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Heh. I have a bots Mastermind who ordered his robots off vBay, the villainous auction site I made up.
My suggestion to the OP is to go search the wiki for weapon customization and shield customization, look at the options available, and see if anything leaps out as more interesting. Then name the toon around that. -
Quote:There are a few of these already -- and generally they don't rely on a low chance to operate, either. For some examples, look at Freezing Rain (knockdown, damage, defense debuff, resistance debuff, recharge debuff, slow movement, "avoid"), Accelerate Metabolism (damage buff, recharge buff, some status effect resistance, recovery, movement speed), and even perhaps Ripper (damage, in a cone, crit chance, knockdown, recharge debuff, slow movement, extra ticks of toxic damage).
*Multiple Effect Powers: Most of our powers do only one or two things, but do them reliably. Why not powers that do a lot of things at a lower individual chance? For example, a glue bomb power could come out of the box with a chance for -speed, a chance for -recharge, a chance for immobilize, a chance for hold, and a chance for -ToHit, with the IC explanation that its effects depend on just where the glue splashes the target. It'd obviously make powers less predictable, but I think that knowing that your power has 5 discrete effects with a 20% chance each could be an interesting change from having a single effect that happens 100% of the time. The one big issue is that this could cause huge headaches once IOs come into play.
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Perhaps a forum name change is in order -- is Firewater-minded taken?
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I usually take Sands because it's usually more effective, but I do like the Axe for some things and on some characters. One other minor point is that you can pull out the Axe in noncombat roleplaying or just showing off; Sands doesn't look like anything.
But now I have the Vet badge that lets me pick up the one I skipped, so I generally have my cake and eat it, too! -
Congrats!
Do you have all the passive accolades (the ones that add life and endurance)? I find these days it's easier to hit 50 than to round up all the requirements for the accolades, so my 50s are usually still working on Freedom Phalanx Reserve or Portal Jockey after their final ding. -
Supposedly PvPers tend to be heavily drawn to Freedom for the population. Also, people who liked the AE exploits liked big, easy teams, and may have been overrepresented on Freedom. The changes to PVP and the AE exploit nerfs supposedly drove away many of these people and probably disproportionately impacted Freedom, while at the same time, NOT driving off invested roleplayers, who flock to Virtue.
On the day of the AE nerfs, Virtue for the first time appeared more heavily used than Freedom, and it has often been that way since, when I looked at server order. So I wouldn't be at all surprised if Virtue is (now) more populated than Freedom. -
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I have a character who has been sporting a badge for some time. I would like to switch to NO badge showing. How can I do that?
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Generally I have fewer complaints than most people seem to. I don't know much about software design, but I do know something about the dynamics of a large, diverse message board dedicated to gaming, and how hard it is to keep everyone happy.
I also have about a decade's experience game-mastering a superhero RPG. The superhero genre has unique issues other genres do not. Challenging superheroes, without either making them feel un-super and weak OR meaninglessly overpowered is very tricky.
In the spirit of the OP, I guess I do have a simple complaint about the interface. Why is there no command or keystroke to level the view? You can tilt your character's viewpoint, or the camera looking at your character, up or down -- but once you've moved it off of level, you can only approximate leveling it again by fiddling with it and trying to persuade yourself you're dead-level.
Yet if you log out and back in, the camera starts perfectly level. Obviously there IS a way to level the camera somehow -- why can't I have it??? Why must my fliers do a drunkard's walk, progressively correcting up and down a little, trying to find level flight to avoid scraping the road or gradually drifting up to the altitude cap?
With one keystroke, I can reset my view to the default "camera right behind me a short distance" position, but that does not affect the up/down angle.
In most software, it's possible to return to a default state fairly simply. Why is that not true of our camera angle? -
I'm somewhat bemused by the distinction between "mature" RPing and regular RPing. What violence are you getting into that could be worse than what's already implicit in my dark goblin character forcing lethal, venomous spines to explode from his body in all directions, shredding a score of Crey employees? And that's heroside.
