Santorican

Renowned
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  1. Awesome I'm glad to hear the forums are moving to vBulletin, I really like that style and it has better and easier to use features than UBB.
  2. But I thought I had higher perception with tactics
  3. This thread is full of win, why didn't I see it earlier?
  4. My formula for a fast katie

    4 Blasters: 3 of which are normally archers and the other one can be whatever.

    2 Controllers: Both are usually /rad

    2 Defenders: I usually like either having a FF/Rad or Rad/Rad, but rad is usually preferred.
  5. Santorican

    Cyborg costumes!

    [ QUOTE ]
    We are the Borg. Your Halloween shall be assimilated. Your trick or treat distinctiveness shall be added to our own. Your candy shall adapt to service us. Resistance is futile.

    [/ QUOTE ]

    I really like this one!
  6. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Actually, they don't say issue 13 will be the last issue. They just say it'll be the last issue THIS YEAR, which, with only 5 months left in the year, isn't all that unlikely unless things progress really, really smoothly with i13 and i14...

    [/ QUOTE ]This is just an announcement to point out that we have made no official statements regarding the timeline or release of our Free Issues. And that the articles have perhaps misinterpreted what was stated.

    [/ QUOTE ]Fair enough. Please be aware that many of us have expectations based on previously made actual official statements. Namely that we should expect 3 issues per year. If that is to change we would appreciate an official annoucment of such, and sooner rather than later would be admirable.

    [/ QUOTE ]

    I think when we say 3 issues per year, what we really mean is 12 months/3...as in an issue every 4 months. We're not really paying much attention to where things fall in the calender year, just how much time passes between issues. That's the goal at least.

    Are we hitting that goal? At this particular moment, not really. Chalk that up to forming a new company, moving into a new studio, and hiring/training a lot of new people. When you go from being a very tight-knit team of 15 people rapidly churning out issues and snatching up all of the low hanging fruit we can get our hands on to a much larger studio working on very large systems and the type of content that takes the longest to develop...things tend to slow down a bit.

    I don't think we're that far behind though. If you look at the amount of things added to the game since the beginning of the year rather than just counting the issue numbers between January 1st and today, there's actually a good chunk of content that you guys have gotten without any additional costs. Probably close to 1 1/2 to 2 issues of content already. There was the mid-issue update for 11 and Issue 12, while not a great deal of new long-term content, was in reality quite a bit of work. We kind of went into I12 thinking it was going to be a smaller issue, but when everything was said and done and we looked back on everything we'd put in there, we realized how much work had really gone into it.

    Having more people on the team is kind of a double-edged sword. We've found ourselves setting out to do things that we would have never considered before because we simply didn't have the people to do it. Now that we do, we're really reaching for some pretty high hanging fruit. Player created missions is only one of the things you guys have heard about...but there are some other big things also being worked on as well. Things that haven't been announced yet.

    Chew on that for a while. We've announced player created missions. What do you think we might be working on that we didn't feel comfortable announcing yet?



    All in all, I feel like we're starting to hit our stride, and we're still looking to expand the team even more to further increase our capacities...bear with us. I assure you, it's just as frustrating for us to have these long spans without new shiny content to keep you guys happily playing the game, but we really are doing the best we can.

    [/ QUOTE ]

    Whoa whoa whoa, so you're telling me that CoH was developed by 15 people?! I was expecting a lot more than that...
  7. [ QUOTE ]
    I'm impressed with the Cyborg Booster pack. But, one thing I did not see was an actual "Chest" piece for any of the chest styles except for Chest Detail. Just seems that none of the tops match anything close to the Cyborg Pants.

    [/ QUOTE ]

    The chest piece is hilarious, talk about man boobs and forget about women looks like they're cyborg breast implants hahaha.
  8. Cyborg is really sweet looking!

    I'm not entirely sold on the jet packs though as they're temporary
  9. OMG this looks awesome! I'm so excited about this update. I'm curious what these merits are used for though.
  10. I would really love to see the ability to drop an out leveled story arc. I have one that is from my 30's...
  11. I just quit an ITF at the last mission, couldn't kill him at all.
  12. My fire/energy build

