-
Posts
3765 -
Joined
-
[ QUOTE ]
The green glow? Point for Willpower in my book. Yellow tends to go better with my costumes than green.
[/ QUOTE ]
Lies! Green is prettier! -
Also Regeneration is prettier then WP. There is another reason why Regeneration is better.
-
You're definitely going to want to slot an endurance reduction enhancement in your attacks for sure.
-
Do you know how to use Mid's hero designer? It is a really helpful tool that helps you plan out your build for your super hero. If you can download it and post up your build we can help you out.
-
If you want even higher ranged defense six slot health with numina's convalescences for another 3.75% ranged defense bonus and dropped Assault for Ranged Shot and 3 slotted it with Sting of the Manticore and boom you have 46% ranged defense.
Code:[/color]| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1401;693;1386;HEX;|
|78DAA593C953135110C6674242486692100361876CEC30C0C DE560B9609555A40A0|
|139A9D418C664344E5249A89293B81C3D79F184B82F67B7B2 3C72F048E951FF0AFF|
|82D8DDDF0BEAD9A9E4FBCDF4EBF775BF376FF2B7CE9A9AB67 352D32367CA76BDBE7|
|19AB4E1D40279BBE816B4A0A6694915DA58B1BDA2B3699DAA 154A4E6D3BDB0AAF6E|
|55AB955AC35AF49C5A717B236F7B6E75AB6C37DC8A173FEF5 1AAE335ACD68DB95CA|
|994AD736EC373EA75030F65B7586A84E57EB5EA389B31B95D 72EC4DA7562FB9D5E4|
|62D52D58F92DCF65CF3A55E0BADBBDD4DB24FD87B4D6D50C6 8BB8405CDF714782CF|
|0EF014F04EDCF0437FF9E754D6C868B32922BC9D3982B98BC 2EC1A91B8241525DCD|
|D251AB1D453A50A40345C268208C5A15D236CCD2DBF67C1C9 A7D2E18A15840F905E|
|067C2CF845F147E51F875C22F451A547E41F8CDC02F40E110 46B4505692431432A4|
|E7A6CFF829599D3F0447BA7586410911E5165123C80BD2480 C5303B10B7433AE75A|
|DC89CD4AA20BD26C85D14CCAE0B86293F0E3F7FFC93F4907C 077C10F4BE073E62C7|
|A84842F597782875BB523232F7489ED2F4D0ADFCBA6194824 30A7E6918A5512B43D|
|A83745FCF818466BE0966BF0B785BFAD49EF7DD9696FB7780 3B82C1BBC03D2CE7BE|
|20436D0E28DB8169319A04A6806CB075149BFA10F66F18BB9 9A3D8885AC0081690C|
|502B25840160BC861010DD28C32CAFC53224E2546D5FB180D 4B5B6306600AC62340|
|148809F6E9E84D60963ED1A3CBA1EE15FCA24F7F5A559ADEC 739FA2A4850254B55B|
|2DE4868EE05F052B0F00A780DBCC57BA359F3EAF4CDE3700D FA0F3F33FAD1A52DF9|
|5BDF1045DA64DEB2FFF0ABD274494AFF49FAAFEBB3D92A1F5 A0993AEB12CB3ACB35|
|C62B9CC7285C566B9CA5260697E399C1D3BCA0D1D6339CE72 82E50127050D1283C5|
|6489B04459622C9D2C0996244B3FCB2E4BF3371E38007A|
|-------------------------------------------------------------------|
-
[ QUOTE ]
[ QUOTE ]
$4 Billion inf, and still not able to beat a Spine/Fire Scrapper :-P
[/ QUOTE ]
NOT TRUE! NOT TRUE!
[/ QUOTE ]
It is so true, I witnessed it! -
[ QUOTE ]
$4 Billion inf, and still not able to beat a Spine/Fire Scrapper :-P
[/ QUOTE ]
ROFL! -
This is total over kill! What a waste!
lmao I can't even keep a strait face writing this post.
Hi war -
There isn't anything wrong with Blasters currently, they have the ability to attack when mesmerized, they are able to generate huge damage numbers and when played correctly can be extremely resilient. It is that last statement that is the key difference between constantly face planting and staying alive.
Defenders have bigger issues then Blasters do, soloing a defender is painfully slow. -
[ QUOTE ]
[ QUOTE ]
For whatever reason I just cannot get into SR, I am forcing myself to play my dm/sr scrapper but it's so easy. Toggles up and go, but I like to actively play my character and constantly be on the verge of death only to leap away and laugh in it's face!
[/ QUOTE ]
Just do what I do for entertainment on my DM/SR - turn all your toggles OFF and run invincible missions.
[/ QUOTE ]
By entertainment do you mean suicide? -
Ugh I am so tired of hearing people getting PvP IOs I haven't gotten a single drop.
