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Posts
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Joined
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Thanks guys I was able to put them in my base, seems like I am a dirty little horder. I just checked one of my bins and its full of purples, SCORE! LMAO, good day.
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lol they're not for sale I'm moving them from one build to another, but if there are any extras I will let you know
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I have a few L50++ and L52+ Hamidon Origin enhancements but I can't put them in my base storage bins and I've been told I can't email them so how can I move them around other than keeping them in my enhancement tray or giving them to another character?
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Quote:That is a great way to put it lolWho is more sadistic?
The Dominator, who can reach into their inner reserves and trigger a boost in their powers, or the Controller who's just really good at hurting people when they're tied up?
I'd love to have power customisation options for Domination. The sparkles suit my current Dominator, but I understand they dont work for everyone. And that flash of light when it activates is quite overpowering at default camera distance. -
I see what you did there
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I hope there is a dirt slinging in your eyes attack followed by a punch to the throat power.
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This is what my fire/regeneration build looks like
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Made some changes. Regeneration benefits from defense -> recharge -> regeneration/resistance -> recovery in that order. You over slotted a lot of your powers for regeneration and underslotted some of your powers.
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Quote:You can't balance a powerset around IOs.On SOs, your right, Regen doesn't get any debuff resistance, but once you factor in IOs things become different. There are plenty of ways to add resistance to debuffs into /regen.
Quote:I'm not saying regen has no weaknesses, but its weaknesses don't put it so far into the red that it under performs. Its right on par with the other armor sets when SOs are considered. If your comparing your shield to a regen, and both have IOs, then its not a fair comparison of the set. You have to consider pure SOs.
Quote:There are holes in every armor set, and not accepting that fact other sets have holes, while pointing out that regen is full of them isn't the proper way to compare sets with themselves. -
Quote:No they're not, I have played many a scrappers who's health floats around 50% in the majority of long fights.1. Dead/ Not Dead are mututally exclusive states for everyone. Everyone is either dead or not dead.
Sorry, couldn't resist that one.
Quote:2. Your assertion about IH is just not the case. If you are treating IH as your only survival tool on /regen, then you are doing it wrong. If you are dying the instant that IH wears off, you are doing it wrong.
Quote:3. Replace "damn good" with "attentive and tactically minded." "Damn Good" assumes that people who can't/won't shine with /regen are "bad" players, which they are not. Like I said before, much of the perception that /regen sucks comes from players who don't like the playstyle. A small portion of it comes from some legit complaints. (No -rech resistance, No -regen resist are my two biggies, and IMHO all it really needs)
Quote:I mean sure, if you guys want to hammer out a way to buff regen to where you would be happy with it's performance - without changing the playstyle - then by all means, run with it. In the meantime I'll be playing mine. I've admitted upthread where the faults are in the set (my opinion), but I guess I disagree about how big of a deal those faults are.
The biggest issue that I have ALWAYS had with Regeneration is that it does not have any bloody resistance to any debuffs. It's main method of mitigation is click healing and regeneration.
Healing debuff is ridiculously rare in the game but the secondary effect of all the click heals is that they all need to recharge, recharge debuffing is fairly common in cold and psi. Yet it has no recharge debuff resistance, for a power set that has 4 click powers and no defense to dodge incoming attacks.
Next it doesn't have any regeneration debuff resistance. While regeneration debuff isn't common when you do run into a debuff it is bloody insane. Take for instances the Rikti HAS, its two debuffing attacks that both are nuts.
Yet people still think Regeneration doesn't need any debuff resistance. -
Quote:By saying well just eat a few purples/oranges and you'll be fine is inplying that you're okay with having a middle of the road power set so long as you have access to inspirations.Its not balanced around inspirations, inspirations benefits it as much as everything else. Nowhere did i say it was balanced around it.
Quote:First you have to understand the 'balance' metric, which is 'Can this powerset run solo on +0/1/no/no on SOs without serious performance issues'
In that regard, /regen not just runs without performance issues, but it shines in the fact it gets quick recovery early, 2 major heals pretty quickly as well, and nearly double the passive regen of any other powerset without popping IH.
Quick recovery plus stamina allows you to run more toggles then most any other powerset (even willpower, due in part to the fact /regen only has 1 build in toggle, and willpower has 4) and getting recon at level 4 allows you to literally have a 25% heal (which is a green inspriation) up every minute or so, on TOs. Once you get into DOs and SOs you can just as easily tackle the 'balance' metric without even breaking a sweat.
