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Are we going to go get nukes and shivs or should we already have them? I already have mine locked a loaded lol.
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That makes this a good time to ask this question.
Who do I bring?
Softcapped, IOed, purpled Claws/SR? (Only missing a few LotGs, if anyone wants to donate. >.> )
Spines/Fire loaded with level 50 common IOs, and a couple of -KB IOs?
DM/Shield loaded with level 50 common IOs, and a couple of useful set IOs (Steadfast +Def, etc. No sets bonuses...and this is assuming I can get her to 50 by the weekend. She's 41 now.)
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Bring whatever you want mang -
So yesterday I was bored and decided to give Wifry's new build a test. It took me 9 mins and 37 secs to solo a pylon, and did the RWZ challenge without breaking a sweat. I was so surprised that I didn't get nuked during the RWZ challenge, I kept getting nailed by a pylon during the entire fight lol.
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I don't need to dodge bullets
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Are we going to go get nukes and shivs or should we already have them? I already have mine locked a loaded lol.
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I would love to see this as well as secondary that would go well with it. A secondary similar to Traps comes to mind.
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Cold would probably be the best, slows, defense based armor, and a phase shift
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HOw do you refill your temp power!? Jeeze
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I guess we're full then... you're all crazy you know that?
Scraptastic Task Force Team Alpha-Awesome
Infatum
Rieze
Shawn Sage
Transhade
Shado-Strike
Soul Fane
Santorican
Willow the Wisp
Virtue
7 PM EST / 4 PM PST
Sunday, 7/5
We'll start forming up around 3:45, once 4 hits I'll start looking for replacements for anyone missing.
Anyone volunteering for camera duty? I'll try to setup fraps or something, but I've never tried running CoH with it before so I make no promises
We'll be leaving temps enabled, but lets try to run it without them first and only fall back on them if we have to.
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I just wanted to let you all know that we're all crazy -
I made a few changes, gave you some ranged defense and a lot more recharge because those two bonuses do wonders for blasters. You have around 28% ranged defense and around 150% recharge bonus including hasten.
Slotted six Thunderstrikes into Power Bolt for defense bonus
Six slotted Build up with Gaussian's Fire Control for defense bonus
Two slotted Hover with Blessing of the Zephyr for defense bonus.
Slotted six Power Burst with Thunderstrikes for defense bonus
Two slotted Fly with Blessing of the Zephyr for defense bonus
Three slotted Hasten because it is your friend lol
Eliminated Super Speed and chose Combat Jumping, it adds immobilization protection and two slotted Blessing of the Zephyr and a Luck of the Gambler: Defense/Increased Recharge for more recharge and defense
Five slotted Aim with Adjusted Targeting for recharge bonus
Switched Hecatomb into Energy Punch, it does more damage per second than in Bone Smasher
Added a sixth slot to Bone Smasher and slotted another Mako's Bite for a defense bonus.
Removed the Hamidon Origin Enhancement in Nova as well as the slot.
Removed a slot from Boost Range as it is already permanent
Removed 3 slots from Surveillance
I hope you like what I changed with your build and good luck!
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Energon X: Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Power Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Power Thrust -- KinCrsh-Acc/KB(A), KinCrsh-Dmg/KB(9), KinCrsh-Rchg/KB(31), KinCrsh-Acc/Dmg/KB(33)
Level 2: Power Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Rchg(11), Apoc-Acc/Dmg/Rchg(11), Apoc-Dmg/EndRdx(13)
Level 4: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(42), GSFC-Build%(46)
Level 6: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(7), LkGmblr-Rchg+(31)
Level 8: Power Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(19)
Level 10: Sniper Blast -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(21), Mantic-Acc/ActRdx/Rng(21), Mantic-Dmg/ActRdx/Rchg(23), Mantic-Dmg/EndRdx/Rchg(23)
Level 12: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(25), Ragnrk-Acc/Dmg/Rchg(25), Ragnrk-Acc/Rchg(27), Ragnrk-Dmg/EndRdx(27)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), P'Shift-End%(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(39)
Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), LkGmblr-Rchg+(46)
Level 26: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(40), AdjTgt-Rchg(50)
Level 28: Energy Punch -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(39)
Level 30: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Dam%(46)
Level 32: Nova -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dam%(37)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(40)
Level 38: Boost Range -- RechRdx-I(A)
Level 41: Cryo Freeze Ray -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(43), UbrkCons-Acc/Hold/Rchg(43), UbrkCons-Acc/Rchg(43), UbrkCons-EndRdx/Hold(45)
Level 44: Surveillance -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(45)
Level 47: LRM Rocket -- Posi-Dmg/Rng(A), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(50)
Level 49: Body Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
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I agree that we're fully capable of doing so but too bad you can throw a rock at a blaster and watch them fold lol.
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I pm'd Castle yesterday when I saw this thread and I guess he took note.
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Was there an undocumented change PVP IO drop rates, or the whole drop system for them entirely changed ?
If so this should have been noted here, even if flagged as an exploit fix internally and wasn't in the test notes.
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Bug. We're working on it.
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Why is it that Castle has adopted that rule? Why is it so earth shatteringly important that a power cannot be largely changed?
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Wow I cannot believe what a difference not having total focus is making.
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I wonder if they added Reichsman to AE :druel:
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Umbral wins the prize, this is my TF/Teaming build. I have a capped ranged defense build for soloing.
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Umbral can you take a look at my fire/energy's recharge build? Anything I can improve on for maximizing DPS and recharge?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Booster Blue: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(15), KinCrsh-Rechg/EndRdx(31), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(43)
Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(11)
Level 4: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(13), Ragnrk-Acc/Dmg/Rchg(13), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(42)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(29)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-EndRdx/Rchg(21), AdjTgt-Rchg(23)
Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27)
Level 12: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(39), AdjTgt-Rchg(48)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(33)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(39)
Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(33), Mantic-Acc/ActRdx/Rng(34), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Dmg/EndRdx/Rchg(40)
Level 28: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(34)
Level 30: Conserve Power -- RechRdx-I(A)
Level 32: Inferno -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(43)
Level 41: Shocking Bolt -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(43), UbrkCons-Acc/Rchg(45), UbrkCons-EndRdx/Hold(45)
Level 44: Charged Armor -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(46), ImpSkn-ResDam/EndRdx/Rchg(46), ImpSkn-Status(46)
Level 47: Surge of Power -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(48), ImpSkn-EndRdx/Rchg(48), ImpSkn-ResDam/EndRdx/Rchg(50), ImpSkn-Status(50), TtmC'tng-ResDam/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance -
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You guys should make one of those for blasters
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I have an Elec/Nrg and an Arch/MM at 50 (see sig), neither of which sees much play any more because neither of them is quite as entertaining as my Scrappers. Sure, the Blasters will do more damage, but they sure as hell can't take a beating like my Scrappers which means that I have to actually wait til someone else takes the alpha for me, a capability I've very rarely shown any penchant for.
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If you cap your ranged defense you can take alpha, I've taken on a L54 Ghost Widow with my Fire/Energy and lived to tell about it lol. -
I remember reading that if you slot a Membrane Exposure in Active Defense it raises your defense debuff resistance. It doesn't show it in Mid's but in game it shows.
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I like the idea of a multiserver STF. We should start planning a date for the STF on Virtue. I am free any time of day all week long.