-
Fire/Fire-perfect for teams because all you is damage
Fire/Mental-more ranged then fire/fire and three AoE attacks
Fire/Ice-much safer then either of the two and you bring some awesome mitigation to your team
Archery/Mental-crashless nuke and two great cones
Archery/Ice-great aoe as well as great mitigation
Electric/Energy-AoE Sapper
Electric/Electric-Adds some great mitigation and some great melee attacks. -
In a rush job this is about as close I could get you to soft capped ranged defense.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(23), TotHntr-Acc/EndRdx(43), TotHntr-Immob/Acc(43), TotHntr-Acc/Immob/Rchg(43), TotHntr-Dam%(46)
Level 2: Slug -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Buckshot -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(13), ExStrk-Dam%(13), Posi-Acc/Dmg(15), Posi-Acc/Dmg/EndRdx(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 8: M30 Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(23)
Level 10: Caltrops -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(17)
Level 12: Hover -- Zephyr-Travel(A), Zephyr-ResKB(25), DefBuff-I(31)
Level 14: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(25)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal(36), Numna-Regen/Rcvry+(45)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(27), P'Shift-End%(27)
Level 22: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(46)
Level 24: Sniper Rifle -- ExecCtrt-Acc/Dmg(A), ExecCtrt-Dmg/EndRdx(33), ExecCtrt-Dmg/ActRdx(33), ExecCtrt-Dmg/Rng(33), ExecCtrt-Dmg/Rchg(34), ExecCtrt-Stun%(39)
Level 26: Smoke Grenade -- DampS-Rchg(A), DampS-Rchg/EndRdx(34)
Level 28: Cloaking Device -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 30: Flamethrower -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 32: Fly -- Zephyr-Travel(A), Zephyr-ResKB(34)
Level 35: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
Level 38: Trip Mine -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(45)
Level 41: Body Armor -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45)
Level 44: Surveillance -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(46)
Level 47: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance -
For whatever reason I just cannot get into SR, I am forcing myself to play my dm/sr scrapper but it's so easy. Toggles up and go, but I like to actively play my character and constantly be on the verge of death only to leap away and laugh in it's face!
-
Wow thanks that gave me some really great ideas.
I ditched Assault and took Resilience and switch around a few things, check it out.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
WiFry: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal(7), Tr'ge-Heal/EndRdx(36), Tr'ge-Heal/Rchg(39), RgnTis-Regen+(46)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(13)
Level 4: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(17)
Level 6: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(19), P'Shift-End%(19)
Level 8: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Rchg(23)
Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
Level 18: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Rchg(36)
Level 20: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Numna-Heal/EndRdx(A), Numna-Heal(25), Numna-Regen/Rcvry+(39)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(40), P'Shift-End%(46)
Level 28: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 30: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(43), Tr'ge-EndRdx/Rchg(43), Tr'ge-Heal/Rchg(46)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45)
Level 35: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(48)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(48)
Level 41: Tough -- HO:Ribo(A)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit -
Fire melee has the best secondary effect, extra damage.
-
I'm sorry that was a typo I meant 6% and that was from rope a dope and the 2.6 resistance was taking a slot out of tough. Here is an updated build again.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
WiFry: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal(7), RgnTis-Regen+(46)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(13)
Level 4: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(17)
Level 6: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(19), P'Shift-End%(19)
Level 8: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Rchg(23), RechRdx-I(39)
Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
Level 18: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Rchg(36), RechRdx-I(36)
Level 20: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Numna-Heal/EndRdx(A), Numna-Heal(25), Numna-Regen/Rcvry+(39)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(40), P'Shift-End%(46)
Level 28: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 30: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(43), Tr'ge-EndRdx/Rchg(43), Tr'ge-Heal/Rchg(46)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45)
Level 35: Boxing -- Rope-Acc/Rchg(A), Rope-Acc/Stun/Rchg(48)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit -
I never shut off any of my toggles, I have a huge recovery bonus and for those long fights I just hit conserve power and boom problem solved.
-
Well this is the fire/regeneration build that I am working on so I am working on maximizing everything.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
WiFry: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal(7), RgnTis-Regen+(46)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(13)
Level 4: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(17)
Level 6: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(19), P'Shift-End%(19)
Level 8: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Rchg(23), RechRdx-I(25)
Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
Level 18: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Rchg(36), RechRdx-I(36)
Level 20: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Numna-Heal/EndRdx(A), Numna-Heal(39), Numna-Regen/Rcvry+(39)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(40), P'Shift-End%(46)
Level 28: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 30: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(43), Tr'ge-EndRdx/Rchg(43), Tr'ge-Heal/Rchg(46)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45)
Level 35: Boxing -- Rope-Acc/Rchg(A), Rope-Acc/Stun/Rchg(48)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit -
You that you're going to need a high dps to take out an AV, especially the more difficult ones.
-
Which would be more beneficial? 8% more regeneration or 2.6% resistance to smashing and lethal?
-
Sucking has varying degrees, sucking is not acceptable.