Santorican

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  1. Santorican

    Regeneration

    [ QUOTE ]
    You do realize that by adding Psi resistance to the set you are pushing it back over into Willpower's territory again, right?

    The whole point of Regeneration is that it heals so fast that the type of damage shouldn't matter, they all heal up equally fast.

    [/ QUOTE ]

    Hmm...Good point.

    Would having the debuff resistance in Dull Pain be permanent or would it have to be activated?
  2. Santorican

    Regeneration

    [ QUOTE ]
    Tack on brief psionic resist to reconstruction.

    [/ QUOTE ]

    This would be a lot more useful then the current Toxic resistance but to what degree of resistance would be acceptable by the developers?
  3. Santorican

    Regeneration

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    So pardon me for offending you but I am going to be sending complaint emails to the devs as often as I can asking for the set to be returned to the concept that I actually selected on the game's release day or at the very least an opportunity to select a different secondary as Regen currently has almost no resemblance to what I picked on the day that character was created.

    [/ QUOTE ]
    Being able to select a different secondary seems like a reasonable solution for your situation, but I don't believe they've allowed that in the entire history of the game, so I suspect that you're wasting your time. Knock yourself out asking, though.

    As far as returning the set to the original concept, just because you've been absent for years doesn't mean the game stopped while you were gone. You now have people who have been playing new Regen for years, and who love it. What makes you so important or so representative of overall player opinion that we should roll back the clock for you?


    [/ QUOTE ]

    I fully understand your point of view, I simply don't agree with it.

    At this point it is like they took Super Reflexes and suddenly changed it into a resistance set but left Elude as some sort of short term defensive buff in order to attempt to justfy the name of the powerset.

    The set isn't "Regeneration" anymore. It's "Click-heal and enjoy the animations which cut into your attack chain".

    One option I can see that could please everyone would be to expand the powerset with more choices, (say 10 powers instead of 8) with two versions of Instant Healing and Reconstruction.

    If you choose the option of taking the version of Reconstruction with the 60 second cooldown, you get the current version of Instant Healing with the +600% regeneration, 90 second duration and 650 second cooldown.

    If you take the alternate version of Reconstruction that has a 300 second cooldown the version of Instant Healing you get is a toggle with 200% base regen and the old percentage which can't be enhanced. (I say 200% because with IO options in the game, any more would push it back into game wrecking territory.)

    But this way, you get your "Click set" and I get my "set and forget" set.

    I know they'll never do it but the idea simply shows that it's possible to make a power set that has variable options in this game without having to build an entire new set every time they want to do it.

    [/ QUOTE ]

    This is a terrible idea and will never be introduced, instead of focusing on the well this isn't regeneration because...how about finding reasons why regeneration needs debuff resistance. This thread isn't about complaining about old regeneration verses the new one, if you would like to do that then I'd suggest making another thread. Please stay on topic.

    [/ QUOTE ]

    1. The title of the thread is "Regeneration". Not "Regeneration needs debuff resistance". As such that makes it fair game (IMO amd apparently several other people's) for any and all comments/criticisms regarding the set. If you wanted it to be solely about Debuff resistance then you should have added that to the title.

    2. If you want debuff resistance, then put the request to have it added to both Reconstruction and Resilience.

    There, problem solved.

    I just wish that my problems with the powerset were as easily fixed.

    [/ QUOTE ]

    Considering the first post does state that and isn't about how new regeneration is not the same as old regeneration your argument is void. So again I ask please make another thread with your complaints about Regeneration instead of hijacking this one.
  4. [ QUOTE ]
    Hello Blasters players, I'm lookin for 2 builds:

    1. Assault Rifle (to help on farms, TF and Normal Team mishes)

    2. Primaries/Secondaries good for pvp zones .

    you can post your mid builds for Advice, tips and such, Thanx for you time.

    [/ QUOTE ]

    If you want a good PvP Blaster, make a Sonic/Energy.
  5. [ QUOTE ]
    So looking around, what would be the RICH mans leveling build?

