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Posts
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Players set the price, if they are willing to pay 1 billion influence for a single enhancement then so be it.
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Regeneration
It is so much fun to stand in RV waiting for a stalker to come gank you only to hit dull pain and heal all of that damage right back and then build up and throw down an incinerate on his [censored] to break his hide and make him run like a sissy girl. -
I want to PvP someone on test who has a Fire/WP. I challenge you now with my Fire/Regen Super Scrapper!
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skill...this game needs very little skill. Regen takes very little skill "I'm hurt...HEAL!". If you're going to go on about skill, solo an AV with a defender, that takes some skill. Everything else is just ego.
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You are drinking from the wrong koolaid -
I really want cheese melee/cheese armor and fish melee/fish armor
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Here is my Archery/Energy Build
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Booster Red: Level 50 Mutation Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Power Thrust -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(11)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(21)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(33)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 8: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(31)
Level 10: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(48), AdjTgt-Rchg(50)
Level 12: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(34)
Level 14: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
Level 16: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-End%(33)
Level 24: Aid Other -- RechRdx-I(A)
Level 26: Ranged Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46)
Level 28: Stunning Shot -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(50)
Level 30: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(48)
Level 32: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Energy Punch -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(45)
Level 41: Aid Self -- RechRdx-I(A)
Level 44: Body Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46)
Level 47: Surveillance -- ShldBrk-Acc/Rchg(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance -
Dual Pistol Melee and Dual Pistol Armor, interesting...
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I love killing stalkers, no offense to anyone, but it is just so much fun killing people who stab and run away.
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It is possible to soft cap to typed damage but you will be sacrificing a lot to get there. You'd be better off slotting for regeneration and recovery and typed defense.
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Willpower seems superior to Regeneration in every way. Why pick Regeneration over it for numbers sake?
1) Willpower RTTC and Regeneration Integration assuming facing one target are the same. However, RTTC pulls ahead when faced with multiple targets.
2) Willpower gets a permanent 30% HP from High Pain Tolerance and it gets a +Res All. Regeneration gets Dull Pain which needs a lot of slotting to get perma and you might hit the cap.
3) Willpower gets Smashing/Lethal/Psionic Resistance and Defense. Regeneration gets Instant Healing while good is a 90 sec duration with a 10 min 50 s recharge... so WP gets all those goodies everytime and Regeneration gets it approximately 35% of the time with slotting. In fact, it could be argued WP might be more survivable even when Regen has IH.
4) Regeneration has Reconstruction but even with that the mitigation is only approximately once every 30 seconds vs WP's constant mitigation.
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If you have to ask then you'll never understand -
I need help with my fire/regeneration build, he's going to be mostly in RV and WB. I've never made a dedicated PvP build before so I need some help.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
WiFry: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(23)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(7), RgnTis-Regen+(46)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(31)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(7), P'Shift-End%(13), P'Shift-EndMod/Rchg(39)
Level 6: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 8: Cremate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(19)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(37)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
Level 18: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(36)
Level 20: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(36)
Level 22: Teleport Foe -- Acc-I(A), Acc-I(31), Range-I(43)
Level 24: Resilience -- ResDam-I(A)
Level 26: Tactics -- AdjTgt-ToHit(A)
Level 28: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 30: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(36), RechRdx-I(43)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 35: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(46), Stpfy-KB%(48)
Level 38: Moment of Glory -- RechRdx-I(A), LkGmblr-Def/Rchg(39), LkGmblr-Rchg+(48)
Level 41: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(50)
Level 47: Focused Accuracy -- Rec'dRet-Pcptn(A), EndRdx-I(50), EndRdx-I(50)
Level 49: Confront -- Acc-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit -
For highest dps I know that Incin > GFS > Cremate is the chain you'll want to use. I do not recall the numbers needed to run that.
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Would a build with just a little defense work? I'm leveling a Spines/Dark atm, thinking of this as a final build:
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You're going want to shoot for over 20% to all positions. That much won't really help you. -
Don't go after HP bonuses and here is why, you get close to 200 extra hp from accolades and with enough recharge you'll have permanent dull pain and sometimes it might even double stack so that puts you at the scrapper hp cap of 2403 or around that number, without it you'll probably be around 2200ish so it isn't really worth it to go for hp.
My advice Recharge and Defense bonuses are what you should be aiming for. -
It would be pretty cool if they gave /Electric Knock Back protection or a self heal, but I think I'm dreaming.
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This is the build that I am toying making and turning my fire/regen into a pure PvP character.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
WiFry: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(23)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(7), RgnTis-Regen+(46)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(31)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(7), P'Shift-End%(13), P'Shift-EndMod/Rchg(39)
Level 6: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 8: Cremate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(19)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(37)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
Level 18: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(36)
Level 20: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(36)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(31)
Level 28: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 30: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(36), Tr'ge-EndRdx/Rchg(43), Tr'ge-Heal/Rchg(43)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 35: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(46), Stpfy-KB%(48)
Level 38: Moment of Glory -- RechRdx-I(A), LkGmblr-Def/Rchg(39), LkGmblr-Rchg+(48)
Level 41: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(50)
Level 47: Focused Accuracy -- Rec'dRet-Pcptn(A), EndRdx-I(50), EndRdx-I(50)
Level 49: Confront -- Acc-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit -
38343.75 / 900 + 127.8125
You were doing around 170 dps -
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Personally, I'd save my belittling for people who locked down entire zones for several hours a day.
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???
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I'd like to know what you meant by that too -
Honestly you're making way too many sacrifices to achieve such high recharge and you'll never achieve permanent elude even with 8 kinetic defenders, it just isn't possible due to your recharge cap. You'll need 90% global recharge bonuses from inventions and 20% from quickness to achieve permanent hasten. Here is the build that I've done for you while respecting power placement and powers. It has more recharge and more defense.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(25)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(9), RedFtn-EndRdx(9), LkGmblr-Rchg+(43)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(50)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(17), LkGmblr-Rchg+(46)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Practiced Brawler -- EndRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(46)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(36), Numna-Regen/Rcvry+(48)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(25)
Level 22: Quills -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29)
Level 24: Quickness -- Run-I(A)
Level 26: Ripper -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-%Dam(50)
Level 28: Lucky -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(46)
Level 30: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(43)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(39)
Level 38: Elude -- RechRdx-I(A)
Level 41: Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Dodge -- DefBuff-I(A), DefBuff-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
[ QUOTE ]
[ QUOTE ]
I am confused on the new drop rate, please someone explain it in stupid terms?
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Ok stupid terms. New drop rate.
You get 1 chance each time you kill somone.
Then you gotta wait 5 min before you get another chance against the same person.
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I still don't understand
Just kidding, does this allow PvP drops in the Arena or are they no longer dropping there?