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Posts
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Random. It's the only way to prevent gaming the system and unintended consequences.
Even making them random causes some gaming to take place, as players will repeat the content to garner more rolls (even learning speed run techniques). However, this is not unwanted as the content is being played.
But don't set the percentages at 'stupid' levels (thinking back on Everquest's near-impossible camps), as this will create frustration and discourage play. It's a fine line.
One last thing: Add reporting of who uses temp powers to the combat spam. I'm very tired of doing Master of Lambda runs and being griefed by players using temps to destroy the attempt. Social consequences need to result, and reporting of who did what is a reasonable request so the players can take appropriate action. -
It's come to my attention that we have access to some new pets in the Lore Incarnate tree; pets that will respond to the MM commands as well.
So yes to confirm, all petcom commands will work with the new Lore pets.
Example commands:
/petcom stay pass
/petcomall goto agg
/petcompow Warworks follow def (Seers, IDF, Clockwork)
/petcomname Vict attack (Orb, ACU, etc)
(If desired you could customize the mastermind numpad guide in my sig to work with them.) -
It's come to my attention that we have access to some new pets in the Lore Incarnate tree; pets that will respond to the MM commands as well.
I'm not sure I'm going to write up an entire guide for using them with the numpad guide though (see link in my sig), as I'm rather busy this time of year. Instead I think I'll just make note here that all petcom commands will work with the new Lore pets.
Example commands:
/petcom stay pass
/petcomall goto agg
/petcompow Warworks follow def (Seers, IDF, Clockwork)
/petcomname Vict attack (Orb, ACU, etc)
Besides, I'm running out of keys and combos to command everything! -
Deceive. There's nothing better than turning the game against itself!
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Quote:You can dismiss any individual or group of pets by issuing the 'Dismiss' command appended to a petcommand, the same way you would issue a 'Goto' or 'Attack' command. For example:Recently found out about the /releasepets option to help with them being stuck at doors and had a question.
Anyone know if you can do the /release on a single pet, say by name?
/petcomall Dismiss
will release all pets. Alternatively, to release for example just the Protector bots you would use:
/petcompow Prot Dismiss
To dismiss individual pets, use the by-name commands:
/petcomname NAME Dismiss
where NAME is a unique portion of the target pet's name.
There are examples of use within the text files version of the numpad guide in my sig. Hope that helps!
edit: Ah I see it won't help, as your need is for a body to soul extract, and dismissal removes them. Sorry about that...gonna have to let them die. -
Not only should they remain at range, they should seek to return to ranged if forced into melee by being charged, unless told to stand their ground.
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If you want to assign the binds to the number keys, just drop 'numpad' from the bind and use the numerals '1', '2', etc.
The keys will no longer fire the powers in your powertrays. If that is okay with you then go ahead. However, many players use the number keys for their powers.
You can also assign the binds to a different layout of keys on the regular keyboard as discussed in the guide. They're called 'numpad binds' simply because the layout of the numpad was perfect, as well as underused. There is no reason the actual numpad has to be used; it's more a system for commanding pets than a specific assignment of keys. -
Confuse Aeon prior to agro'ing...he'll summon his copies when the PTOD drop and the confuse kicks in, and they will attack him. Then confuse the EB clones as well, since his confuse will drop when the PTOD come back on. Choose the dark and rad ones first. Will take three applications for an EB.
That oughta keep those fighters off our tai--..err I mean help you beat him! -
Everything in /dark is a must-have, except Blackhole, and should be taken as soon as available.
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CoP is 30-40 minutes usually. It usually takes longer to find people to do it.
No idea what the rewards are. For me, the reward is the fun of doing something challenging in the game. -
Quote:I really wouldn't want a month old Big Mac, let alone one that had been sitting there two years.So, I went into McDonalds today and ordered a Big Mac. They said I couldn't have one, there weren't any left. I looked behind the cashier, and saw several on the shelf. "There's some right there," I said. The cashier shook his head and said, "Oh, no. That one is reserved for a customer that came in yesterday. He might be back today for one, so we're holding it for him. That one there is for a customer we had last month, and this one is reserved for a customer we had two years ago."
Now, if this happened to you, would you settle for a Quarter Pounder, or just leave and go somewhere else?
The same goes for old names. If Ascendant stopped playing for a year and got purged, would I really want to make a character named Ascendant? I mean, think of the baggage (being hounded for autographs wherever I went, Ghost Widow calling at all hours asking me why I never return her calls, not the mention the outrageous lawyer fees!)
Seriously though, I've already encountered cases of mistaken identity where names have been similar to others and people confuse them. This has also happened with costumes, because despite the incredible number of possible combinations, there are still certain sets and pieces that go together better. Imagine if huge numbers of names are purged from their former owners to be recycled. Better to keep the recycling to low-level throwaways that never make a name for themselves, as the devs have done in the past.
