Santorican

Renowned
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  1. Devices used to be grossly over powered, days of 0 feet of perception, and time bombing enemies into trip mines was an amazing site.
  2. I still stand by what I am asking, give regeneration debuff resistance to regeneration and recharge. Does it need it? No, but like I stated in my original post that regeneration is not a bad set and is far from a weak set but it does need more polishing.

    Other sets have not needed debuff resistance, super reflexes, invulnerability, fire, but they got them anyway because the players kept asking for them.

    My solutions wouldn't create an uber powered regeneration scrapper it would make them a little better. Also I have no problem with my current scrapper, he is wicked, but it would be nice to have debuff resistance two if his large weaknesses.

    So I cannot over emphasis that regeneration, just like other power sets, does not need debuff resistance, but it would bring it inline with other sets and give it a boost to it's survivability.
  3. Again I keep asking, why is anyone against this? Especially if you are a regeneration player? It seems backwards thinking to reject a buff? I mean yeah I'd understand arguing against a nerf, but a buff? I think some of you need to stop drinking the retard kool aid and start thinking a lot more clearly.
  4. I'm not sure tankers would get regeneration it just doesn't seem fitting, I don't know maybe its me haha.
  5. Santorican

    Scrapper Forum

    I've noticed that the typical Scrapper is an extremist, at least on the forums. I seem to notice a lot of min/max'ers on this board.
  6. I have no idea, most people usually like buffs to power sets and it seems like the only argument that is used is, well you have inventions and if you don't like it then team. I'm going to keep pushing for this buff, as I have to keep pointing out all scrapper secondaries have debuff resistance of some kind.
  7. Also yes defense goes well with regeneration but when fighting any enemy with -defense debuff bye bye defense. Not to mention there are also groups that have all three defense, recharge, and regeneration debuffs.
  8. [ QUOTE ]
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    I am an avid regeneration scrapper player and was thinking about a small buff to regeneration in the form of recharge debuff resistance and regeneration debuff resistance.

    [/ QUOTE ]People that solo AVs need buffs.

    [/ QUOTE ]

    Because we know of so many */regens that solo AVs compared to the vast hordes of */SRs, */SDs, */WPs, and */Invulns. Of the actual AV soloers, */regen is probably the worst suited for it because it doesn't really have any internal damage mitigation to make better via IOs and pool powers.

    [/ QUOTE ]So what you're saying is, nerf everyone until regen is good, then nerf regen?

    I think any archetype that has a forum presence of AV soloists, TF soloists, and pylon soloists should stop trying to get dev attention.

    [/ QUOTE ]

    No he is saying to give regeneration a buff and he is pointing out that Regeneration sucks when it comes to AV soloing.
  9. [ QUOTE ]
    In regards to builds using SOs, which this game is balanced around, Regeneration ranks as one of the top if not the top performing secondary for scrappers.

    Now once you start adding in the IO system, we see that Regeneration doesn't get as much direct benefits to its set as other secondary sets would. This is not to say that Regen doesn't get much benefit (the set can get some pretty noticeable benefits from IOs), but the same amount of "effort" to pimp out a Regen build would see a better "return" on other sets over Regen.

    Take that as you will.

    Now once you start mentioning AV Soloing, the RWZ Challenge, and other high-end challenging scenarios, then all comparisons start to get skewed. Internal balance is not, and should not, be based around these scenarios. That's taking Olympic-level standards to all athletes from pee-wee summer league and from world competition circuits and everything inbetween.

    Of course, I would be happy if Regen got some buffs, since I play one. But do I think the set needs it? Not really. What about scenarios where I would need to use some buffs? Then I'll grab myself a defender. Simple enough.

    Still whining over more buffs needs for Regen? Get native KB protection for DA and FA, and then maybe I'll listen.

    [/ QUOTE ]

    There are plenty of enemies in normal game that have -regeneration and -recharge, both of which are regenerations huge weaknesses. This thread isn't about well if you need help then hop on a defender, it is about why Regeneration needs some debuff resistance. I continue to point out that ALL other secondaries have debuff resistance, and to your comment about getting knock back protection it is easy to acquire that with acrobatics, and I do believe that Castle mentioned his concern with having to take a power to be viable, back on topic, please show me a power that offers recharge debuff resistance or regeneration debuff resistance and then your argument will be valid.
  10. [ QUOTE ]
    In short, unless your going for the insane stuff that was never intended, you do NOT need more then SO's and what /regen already has.

    [/ QUOTE ]

    So with that thought process I guess Super Reflexes doesn't need its 95% defense debuff resistance. Because after all the cure to any secondary's problem is to team.
  11. My main question is why are you complaining about regeneration getting a debuff resistance buff? Is it going to hurt any of your characters?

    I'm not even asking for huge power changes, just small debuff resistance added to Regeneration. All other power sets have debuff resistance, why can't Regeneration have it?

