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edit: I apologize for the title being so short; I meant to add more after I previewed my screenshot, but then forgot. It should say "What am I seeing in this team search screen?"
I was on Guardian early this morning (I think it was 4:00 AM in the server's timezone, whatever that's worth) and I got curious about what sorts of ATs people were playing at that hour. I guessed that I'd see mostly soloists.
Well, there weren't a whole lot of people on at that time, but I went through the search function, sorting for each AT, and stopped when I came to Controllers.
All the other ATs had a random-looking range of level variation and name styles showing among the characters online, but the controller population looked like this:
Out of 14 Controllers online, 12 of them are level 21. Of those 12, 11 have names that look (to me) to be either Asian or nonsense groupings of letters.
5 of those are in SG base and 6 are in mission(s). All 11 of the strange-looking ones are teamed (although I can't see if they're teamed with each other). The only two Controllers who are NOT teamed are the two with normal English names.
Is this a themed team or supergroup of some kind? Or Are we looking at a new crop of gold farmer Fire/Kins being raised?
The 11 teamed characters names look like the sorts of names I used to get gold seller spam from. If they're gold farmers, I don't understand why there are 11 of them instead of clumps of exactly 8 at a time, or why some seem to be in the supergroup base for...an hour and a half now. Also, none of the 21s have leveled up in an hour and a half, which doesn't seem to match what I'd expect to see from experienced power-levelers (unless the level showing is only the trained-up level, maybe?)
I apologize if I am slandering anyone's actual characters, themed team, or supergroup. I just thought this was a very odd grouping to see in the search window and wondwered if I'd stumbled across something. -
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Positron should be wearing sunglasses. With GRAY lenses.
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Quote:Quills is one of the strengths of the set, I'd try to squeeze it in. The easy thing to drop for Quills would be the leadership powers, but that's late, and it keeps you from getting into the ancillaries (like Physical Perfection). Hrm. I may not have an answer for you, it may come down to a matter of preference.Well, okay, that's interesting. I'm not Averse to Quills, not entirely,
Quote:One question, though - Why does everyone presume I don't plan to use Boxing as an attack? If I have to take it Anyway (For Fighting), then I may as well Use it (except in the case of Weapon powersets). In this case, I replaced Barb Swipe - which appears to be an improvement, just in general, as well. I generally aim for 3 'single target' attacks, plus AoEs, and a fast single-target, on Auto, to fill in the spaces - like Boxing.
Be Well!
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Quote:Well, I agree with the other posters that this doesn't necessarily herald system-wide change, but it would be interesting if the HO issues were addressed.I have to assume they are fixing this due to some future system or set of IOs that are possibly coming out. I'd half expect HOs to get fixed soon considering this change.
As far as I am aware, Shields getting to the DDR cap with HOs is the "hot" use right now of the way HOs currently affect more aspects than their description indicates.
While I don't wish nerfs on anyone ( I have numerous shield characters myself), it seems to me that some slight adjustment to Shields is in order when the answer to every question is "Shields is clearly superior," as has been the case lately. A (theoretical) HO change would relegate Shields to the basic level of DDR (defense debuff resistance) which the powerset can reach without HO use -- that's already more DDR than anyone but SR, isn't it? Something like 67%, compared to 50% for Invulnerability and 95% for Super Reflexes. That would still leave Shields quite strong -- my Inv Tanker does fine against defense debuffs with his measly 50% DDR -- but at least give SR some kind of area where it's not matched or outclassed by Shields.
Frankly such a change wouldn't even knock Shields out of the top spot for melee defensive powersets anyway.
I really don't have anything against Shields per se, I just dislike it when a new powerset is so souped-up it completely outclasses all previous powersets. Ideally, it should take its place as their peer in functionality, and the shininess of being new would still make it popular.
Diablo 2 did this (made a new "powerset," or in its case, class, clearly superior) somewhat notoriously when they introduced changes adding a lot of elemental resistances and immunities to endgame monsters, and applying a whopping penalty to the resistances of all characters in high-level areas...and then added two new classes with superior ranges of elemental damage types (so they'd be likelier to "get around" a given foe's elemental immunity) AND skills that boosted their own elemental resistances. The Assassin and Druid were much more potent than many of the older classes in the new end-game environment. -
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Quote:Ahem. because you went to the trouble of conspicuously NOT linking to the source of castle's quote, I dug it out myself.Except for this:
which supports my assertion that supply is broken for these items. Making them purchasable with merits fixes that problem and setting a merit price at an appropriately high level (whatever that is) balances them in terms of how easily obtained they are compared to less rare items.
Ultra-rare obviously isn't intended to mean off-market sales at 2x the inf cap or more. Just like common/uncommon/rare is reflected in market prices for items that are already purhcasable with merits, the same can be true for ultra-rare.
http://boards.cityofheroes.com/showt...en#post2628075
Notice anything? The thread, and Castle's entire post, is about PVP IOs. We've been talking about purple drops. You've casually omitted Castle's topic and made as if his comments applied to purples.
As far as I know, no purple ha ever sold for 2 billion influence as you assert, and as you try to make Castle appear to assert. PVP IOs yes, but PVP IOs are rarer than purples for additional reasons -- the small PVP population, the (apparent) fact that many PVPers lost interest after the "diminishing returns" change, etc.) In fact, the really super-expensive PVP IOs (those 2 billion ones) are actually a very few specific items with truly unique advantages (global defense, -teleport, +life AND +end, and so on).
Hell, I recently (I think it was last month) bought my first PVP IO recipe for only 15 million -- a triple, at that. That's not a bad price at all for what it was.
I very carefully confined my discussion to regular set IOs and purples, as that's where I came into the conversation. PVP IOs are a different animal in some important ways. It's not correct to assume they are priced like purples or vice-versa.