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Quote:Really? Invulnerability at least gets defense debuff resistance...like 50%? I don't recall. I assume you're talking about a build that's not soft-capped.Pretty much. When I tank the Imperious TF on my invuln, any decent size group will have him down to -100% base defense in seconds. Now ask me if it does them any good.
My Invuln tanker runs about 50% smashing/lethal/energy/negative defense with one enemy in range of Invincibility; I purposefully went above the 45% soft cap to provide a buffer against debuffing. In actual practice, combined with the ddr Invulns get access to, it works...really well. At the aggro cap, even-level and +1 Romans almost never get me below the soft cap; higher level foes have driven me as low as 36% defense, but that recovers quickly as the stacked debuffs start to wear off.
Incidentally, the soft-capped negative energy typed defense comes in quite handy on the ITF itself, during the fights with the nictus...nictuses...nicti? I can fight mixed mobs of defense-debuffing Romans and negative-energy-wielding nictus guys (whose damage type ignores my enormous smashing and lethal resistance) with confidence. -
Well, not necessarily 95%, but "a lot," depending on how much debuffing the foes have. Fortunately resistance-based Tanks get resistance to reduce incoming damage, and many of them have a self-heal also which defense-based sets don't get (unless you count Ice Armor).
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"Finf info on Quatrexin"
Your thread title looks like the e-mail spam I get from pharmaceutical resellers. -
Quote:Quicker still, if you're 50: Oro portal, go to a crystal, start mission, take one of Daedalus' arcs Future Threat or Stolen Power, click crystal, go to contact IN CIMERORA, quit task force.My quick route to the Midnighter's Club/Cimerora blueside, if I am not on a team:
- Get to base (either base teleporter or entrance).
- Go to Ouro crystal, take the Percy Winkley mission (Origins of Power)
- Use Ouro crystal to teleport to contact.
- Quit mission/task force.
I am now at the Croatoa entrance to the Midnighter's Club.
Those are 46-50 Oro missions, I don't know if you get access to those before 50. -
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Quote:The Oro exit point in Talos Island is very near the train, Wentworth's, and the base portal.- Of all the heroside Ouro setdown points, Founders Falls' is the closest to a) a tram and b) a Vanguard base.
The train in Bricks is right next to the base portal.
These facts are useful if you are zone-hopping to announce something, or if you want to go from a green-line zone to an early yellow-line zone for which you have a base telepad.
If you use the base teleport power to go to your base, leaving your base afterward by the entrance (as opposed to a telepad or one of the zone porting powers) will restore you to your starting location. This is handy if you started in a day-job location you wish to return to, or if you are in a market and want to port to your base, craft on your base crafting table, and step out of the base directly into the market again to post things for sale. -
Also, it's probably not accidental that Claws and Spines are terrific AoE sets that would synergize well -- perhaps too well -- with Shield's Against All Odds damage bonus. It would certainly be either almost overpowered or completely overpowered, depending on your point of view. That may or may not have occurred to the Devs, but I assume it's part of the reason.
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Quote:Hey BABs, I don't want to nag, but here you mentioned looking into the no-longer-visible power effects for Invincibility. Any word on that?As far as I know, this is what's happening. I remember fixing this a while back, and I'm a bit surprised it hasn't made it into a build yet.
The fixes were checked in on 11/10/2009. My best guess is that these changes haven't been added to any incremental build...so keep an eye out for the next full build and hopefully it will show up then. -
Yeah, the Sweep combo turns you from a "Scrapper who has an AoE" into an "AOE monster!", at least at low levels of recharge. And 1,000 Cuts is the best power of that combo. It's very helpful in dealing with crowds.
Obviously mileage varies, and the Sweep combo is much less useful for soloing tough single targets such as AVs and monsters, and the Attack Vitals combo does provide some AoE. -
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Certainly valid. I used to do that too. However, if you've never tried Hurdle's synergy with Super Jump, you should do so, once, on a mature character (so as to get the higher values that come with level). The first time I did so was a Keanu-like "Whoa!" moment for me. You rise up and up to the top of the arc of your leap, and then keep rising and hurtling forward, a lot farther than before.
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