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Posts
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I am assuming you were talking to me and not DD. And yes I did look rather hard, but I did a direct search instead of going to the PvP Threads. My mistake.
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I know Pinnacle players have done it at least twice. I was chatting with a few VG mates that took part in one of the victories while I was on a LRSF. It took something like 4 hours.
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Oh no... take a deep breath. You've just invited the Hami Pom-pom squad to the party.
Edit: Just wanted to add that I agree with the STF opinion. I very much enjoyed that one. They got it right on this Task Force. -
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This ability to attack phase-shifted targets is part of that evolution.
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Hrumpf!
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Double Hrumpf! Nice concept, but I don't like it. Why? Too broad. I'd consider it a fair trade though if you removed ED.
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Back before Phaseshift was gutted (Pre CoV) many people, my self included, suggested that phased characters be able to attack each other rather than the now in-place, kludge of a fix to keep Masterminds in check, was implemented. The official response was, essentially "We do not want to do that because who is to say that all people phase in the same way." or to use Champions terms, every ones phase shift special effect was different.
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I would think that if you were slotted the same way as another person you would be phased the same way. It's an easier explaination than evolution.
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Now that get tossed out the window for Hami?
Bah. Just remove phaseshift from the game already, rather than keep nipping pieces off it's decaying carcass. The power is still useless in the developer stated role of an Oh crap! power because of the activation time (which was promised to be fixed, but I doubt it has been).
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And for the last time saying it (for me anyway), this power was fun the way that it was before the 30 sec timer. However, I will say that for PvP purposes, yes it should have a timer IMO. What I will never understand is why the Nerf portion just always gets put right through, but the adjustment to the nerf (meaning changing activation time) gets put off til Jesus comes. -
So I did some searching and have not seen but perhaps one person post a guide that centers around PvP. Just curious if anyone has any plans on making any. I, for one, would like to take part a little more but don't really have that mindset of try,try,try,try,try,try and try again until you get it right! If there is one out there that I missed can someone post or pm me a linky to one. All I've seen is one for Electric Brutes. -OR- if there is a server where people kinda show others the ropes I'd go level a character there. I'm not one to learn from dying repeatedly with comments on how a noob was Pwnd!
Thanks.
-Sam -
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And since when does the whole game just adjust solely for SR Scrappers in PvP? Cause it's not like I can just run out and craft up 4 or 5 full sets of IO inventions right now to give every toon I have a 30% tohit buff. You all make it sound like it's something every single toon can easily and cheaply obtain. Well it ain't. And before someone utters "Focused Accuracy" one more time, I'll remind you it can't be obtained till LEVEL 41. That gives all you SR scrappers 40 levels of unfettered PvP playtime.
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My "unfettered PvP playtime" ends at level 8, when tactics technically becomes available.
You were not meant to have the tohit buffs: this is the correction of an error. And its not SR scrappers alone that were significantly and negatively affected by this error, it was SR scrappers and stalkers, Energy Aura stalkers and brutes, force field defenders, controllers, and masterminds, Ice tankers, stone tankers and brutes, pretty much anything that relies on defense for protection. They all have to be screwed so you can hit more often? I think not: drop your difficulty scaler and go hunt weaker prey, if having fair game impairs your abilities that much.
Listen up: the game *does* in fact get designed around SR scrappers. SR scrappers virtually *always* get *screwed* because of this. The devs placed positional defenses very high up on the set bonus ladder. Do you think that was so players wouldn't be able to stack them on combat jump? Do you think that was an accident? No: that was a specific decision to make it extremely difficult for SR to stack positional defenses.
Why are power pool powers weak? Because the devs are worried that defense sets, especially SR (and Ice) can stack them too high. They are very cogniscent of that, and make sure that SR scrappers have limits to the amount of defense they can buy, and how they can stack.
Do you think the devs don't know that high-order tohit buffs skewer defense sets, like SR, in PvP? They know: I know they know. But they let everyone keep them anyway. They could fix the problem tomorrow, but they've made the calculated decision to allow players to keep those powers, so that they continue to have the effect they have in PvE, and so that they continue to have the effect they have in PvP against all other non-defense oriented power sets. They *know* they are slanting the table against defense sets, like SR, but their calculus is that if SR scrappers have to die so the majority of players can feel good about themselves, so be it.