    Hero Plan by Mids' Hero Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Booster Blue: Level 50 Mutation Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Flight
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Fire Blast
      [*] (A) Devastation - Accuracy/Damage: Level 50[*] (3) Devastation - Damage/Endurance: Level 50[*] (3) Devastation - Damage/Recharge: Level 50[*] (5) Devastation - Accuracy/Damage/Recharge: Level 50[*] (5) Thunderstrike - Accuracy/Damage: Level 50[*] (7) Thunderstrike - Accuracy/Damage/Endurance: Level 50[/list]Level 1: Power Thrust
        [*] (A) Kinetic Crash - Damage/Knockback: Level 50[*] (7) Kinetic Crash - Accuracy/Knockback: Level 50[*] (15) Kinetic Crash - Recharge/Knockback: Level 50[*] (31) Kinetic Crash - Endurance/Knockback: Level 50[*] (40) Kinetic Crash - Damage/Endurance/Knockback: Level 50[*] (43) Kinetic Crash - Accuracy/Endurance/Knockback: Level 50[/list]Level 2: Fire Ball
          [*] (A) Ragnarok - Damage: Level 50[*] (9) Ragnarok - Damage/Recharge: Level 50[*] (9) Ragnarok - Accuracy/Damage/Recharge: Level 50[*] (11) Ragnarok - Accuracy/Recharge: Level 50[*] (11) Ragnarok - Damage/Endurance: Level 50[*] (33) Accuracy IO: Level 50[/list]Level 4: Build Up
            [*] (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (13) Adjusted Targeting - Endurance/Recharge: Level 50[*] (17) Adjusted Targeting - Recharge: Level 50[/list]Level 6: Hasten
              [*] (A) Recharge Reduction IO: Level 50[*] (15) Recharge Reduction IO: Level 50[*] (17) Recharge Reduction IO: Level 50[/list]Level 8: Fire Breath
                [*] (A) Positron's Blast - Accuracy/Damage: Level 50[*] (21) Positron's Blast - Damage/Endurance: Level 50[*] (21) Positron's Blast - Damage/Recharge: Level 50[*] (23) Positron's Blast - Damage/Range: Level 50[*] (23) Positron's Blast - Accuracy/Damage/Endurance: Level 50[*] (25) Accuracy IO: Level 50[/list]Level 10: Bone Smasher
                  [*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (25) Crushing Impact - Damage/Endurance: Level 50[*] (27) Crushing Impact - Damage/Recharge: Level 50[*] (27) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (29) Crushing Impact - Accuracy/Damage/Endurance: Level 50[/list]Level 12: Aim
                    [*] (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (31) Adjusted Targeting - Endurance/Recharge: Level 50[*] (31) Adjusted Targeting - Recharge: Level 50[/list]Level 14: Super Speed
                      [*] (A) Celerity - +Stealth: Level 50[/list]Level 16: Conserve Power
                        [*] (A) Recharge Reduction IO: Level 50[*] (19) Recharge Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 40[/list]Level 18: Blaze
                          [*] (A) Apocalypse - Damage: Level 50[*] (33) Apocalypse - Damage/Recharge: Level 50[*] (34) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (34) Apocalypse - Accuracy/Recharge: Level 50[*] (34) Apocalypse - Damage/Endurance: Level 50[*] (36) Accuracy IO: Level 50[/list]Level 20: Swift
                            [*] (A) Run Speed IO: Level 50[/list]Level 22: Health
                              [*] (A) Numina's Convalescence - Heal: Level 50[*] (36) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (36) Regenerative Tissue - +Regeneration: Level 30[/list]Level 24: Stamina
                                [*] (A) Performance Shifter - Chance for +End: Level 50[*] (37) Performance Shifter - EndMod: Level 50[*] (37) Endurance Modification IO: Level 50[/list]Level 26: Blazing Bolt
                                  [*] (A) Sting of the Manticore - Accuracy/Damage: Level 50[*] (37) Sting of the Manticore - Damage/Endurance: Level 50[*] (39) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50[*] (39) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50[*] (39) Sting of the Manticore - Damage/Endurance/Recharge: Level 50[/list]Level 28: Combat Jumping
                                    [*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 30: Power Boost
                                      [*] (A) Recharge Reduction IO: Level 50[/list]Level 32: Inferno
                                        [*] (A) Armageddon - Damage: Level 50[*] (33) Armageddon - Damage/Recharge: Level 50[*] (40) Armageddon - Accuracy/Damage/Recharge: Level 50[*] (40) Armageddon - Accuracy/Recharge: Level 50[*] (42) Armageddon - Damage/Endurance: Level 50[*] (42) Accuracy IO: Level 50[/list]Level 35: Boost Range
                                          [*] (A) Recharge Reduction IO: Level 50[/list]Level 38: Total Focus
                                            [*] (A) Hecatomb - Damage: Level 50[*] (43) Hecatomb - Damage/Recharge: Level 50[*] (43) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (45) Hecatomb - Accuracy/Recharge: Level 50[*] (45) Hecatomb - Damage/Endurance: Level 50[/list]Level 41: Personal Force Field
                                              [*] (A) Luck of the Gambler - Defense/Endurance: Level 30[*] (42) Luck of the Gambler - Defense/Recharge: Level 50[*] (45) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (46) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 44: Temp Invulnerability
                                                [*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (46) Steadfast Protection - Knockback Protection: Level 30[*] (46) Impervium Armor - Resistance/Endurance: Level 40[*] (48) Impervium Armor - Resistance: Level 40[/list]Level 47: Force of Nature
                                                  [*] (A) Aegis - Resistance/Recharge: Level 50[*] (48) Aegis - Resistance: Level 50[*] (48) Aegis - Psionic/Status Resistance: Level 50[*] (50) Impervium Armor - Resistance: Level 40[*] (50) Impervium Armor - Resistance/Recharge: Level 40[*] (50) Recharge Reduction IO: Level 50[/list]Level 49: Hover
                                                    [*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]------------
                                                    Level 1: Brawl
                                                      [*] (A) Accuracy IO: Level 50[/list]Level 1: Sprint
                                                        [*] (A) Run Speed IO: Level 50[/list]Level 2: Rest
                                                          [*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Defiance
                                                          ------------
                                                          [u]Set Bonus Totals:[u]
                                                            [*]+14% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+4.58% Defense(Fire)[*]+4.58% Defense(Cold)[*]+3.95% Defense(Energy)[*]+3.95% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+88% Enhancement(Accuracy)[*]+88.8% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+90.4 (7.5%) HitPoints[*]+5% JumpSpeed[*]+Knockback (Mag -7) to Self[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 22.2%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+23% Recovery[*]+68% Regeneration[*]+2.5% Resistance(Smashing)[*]+9.14% Resistance(Fire)[*]+9.14% Resistance(Cold)[*]+2.52% Resistance(Energy)[*]+2.52% Resistance(Negative)[*]+3% Resistance(Psionic)[*]+13% RunSpeed[/list]


                                                            Code:[/color]
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  13. Wow this is simply awesome, I am really awe struck at the pictures of this zone it look very well done. I am curious though, will level 50 heroes be able to join the midnight squad? I have so many goose bumps right now.