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Posts
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Sonic doesn't suck. It's quite good set for blapping when paired with say... energy or something.
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Yea. neither math nor defense works like that
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Maybe confused with the 75% base hit players have? (30+40+5 = 75%).
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Still makes no sense.
If he he assumed 75% accuracy, why would he be multiplyign by two?
And 30% defense on 75% chance to hit => new chance to hit: 75-30 = 45% -
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Okaii and yes it was a genuine question.
I was just curious due to I have been on a few websites with people posting there builds and they use the word ******* sword instead of broadsword.
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Maybe the swords they use are illegitimate -
Was known as Broadsword as long back as i can remember (late beta).
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30% is about the same defence a Super Reflexes Scrapper would get, so it's very good.
To get an idea of how good your defence is going to be, double your defence value and that's the percentage chance of (most) NPCs missing you, so 30% defence means NPCs only have a 40% chance of hitting you.
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... what?
Thats totally wrong.
if you have 30% defense, a normal npc will have a 20% chance to hit you. -
Firstly.
Why recharge in Mind over Body, indomitable will and Heightened Senses?
Thats three slots you could save, unless you actually plan to six slot a IO set in later. Also indomitable will doesn't really need defense slots, but it seems you can spare the slots atm.
End Red slot in super jump is kinda pointless imo.
The two end reds in strenght of will is also pretty pointless. It costs 2.6 end to activate... thats nothing.
Also slightly puzzled on why you slotted health with three slots while only two in fast healing. If anything, fast healing should have the slots because it gives higher base regen than health.
I would also lose conserve power and pick up weave, then slot tough and weave out with all those leftover slots you picked up. 2 end reds and 2 def/dmg res in each power at least.
Here's an example.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Fortified Winter: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Hack -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5), RechRdx-I(7)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(13), Heal-I(13), ResDam-I(15), ResDam-I(33), ResDam-I(34)
Level 2: Mind Over Body -- EndRdx-I(A), EndRdx-I(7), ResDam-I(9), ResDam-I(9), ResDam-I(11)
Level 4: Slice -- Acc-I(A), Acc-I(15), Dmg-I(17), Dmg-I(17), Dmg-I(19), RechRdx-I(46)
Level 6: Swift -- Run-I(A)
Level 8: Parry -- Acc-I(A), Acc-I(11), DefBuff-I(29), DefBuff-I(29)
Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(19), DefBuff-I(21), DefBuff-I(21), DefBuff-I(23)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(23), Heal-I(25), Taunt-I(25), EndRdx-I(27), EndRdx-I(27)
Level 18: Whirling Sword -- Acc-I(A), Acc-I(31), Dmg-I(34), Dmg-I(36), Dmg-I(36), RechRdx-I(36)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(31), EndMod-I(50)
Level 22: Fast Healing -- Heal-I(A), Heal-I(31), Heal-I(33)
Level 24: Health -- Heal-I(A), Heal-I(34), Heal-I(50)
Level 26: Disembowel -- Acc-I(A), Acc-I(37), Dmg-I(37), Dmg-I(39), Dmg-I(39), RechRdx-I(39)
Level 28: Heightened Senses -- EndRdx-I(A), EndRdx-I(37), DefBuff-I(40), DefBuff-I(40), DefBuff-I(40)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(42)
Level 32: Head Splitter -- Acc-I(A), Acc-I(42), Dmg-I(43), Dmg-I(43), Dmg-I(43), RechRdx-I(45)
Level 35: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(48)
Level 38: Strength of Will -- ResDam-I(A), ResDam-I(42)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- EndRdx-I(A), EndRdx-I(45), ResDam-I(46), ResDam-I(46)
Level 47: Weave -- EndRdx-I(A), EndRdx-I(48), DefBuff-I(48), DefBuff-I(50)
Level 49: Resurgence -- RechRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
3% res should've been more like 10% res to compare to the defense one.
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well yet but theres three of them so thats more choice than 2
on a some what related note given the devs love of doing sets in pairs what would they transport across armour wise ro go with them, ninja reflexes? / regen?
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With those sets they wouldn't need to. -
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It would also be nice if it tagged enemy mobs in range at the start (as now) in addition to those now in range as you detonate
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Erm, isn't that how it works right now?
They get tagged right away then take the damage when the animation time is up. -
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Which means eventually one day brutes will once again have Icewhat it'll work like tho is any one's guess tho expect a significant drop in the slow that the melee attacks do.
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When brutes get Ice, we'll also get a ton of moaning why ice sucks so much for brutes
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Sucks? SUCKS? if they think that there clearly mentally deficient ice rocked during beta, Ice armour was kick [censored] defence comparable to energy aura, a self heal/max HP power, and a +endurance/defence power oh and 2 taunt auras.
Admittidly ice melee wasn't quite as good but it wasn't terrible and with some modification could be turned into a excellent brute set
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Yeah cause we'll all start seeing:
"whaaa i can't get any fury on my ice brute".