So if you're going to cry about losing a bunch of excessive tohit buffs you were never even supposed to have in the first place, because as far as you're concerned it doesn't matter how many defense set bodies you have to stack to get a good view of the game, well, all I can say is its a shame you're not going to get what you need; not while I'm around.
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#1: I love that you know all of this.
#2: I would love to know how you know all of this.
#3: Can I get a thought transfer so I can understand it all even if I did know where you get all that wonderful information?
I always enjoy your posts.
-Sam -
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Hamidon and the mitos do damage through Phase Shift to prevent Phantom Army and Phase Shift type powers becoming "required" for a raid.
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Can you explain this? Did Hami sneak up behind us while we were fighting Scirocco?
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Had I not seen the picture, I wouldn't have understood. That's weird and probably a bug. However, I have noticed that even when I dismiss my pets who have attacked something the chat bar will register than the mob they were fighting killed them. Likewise, Gangwar sometimes registers that a mob has killed them when their timer runs out. -
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The problem is that this game is too general. You can have a fire/ice blaster - what would their strength/weakness be?
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Simple. Their Primary Power. Their main offensive power should be their main defensive capability IMO. Where I differentiate is where Magical Fire versus a Technology based character. This stuff was never taken into consideration. It would have been nice for immersion, but it's kinda late now. I know. -
I cannot get Paragon Wiki on my work computer. It comes up as a "games" listing for security. Heaven forbid. So this is just what I am looking for since I don't have a printer at home to make this a little more accessible for me, I can print this off on my at-work printer. Nice job. It's just what I was looking for.
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In particular, if you've ever seen how the powers are defined, each is a distinct copy, even if the power is identical in every way to one used by another AT. Even different mobs get different copies of the same power, which is why updating powers is such a huge undertaking. This is why some powers for some ATs are broken in odd ways - someone forgot to update one of the copies.
Or, as Arcana mentioned, the AI for some mobs forgets to use certain powers that they have, even when other mobs do use that power. The devs have often fixed such mobs one an individual basis, suggesting that even the AI settings aren't shared (though the "libraries" of general behavior do seem to be).
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Not commenting on the AI. Just the thoughts on powers in general and how it was mentioned that each power is a distinct copy. Y'see the one thing that I'll say bothers me a little more than other power issues is that Sonic shields that offer the same protection as ( just using examples) Thermal shields only have a difference in fx, not just because they are Sonic or Thermal. Any difference would be because of slotting.This makes the game City of Heroes/Villains FX. Energy power-possessing characters don't get receive a little bonus protection from Energy attacks as an inherant power. Funny, because Matla do if I remember correctly. Fire weilding characters don't receive an inherant resistance to Fire. And these things make no sense. A human torch wouldn't get burned if you know what I mean. I hope when the Marvel game comes out they take these sorts of things into consideration because this game never will. -
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Along this line... What can you tell us about the various +Stealth IOs from the Travel Sets?
Specifically, can they be slotted in passive powers? If so, how is this going to interact with NPC hostages and such that won't interact with a stealthed character?
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Currently:
<ul type="square">[*]They can be slotted into passive movement powers.[*]You can have one of each type on your character for some massive bonuses.[*]Escort NPCs will not follow you if these are slotted on your characters.[/list]
Now, before the uproar starts, I have to say that unless we find a satisfactory solution for the last item on the list, these IO's have a high probability of being cut before reaching the live servers. Even if that problem is solved, it is still unlikely that you will be able to slot all 4 versions in a single character -- either that, or the stealth aspect will be reduced greatly.
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Perhaps just allow it to be used in Sprint. You'll only get the Stealth benefit if Sprint is running. The extra End cost would be a very low cost considering the benefit. If you don't have Sprint running then you aren't Stealthed. -
Hey Red...just a sidenote. I just printed off your guide while at work. Super job on that. You and Sandolphan really have helped out a lot with those binds and Macro's. Much appreciated.
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We've had this during the LRSF. One by one were were DC'd. One time it was the whole team, the other it was just half. I've done the LRSF twice in the last 4 days and it happened both times. One time we were in the middle of the last fight, 4 heroes were down and everyone froze. When we logged back in it was as if No Nukes, Shivans, or Vengences were ever cast. All Enhancements, Inspirations and Accolades were not used either.
