Saintlike

Citizen
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  1. goal is actually performing better @ tanking larger spawns as i suck at it atm

    Now the order ive picked stuff doesnt rly matter anymore since im 50 on this toon already. juz picked it this way clicking quick :O


    As for the High pain tolerance remark. 3 slot it healing u say or?
  2. Hey guys,

    Just setup my build in the hero builder. Could you all tell me what you think?

    Defence and Resistance lvl seems rly nice to me.
    Will agree with the 1st to say that a build without patron powers is mayb weird but im playing with them atm and they do not seem to be very large contributors and dont do much to keep me up longer.


    Villain Plan by Mids' Villain Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Roadtrain: Level 50 Natural Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting

    Villain Profile:
    Level 1: Charged Brawl <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (3) Crushing Impact - Damage/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (7) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Healing IO: Level 50[*] (7) Resist Damage IO: Level 50[*] (9) Resist Damage IO: Level 50[*] (50) Resist Damage IO: Level 50[/list]Level 2: Havoc Punch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (9) Crushing Impact - Damage/Endurance: Level 50[*] (11) Crushing Impact - Damage/Recharge: Level 50[*] (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (13) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 4: Jacobs Ladder <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (15) Scirocco's Dervish - Damage/Endurance: Level 50[*] (15) Scirocco's Dervish - Damage/Recharge: Level 50[*] (17) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (17) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (19) Scirocco's Dervish - Chance of Damage(Lethal): Level 50[/list]Level 6: Mind Over Body <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (19) Resist Damage IO: Level 50[*] (21) Resist Damage IO: Level 50[/list]Level 8: Fast Healing <ul type="square">[*] (A) Healing IO: Level 50[*] (21) Healing IO: Level 50[*] (23) Healing IO: Level 50[/list]Level 10: Thunder Strike <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (23) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (25) Scirocco's Dervish - Damage/Endurance: Level 50[*] (25) Scirocco's Dervish - Damage/Recharge: Level 50[*] (27) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (27) Scirocco's Dervish - Chance of Damage(Lethal): Level 50[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (46) Recharge Reduction IO: Level 50[*] (46) Recharge Reduction IO: Level 50[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Healing IO: Level 50[*] (29) Healing IO: Level 50[*] (29) Healing IO: Level 50[*] (31) Numina's Convalescence - Endurance/Recharge: Level 50[*] (31) Numina's Convalescence - +Regeneration/+Recovery: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (31) Endurance Modification IO: Level 50[*] (33) Endurance Modification IO: Level 50[*] (48) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Chain Induction <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (33) Crushing Impact - Damage/Endurance: Level 50[*] (33) Crushing Impact - Damage/Recharge: Level 50[*] (34) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (34) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 24: Rise to the Challenge <ul type="square">[*] (A) Healing[*] (36) Healing[*] (36) Healing[/list]Level 26: Indomitable Will <ul type="square">[*] (A) Defense Buff[*] (36) Defense Buff[*] (37) Defense Buff[/list]Level 28: Boxing <ul type="square">[*] (A) Damage Increase IO: Level 50[/list]Level 30: Tough <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (37) Resist Damage IO: Level 50[*] (37) Resist Damage IO: Level 50[/list]Level 32: Weave <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (39) Defense Buff IO: Level 50[*] (39) Defense Buff IO: Level 50[/list]Level 35: Lightning Rod <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (39) Scirocco's Dervish - Damage/Endurance: Level 50[*] (40) Scirocco's Dervish - Damage/Recharge: Level 50[*] (40) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (42) Scirocco's Dervish - Chance of Damage(Lethal): Level 50[/list]Level 38: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt: Level 50[*] (42) Perfect Zinger - Taunt/Recharge: Level 50[*] (42) Perfect Zinger - Taunt/Recharge/Range: Level 50[*] (43) Perfect Zinger - Accuracy/Recharge: Level 50[*] (43) Perfect Zinger - Taunt/Range: Level 50[*] (43) Perfect Zinger - Chance for Psi Damage: Level 50[/list]Level 41: Quick Recovery <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (45) Endurance Modification IO: Level 50[*] (45) Endurance Modification IO: Level 50[/list]Level 44: Heightened Senses <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (45) Defense Buff IO: Level 50[*] (46) Defense Buff IO: Level 50[/list]Level 47: Strength of Will <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (48) Resist Damage IO: Level 50[*] (48) Resist Damage IO: Level 50[/list]Level 49: Build Up <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]2,5% DamageBuff(Smashing)[*]2,5% DamageBuff(Lethal)[*]2,5% DamageBuff(Fire)[*]2,5% DamageBuff(Cold)[*]2,5% DamageBuff(Energy)[*]2,5% DamageBuff(Negative)[*]2,5% DamageBuff(Toxic)[*]2,5% DamageBuff(Psionic)[*]3,13% Defense(Smashing)[*]3,13% Defense(Lethal)[*]4,69% Defense(Fire)[*]4,69% Defense(Cold)[*]9,38% Defense(Psionic)[*]1,56% Defense(Melee)[*]9,38% Defense(AoE)[*]20% Enhancement(RechargeTime)[*]48% Enhancement(Accuracy)[*]50,6 HP (3,38%) HitPoints[*]MezResist(Immobilize) 6,6%[*]MezResist(Terrorized) 2,75%[*]52% (3,25 HP/sec) Regeneration[*]9,38% Resistance(Negative)[*]7,5% Resistance(Psionic)[/list]------------
    [u]Set Bonuses:[u]
    [u]Crushing Impact[u]
    (Charged Brawl)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 16,9 HP (1,13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2,5% Resistance(Psionic)[/list][u]Crushing Impact[u]
    (Havoc Punch)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 16,9 HP (1,13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2,5% Resistance(Psionic)[/list][u]Scirocco's Dervish[u]
    (Jacobs Ladder)<ul type="square">[*] 10% (0,63 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[*] 3,13% Defense(Psionic)[/list][u]Scirocco's Dervish[u]
    (Thunder Strike)<ul type="square">[*] 10% (0,63 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[*] 3,13% Defense(Psionic)[/list][u]Numina's Convalescence[u]
    (Health)<ul type="square">[*] 12% (0,75 HP/sec) Regeneration[/list][u]Crushing Impact[u]
    (Chain Induction)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 16,9 HP (1,13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2,5% Resistance(Psionic)[/list][u]Scirocco's Dervish[u]
    (Lightning Rod)<ul type="square">[*] 10% (0,63 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[*] 3,13% Defense(Psionic)[/list][u]Perfect Zinger[u]
    (Taunt)<ul type="square">[*] MezResist(Terrorized) 2,75%[*] 10% (0,63 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[*] 2,5% DamageBuff(All)[*] 3,13% Defense(Smashing,Lethal), 1,56% Defense(Melee)[/list]


  3. [ QUOTE ]
    I don't mind the downtimes as much as I mind the lack of notification about them. By now they really should have gotten a proper process with the posting of notifications in place.

    [/ QUOTE ]

    with any game they always plan downtime on my day off thou :P

    but ye i agree downtime aint that bad :P juz knowing 30 mins in advance is what sucks
  4. should be going again in baout 15-20 mins right?
  5. hmm i rolled Elec/Pain seems pretty fun lil end heavy thou