    [/ QUOTE ]

    This is the build that I plan on working towards once the common IO build is complete. It includes Gladiator's +3% defense/res.

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  6. Santorican

    Regeneration

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    So pardon me for offending you but I am going to be sending complaint emails to the devs as often as I can asking for the set to be returned to the concept that I actually selected on the game's release day or at the very least an opportunity to select a different secondary as Regen currently has almost no resemblance to what I picked on the day that character was created.

    [/ QUOTE ]
    Being able to select a different secondary seems like a reasonable solution for your situation, but I don't believe they've allowed that in the entire history of the game, so I suspect that you're wasting your time. Knock yourself out asking, though.

    As far as returning the set to the original concept, just because you've been absent for years doesn't mean the game stopped while you were gone. You now have people who have been playing new Regen for years, and who love it. What makes you so important or so representative of overall player opinion that we should roll back the clock for you?


    [/ QUOTE ]

    I fully understand your point of view, I simply don't agree with it.

    At this point it is like they took Super Reflexes and suddenly changed it into a resistance set but left Elude as some sort of short term defensive buff in order to attempt to justfy the name of the powerset.

    The set isn't "Regeneration" anymore. It's "Click-heal and enjoy the animations which cut into your attack chain".

    One option I can see that could please everyone would be to expand the powerset with more choices, (say 10 powers instead of 8) with two versions of Instant Healing and Reconstruction.

    If you choose the option of taking the version of Reconstruction with the 60 second cooldown, you get the current version of Instant Healing with the +600% regeneration, 90 second duration and 650 second cooldown.

    If you take the alternate version of Reconstruction that has a 300 second cooldown the version of Instant Healing you get is a toggle with 200% base regen and the old percentage which can't be enhanced. (I say 200% because with IO options in the game, any more would push it back into game wrecking territory.)

    But this way, you get your "Click set" and I get my "set and forget" set.

    I know they'll never do it but the idea simply shows that it's possible to make a power set that has variable options in this game without having to build an entire new set every time they want to do it.

    [/ QUOTE ]

    This is a terrible idea and will never be introduced, instead of focusing on the well this isn't regeneration because...how about finding reasons why regeneration needs debuff resistance. This thread isn't about complaining about old regeneration verses the new one, if you would like to do that then I'd suggest making another thread. Please stay on topic.
  7. Santorican

    Regeneration

    This isn't a Regeneration vs. Will Power debate. This is a discussion about the lack of debuff resistances in Regeneration and siting examples of other sets benefiting from debuff resistances.
  8. Santorican

    No one likes DA?

    [ QUOTE ]
    I never see posts on Dark Armor or any recommendations for DA. I really love the look of Cloak of Fear, even though it sucks now....so I hear.

    Is there a buff incoming for DA or was there one, or just a nerf?

    [/ QUOTE ]

    This is madness! I love my Spines/DA, he goes to the Storm Castle regularly and destroys 8 man spawn groups of wisps and brutes.
  9. Santorican

    Regeneration

    I, like Umbral, am not asking to completely change Regeneration. I am asking the developers to address a long stated issue from players.
  10. Santorican

    Regeneration

    DA also gets a small amount of defense in cloak of darkness and it also has endurance drain resistance.
  11. Santorican

    Rate my Build!

    You're definitely going to want to take Fire Breath over Combustion asap and the same with Blaze. Removed the Gausin set from both Aim and Build up and slotted in Adjusted Targeting for 10% recharge bonus you're only losing 1% damage bonus. Slotted in Stupefy into Rise of The Phoenix.

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  12. [ QUOTE ]
    I could definitely go for something like this. Croatoa is one of the few zones that I feel has any kind of real ambience. I'd love to see the trees move occasionally there too. Not too often, just often enough to make you go "Did I just see that tree move?", then wait for a minute to see if you see it again, see nothing, and decide you're crazy.

    [/ QUOTE ]

    That would be cool.
  13. [ QUOTE ]
    what are the levels of the toons involved?