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Nukes? Never. A slap for saying something is too easy...maybe. Just up your rep unless you were referring to PvP. Or if something is easy for you, at least supply what difficulty you are working at so the impression isn't given that something is too easy and it grabs the wrong attention that incurs a nerf. THEN, yes... I would Nuke you.
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I just had a Wailer King who did that last night to me. FLipped me off whilst he killed me. I was trying the Ruthless setting so it was a subtle hint.
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I didn't notice that big of a difference in a group of 8 to be honest. However, soloing I did notice a huge difference. But I have to confess that this was with my level 32 Fire/Fire Dom. I was contemplating posting in the Dom thread anyway at how easy some Dom's are to play versus others since I have 4 of them. Fire/Fire is by far the easiest to level with. I won't go into that here. Still, Domination came up a lot faster. The new point buff is greatly appreciated. I haven't had the opportunity to test it out against an AV yet.
As far as a Dom's effectiveness against the PTOD... all I can say is that I think people are expecting an awful lot of this AT for some reason. I'm kind of torn on the topic because while I understand how the lack of a Dom's effectiveness will prevent this AT from being invited to a LRSF, I think a bypass of the PTOD by a Dom would just make it overpowered. I can't think of a happy medium other than to AT LEAST offer a bit more damage to their secondary attacks. I believe this has been recommended so many times that it deserves to be engraved on a plaque by now. -
Very cute Guide.
My response would come from my subconscious personalities who actually created those alt characters. Problem is that we all follow your guide for the most part. However, if I were to delete their characters, I would undoubltablybe punished by them in some way. I could wake up one morning in the middle of K-Mart parking, naked and sporting the worst kind of bed hair. My alternate personalities are ruthless. I dare not mess with the other characters. My alt is their Main...y'know...that kind of thing. -
Thanks, Magia. This will be very helpful to our group. Sooooo glad we have Ventrillo. Good Luck on your Trial!
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is it their fault though? I think not. The SF's design doesn't favor Stalkers since they're just pure damage. But ya know what? I've had three successful RSF runs and we had one stalker in two of the three time. Masterminds and Doms can't get a invite? that's a load of [censored], same thing for other Brute types.
I find your "fact" not only flawed, but stupid.
My first successful RSF team consisted of...
3 Brutes - 2 Stone, 1 Fire
2 Masterminds - 1 Dark, 1 Bubbles
2 Corruptors - none were /Rad or /Kin from what I remember
1 Dominator - believe she was Ice
the other stone brute, the dominator and one of the corruptors were people that completed the SF successfuly and knew what to do about pulling.
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I think you misunderstand... the poster whose fact you think is so stupid is stating something that is pretty well known and has been for some time. I think I can speak for most everyone when I say I sure am glad to hear that you guys were successful with the make-up you had. That's great. BUT!!!! where the SF is concerned Stalkers almost have to buy their way into one. Dominators too, for that matter. I really haven't read a whole lot of MM's who are stuggling to get into one, but that doesn't mean a problem isn't there for them either. -
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Certain ATs, however, can just solo kill. Blasters (/em and /el blappers especially) and stalkers are deadly. 2-3 hits from the blapper, 2 from the stalker, and it's death. And among them, the Stalker has a huge advantage against anyone he can see that cannot see him.
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Hey, make my Stalker equal to any Scrapper with the same build and you can take HIDE right out of PvP for all I care. -
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This may have been covered already, but any idea when the Hero side version of the LR TF will be implemented instead of the Hami hunt? I8 maybe?
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This is a feature of I9
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You mean Heroes get that -AND- Hami? So they get two sources of Hami's then. That is gonna spark issues. -
It saddens me that I ended up having to come into work today. I have grand plans of taking part in the events all day. But most of all, I had hoped of seeing Cuppa in Hero form on last time. Good Luck, Cuppa. See you in Tabula Rasa.
Hope they let you take your Forum Name with you!
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I'd say something...but I cana't take my eyes off your Avatar.....weeee!!!!
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Just started playing my heroes a bit more after playing Villains so much since release. Nice to be back on the good side, but still no store in Kings Row??? Not even one???
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I was just looking for this. THanks for going to the trouble. Glad I was able to find it!