Of course, I still maintain the position that creativity is the real solution to this problem. There are all the names needed out there, it's just harder over time to come up with them. -
Throwing my vote for Elec/Storm. It's a lot of fun and unlike many combos, it never seems to run out of powers you can't wait to get. It's a great ride all the way to 50.
The comments about Elec control being 'busy' are correct; pairing it with a less intensive powerset is a good idea. Elec/Storm is a combo that can run at a basic level of activity, or ramp up to whatever is needed. Really cutting loose on one is a joy! -
I suggest asking for help when you can't come up with a name you like. Ask in channels, describe what you're after, and see if anyone gives you a good name (or lead to a name). I've found that people are generally more than willing to help as they can.
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You can use the following to set both the Jounin and Oni aggressive together:
petcompow O agg
If you want to set the Genin to defensive at the same time, just add:
$$petcompow G def
A macro of this would look like:
/macro Set "petcompow O agg$$petcompow G def"
A keybind, where KEY is the bindkey:
/bind KEY "petcompow O agg$$petcompow G def"
Look in the Numpad Guide in my sig under Commanding Subsets of Pets for some more info. -
Quote:Just to clarify, it is possible to clear 3 blooms.
I also saw/experienced the 75% push attempt led by Arky, and there is no way to clear 3 full blooms, if you fail the attempt.
The very first nuke raid attempt just barely failed to bring down Hami, but we stayed and cleared the three blooms after a regroup. Place taunters on the six yellow positions, but focus all damage through a targeter on one yellow position at a time; clear it and pull out if needed. Repeat on the blues, again focusing all damage through a targeter. Then the same on the greens.
The next week we fixed the timing error and the nuke raid went off perfectly. Pacing ourselves with no rush, it was about 9 mins start to finish, with the nucleus fight lasting under 2 mins.
Have fun (I'll be there if I can)!
Here is the link to my Nuke Raid guide, if it can be of any help. -
Mind should really only ever have to personally defeat one enemy...the last one standing after they kill each other off.
Get the mobs confused (starting with the most powerful), ping the group with Terrify to get credit, lock down anything troubling you, and defeat the last mob.
The best part is, the stronger the opponents are, the faster you can go since you are using the game against itself. -
Just finished an apex on bots/traps and have to say, I wasn't able to pull my share. Pets, while they can be kept alive to some extent, contribute almost nothing. The most productive thing I could do was time mortars and gas traps near BM.
It wasn't just the final fight though, the pets were of little use the entire TF. They're simply too weak to matter more than gnats flying around the enemies.
As of right now, I'd say if incarnate-level content is going to be more of this, then Masterminds are going to be charity cases and loads for teams. -
Quote:Lack of ability to do sufficient damage to solo adequately is my one complaint about Electric control.The damage, however, is pretty low even with the Gremlins, so it is better as a team-focused controller. Yes, I can solo now that I have Gremlins, but it isn't very fast.
It would be nice if they had kept a small damage component on Conductive Aura. Fire has Hotfeet to put out some small aoe damage, and that sets it apart nicely; but I think that Electric could share this specialty without much conflict given its weak single-target damage.
I've never been a fan of containment from way back, but I did advocate every controller powerset having a single-target power that did damage comparable to Spectral Wounds. In the case of Fire (and preferably Electric), having an aoe dot adds some spice to the set.
Maybe they'll revisit this in time. -
Quote:Superior Invisibility is one of the three best powers in Illusion (Deceive and Phantom Army being the other two). I suggest taking each of these as soon as they become available. Slot SI for endurance reduction, then turn it on whenever you log in. It's the best invisibility power in the game. If Illusion consisted only of these three powers, it would still be an awesome set.
Superior Invisibility is largely worthless. You can get the same effect of SI for less Endurance by Power Pool Stealth and a Stealth IO in Sprint. Or a Stealth IO in Superspeed (and hey, you'll be taking Hasten anyway!). Grant Invis is an endurance hog and not particularly effective, but it can make a nice mule for a LOTG IO.
Group Invis is optional (maybe as you see it fitting your concept or not). Operationally, I find not so many players know how to utilize being invisible, let alone for a one-shot two-minute duration that could leave them in trouble or getting themselves killed. So I don't personally like using it. Just go yourself where you need to be and port the others in. -
I recommend setting up binds to target each pet either using the six page-navigation keys (insert, home, pgup, delete, end, pgdn) or the numpad operations keys (as described in the numpad guide).
I add ctrl+ to the keys as well, because I use the key by itself to select the pet to issue a command, not target them directly.
If you're not using just /petselect # from the order on the pet menu like this:
/bind insert petselect #
then you'll need to use unique naming:
/bind insert petselectname NAME -
Well it doesn't set up containment, but it surely does 'extra' damage.
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Quote:It used to cause agro when first introduced. They fixed it soonafter though.
I'm doubtful Contagious Confusion is the cause. It's been rumored to cause aggro before, but in my testing has never done so. -
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Underwater Nazi Moonbase!