndRdx(A), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg(21), Mako-Dmg/Rchg(29), Mako-Dam%(45)
Level 6: Swift -- Run-I(A)
Level 8: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(27)
Level 10: Agile -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(31)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(19)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), Numna-Heal/EndRdx(27), Numna-Heal(33)
Level 18: Practiced Brawler -- RechRdx-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(37)
Level 22: Dodge -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23)
Level 24: Quickness -- Run-I(A)
Level 26: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 28: Focus -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(29), Thundr-Dmg/EndRdx/Rchg(33), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43)
Level 30: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 32: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34)
Level 35: Shockwave -- Det'tn-Dmg/Rng(A), Det'tn-Dmg/Rchg(37), Det'tn-Acc/Dmg(39), AirB'st-Acc/Dmg(39), Det'tn-Acc/Dmg/EndRdx(43), Det'tn-Dmg/EndRdx/Rng(48)
Level 38: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(39), S'dpty-Def(40), S'dpty-EndRdx(40), S'dpty-Def/EndRdx/Rchg(45)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Energy Torrent -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/Rng(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/EndRdx/Rng(50), Det'tn-Acc/Dmg(50), AirB'st-Acc/Dmg(50)
Level 49: Elude -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]14% DamageBuff(Smashing)[*]14% DamageBuff(Lethal)[*]14% DamageBuff(Fire)[*]14% DamageBuff(Cold)[*]14% DamageBuff(Energy)[*]14% DamageBuff(Negative)[*]14% DamageBuff(Toxic)[*]14% DamageBuff(Psionic)[*]6,88% Defense(Smashing)[*]6,88% Defense(Lethal)[*]7,5% Defense(Fire)[*]7,5% Defense(Cold)[*]8,75% Defense(Energy)[*]8,75% Defense(Negative)[*]13,8% Defense(Melee)[*]13,8% Defense(Ranged)[*]15% Defense(AoE)[*]15% Enhancement(RechargeTime)[*]40% Enhancement(Accuracy)[*]10% FlySpeed[*]165,7 HP (12,4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 6,05%[*]MezResist(Immobilize) 8,25%[*]MezResist(Sleep) 3,3%[*]MezResist(Stun) 4,4%[*]7% (0,12 End/sec) Recovery[*]72% (4,03 HP/sec) Regeneration[*]3,75% Resistance(Energy)[*]10% RunSpeed[*]2% XPDebtProtection[/list] -
Oh it's your call, just giving some feedback. Personally i think it's a shame you hide so much of the character with the shadows but it's entierly up to you.
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I hope they make something so we coul dget our chars made into small figures. I think WoW had something like that.
Would be cool with a Sapphic Neko and a Sapphic Shock sitting on my monitor, on each side of the plush turtle thats hanging off the back and peeking at me. -
I've said it before, but that really is awesome Psygon
Would be really keen to actually play all five at once! -
No more crazy eyes?
It looks great, best one so far imo. But if i can clank down on a few things.
Shadows - I can understand you wanted that look, but sadly the darkness removes much of her appearances. A trick is to use some softer lights at distance, so that you still get shadows but they won't be so sharp and hard.
Skin - I like you managed to get away from the typical plastic/oily reflection skin i tend to see in alot of 3d renders, but Nitoichis skin in this pic looks almost like the skin of an orange. If possible, keep the settings (reflection, refraction, bevel etc) for the skin but reduce the bump map depth about 50%. -
Over use on black is a little pet peevee of mine.
Seen so many people ruin good looking costumes by overusing black color. Making many details and such then just losing em all by picking a double dash of black.
Black should be used as a detail enhancer or contrast imo! -
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i know this is going to sound a bit stubborn but i don't mind waiting till they release the pack as a purchasable thing, don't suppose anyone has heard of a planned date of release?
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two months after they released mac version, but i think that time is almost up or passed already?
Mebbe they didn't bother since people figured out buying the mac edition was a better deal anyway -
Mmm Torture garden is nice. Spensive tho, and not much money left after ordering from bunnywarez.com.
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Kate Beckinsale in underworld makes me drool...
That lovely outfit and not a single crease in it. It's plain awesome, wish i could pull that off. -
Nt favorite scrapper is Broadsword/Shield.
Other ones i've enjoyed been Dual Blades / Willpower. Claws / Willpower and Martial Arts / Super Reflez. -
*glare*
She just has ears and tail! and eyes (tho swissy drew em closed). -
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Bad news for you so Sapphic
Having ones precious things squished into horrible shiney trousers is so on-trend this season.
As are pained expressions and falsetto voices.
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Oh dear god, why did i click that link knowing full well what would be in it?
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Male widows are only disturbing because up till the release of SoA widows were female only if there had been female and male widows from the start it wouldn't have been as weird.
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Actually it would. Men should not wear something that tight and shiny imo! -
Yea i'd agree, i couldn't bear to make a soldier veat. Widows are nice (want butt capes!) tho.
I'd love a helmetless option.
Tho i think it's part of the stereotypes of widows and soldiers we've been fed since CoV came. The soldiers are all male and the widows are all female.
tbh i think a male widow is equally distubing if not more... -
I've had a couple of dreams about some of my characters.
Most em been fairly innocent, some not so innocent -
Guessing we could arrange another EoE farm on saturday.
nvm Sapphic Neko is now Broadsword / Shield Defense instead -
Endurance isn't so bad actually.
I have a net gain of over 2 end/s. And if i really need end i can use one with the shield. I never ever had to use conserve power before, unless i was figthing some end draining mobs, but even then they barely hit me anyway.
I'll think on moving that one slot. i could replace the remainign two serendipitys with 2 enzyme exposures. Dunno what would be best.