It's worthless for me to complain about your attempt to conflate purples with PVP IOs and to misrepresent Castle to support your position, but it's a good idea for anyone reading this thread to weigh that when considering the accuracy, sincerity, and validity of your posts. -
Better AI.
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Did you play Fallout while you weren't playing COX? Clearly you survived it.
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Any particular reason you're picking secondaries that work better against large groups for an AV soloing toon? Both WP and SD get a a huge boost to what are arguably their most desirable powers from being surrounded by large groups.
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Quote:Fine, as long as we make a new, more desirable category of IO that drops very rarely and is not itself purchasable with merits and/or tickets. This new category of IO will then take the place of Purples as the rare, desirable, random reinforcement that the Devs seem to want in the game, and Purples will be demoted to merely another IO set.Two cents on the market...
I. Purples and PVP IOs need to be purchasable with merits and/or tickets.
Because it's clear the Devs do want something in the game that's rare that can't be acquired by merits.
It seems to me like an enormous pain in the butt to make them demote Purples and create an entirely new category that works the exact same way, but you can ask them to do it if you want. The key thing is that some kind of top-end desirable items remain not purchasable with merits and/or tickets, as the devs intended.
Yes, the market is supposed to be starved for supply of ultra-rare items. That's what ultra-rare means. -
Quote:What does "the supply of pops" refer to in this context?The reason people can't outfit their 50's is because AE has changed the ratio of the supply of 50's to the supply of pops by lowering the amount of pops to equip those 50's with while at the same time making it much easier to get those 50's who need to be equipped.
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Quote:I scrolled down all that was for this?
[Miracle Max]I never worked for so little![/Miracle Max] -
Quote:The mistake here is equating a freeform RPG with a freeform MMO. RPG does not equal MMO in any but the most superficial ways.Champions the Paper N Pencil games existence and playability refutes the idea that you can't balance a freeform superhero RPG.
Now once again really slowly, To say that freeform MMOs
As I described above, from the extensive experience of myself (and others) with freeform tabletop RPGs, I can tell you they were NOT balanced without a dedicated live human game master and I believe they cannot BE balanced without a dedicated live human game master without placing such restrictions on them as would essentially render them no longer "free-form."
In other words, "to balance" = "to place limits (restrictions) on some game rules and functions" in sufficient quantity that many players would say "it's not free-form." The very act of "balance" requires either the careful attention of a (preferably experienced) live human being (not possible on the scale of even the smallest subscription MMO populations) or a set of limits/rules/restrictions. -
Quote:I GMed the Champions Paper and Pencil game for ten years, and I can tell you the Hero System works ONLY if a GM moderates it closely, firmly and objectively. Heck, a large number of the game rules specifically say "GM determines the frequency of this in his campaign," and hence the point value. Without a GM's consistent guidance, there's inherent pressure on the players to bend the intent and even the letter of the rules, and the characters become distorted beyond the designed power level of the campaign.Thats just bad logic. Champions online is based off the Champions Paper and Pencil game which had a very good very good free form system.
MMO's don't have a true game master making consistent decisions, and I firmly believe such a system won't work well in the unmoderated wild, wild West of an online MMO. -
Don't worry about transferring; if you're low-level, it shouldn't be trouble for veterans to make a brand-new character on your chosen server and catch up quickly enough to help you.
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The government reopened today in downtown Washington, DC. People were allowed to take personal leave if they chose. I decided that the failure of my county bus system and the closure of aboveground Metro stations meant that the commute wasn't really ready after all, and stayed home.
Sure enough, a Metro train derailed and bollixed up the commute for everyone. No serious injuries reported, and not the line I would have been on, but it no doubt cascaded backups through the system. Saved by my own cynicism! -
Quote:If people don't buy it at the new, high price, the recipes sit unsold and the manipulators take a bath de-listing and losing their list fee, then re-listing lower. And that happens; I've been caught overpricing stuff several times (I'm not much of a marketeer, actually).If someone with a ton of inf pays an astronomical amout for an IO, that's cool. But when that price gets seen, then EVERYONE starts listing at that price in hopes of getting paid that amount, there's the inflation. It becomes the norm.
What's "reasonable?" Some players want it more; some players have more money. How can we determine what's "reasonable" in a world where supply is limited and random (which is the world the Devs seem committed to; we'll never be able to buy set IOs at a store for a fioxed price).
Here's how: The market exists mostly to determine what a "reasonable bid" is. We ask everyone what they're willing to pay -- for real, not what they'd assert in a forum argument -- and by God, we find out. -
I don't think the Impervious Skin status resistance IO does much for you as a tank with a status protection toggle. Dump that from Obsidian Shield and use the slot to stick a Hecatomb negative energy dmg proc in your fastest-recharging attack (Bash, I think). You could free up another slot if you can live with only two recharges in Conserve Power, and put another Hecatomb double or triple into bash to get the recovery bonus and to further enhance the attack you'll be using a lot.
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Northern Virginia is still digging out from this all-time record snowfall (29.79 inches where I live; 32 inches at nearby Dulles Airport)...and now we have another storm coming, starting tomorrow possibly as early as noon. 10-20 more inches expected!!! The mind boggles.
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I have since received a few, thanks, but I went a long time without seeing any (almost a week, I think).
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I've been trying to use more inspirations so that my tray always has an opening for more to drop. I've been running some Mission Architect missions with a character who occasionally suffers defeats, and can use a rez inspiration (of any size) to get back in the fight. Having used my usual emergency wakie, I wait for another to drop...and wait, and wait. I can combine other insps to make a wakie, and that's what I've been doing.
Is it an illusion, or do wakies not drop in MA? Is there some known rationale for that?
I'm not upset, I'm just finding it a little strange.