Santorican

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  1. Scrapper, because I'm biased.
  2. Santorican

    Blapper build

    Boost Range is the real reason why people like energy.
  3. I would say roll spines/wp, great aoe and a good amount of survivability.
  4. You should look into my friend's build, very very nice build.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Hell Burn: Level 50 Science Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Ring of Fire -- GravAnch-Acc/Immob/Rchg(A)
    Level 2: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(9), Ragnrk-Dmg/EndRdx(11)
    Level 4: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(15)
    Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19)
    Level 8: Boxing -- Acc-I(A)
    Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(23)
    Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), Zephyr-ResKB(25), Zephyr-Travel/EndRdx(27)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(27)
    Level 16: Hurdle -- HO:Micro(A)
    Level 18: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(29), Apoc-Acc/Dmg/Rchg(29), Apoc-Acc/Rchg(31), Apoc-Dmg/EndRdx(31)
    Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31), RgnTis-Regen+(33)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-End%(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Acc/Rchg(34)
    Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(37)
    Level 26: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(37)
    Level 28: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(39)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A)
    Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
    Level 35: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(48)
    Level 38: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-%Dam(50)
    Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
    Level 44: Fire Shield -- S'fstPrt-ResDam/Def+(A)
    Level 47: Tough -- HO:Ribo(A)
    Level 49: Weave -- HO:Enzym(A), LkGmblr-Rchg+(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
  5. Santorican

    Fire/SD Help!

    Anyone see anything that can be improved on?
  6. Santorican

    Fire/Regen

    I probably wouldn't focus too much on + hp because with the accolades and dull pain you'll be at the scrapper hp cap. I'm not entirely sure how PvP works but I would definitely focus on getting recharge then defense in that order. Also you can buy Eitheral Shift and it will allow you to pick up another power instead of choose phase shift.
  7. Happy Birthday Bass! May your next one be even better!
  8. I would say go Fire/Dark, because nothing is more fun then Tar Patch + Fire Breath + Fire Ball and Rain of Fire.
  9. It would be sad but I'd make my money back eventually
  10. Santorican

    Hurray!

    All west coast servers are down!
  11. [ QUOTE ]
    Ok I narrowed my next project down to these two until we get some new power set to play with in between my fire/sd


    Late game if any one has any input

    I can get both close to the same regen rate not exact but close using IO's etc so that is not a big issue (I come out overall more with wp but nothing to make me go wow) endurance is equal

    With WP I planned out some builds I can get to 33% on type positions or close to on all the defenses plus 52% resistance to s/l a little resistance to other stuff psionic resistance and a plus some defense debuff resistance from heighten senses

    con: no heal for big burst damage

    fire/reg

    I basically have two heals in recon and dull pain plus dp gives me a hp boost

    i can get to roughly 20-22% to all three positional defense

    I basically have two tier 9's with no crash in MOG and IH
    About 24% s/l resistance with tough resilience stacked

    con: no defense debuff resistance


    So how does fire/wp and fire/reg hold up under stf; ITF and solo AV's

    yes yes I know my katana/wp at 24 would be better at surviable but man I love fire and it's damage I am hooked

    [/ QUOTE ]

    Regeneration has no debuff resistance to anything for that matter lol.
  12. Here is my fire/regen, not too sure on the best dps I've put out but I usually use incinerate > gfs > cremate. It has in Fast Healing Panacea: Heal/End, Heal, and Chance for Hit points/endurance and in Tough it has Gladiator's Armor:Res/End and +defense.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    WiFry: Level 50 Science Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(23)
    Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(7), Dct'dW-Heal/EndRdx(7), Mrcl-Heal/EndRdx(29), Mrcl-Heal(36), RgnTis-Regen+(46)
    Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(31)
    Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(13), P'Shift-End%(15)
    Level 6: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
    Level 8: Cremate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
    Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(46)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(31)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37)
    Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
    Level 18: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(36)
    Level 20: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(37), Armgdn-Dam%(37)
    Level 22: Swift -- Run-I(A)
    Level 24: Health -- Heal-I(A)
    Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(39), P'Shift-End%(48)
    Level 28: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
    Level 30: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(43), RechRdx-I(43)
    Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45)
    Level 35: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(50)
    Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(39)
    Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(48)
    Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(50)
    Level 47: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
    Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
  13. [ QUOTE ]
    *puts on a Werner mask*

    [/ QUOTE ]

    Where did you get your Werner mask? I did three years of trick or treating in PI and got a stupid States and LR mask.
  14. I figured out a way to get PvP and everything the way we want it, but a huge sum of stock in NCSoft, then pull your I'm an investor card and I want this NAOW and it will be done.
  15. But wait if you call now I'll double your order and throw in a free ginsu knife!
  16. Santorican

    Thank you Devs

    [ QUOTE ]
    While I find these threads hilarious, I do think it would be pretty cool if the devs could do something productive about pvp drops.

    [/ QUOTE ]

    They did, they changed the drop rates to rep based kills only, meaning that you can no longer get drops in arena and only in pvp zones and because pvp sucks so horribly in this game I do not foresee prices going down anytime soon.
  17. I am looking for any level Panacea: Heal/Rech and Heal/End/Rech on Virtue. PM me a price
  18. The 63 month vet reward an epic respec...
  19. Santorican

    Thank you Devs

    Glad I bought mine for 600 million
  20. Oops I was thinking Warburg
  21. If there is one saying that has stuck with me through my years of game play in CoH is the developers change the maze and the mice find another way to the goal.
  22. [ QUOTE ]
    In Catalyst Control Center:
    Under Display Options:
    3d Refresh Rate Override: Same as Desktop
    Under 3D settings:
    Anti-Aliasing: 4X (Temporal Disabled) (2X for better performance)
    Anisotropic Filtering: 4X (2X for better performance)
    Catalyst A.I.: Disabled (I've seen no benefit in leaving this enabled)
    Mimmap Detail Level: High Quality
    Wait for Vertical Refresh: Always On (Disabling this will yield better performance, but will causes screen tearing. YMMV.)
    Adaptive Anti-Aliasing: Disabled
    API Specific:
    Direct3D:
    Enable geometry instancing: Yes
    Support DXT texture formats: Yes
    Alternate pixel center: No
    OpenGL:
    Triple Buffering: Yes (If you disabled Vertical Refresh, do NOT enable this)
    Force 24-bit Z-buffer depth: No

    [/ QUOTE ]

    I can't find these three on my catalyst menu? I just recently got the 4870 with the updated driver package.
  23. I would definitely like to see this as a balance issue in comparison to other secondaries. As I pointed out, other secondaries have debuff resistance to add to their damage mitigation. I would definitely like to see recharge debuff resistance put into Resilience to a magnitude of 30-40% just like Quickness. I'd also like to see a 50% regeneration debuff resistance in Dull Pain, it would act like Reconstruction's Toxic resistance buff whenever clicked. It would last the duration of Dull Pain.