    [/ QUOTE ]

    Both are at 50
  14. This is retarded, I've been using two accounts, using a Fire/Kin Controller vs an Ice/Ice blaster and still nothing. I'm going on 2 hours now and the only drop that I've gotten was a stupid Pneumatic Piston.
  15. [ QUOTE ]
    <3 DM

    [/ QUOTE ]

    This
  16. Defense makes a huge difference but unless you're going to do extreme things I'd suggest aiming for around 30% ranged defense and then building for recharge and damage.
  17. Holy moly I just got Midnight Grasp and unenhanced does already a lot of damage lol.
  18. Santorican

    Regeneration

    [ QUOTE ]
    The stated reason that */wp has regen debuff resistance and */regen doesn't is that */regen has click heals to get it through periods of regen debuffs whereas */wp doesn't. Castle actually told us this.

    Of course, I still think it's annoying that Castle designed a defensive powerset around doing what */regen used to do and was considered too strong for doing, namely, stacking multiple methods of damage mitigation with absurd levels of damage recovery. Couple that with */wp having greater levels of debuff resistance and greater scope of mez protection and it just gets worse.

    Honestly, I don't really care about */regen getting regen debuff resistance any more. Castle has effectively made it so that */regen no longer finds much use from regeneration. */Regen is all about the clickies now.

    The bigger concern for me is recharge debuffing. No other set in the game has quite the same weakness to such a common (and stackable) debuff type. When it was determined that */SR was inordinately affected by def debuffs, it got loads of def debuff resistance (along with every other def based set out there). */Regen has a similar weakness to recharge debuffs but, because it's assumed that you're going to allow each of your click powers to recharge when you're not fighting, it's not really factored in. */Regen does fine for short fights but as soon as the fight lasts longer than a single recharge of MoG, you're going to be feeling a lot of pain, especially if recharge debuffs are quadrupling the recharge of all of your powers.

    I've sent Castle a couple pms concerning giving */regen some debuff resistance, giving reasons ranging from "everyone else has some form of debuff resistance" to "it's exactly like def debuffs to */sr" to "it would give people reason to take Resilience beyond a Steadfast Protection mule". I never got a response, but, then again, I'm reasonably sure that Castle is perfectly happy where */Regen is, even if it is the set most severely affected by debuffs and is generally easily outclassed by */WP if you consider average player skill and SO slotting. It doesn't help that */WP can manage better average regeneration than */Regen can even though it's the very effect */Regen is named for (658.273% +regen w/o Health v. 682% +regen w/o Health and 7 targets for RttC).

    I seriously doubt Castle will ever address it because, like it or not, the devs use data mine many players take a power or power set as one of the primary tools to determine if a power/set needs fixing and */regen is one of the more popular sets simply because it's one of the more famous comic book super powers.

    [/ QUOTE ]

    The only way to get a developer to address and issue is to get a lot of people to complain about the same issues, look at Invulnerability. It took a metric ton of complaining for Castle to finally look at why it was doing so poorly. So the solution would be is to continue to fill this thread with reasons of why it should be addressed. Otherwise Regeneration will sit as a second stringer.
  19. I slotted it with two Absolute Amazement for the 4% recovery bonus but that's it.
  20. I miss being able to post intellectually stimulating threads in forums with out them being deleted because someone got butt hurt and reported it as trolling.
  21. Holy hilarity bat man, this thread is awesome!
  22. Santorican

    Regeneration

    The problem that I foresee is that there needs to be enough demand for Castle to really take notice, until then this will stay as a back burner issue.
  23. Power customization will come soon considering champions and dcuo have it.
  24. [ QUOTE ]
    So I'm considering making a /energy blaster, but trying to figure out what primary I'll get the best synergy using power boost, boost range etc.

    I was considering doing sonic, but power boost doesn't affect the -res correct?

    Boost range seems to have a huge synergy with anything with a snipe for that huge base 240' range you can achieve.

    So if I want to make a blaster that seems to take advantage of both of these effects, which would it be?

    I wish we had Rad blasting.. That'd be sweet with power boost.

    [/ QUOTE ]

    Anything goes well with energy, nothing you choose would be bad. Personally I love Fire and Ice. Ice is a boss killer.