Which is why it was scrapped in beta in the first place -
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Which means eventually one day brutes will once again have Icewhat it'll work like tho is any one's guess tho expect a significant drop in the slow that the melee attacks do.
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When brutes get Ice, we'll also get a ton of moaning why ice sucks so much for brutes -
I'm a bit disappointed there's no new costume pieces.
Glad they fixed the buggy ones tho. Like shield clipping and flared trousers.
Hoping booster 2 is awesome to make up for lack of new cossie parts! -
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I'm still....
I.....
What the heck was that?
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Too much awesome for you apparently! -
I wish we could get mewtamorphsis scenes like this when we change costumes!
*big kitty eyes*
Pwetty pwease with mew mew on top? -
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I've always assumed that the price difference between the high and low salvage was in large part due to the number of people playing at those levels. Toons move through the low levels fast, and kill relatively fewer mobs. More people play for longer at the high end, killing more mobs. Anyone playing to get purple recipe drops will incidentally generate a huge amount of high level common salvage, which they can then dump on the market.
Low supply leads to high prices, and high supply to low prices. I wouldn't be surprised if the spike in mid-level magic salvage prices after I13 came out was at least in part caused by the abrupt drop in people doing Katie Hannon runs.
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The highest level range of salvage actually has a pretty high supply, but the demand is also very high.
There's a pretty high supply on the lowest range too, due to alot of alts and such. But the demand there is lower. Not many i know use IO sets at those levels, they tend to wait until 30+ to slot lvl 35 IOs.
I myself use that route. 1-11 i don't even bother slotting anything. Not even training. 12-21 i use DOs exclusively. 22-50 i tend to go with SOs, if i really come to like the char and want to IO it, i tend to start looking at sets at 32 and up. And several of my friends that bother with IOs tend to do the same, and while i suppose my group of friends might be special, i don't think we're alone with that train of thought. -
Yea, i too had a claws/regen which i found to be really good. I tried many other scrappers. MA, Katana, SR, Inv etc. But none i felt matched up. The green glow was [censored] me off tho.
Then came Dual Blade / Willpower, and i moved on to that.
And now, a year later it's Broadsword / Shield.
wonder what the next one will be. -
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The level 1-20 (?) salvage barely sells for the price you can sell em to a vendor for.
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You say this like you haven't had to buy large numbers of Luck Charms, Spell Scrolls and Ancient Artifacts. I outright farm Hellions at the lower levels because I'm pretty much forced into it if I'm not going to just transfer a ton of inf over to the toon.
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I sorta meant rare salvage. Since those are only used in set IOs, the price on those are nil.
I know full well luck chamrs go for like 50k a pop these days simply cause they used to make low level accuracy IOs. -
I sort of disagree.
There's three level spans atm. Not sure exatky where they start and end. But the salvage does start drop at the same time you start requiring that salvage.
If the level spans are more and narrower, it will be much harder to find those specific salvage as people level past it quicker. So with a shorter supply and a higher demand, prices will go up.
You'd also compound the issue we have already, with some salvage being worth alot more than others. The level 1-20 (?) salvage barely sells for the price you can sell em to a vendor for.
Then at higher levels, prices go up on higher demand salvage. Look at the price diffrence between a Diamond and a Pangean Soil. Diamonds are around 20-50k. while pangean soils sell for around 4 million.
With shorter level spans, will see that effect go up too. Commonly used rare salvage will have it's price shoot thru the roof while the rare salvage not used as much won't have any value. -
I'd love to make a Elec melee / Shield scrapper
So much fun as a brute, add in the higher base dmg on scrapper and the crit... oh my. -
It's already in game, but i can see it being hard to find for new players, as you don't really get access to it until you go level up.
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Hmm, first thing that strikes me is Rain of Fire. It doesn't really need five slots, and accuracy is kinda wasted on it imo (had a high base acc and with all globals you should be set). four slots with some dmg/recharge is enough.
For Flares, Fire Blast and Blaze, an alternative slotting would be Devastation: Acc/dmg/rech and acc/dmg/rech/end. and from thunderstrike: Acc/dmg/rech, Acc/dmg/end, dmg/end/rech. Gives you really nice bonuses with just five slots.
Stamina is kinda overslotted imo. End mod, End mod/acc, end mod/rech and the +end proc in stamina is a better option imo, and frees up a slot.
You could also look into franken slotting your targetted AoEs with Air burst, detonation and positron to get 70+% on acc and recharge and 100% dmg.
You lose some set bonuses but imo it's better to have solid attacks, which you can use more often.
With all those left over slots, i'd try 6 slot aim and build up with adjusted targetting both for the status protection (those 15% help a ton) and to make em come back more often.
Could also get by on 5 slotting fire sword circle and inferno with 5 obliteration.ยจ
And from personal experience, i used aid self alot more than char. So i would look into slotting aid self instead.
I dunno just some ideas i had.