I won't even go as far as to compare regeneration to shield, a well built invul, sr, and wp can all out last most regenerators. I'm not even talking about spending more than 50 million influence.
Quote:You don't have to be an amazing player to play /regen well, you just have to understand its a very active secondary, and if you try to play it like a passive secondary you will fail, a lot. While IH is nice, recon provides more hp/sec on SOs, and dull pain nearly matches IH's benefits (due to increased regen from a higher HP base) MoG is there to soak the alpha, and once you do that, you have about 10 seconds to down as many things as you can before you have to actually use your secondary.
Quote:Plus /regen's biggest benefit is that fact there are no major holes in its mitigation. Psi damage, the biggest killer of the main armors (stone, invuln, SR, etc) is much more common and a much bigger killer of the other armors then /regen. All damage is treated the same with /regen, and nothing really cuts it down quickly.
Quote:You have to remember that 0/1/no/no on SOs is the metric, and the main question is can the armor run on that difficulty successfully. /regen not just runs on that, but does it with ease. -
You're not missing much, energy melee sucks. It is huge burst single target damage in a world of fast animating AoE attacks.
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Quote:Any set benefits from inspirations, that is a horrible argument to say that inspirations can fix a power set. A power set should not be balanced around inspirations.Inspirations fill that gap pretty easily. Really regen benefits the most from any form of additional mitigation, and Inspirations can provide +def and +res, both of which pretty much multiply the mitigation /regen has by an exponential amount.
Quote:That combined with say a +def primary (or even -tohit) like katana, or dark melee, or even -dmg from kinetic and you'll have a pretty nasty monster. Even sets like SS and stone melee (as well as axe, and mace) provide some form of mitigation, with KBs and stuns, which can give you just enough seconds to pop recon again, or regenerate 200+ HP.
Quote:Regen is a very active set, both in the application of its click powers, and the 'kill them before they kill you' aspect of the primary. The old saying is if you can't kill a /regen in the first 20 seconds, you'll never kill a /regen, and 10 of those seconds the /regen is immune to everything due to MoG. 2 purple inspirations and IH will allow you to pretty much shrug of any attack for about 1 minute, and a few oranges allows you to even look at mother mayhem and laugh. Even with just SOs. -
Let me be the first to say this before Dechs gets to this thread, Dark Armor sucks. That is all.
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I don't really see the big deal of brutes getting regeneration, on SOs its good, but without any large defense buff from a primary or set bonuses regeneration is barely middle of the road.
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Quote:No AT is superfluousWith pretty much everyone with incarnate abilities having more damage coming out of every pore than a low grade nuclear weapon.
It leaves me wondering whats the role of an At that does damage and nothing else?
Especially with dominators, corruptors and some offender builds are matching blaster damage and add alot more to add to a team.
I know this is an old argument, but it seems in the new post incarnate enviroment its worse than ever.
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Fire Melee was never meant to be an AoE power house like Super Strength is. Fire Melee is leaning more towards single target damage with more AoE than say Dark, where as Super Strength's single target damage is pretty poor in comparison. Not to mention you're comparing a T5(?) power to a T9 power so of course it is going to be hugely different.
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A- Useful to endgame trials, mission teams, raids, or task forces.
Build for soft capped defense to either ranged or smashing/lethal.
B- Able to be built to perform any impressive bragging-rights stunts.
Same as above
C- Capable of being useful in PvP.
Ice used to be decent in PvP, it sucks now because of all of its fast animating powers. If you're going to do that, build for 48 points of knock back protection, +hp, and a lot of recharge.
Skip your nuke and ice storm as they're useless in PvP.
Don't take Bitter Freeze Ray, it will get you killed a lot.
Take SS and SJ.
Use Snow Storm, Shiver, and Ice Patch like they're going out of style.
D- Useful for anything other than the occasional nostalgic Steel Canyon fire?
Usefulness is what you make of the game. That is really up to your play style and how good you are at playing a blasttroller. -
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I like some of the ideas but I am not a fan of fire ball builds, just don't fit my concept.
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Newest build
Goals: More of everything!
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I would suggest creating a build for typed defense, smashing, lethal, energy, etc... That is what benefits will power the most.
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