    Yes we know inventions blah blah blah, okay, but again I ask, why not give Regeneration debuff resistance?
  12. [ QUOTE ]
    I just got back into CoH, I played from issue 1-6 or so, been playing WoW for 3-4 years. Anyhoo I'm looking for a bit of advice getting my scrapper back up to snuff, Im currently Claws/Invuln which I understand has been nerfed back to the stone age from the guides Ive looked at. Just looking for a point in the right direction to whats the top dps build right now, thanks.

    [/ QUOTE ]

    I'd say the best is the one that you love, and enjoy the most.
  13. Santorican

    Bored and Rich

    Santorican here with another fantastic product, if you are looking for AoE then look no further then dark melee/shield defense! With Soul Drain, Dark Consumption, and Shield Charge, you'll put the Effect in Area of Effect!
  14. Santorican

    All scrapper STF

    LOL thank you for your kindness
  15. [ QUOTE ]
    EDIT
    Oh, and the invention system is there so players can improve their characters beyond the limits of their base capabilities. Why not use it? If you perceive a weakness and IOs can help remove it, why not do so before complaining?

    [/ QUOTE ]

    Why because the fact of the matter is, that the person developing the power sets does not balance around Inventions. He does it around SOs.
  16. The only thing you would be sacrificing in an SO'd SR scrapper would be a travel power.

    There are actually quiet a few secondaries that grant recharge resistance, WP, SR, Electric Armor, Invulnerability, Ice Armor just to name a few and mind you that is quite a many. Most are above 20%. Not to mention that all of the above have different forms of mitigation where again outside of pool powers Regeneration does not.
  17. [ QUOTE ]
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    But see that is the thing they haven't encourage PvPing at all with the new enhancements, all they have done is encourage arena farming. That's it.

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    As should have been obvious ahead of time. It's almost like they're admitting that PvP sucks so bad that they have to bribe people into playing against their will. But even that didn't work, because the devs have never heard of the concept of “perverse incentives”.

    [/ QUOTE ]

    That is what I do not understand, if there are a metric ton of people complaining, recommending, etc... that PvP 2.0 is terrible and the results are blatantly obvious then shouldn't everything be reverted to how it was until a better solution can be found?
  18. [ QUOTE ]
    Dear Castle,

    Please give every single armor set every form of mitigation because there can't be any type of weakness.

    Sincerely,
    Noobz McGee



    Seriously, the set if fine the way it is. Your going to face enemies that counteract the effectiveness of your armors. That's life.

    [/ QUOTE ]

    I don't know who pissed in your cheerios today but please don't talk to me like I am some new player.
  19. [ QUOTE ]
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    Dark Armor has resistance, defense (but it's laughable unless you specifically IO out to get more defense), -to hit, self heal, +perception, and a damage Aura, and end drain resistance

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    There, fixed that for you.

    By the way, here's some food for thought. Just tinkering around with Mids, I managed to develop a thug/ta build which just with IO's, combat jumping, and maneuvers nets about 10% melee, 29% ranged defense and about 31% aoe defense. I'm sure someone with more determination then me could get around 30% defense to melee/ranged/aoe with a regen scrapper. I was only trying for aoe and ranged defense on that build.

    30% defense to melee/aoe/ranged with regen's already high regeneration rate would be NASTY powerful.

    [/ QUOTE ]

    Yes regeneration with pool powers and invention enhancements is extremely good, but forget inventions and do what Castle does, only use SOs and go roll an SR and Regeneration Scrapper and then tell me who is going to last longer.

    Mind you, you can Soft cap a super reflexes scrapper using only SOs.
  20. A lot of you seem to be missing the huge point, Regeneration has 0 debuff resistance to anything, it has no constant resistance or defense buffs outside of pool powers, and is reliently solely on click heals, 1 click defense, and passive regeneration.

    Willpower has constant resistances, defense, regeneration, and small debuff resistances.

    Super Reflexes has a huge debuff resistance to defense debuff because its main source of damage mitigation is defense.

    So just like Super Reflexes, Regeneration needs debuff resistance to support its damage mitigation.
  21. Santorican

    All scrapper STF

    Ahhh! Guys I am so sorry I completely brain farted and forgot about the TF! Please don't beat me too hard
  22. Santorican

    Perma Hasten ?

    You really don't need to spend that much influence to get a permanent hasten character, do all of the Freedom Phalanx Task Forces and you'll have almost enough merits to buy two Luck of the Gambler: Defense/Increased Recharge Speed. Do various mission arcs will give you enough to buy one. I figure an Super Reflexes scrapper will cost you around two to three hundred million to get permanent Hasten.
  23. But see that is the thing they haven't encourage PvPing at all with the new enhancements, all they have done is encourage arena farming. That's it.
  24. Yay builditis! Here is an update, more recharge, regeneration, and a little less defense.

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